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600 lines
18 KiB
600 lines
18 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: X11/EGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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//======================================================================== |
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// Returns the specified attribute of the specified EGLConfig |
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//======================================================================== |
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static int getConfigAttrib(EGLConfig config, int attrib) |
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{ |
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int value; |
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config, attrib, &value); |
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return value; |
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} |
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//======================================================================== |
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// Return a list of available and usable framebuffer configs |
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//======================================================================== |
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static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, |
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const _GLFWwndconfig* wndconfig, |
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unsigned int* found) |
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{ |
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EGLConfig* configs; |
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_GLFWfbconfig* result; |
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int i, count = 0; |
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*found = 0; |
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eglGetConfigs(_glfwLibrary.EGL.display, NULL, 0, &count); |
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configs = (EGLConfig*) malloc(sizeof(EGLConfig) * count); |
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if (!configs) |
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{ |
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_glfwSetError(GLFW_OUT_OF_MEMORY, NULL); |
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return NULL; |
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} |
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eglGetConfigs(_glfwLibrary.EGL.display, configs, count, &count); |
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if (!count) |
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{ |
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free(configs); |
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, |
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"X11/EGL: No EGLConfigs returned"); |
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return NULL; |
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} |
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result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count); |
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if (!result) |
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{ |
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free(configs); |
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_glfwSetError(GLFW_OUT_OF_MEMORY, NULL); |
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return NULL; |
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} |
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for (i = 0; i < count; i++) |
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{ |
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_GLFWfbconfig* f = result + *found; |
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if (!getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_ID)) |
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{ |
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// Only consider EGLConfigs with associated visuals |
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continue; |
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} |
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if (!(getConfigAttrib(configs[i], EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER)) |
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{ |
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// Only consider RGB(A) EGLConfigs |
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continue; |
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} |
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if (!(getConfigAttrib(configs[i], EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) |
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{ |
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// Only consider window EGLConfigs |
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continue; |
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} |
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) |
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{ |
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if (wndconfig->glMajor == 1) |
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{ |
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if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) |
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continue; |
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} |
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else |
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{ |
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if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) |
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continue; |
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} |
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} |
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else if (wndconfig->clientAPI == GLFW_OPENGL_API) |
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{ |
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if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) |
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continue; |
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} |
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f->redBits = getConfigAttrib(configs[i], EGL_RED_SIZE); |
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f->greenBits = getConfigAttrib(configs[i], EGL_GREEN_SIZE); |
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f->blueBits = getConfigAttrib(configs[i], EGL_BLUE_SIZE); |
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f->alphaBits = getConfigAttrib(configs[i], EGL_ALPHA_SIZE); |
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f->depthBits = getConfigAttrib(configs[i], EGL_DEPTH_SIZE); |
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f->stencilBits = getConfigAttrib(configs[i], EGL_STENCIL_SIZE); |
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f->samples = getConfigAttrib(configs[i], EGL_SAMPLES); |
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f->platformID = (GLFWintptr) getConfigAttrib(configs[i], EGL_CONFIG_ID); |
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(*found)++; |
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} |
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free(configs); |
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return result; |
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} |
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//======================================================================== |
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// Read back framebuffer parameters from the context |
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//======================================================================== |
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static void refreshContextParams(_GLFWwindow* window) |
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{ |
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// There is no clear definition of an "accelerated" context on X11/EGL, and |
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// true sounds better than false, so we hardcode true here |
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window->accelerated = GL_TRUE; |
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window->redBits = getConfigAttrib(window->EGL.config, EGL_RED_SIZE); |
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window->greenBits = getConfigAttrib(window->EGL.config, EGL_GREEN_SIZE); |
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window->blueBits = getConfigAttrib(window->EGL.config, EGL_BLUE_SIZE); |
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window->alphaBits = getConfigAttrib(window->EGL.config, EGL_ALPHA_SIZE); |
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window->depthBits = getConfigAttrib(window->EGL.config, EGL_DEPTH_SIZE); |
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window->stencilBits = getConfigAttrib(window->EGL.config, EGL_STENCIL_SIZE); |
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window->samples = getConfigAttrib(window->EGL.config, EGL_SAMPLES); |
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} |
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//======================================================================== |
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// Create the actual OpenGL(|ES) context |
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//======================================================================== |
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#define setEGLattrib(attribs, index, attribName, attribValue) \ |
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{ \ |
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attribs[index++] = attribName; \ |
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attribs[index++] = attribValue; \ |
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} |
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static int createContext(_GLFWwindow* window, |
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const _GLFWwndconfig* wndconfig, |
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EGLint fbconfigID) |
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{ |
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int attribs[40], visMask; |
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EGLint count, index, visualID = 0; |
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EGLint redBits, greenBits, blueBits, alphaBits; |
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EGLConfig config; |
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EGLContext share = NULL; |
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XVisualInfo visTemplate; |
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if (wndconfig->share) |
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share = wndconfig->share->EGL.context; |
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// Retrieve the previously selected EGLConfig |
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{ |
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index = 0; |
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setEGLattrib(attribs, index, EGL_CONFIG_ID, fbconfigID); |
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setEGLattrib(attribs, index, EGL_NONE, EGL_NONE); |
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eglChooseConfig(_glfwLibrary.EGL.display, attribs, &config, 1, &count); |
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if (!count) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: Failed to retrieve the selected EGLConfig"); |
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return GL_FALSE; |
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} |
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} |
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// Retrieve the corresponding visual |
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// NOTE: This is the only non-portable code in this file. |
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// Maybe it would not hurt too much to add #ifdefs for different platforms? |
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config, EGL_NATIVE_VISUAL_ID, &visualID); |
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// Init visual template |
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visTemplate.screen = _glfwLibrary.X11.screen; |
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visMask = VisualScreenMask; |
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if (visualID) |
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{ |
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// The X window visual must match the EGL config |
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visTemplate.visualid = visualID; |
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visMask |= VisualIDMask; |
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} |
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else |
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{ |
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// some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID |
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// attribute, so attempt to find the closest match. |
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config, |
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EGL_RED_SIZE, &redBits); |
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config, |
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EGL_GREEN_SIZE, &greenBits); |
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config, |
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EGL_BLUE_SIZE, &blueBits); |
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eglGetConfigAttrib(_glfwLibrary.EGL.display, config, |
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EGL_ALPHA_SIZE, &alphaBits); |
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visTemplate.depth = redBits + greenBits + blueBits + alphaBits; |
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visMask |= VisualDepthMask; |
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} |
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window->EGL.visual = XGetVisualInfo(_glfwLibrary.X11.display, |
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visMask, &visTemplate, &count); |
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if (window->EGL.visual == NULL) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: Failed to retrieve visual for EGLConfig"); |
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return GL_FALSE; |
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} |
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) |
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{ |
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if (!eglBindAPI(EGL_OPENGL_ES_API)) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: OpenGL ES is not supported"); |
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return GL_FALSE; |
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} |
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} |
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else |
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{ |
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if (!eglBindAPI(EGL_OPENGL_API)) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: OpenGL is not supported"); |
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return GL_FALSE; |
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} |
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} |
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index = 0; |
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if (_glfwLibrary.EGL.KHR_create_context) |
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{ |
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setEGLattrib(attribs, index, EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor); |
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setEGLattrib(attribs, index, EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor); |
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if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness) |
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{ |
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int flags = 0; |
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if (wndconfig->glForward) |
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flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; |
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if (wndconfig->glDebug) |
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flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; |
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if (wndconfig->glRobustness) |
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flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; |
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setEGLattrib(attribs, index, EGL_CONTEXT_FLAGS_KHR, flags); |
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} |
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if (wndconfig->glProfile) |
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{ |
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int flags = 0; |
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) |
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flags = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; |
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else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) |
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flags = EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; |
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setEGLattrib(attribs, index, EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, flags); |
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} |
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if (wndconfig->glRobustness) |
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{ |
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int strategy; |
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if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION) |
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strategy = EGL_NO_RESET_NOTIFICATION_KHR; |
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else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET) |
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strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR; |
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setEGLattrib(attribs, index, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy); |
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} |
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} |
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else |
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{ |
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) |
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setEGLattrib(attribs, index, EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor); |
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} |
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setEGLattrib(attribs, index, EGL_NONE, EGL_NONE); |
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window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display, |
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config, share, attribs); |
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if (window->EGL.context == EGL_NO_CONTEXT) |
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{ |
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// TODO: Handle all the various error codes here |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: Failed to create context"); |
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return GL_FALSE; |
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} |
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window->EGL.config = config; |
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refreshContextParams(window); |
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return GL_TRUE; |
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} |
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#undef setEGLattrib |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Initialize EGL |
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//======================================================================== |
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int _glfwInitOpenGL(void) |
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{ |
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#ifdef _GLFW_DLOPEN_LIBEGL |
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int i; |
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char* libEGL_names[ ] = |
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{ |
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"libEGL.so", |
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"libEGL.so.1", |
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"/usr/lib/libEGL.so", |
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"/usr/lib/libEGL.so.1", |
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NULL |
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}; |
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for (i = 0; libEGL_names[i] != NULL; i++) |
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{ |
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_glfwLibrary.EGL.libEGL = dlopen(libEGL_names[i], RTLD_LAZY | RTLD_GLOBAL); |
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if (_glfwLibrary.EGL.libEGL) |
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break; |
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} |
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if (!_glfwLibrary.EGL.libEGL) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, "X11/EGL: Failed to find libEGL"); |
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return GL_FALSE; |
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} |
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#endif |
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_glfwLibrary.EGL.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); |
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if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY) |
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{ |
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, |
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"X11/EGL: Failed to get EGL display"); |
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return GL_FALSE; |
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} |
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if (!eglInitialize(_glfwLibrary.EGL.display, |
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&_glfwLibrary.EGL.majorVersion, |
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&_glfwLibrary.EGL.minorVersion)) |
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{ |
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, |
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"X11/EGL: Failed to initialize EGL"); |
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return GL_FALSE; |
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} |
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if (_glfwPlatformExtensionSupported("EGL_KHR_create_context")) |
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_glfwLibrary.EGL.KHR_create_context = GL_TRUE; |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Terminate EGL |
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//======================================================================== |
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void _glfwTerminateOpenGL(void) |
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{ |
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#ifdef _GLFW_DLOPEN_LIBEGL |
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if (_glfwLibrary.EGL.libEGL != NULL) |
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{ |
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dlclose(_glfwLibrary.EGL.libEGL); |
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_glfwLibrary.EGL.libEGL = NULL; |
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} |
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#endif |
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eglTerminate(_glfwLibrary.EGL.display); |
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} |
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//======================================================================== |
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// Prepare for creation of the OpenGL context |
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//======================================================================== |
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int _glfwCreateContext(_GLFWwindow* window, |
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const _GLFWwndconfig* wndconfig, |
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const _GLFWfbconfig* fbconfig) |
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{ |
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_GLFWfbconfig closest; |
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// Choose the best available fbconfig |
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{ |
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unsigned int fbcount; |
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_GLFWfbconfig* fbconfigs; |
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const _GLFWfbconfig* result; |
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fbconfigs = getFBConfigs(window, wndconfig, &fbcount); |
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if (!fbconfigs) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: No usable EGLFBConfigs found"); |
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return GL_FALSE; |
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} |
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result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount); |
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if (!result) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: No EGLFBConfig matched the criteria"); |
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free(fbconfigs); |
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return GL_FALSE; |
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} |
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closest = *result; |
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free(fbconfigs); |
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} |
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return createContext(window, wndconfig, closest.platformID); |
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} |
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//======================================================================== |
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// Destroy the OpenGL context |
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//======================================================================== |
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void _glfwDestroyContext(_GLFWwindow* window) |
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{ |
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if (window->EGL.visual) |
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{ |
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XFree(window->EGL.visual); |
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window->EGL.visual = NULL; |
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} |
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if (window->EGL.surface) |
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{ |
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eglDestroySurface(_glfwLibrary.EGL.display, window->EGL.surface); |
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window->EGL.surface = EGL_NO_SURFACE; |
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} |
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if (window->EGL.context) |
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{ |
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eglDestroyContext(_glfwLibrary.EGL.display, window->EGL.context); |
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window->EGL.context = EGL_NO_CONTEXT; |
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} |
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} |
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//======================================================================== |
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// Return the X visual associated with the specified context |
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//======================================================================== |
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XVisualInfo* _glfwGetContextVisual(_GLFWwindow* window) |
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{ |
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return window->EGL.visual; |
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} |
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//======================================================================== |
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// Make the OpenGL context associated with the specified window current |
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//======================================================================== |
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) |
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{ |
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if (window) |
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{ |
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if (window->EGL.surface == EGL_NO_SURFACE) |
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{ |
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window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display, |
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window->EGL.config, |
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_GLFW_EGL_NATIVE_WINDOW, |
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NULL); |
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if (window->EGL.surface == EGL_NO_SURFACE) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: Failed to create window surface"); |
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} |
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} |
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eglMakeCurrent(_glfwLibrary.EGL.display, |
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window->EGL.surface, |
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window->EGL.surface, |
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window->EGL.context); |
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} |
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else |
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{ |
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eglMakeCurrent(_glfwLibrary.EGL.display, |
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
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} |
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} |
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//======================================================================== |
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// Swap OpenGL buffers |
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//======================================================================== |
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void _glfwPlatformSwapBuffers(void) |
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{ |
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eglSwapBuffers(_glfwLibrary.EGL.display, |
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_glfwLibrary.currentWindow->EGL.surface); |
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} |
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//======================================================================== |
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// Set double buffering swap interval |
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//======================================================================== |
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void _glfwPlatformSwapInterval(int interval) |
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{ |
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eglSwapInterval(_glfwLibrary.EGL.display, interval); |
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} |
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//======================================================================== |
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// Check if an OpenGL extension is available at runtime |
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//======================================================================== |
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int _glfwPlatformExtensionSupported(const char* extension) |
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{ |
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const char* extensions; |
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extensions = eglQueryString(_glfwLibrary.EGL.display, EGL_EXTENSIONS); |
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if (extensions != NULL) |
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{ |
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if (_glfwStringInExtensionString(extension, (unsigned char*) extensions)) |
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return GL_TRUE; |
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} |
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return GL_FALSE; |
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} |
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//======================================================================== |
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// Get the function pointer to an OpenGL function |
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//======================================================================== |
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname) |
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{ |
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return _glfw_eglGetProcAddress(procname); |
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} |
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//======================================================================== |
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// Copies the specified OpenGL state categories from src to dst |
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//======================================================================== |
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, |
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"X11/EGL: Context copying not supported by EGL"); |
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} |
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