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958 lines
27 KiB
958 lines
27 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Any |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#include <string.h> |
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#include <stdlib.h> |
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//======================================================================== |
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// Return the maxiumum of the specified values |
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//======================================================================== |
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static int Max(int a, int b) |
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{ |
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return (a > b) ? a : b; |
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} |
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//======================================================================== |
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// Close all GLFW windows with the closed flag set |
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//======================================================================== |
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static void closeFlaggedWindows(void) |
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{ |
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_GLFWwindow* window; |
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for (window = _glfwLibrary.windowListHead; window; ) |
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{ |
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if (window->closeRequested && _glfwLibrary.windowCloseCallback) |
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window->closeRequested = _glfwLibrary.windowCloseCallback(window); |
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if (window->closeRequested) |
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{ |
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_GLFWwindow* next = window->next; |
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glfwCloseWindow(window); |
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window = next; |
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} |
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else |
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window = window->next; |
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} |
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} |
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//======================================================================== |
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// Clear scroll offsets for all windows |
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//======================================================================== |
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static void clearScrollOffsets(void) |
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{ |
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_GLFWwindow* window; |
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for (window = _glfwLibrary.windowListHead; window; window = window->next) |
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{ |
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window->scrollX = 0; |
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window->scrollY = 0; |
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} |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Reset all window hints to their default values |
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//======================================================================== |
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void _glfwSetDefaultWindowHints(void) |
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{ |
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memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints)); |
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// The default minimum OpenGL version is 1.0 |
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_glfwLibrary.hints.glMajor = 1; |
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_glfwLibrary.hints.glMinor = 0; |
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} |
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//======================================================================== |
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// Register keyboard activity |
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//======================================================================== |
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void _glfwInputKey(_GLFWwindow* window, int key, int action) |
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{ |
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GLboolean keyrepeat = GL_FALSE; |
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if (key < 0 || key > GLFW_KEY_LAST) |
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return; |
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// Are we trying to release an already released key? |
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if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS) |
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return; |
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// Register key action |
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if(action == GLFW_RELEASE && window->stickyKeys) |
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window->key[key] = GLFW_STICK; |
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else |
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{ |
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keyrepeat = (window->key[key] == GLFW_PRESS) && (action == GLFW_PRESS); |
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window->key[key] = (char) action; |
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} |
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// Call user callback function |
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if (_glfwLibrary.keyCallback && (window->keyRepeat || !keyrepeat)) |
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_glfwLibrary.keyCallback(window, key, action); |
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} |
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//======================================================================== |
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// Register (keyboard) character activity |
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//======================================================================== |
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void _glfwInputChar(_GLFWwindow* window, int character) |
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{ |
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// Valid Unicode (ISO 10646) character? |
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if (!((character >= 32 && character <= 126) || character >= 160)) |
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return; |
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if (_glfwLibrary.charCallback) |
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_glfwLibrary.charCallback(window, character); |
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} |
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//======================================================================== |
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// Register scroll events |
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//======================================================================== |
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void _glfwInputScroll(_GLFWwindow* window, int xoffset, int yoffset) |
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{ |
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window->scrollX += xoffset; |
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window->scrollY += yoffset; |
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if (_glfwLibrary.scrollCallback) |
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_glfwLibrary.scrollCallback(window, xoffset, yoffset); |
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} |
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//======================================================================== |
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// Register mouse button clicks |
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//======================================================================== |
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action) |
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{ |
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) |
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return; |
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// Register mouse button action |
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if (action == GLFW_RELEASE && window->stickyMouseButtons) |
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window->mouseButton[button] = GLFW_STICK; |
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else |
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window->mouseButton[button] = (char) action; |
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if (_glfwLibrary.mouseButtonCallback) |
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_glfwLibrary.mouseButtonCallback(window, button, action); |
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} |
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//======================================================================== |
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// Register window focus events |
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//======================================================================== |
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated) |
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{ |
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if (activated) |
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{ |
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if (_glfwLibrary.activeWindow != window) |
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{ |
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_glfwLibrary.activeWindow = window; |
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if (_glfwLibrary.windowFocusCallback) |
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_glfwLibrary.windowFocusCallback(window, activated); |
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} |
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} |
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else |
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{ |
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if (_glfwLibrary.activeWindow == window) |
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{ |
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int i; |
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// Release all pressed keyboard keys |
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for (i = 0; i <= GLFW_KEY_LAST; i++) |
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{ |
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if (window->key[i] == GLFW_PRESS) |
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_glfwInputKey(window, i, GLFW_RELEASE); |
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} |
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// Release all pressed mouse buttons |
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
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{ |
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if (window->mouseButton[i] == GLFW_PRESS) |
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_glfwInputMouseClick(window, i, GLFW_RELEASE); |
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} |
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_glfwLibrary.activeWindow = NULL; |
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if (_glfwLibrary.windowFocusCallback) |
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_glfwLibrary.windowFocusCallback(window, activated); |
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} |
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} |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW public API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Create the GLFW window and its associated context |
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//======================================================================== |
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GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, |
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int mode, const char* title, |
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GLFWwindow share) |
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{ |
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_GLFWfbconfig fbconfig; |
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_GLFWwndconfig wndconfig; |
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_GLFWwindow* window; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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// We need to copy these values before doing anything that can fail, as the |
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// window hints should be cleared after each call even if it fails |
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// Set up desired framebuffer config |
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fbconfig.redBits = Max(_glfwLibrary.hints.redBits, 0); |
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fbconfig.greenBits = Max(_glfwLibrary.hints.greenBits, 0); |
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fbconfig.blueBits = Max(_glfwLibrary.hints.blueBits, 0); |
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fbconfig.alphaBits = Max(_glfwLibrary.hints.alphaBits, 0); |
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fbconfig.depthBits = Max(_glfwLibrary.hints.depthBits, 0); |
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fbconfig.stencilBits = Max(_glfwLibrary.hints.stencilBits, 0); |
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fbconfig.accumRedBits = Max(_glfwLibrary.hints.accumRedBits, 0); |
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fbconfig.accumGreenBits = Max(_glfwLibrary.hints.accumGreenBits, 0); |
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fbconfig.accumBlueBits = Max(_glfwLibrary.hints.accumBlueBits, 0); |
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fbconfig.accumAlphaBits = Max(_glfwLibrary.hints.accumAlphaBits, 0); |
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fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0); |
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fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE; |
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fbconfig.samples = Max(_glfwLibrary.hints.samples, 0); |
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// Set up desired window config |
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wndconfig.mode = mode; |
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wndconfig.title = title; |
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wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0); |
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wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE; |
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wndconfig.glMajor = _glfwLibrary.hints.glMajor; |
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wndconfig.glMinor = _glfwLibrary.hints.glMinor; |
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wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; |
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wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE; |
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wndconfig.glProfile = _glfwLibrary.hints.glProfile; |
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wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE; |
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wndconfig.share = share; |
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// Reset to default values for the next call |
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_glfwSetDefaultWindowHints(); |
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// Check the OpenGL bits of the window config |
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if (!_glfwIsValidContextConfig(&wndconfig)) |
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return GL_FALSE; |
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if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN) |
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{ |
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_glfwSetError(GLFW_INVALID_ENUM, "glfwOpenWindow: Invalid enum for 'mode' parameter"); |
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return GL_FALSE; |
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} |
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// Check width & height |
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if (width > 0 && height <= 0) |
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{ |
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// Set the window aspect ratio to 4:3 |
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height = (width * 3) / 4; |
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} |
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else if (width <= 0 && height > 0) |
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{ |
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// Set the window aspect ratio to 4:3 |
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width = (height * 4) / 3; |
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} |
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else if (width <= 0 && height <= 0) |
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{ |
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// Default window size |
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width = 640; |
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height = 480; |
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} |
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window = (_GLFWwindow*) _glfwMalloc(sizeof(_GLFWwindow)); |
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if (!window) |
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{ |
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_glfwSetError(GLFW_OUT_OF_MEMORY, "glfwOpenWindow: Failed to allocate window structure"); |
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return NULL; |
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} |
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memset(window, 0, sizeof(_GLFWwindow)); |
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window->next = _glfwLibrary.windowListHead; |
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_glfwLibrary.windowListHead = window; |
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// Remember window settings |
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window->width = width; |
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window->height = height; |
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window->mode = mode; |
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// Open the actual window and create its context |
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if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig)) |
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{ |
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glfwCloseWindow(window); |
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return GL_FALSE; |
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} |
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// Cache the actual (as opposed to desired) window parameters |
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glfwMakeWindowCurrent(window); |
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_glfwPlatformRefreshWindowParams(); |
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if (!_glfwIsValidContext(window, &wndconfig)) |
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{ |
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glfwCloseWindow(window); |
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return GL_FALSE; |
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} |
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// The GLFW specification states that fullscreen windows have the cursor |
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// locked by default |
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if (mode == GLFW_FULLSCREEN) |
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glfwDisable(window, GLFW_MOUSE_CURSOR); |
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// Clearing the front buffer to black to avoid garbage pixels left over |
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// from previous uses of our bit of VRAM |
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glClear(GL_COLOR_BUFFER_BIT); |
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_glfwPlatformSwapBuffers(); |
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return window; |
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} |
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//======================================================================== |
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// Make the OpenGL context associated with the specified window current |
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//======================================================================== |
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GLFWAPI void glfwMakeWindowCurrent(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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if (_glfwLibrary.currentWindow == window) |
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return; |
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_glfwPlatformMakeWindowCurrent(window); |
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_glfwLibrary.currentWindow = window; |
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} |
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//======================================================================== |
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// Returns GL_TRUE if the specified window handle is an actual window |
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//======================================================================== |
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GLFWAPI int glfwIsWindow(GLFWwindow handle) |
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{ |
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_GLFWwindow* entry; |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return GL_FALSE; |
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} |
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if (window == NULL) |
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return GL_FALSE; |
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for (entry = _glfwLibrary.windowListHead; entry; entry = entry->next) |
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{ |
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if (entry == window) |
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return GL_TRUE; |
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} |
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return GL_FALSE; |
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} |
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//======================================================================== |
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// Returns GL_TRUE if the specified window handle is an actual window |
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//======================================================================== |
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GLFWAPI GLFWwindow glfwGetCurrentWindow(void) |
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{ |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return GL_FALSE; |
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} |
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return _glfwLibrary.currentWindow; |
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} |
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//======================================================================== |
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// Set hints for opening the window |
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//======================================================================== |
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GLFWAPI void glfwOpenWindowHint(int target, int hint) |
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{ |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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switch (target) |
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{ |
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case GLFW_RED_BITS: |
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_glfwLibrary.hints.redBits = hint; |
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break; |
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case GLFW_GREEN_BITS: |
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_glfwLibrary.hints.greenBits = hint; |
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break; |
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case GLFW_BLUE_BITS: |
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_glfwLibrary.hints.blueBits = hint; |
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break; |
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case GLFW_ALPHA_BITS: |
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_glfwLibrary.hints.alphaBits = hint; |
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break; |
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case GLFW_DEPTH_BITS: |
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_glfwLibrary.hints.depthBits = hint; |
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break; |
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case GLFW_STENCIL_BITS: |
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_glfwLibrary.hints.stencilBits = hint; |
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break; |
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case GLFW_REFRESH_RATE: |
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_glfwLibrary.hints.refreshRate = hint; |
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break; |
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case GLFW_ACCUM_RED_BITS: |
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_glfwLibrary.hints.accumRedBits = hint; |
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break; |
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case GLFW_ACCUM_GREEN_BITS: |
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_glfwLibrary.hints.accumGreenBits = hint; |
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break; |
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case GLFW_ACCUM_BLUE_BITS: |
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_glfwLibrary.hints.accumBlueBits = hint; |
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break; |
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case GLFW_ACCUM_ALPHA_BITS: |
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_glfwLibrary.hints.accumAlphaBits = hint; |
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break; |
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case GLFW_AUX_BUFFERS: |
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_glfwLibrary.hints.auxBuffers = hint; |
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break; |
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case GLFW_STEREO: |
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_glfwLibrary.hints.stereo = hint; |
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break; |
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case GLFW_WINDOW_NO_RESIZE: |
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_glfwLibrary.hints.windowNoResize = hint; |
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break; |
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case GLFW_FSAA_SAMPLES: |
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_glfwLibrary.hints.samples = hint; |
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break; |
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case GLFW_OPENGL_VERSION_MAJOR: |
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_glfwLibrary.hints.glMajor = hint; |
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break; |
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case GLFW_OPENGL_VERSION_MINOR: |
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_glfwLibrary.hints.glMinor = hint; |
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break; |
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case GLFW_OPENGL_FORWARD_COMPAT: |
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_glfwLibrary.hints.glForward = hint; |
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break; |
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case GLFW_OPENGL_DEBUG_CONTEXT: |
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_glfwLibrary.hints.glDebug = hint; |
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break; |
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case GLFW_OPENGL_PROFILE: |
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_glfwLibrary.hints.glProfile = hint; |
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break; |
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case GLFW_OPENGL_ROBUSTNESS: |
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_glfwLibrary.hints.glRobustness = hint; |
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break; |
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default: |
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break; |
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} |
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} |
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//======================================================================== |
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// Properly kill the window / video display |
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//======================================================================== |
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GLFWAPI void glfwCloseWindow(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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// Allow closing of NULL (to match the behavior of free) |
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if (window == NULL) |
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return; |
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// Show mouse pointer again (if hidden) |
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if (window == _glfwLibrary.cursorLockWindow) |
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glfwEnable(window, GLFW_MOUSE_CURSOR); |
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// Clear the current context if this window's context is current |
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if (window == _glfwLibrary.currentWindow) |
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glfwMakeWindowCurrent(NULL); |
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// Clear the active window pointer if this is the active window |
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if (window == _glfwLibrary.activeWindow) |
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_glfwLibrary.activeWindow = NULL; |
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_glfwPlatformCloseWindow(window); |
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// Unlink window from global linked list |
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{ |
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_GLFWwindow** prev = &_glfwLibrary.windowListHead; |
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while (*prev != window) |
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prev = &((*prev)->next); |
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*prev = window->next; |
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} |
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_glfwFree(window); |
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} |
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//======================================================================== |
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// Set the window title |
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//======================================================================== |
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GLFWAPI void glfwSetWindowTitle(GLFWwindow handle, const char* title) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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_glfwPlatformSetWindowTitle(window, title); |
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} |
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//======================================================================== |
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// Get the window size |
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//======================================================================== |
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GLFWAPI void glfwGetWindowSize(GLFWwindow handle, int* width, int* height) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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if (width != NULL) |
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*width = window->width; |
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if (height != NULL) |
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*height = window->height; |
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} |
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//======================================================================== |
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// Set the window size |
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//======================================================================== |
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GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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if (window->iconified) |
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{ |
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// TODO: Figure out if this is an error |
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return; |
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} |
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// Don't do anything if the window size did not change |
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if (width == window->width && height == window->height) |
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return; |
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_glfwPlatformSetWindowSize(window, width, height); |
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|
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if (window->mode == GLFW_FULLSCREEN) |
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{ |
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// Refresh window parameters (may have changed due to changed video |
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// modes) |
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_glfwPlatformRefreshWindowParams(); |
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} |
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} |
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//======================================================================== |
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// Get the window position |
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//======================================================================== |
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GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* xpos, int* ypos) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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|
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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|
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if (xpos != NULL) |
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*xpos = window->positionX; |
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|
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if (ypos != NULL) |
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*ypos = window->positionY; |
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} |
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|
//======================================================================== |
|
// Set the window position |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
if (window->mode == GLFW_FULLSCREEN || window->iconified) |
|
{ |
|
// TODO: Figure out if this is an error |
|
return; |
|
} |
|
|
|
_glfwPlatformSetWindowPos(window, xpos, ypos); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Window iconification |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwIconifyWindow(GLFWwindow handle) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
if (window->iconified) |
|
return; |
|
|
|
_glfwPlatformIconifyWindow(window); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Window un-iconification |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwRestoreWindow(GLFWwindow handle) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
if (!window->iconified) |
|
return; |
|
|
|
// Restore iconified window |
|
_glfwPlatformRestoreWindow(window); |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
_glfwPlatformRefreshWindowParams(); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Get window parameter |
|
//======================================================================== |
|
|
|
GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return 0; |
|
} |
|
|
|
switch (param) |
|
{ |
|
case GLFW_ACTIVE: |
|
return window == _glfwLibrary.activeWindow; |
|
case GLFW_ICONIFIED: |
|
return window->iconified; |
|
case GLFW_ACCELERATED: |
|
return window->accelerated; |
|
case GLFW_RED_BITS: |
|
return window->redBits; |
|
case GLFW_GREEN_BITS: |
|
return window->greenBits; |
|
case GLFW_BLUE_BITS: |
|
return window->blueBits; |
|
case GLFW_ALPHA_BITS: |
|
return window->alphaBits; |
|
case GLFW_DEPTH_BITS: |
|
return window->depthBits; |
|
case GLFW_STENCIL_BITS: |
|
return window->stencilBits; |
|
case GLFW_ACCUM_RED_BITS: |
|
return window->accumRedBits; |
|
case GLFW_ACCUM_GREEN_BITS: |
|
return window->accumGreenBits; |
|
case GLFW_ACCUM_BLUE_BITS: |
|
return window->accumBlueBits; |
|
case GLFW_ACCUM_ALPHA_BITS: |
|
return window->accumAlphaBits; |
|
case GLFW_AUX_BUFFERS: |
|
return window->auxBuffers; |
|
case GLFW_STEREO: |
|
return window->stereo; |
|
case GLFW_REFRESH_RATE: |
|
return window->refreshRate; |
|
case GLFW_WINDOW_NO_RESIZE: |
|
return window->windowNoResize; |
|
case GLFW_FSAA_SAMPLES: |
|
return window->samples; |
|
case GLFW_OPENGL_VERSION_MAJOR: |
|
return window->glMajor; |
|
case GLFW_OPENGL_VERSION_MINOR: |
|
return window->glMinor; |
|
case GLFW_OPENGL_FORWARD_COMPAT: |
|
return window->glForward; |
|
case GLFW_OPENGL_DEBUG_CONTEXT: |
|
return window->glDebug; |
|
case GLFW_OPENGL_PROFILE: |
|
return window->glProfile; |
|
case GLFW_OPENGL_ROBUSTNESS: |
|
return window->glRobustness; |
|
default: |
|
_glfwSetError(GLFW_INVALID_ENUM, "glfwGetWindowParam: Invalid enum value for 'param' parameter"); |
|
return 0; |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the user pointer for the specified window |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow handle, void* pointer) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
window->userPointer = pointer; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Get the user pointer for the specified window |
|
//======================================================================== |
|
|
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return NULL; |
|
} |
|
|
|
return window->userPointer; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set callback function for window size changes |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
_glfwLibrary.windowSizeCallback = cbfun; |
|
|
|
// Call the callback function to let the application know the current |
|
// window size |
|
if (cbfun) |
|
{ |
|
_GLFWwindow* window; |
|
|
|
for (window = _glfwLibrary.windowListHead; window; window = window->next) |
|
cbfun(window, window->width, window->height); |
|
} |
|
} |
|
|
|
//======================================================================== |
|
// Set callback function for window close events |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
_glfwLibrary.windowCloseCallback = cbfun; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set callback function for window refresh events |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
_glfwLibrary.windowRefreshCallback = cbfun; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set callback function for window focus events |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
_glfwLibrary.windowFocusCallback = cbfun; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set callback function for window iconification events |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
_glfwLibrary.windowIconifyCallback = cbfun; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Poll for new window and input events and close any flagged windows |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwPollEvents(void) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
clearScrollOffsets(); |
|
|
|
_glfwPlatformPollEvents(); |
|
|
|
closeFlaggedWindows(); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Wait for new window and input events |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwWaitEvents(void) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
clearScrollOffsets(); |
|
|
|
_glfwPlatformWaitEvents(); |
|
|
|
closeFlaggedWindows(); |
|
} |
|
|
|
|