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273 lines
8.7 KiB
273 lines
8.7 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Win32/WGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#include <stdlib.h> |
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#include <limits.h> |
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//======================================================================== |
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// Return closest video mode by dimensions, refresh rate and bits per pixel |
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//======================================================================== |
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static GLboolean getClosestVideoMode(int* width, int* height, |
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int* bpp, int* refreshRate, |
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GLboolean exactBPP) |
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{ |
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int mode, bestWidth, bestHeight, bestBPP, bestRate; |
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unsigned int sizeDiff, rateDiff, leastSizeDiff, leastRateDiff; |
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GLboolean foundMode = GL_FALSE; |
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DEVMODE dm; |
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leastSizeDiff = leastRateDiff = UINT_MAX; |
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for (mode = 0; ; mode++) |
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{ |
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dm.dmSize = sizeof(DEVMODE); |
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if (!EnumDisplaySettings(NULL, mode, &dm)) |
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break; |
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if (exactBPP && dm.dmBitsPerPel != *bpp) |
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continue; |
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sizeDiff = (abs(dm.dmBitsPerPel - *bpp) << 25) | |
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((dm.dmPelsWidth - *width) * |
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(dm.dmPelsWidth - *width) + |
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(dm.dmPelsHeight - *height) * |
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(dm.dmPelsHeight - *height)); |
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if (*refreshRate > 0) |
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{ |
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rateDiff = (dm.dmDisplayFrequency - *refreshRate) * |
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(dm.dmDisplayFrequency - *refreshRate); |
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} |
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else |
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{ |
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// If no refresh rate was specified, then they're all the same |
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rateDiff = 0; |
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} |
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// We match first BPP, then screen area and last refresh rate |
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if ((sizeDiff < leastSizeDiff) || |
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(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff))) |
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{ |
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bestWidth = dm.dmPelsWidth; |
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bestHeight = dm.dmPelsHeight; |
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bestBPP = dm.dmBitsPerPel; |
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bestRate = dm.dmDisplayFrequency; |
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leastSizeDiff = sizeDiff; |
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leastRateDiff = rateDiff; |
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foundMode = GL_TRUE; |
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} |
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} |
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if (!foundMode) |
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return GL_FALSE; |
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*width = bestWidth; |
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*height = bestHeight; |
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*bpp = bestBPP; |
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// Only save the found refresh rate if the client requested a specific |
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// rate; otherwise keep it at zero to let Windows select the best rate |
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if (*refreshRate > 0) |
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*refreshRate = bestRate; |
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return GL_TRUE; |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Change the current video mode |
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//======================================================================== |
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void _glfwSetVideoMode(int* width, int* height, |
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int* bpp, int* refreshRate, |
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GLboolean exactBPP) |
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{ |
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DEVMODE dm; |
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int closestWidth, closestHeight, closestBPP, closestRate; |
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closestWidth = *width; |
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closestHeight = *height; |
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closestBPP = *bpp; |
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closestRate = *refreshRate; |
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if (getClosestVideoMode(&closestWidth, &closestHeight, |
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&closestBPP, &closestRate, GL_FALSE)) |
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{ |
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dm.dmSize = sizeof(DEVMODE); |
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dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; |
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dm.dmPelsWidth = closestWidth; |
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dm.dmPelsHeight = closestHeight; |
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dm.dmBitsPerPel = closestBPP; |
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if (*refreshRate > 0) |
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{ |
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dm.dmFields |= DM_DISPLAYFREQUENCY; |
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dm.dmDisplayFrequency = closestRate; |
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} |
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if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) |
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{ |
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*width = closestWidth; |
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*height = closestHeight; |
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*bpp = closestBPP; |
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*refreshRate = closestRate; |
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} |
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} |
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else |
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{ |
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dm.dmSize = sizeof(DEVMODE); |
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EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); |
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*width = dm.dmPelsWidth; |
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*height = dm.dmPelsHeight; |
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*bpp = dm.dmBitsPerPel; |
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*refreshRate = dm.dmDisplayFrequency; |
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} |
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} |
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//======================================================================== |
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// Restore the previously saved (original) video mode |
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//======================================================================== |
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void _glfwRestoreVideoMode(void) |
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{ |
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ChangeDisplaySettings(NULL, CDS_FULLSCREEN); |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Get a list of available video modes |
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//======================================================================== |
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int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount) |
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{ |
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int count, success, mode, i, j; |
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int m1, m2, bpp, r, g, b; |
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DEVMODE dm; |
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// Loop through all video modes and extract all the UNIQUE modes |
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count = 0; |
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mode = 0; |
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do |
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{ |
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// Get video mode properties |
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dm.dmSize = sizeof(DEVMODE); |
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success = EnumDisplaySettings(NULL, mode, &dm); |
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// Is it a valid mode? (only list depths >= 15 bpp) |
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if (success && dm.dmBitsPerPel >= 15) |
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{ |
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// Convert to RGB, and back to bpp ("mask out" alpha bits etc) |
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_glfwSplitBPP(dm.dmBitsPerPel, &r, &g, &b); |
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bpp = r + g + b; |
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// Mode "code" for this mode |
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m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight); |
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// Insert mode in list (sorted), and avoid duplicates |
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for (i = 0; i < count; i++) |
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{ |
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// Mode "code" for already listed mode |
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bpp = list[i].redBits + list[i].greenBits + list[i].blueBits; |
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m2 = (bpp << 25) | (list[i].width * list[i].height); |
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if (m1 <= m2) |
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break; |
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} |
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// New entry at the end of the list? |
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if (i >= count) |
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{ |
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list[count].width = dm.dmPelsWidth; |
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list[count].height = dm.dmPelsHeight; |
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list[count].redBits = r; |
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list[count].greenBits = g; |
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list[count].blueBits = b; |
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count ++; |
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} |
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// Insert new entry in the list? |
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else if (m1 < m2) |
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{ |
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for (j = count; j > i; j--) |
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list[j] = list[j - 1]; |
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list[i].width = dm.dmPelsWidth; |
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list[i].height = dm.dmPelsHeight; |
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list[i].redBits = r; |
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list[i].greenBits = g; |
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list[i].blueBits = b; |
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count++; |
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} |
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} |
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mode++; |
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} |
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while (success && (count < maxcount)); |
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return count; |
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} |
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//======================================================================== |
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// Get the desktop video mode |
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//======================================================================== |
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void _glfwPlatformGetDesktopMode(GLFWvidmode* mode) |
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{ |
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DEVMODE dm; |
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// Get desktop display mode |
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dm.dmSize = sizeof(DEVMODE); |
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EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); |
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// Return desktop mode parameters |
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mode->width = dm.dmPelsWidth; |
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mode->height = dm.dmPelsHeight; |
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_glfwSplitBPP(dm.dmBitsPerPel, |
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&mode->redBits, |
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&mode->greenBits, |
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&mode->blueBits); |
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} |
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