@ -71,9 +71,9 @@ namespace glm
}
else
{
T QuatLen = sqrt(Vec3Len * Vec3Len + q.w * q.w);
T t = atan(Vec3Len, T(q.w)) / Vec3Len;
return tquat<T, P>(log(QuatLen), t * q.x, t * q.y, t * q.z);
T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w;
return tquat<T, P>(static_cast<T>(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z);
@ -69,6 +69,9 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
- Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead
#### [GLM 0.9.8.1](https://github.com/g-truc/glm/tree/0.9.8) - 2016-XX-XX
##### Improvements:
- Optimized quaternion log function #554
##### Fixes:
- Fixed GCC warning filtering, replaced -pedantic by -Wpedantic
- Fixed SIMD faceforward bug. #549