@ -311,38 +311,38 @@ void foo()
<dl>
<dt>glRotate[fd]</dt>
<dd>\link glm::rotate glm::rotate \endlink </dd>
<dd>\ref rotate() </dd>
<dt>glScale[fd]</dt>
<dd>\link glm::scale glm::scale \endlink </dd>
<dd>\ref scale() </dd>
<dt>glTranslate[fd]</dt>
<dd>\link glm::translate glm::translate \endlink </dd>
<dd>\ref translate() </dd>
<dt>glLoadIdentity</dt>
<dd>The default constructor of all matrix types creates an identity matrix.</dd>
<dt>glMultMatrix[fd]</dt>
<dd>Per the GLSL specification, the multiplication operator is overloaded for all matrix types. Multiplying two matrices together will perform matrix multiplication.</dd>
<dt>glLoadTransposeMatrix[fd]</dt>
<dd>\link glm::core::transpose glm::transpose \endlink </dd>
<dd>\ref transpose() </dd>
<dt>glMultTransposeMatrix</dt>
<dd>Combine the last two.</dd>
<dt>glFrustum</dt>
<dd>\link glm::frustum glm::frustum \endlink </dd>
<dd>\ref frustum() </dd>
<dt>glOrtho</dt>
<dd>\link glm::ortho glm::ortho \endlink </dd>
<dd>\ref ortho() </dd>
<dt>gluLookAt</dt>
<dd>\link glm::lookAt glm::lookAt \endlink </dd>
<dd>\ref lookAt() </dd>
</dl>
\section deprecated_glu GLU function replacements
<dl>
<dt>gluOrtho2D</dt>
<dd>\link glm::ortho glm::ortho \endlink </dd>
<dd>\ref ortho() </dd>
<dt>gluPerspective</dt>
<dd>\link glm::perspective glm::perspective \endlink </dd>
<dd>\ref perspective() </dd>
<dt>gluProject</dt>
<dd>\link glm::project glm::project \endlink </dd>
<dd>\ref project() </dd>
<dt>gluUnProject</dt>
<dd>\link glm::unProject glm::unProject \endlink </dd>
<dd>\ref unProject() </dd>
</dl>
**/