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@ -243,15 +243,11 @@ namespace glm |
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#else |
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valType const rad = glm::radians(fovy); |
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#endif |
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valType range = tan(rad / valType(2)) * zNear; |
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valType left = -range * aspect; |
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valType right = range * aspect; |
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valType bottom = -range; |
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valType top = range; |
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valType tanHalfFovy = tan(rad / valType(2)); |
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detail::tmat4x4<valType, defaultp> Result(valType(0)); |
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Result[0][0] = (valType(2) * zNear) / (right - left); |
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Result[1][1] = (valType(2) * zNear) / (top - bottom); |
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Result[0][0] = valType(1) / (aspect * tanHalfFovy); |
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Result[1][1] = valType(1) / (tanHalfFovy); |
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Result[2][2] = - (zFar + zNear) / (zFar - zNear); |
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Result[2][3] = - valType(1); |
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Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); |
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