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					@ -26,7 +26,9 @@ namespace glm | 
				
			
			
		
	
		
			
				
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						//! Multiply matrix x by matrix y component-wise, i.e., 
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						//! result[i][j] is the scalar product of x[i][j] and y[i][j].
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						//! (From GLSL 1.30.08 specification, section 8.5)
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.5
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						template <typename matType> 
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						matType matrixCompMult( | 
				
			
			
		
	
		
			
				
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							matType const & x, 
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					@ -35,50 +37,66 @@ namespace glm | 
				
			
			
		
	
		
			
				
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						//! Treats the first parameter c as a column vector 
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						//! and the second parameter r as a row vector
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						//! and does a linear algebraic matrix multiply c * r.
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						//! (From GLSL 1.30.08 specification, section 8.5)
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						template <typename vecType, typename matType> 
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.5	
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					    template <typename vecType, typename matType> 
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						matType outerProduct( | 
				
			
			
		
	
		
			
				
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							vecType const & c, 
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							vecType const & r); | 
				
			
			
		
	
		
			
				
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						//! Returns the transposed matrix of x
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						//! (From GLSL 1.30.08 specification, section 8.5)
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						template <typename matType> 
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.5	
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					    template <typename matType> 
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						typename matType::transpose_type transpose( | 
				
			
			
		
	
		
			
				
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							matType const & x); | 
				
			
			
		
	
		
			
				
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						//! Return the determinant of a mat2 matrix. 
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						//! (From GLSL 1.50.09 specification, section 8.5)..
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.5	
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						template <typename T> 
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						typename detail::tmat2x2<T>::value_type determinant( | 
				
			
			
		
	
		
			
				
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							detail::tmat2x2<T> const & m); | 
				
			
			
		
	
		
			
				
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						//! Return the determinant of a mat3 matrix. 
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						//! (From GLSL 1.50.09 specification, section 8.5).
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.5	
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						template <typename T> 
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						typename detail::tmat3x3<T>::value_type determinant( | 
				
			
			
		
	
		
			
				
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							detail::tmat3x3<T> const & m); | 
				
			
			
		
	
		
			
				
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						//! Return the determinant of a mat4 matrix. 
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						//! (From GLSL 1.50.09 specification, section 8.5).
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						template <typename T> 
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.5		
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					    template <typename T> 
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						typename detail::tmat4x4<T>::value_type determinant( | 
				
			
			
		
	
		
			
				
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							detail::tmat4x4<T> const & m); | 
				
			
			
		
	
		
			
				
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						//! Return the inverse of a mat2 matrix. 
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						//! (From GLSL 1.40.07 specification, section 8.5).
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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					    //! \li GLSL 1.40.07 specification, section 8.5	 
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						template <typename T> 
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						detail::tmat2x2<T> inverse( | 
				
			
			
		
	
		
			
				
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							detail::tmat2x2<T> const & m); | 
				
			
			
		
	
		
			
				
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						//! Return the inverse of a mat3 matrix. 
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						//! (From GLSL 1.40.07 specification, section 8.5).
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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					    //! \li GLSL 1.40.07 specification, section 8.5 
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						template <typename T> 
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						detail::tmat3x3<T> inverse( | 
				
			
			
		
	
		
			
				
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							detail::tmat3x3<T> const & m); | 
				
			
			
		
	
		
			
				
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						//! Return the inverse of a mat4 matrix. 
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						//! (From GLSL 1.40.07 specification, section 8.5).
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					    //!
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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					    //! \li GLSL 1.40.07 specification, section 8.5
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						template <typename T> 
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						detail::tmat4x4<T> inverse( | 
				
			
			
		
	
		
			
				
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							detail::tmat4x4<T> const & m); | 
				
			
			
		
	
	
		
			
				
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