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128 lines
4.0 KiB
128 lines
4.0 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Cocoa |
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// API Version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#ifndef _cocoa_platform_h_ |
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#define _cocoa_platform_h_ |
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#include <stdint.h> |
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#if defined(__OBJC__) |
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#import <Cocoa/Cocoa.h> |
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#else |
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#include <ApplicationServices/ApplicationServices.h> |
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typedef void* id; |
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#endif |
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#if defined(_GLFW_NSGL) |
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#include "nsgl_platform.h" |
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#else |
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#error "No supported context creation API selected" |
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#endif |
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns |
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns |
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#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns |
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//======================================================================== |
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// GLFW platform specific types |
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//======================================================================== |
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//------------------------------------------------------------------------ |
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// Pointer length integer |
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//------------------------------------------------------------------------ |
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typedef intptr_t GLFWintptr; |
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//------------------------------------------------------------------------ |
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// Platform-specific window structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWwindowNS |
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{ |
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id object; |
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id delegate; |
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id view; |
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unsigned int modifierFlags; |
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} _GLFWwindowNS; |
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//------------------------------------------------------------------------ |
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// Platform-specific library global data for Cocoa |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWlibraryNS |
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{ |
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struct { |
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double base; |
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double resolution; |
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} timer; |
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CGEventSourceRef eventSource; |
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id delegate; |
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id autoreleasePool; |
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char* clipboardString; |
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} _GLFWlibraryNS; |
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//------------------------------------------------------------------------ |
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// Platform-specific monitor structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWmonitorNS |
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{ |
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CGDirectDisplayID displayID; |
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CGDisplayModeRef previousMode; |
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} _GLFWmonitorNS; |
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//======================================================================== |
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// Prototypes for platform specific internal functions |
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//======================================================================== |
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// Time |
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void _glfwInitTimer(void); |
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// Joystick input |
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void _glfwInitJoysticks(void); |
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void _glfwTerminateJoysticks(void); |
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// Fullscreen |
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int* bpp); |
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor); |
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// OpenGL support |
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int _glfwInitOpenGL(void); |
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void _glfwTerminateOpenGL(void); |
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int _glfwCreateContext(_GLFWwindow* window, |
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const _GLFWwndconfig* wndconfig, |
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const _GLFWfbconfig* fbconfig); |
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void _glfwDestroyContext(_GLFWwindow* window); |
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#endif // _cocoa_platform_h_
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