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				| #ifndef LINMATH_H | |
| #define LINMATH_H | |
|  | |
| #include <string.h> | |
| #include <math.h> | |
| #include <string.h> | |
|  | |
| /* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org> | |
|  * - Replaced double constants with float equivalents | |
|  */ | |
| 
 | |
| #ifdef LINMATH_NO_INLINE | |
| #define LINMATH_H_FUNC static | |
| #else | |
| #define LINMATH_H_FUNC static inline | |
| #endif | |
|  | |
| #define LINMATH_H_DEFINE_VEC(n) \ | |
| typedef float vec##n[n]; \ | |
| LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ | |
| { \ | |
| 	int i; \ | |
| 	for(i=0; i<n; ++i) \ | |
| 		r[i] = a[i] + b[i]; \ | |
| } \ | |
| LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \ | |
| { \ | |
| 	int i; \ | |
| 	for(i=0; i<n; ++i) \ | |
| 		r[i] = a[i] - b[i]; \ | |
| } \ | |
| LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \ | |
| { \ | |
| 	int i; \ | |
| 	for(i=0; i<n; ++i) \ | |
| 		r[i] = v[i] * s; \ | |
| } \ | |
| LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \ | |
| { \ | |
| 	float p = 0.f; \ | |
| 	int i; \ | |
| 	for(i=0; i<n; ++i) \ | |
| 		p += b[i]*a[i]; \ | |
| 	return p; \ | |
| } \ | |
| LINMATH_H_FUNC float vec##n##_len(vec##n const v) \ | |
| { \ | |
| 	return sqrtf(vec##n##_mul_inner(v,v)); \ | |
| } \ | |
| LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \ | |
| { \ | |
| 	float k = 1.f / vec##n##_len(v); \ | |
| 	vec##n##_scale(r, v, k); \ | |
| } \ | |
| LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \ | |
| { \ | |
| 	int i; \ | |
| 	for(i=0; i<n; ++i) \ | |
| 		r[i] = a[i]<b[i] ? a[i] : b[i]; \ | |
| } \ | |
| LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \ | |
| { \ | |
| 	int i; \ | |
| 	for(i=0; i<n; ++i) \ | |
| 		r[i] = a[i]>b[i] ? a[i] : b[i]; \ | |
| } \ | |
| LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \ | |
| { \ | |
| 	int i; \ | |
| 	for(i=0; i<n; ++i) \ | |
| 		r[i] = src[i]; \ | |
| } | |
|  | |
| LINMATH_H_DEFINE_VEC(2) | |
| LINMATH_H_DEFINE_VEC(3) | |
| LINMATH_H_DEFINE_VEC(4) | |
| 
 | |
| LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b) | |
| { | |
| 	r[0] = a[1]*b[2] - a[2]*b[1]; | |
| 	r[1] = a[2]*b[0] - a[0]*b[2]; | |
| 	r[2] = a[0]*b[1] - a[1]*b[0]; | |
| } | |
| 
 | |
| LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n) | |
| { | |
| 	float p = 2.f * vec3_mul_inner(v, n); | |
| 	int i; | |
| 	for(i=0;i<3;++i) | |
| 		r[i] = v[i] - p*n[i]; | |
| } | |
| 
 | |
| LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b) | |
| { | |
| 	r[0] = a[1]*b[2] - a[2]*b[1]; | |
| 	r[1] = a[2]*b[0] - a[0]*b[2]; | |
| 	r[2] = a[0]*b[1] - a[1]*b[0]; | |
| 	r[3] = 1.f; | |
| } | |
| 
 | |
| LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n) | |
| { | |
| 	float p  = 2.f*vec4_mul_inner(v, n); | |
| 	int i; | |
| 	for(i=0;i<4;++i) | |
| 		r[i] = v[i] - p*n[i]; | |
| } | |
| 
 | |
| typedef vec4 mat4x4[4]; | |
| LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) | |
| { | |
| 	int i, j; | |
| 	for(i=0; i<4; ++i) | |
| 		for(j=0; j<4; ++j) | |
| 			M[i][j] = i==j ? 1.f : 0.f; | |
| } | |
| LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N) | |
| { | |
| 	int i; | |
| 	for(i=0; i<4; ++i) | |
| 		vec4_dup(M[i], N[i]); | |
| } | |
| LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i) | |
| { | |
| 	int k; | |
| 	for(k=0; k<4; ++k) | |
| 		r[k] = M[k][i]; | |
| } | |
| LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i) | |
| { | |
| 	int k; | |
| 	for(k=0; k<4; ++k) | |
| 		r[k] = M[i][k]; | |
| } | |
| LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N) | |
| { | |
|     // Note: if M and N are the same, the user has to | |
|     // explicitly make a copy of M and set it to N. | |
| 	int i, j; | |
| 	for(j=0; j<4; ++j) | |
| 		for(i=0; i<4; ++i) | |
| 			M[i][j] = N[j][i]; | |
| } | |
| LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b) | |
| { | |
| 	int i; | |
| 	for(i=0; i<4; ++i) | |
| 		vec4_add(M[i], a[i], b[i]); | |
| } | |
| LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b) | |
| { | |
| 	int i; | |
| 	for(i=0; i<4; ++i) | |
| 		vec4_sub(M[i], a[i], b[i]); | |
| } | |
| LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k) | |
| { | |
| 	int i; | |
| 	for(i=0; i<4; ++i) | |
| 		vec4_scale(M[i], a[i], k); | |
| } | |
| LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z) | |
| { | |
| 	vec4_scale(M[0], a[0], x); | |
| 	vec4_scale(M[1], a[1], y); | |
| 	vec4_scale(M[2], a[2], z); | |
| 	vec4_dup(M[3], a[3]); | |
| } | |
| LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b) | |
| { | |
| 	mat4x4 temp; | |
| 	int k, r, c; | |
| 	for(c=0; c<4; ++c) for(r=0; r<4; ++r) { | |
| 		temp[c][r] = 0.f; | |
| 		for(k=0; k<4; ++k) | |
| 			temp[c][r] += a[k][r] * b[c][k]; | |
| 	} | |
| 	mat4x4_dup(M, temp); | |
| } | |
| LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) | |
| { | |
| 	int i, j; | |
| 	for(j=0; j<4; ++j) { | |
| 		r[j] = 0.f; | |
| 		for(i=0; i<4; ++i) | |
| 			r[j] += M[i][j] * v[i]; | |
| 	} | |
| } | |
| LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z) | |
| { | |
| 	mat4x4_identity(T); | |
| 	T[3][0] = x; | |
| 	T[3][1] = y; | |
| 	T[3][2] = z; | |
| } | |
| LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z) | |
| { | |
| 	vec4 t = {x, y, z, 0}; | |
| 	vec4 r; | |
| 	int i; | |
| 	for (i = 0; i < 4; ++i) { | |
| 		mat4x4_row(r, M, i); | |
| 		M[3][i] += vec4_mul_inner(r, t); | |
| 	} | |
| } | |
| LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b) | |
| { | |
| 	int i, j; | |
| 	for(i=0; i<4; ++i) for(j=0; j<4; ++j) | |
| 		M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f; | |
| } | |
| LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle) | |
| { | |
| 	float s = sinf(angle); | |
| 	float c = cosf(angle); | |
| 	vec3 u = {x, y, z}; | |
| 
 | |
| 	if(vec3_len(u) > 1e-4) { | |
| 		vec3_norm(u, u); | |
| 		mat4x4 T; | |
| 		mat4x4_from_vec3_mul_outer(T, u, u); | |
| 
 | |
| 		mat4x4 S = { | |
| 			{    0,  u[2], -u[1], 0}, | |
| 			{-u[2],     0,  u[0], 0}, | |
| 			{ u[1], -u[0],     0, 0}, | |
| 			{    0,     0,     0, 0} | |
| 		}; | |
| 		mat4x4_scale(S, S, s); | |
| 
 | |
| 		mat4x4 C; | |
| 		mat4x4_identity(C); | |
| 		mat4x4_sub(C, C, T); | |
| 
 | |
| 		mat4x4_scale(C, C, c); | |
| 
 | |
| 		mat4x4_add(T, T, C); | |
| 		mat4x4_add(T, T, S); | |
| 
 | |
| 		T[3][3] = 1.f; | |
| 		mat4x4_mul(R, M, T); | |
| 	} else { | |
| 		mat4x4_dup(R, M); | |
| 	} | |
| } | |
| LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle) | |
| { | |
| 	float s = sinf(angle); | |
| 	float c = cosf(angle); | |
| 	mat4x4 R = { | |
| 		{1.f, 0.f, 0.f, 0.f}, | |
| 		{0.f,   c,   s, 0.f}, | |
| 		{0.f,  -s,   c, 0.f}, | |
| 		{0.f, 0.f, 0.f, 1.f} | |
| 	}; | |
| 	mat4x4_mul(Q, M, R); | |
| } | |
| LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle) | |
| { | |
| 	float s = sinf(angle); | |
| 	float c = cosf(angle); | |
| 	mat4x4 R = { | |
| 		{   c, 0.f,  -s, 0.f}, | |
| 		{ 0.f, 1.f, 0.f, 0.f}, | |
| 		{   s, 0.f,   c, 0.f}, | |
| 		{ 0.f, 0.f, 0.f, 1.f} | |
| 	}; | |
| 	mat4x4_mul(Q, M, R); | |
| } | |
| LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle) | |
| { | |
| 	float s = sinf(angle); | |
| 	float c = cosf(angle); | |
| 	mat4x4 R = { | |
| 		{   c,   s, 0.f, 0.f}, | |
| 		{  -s,   c, 0.f, 0.f}, | |
| 		{ 0.f, 0.f, 1.f, 0.f}, | |
| 		{ 0.f, 0.f, 0.f, 1.f} | |
| 	}; | |
| 	mat4x4_mul(Q, M, R); | |
| } | |
| LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M) | |
| { | |
| 	float s[6]; | |
| 	float c[6]; | |
| 	s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1]; | |
| 	s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2]; | |
| 	s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3]; | |
| 	s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2]; | |
| 	s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3]; | |
| 	s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3]; | |
| 
 | |
| 	c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1]; | |
| 	c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2]; | |
| 	c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3]; | |
| 	c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2]; | |
| 	c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3]; | |
| 	c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3]; | |
| 	 | |
| 	/* Assumes it is invertible */ | |
| 	float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); | |
| 	 | |
| 	T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; | |
| 	T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; | |
| 	T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; | |
| 	T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet; | |
| 
 | |
| 	T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet; | |
| 	T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet; | |
| 	T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet; | |
| 	T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet; | |
| 
 | |
| 	T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet; | |
| 	T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet; | |
| 	T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet; | |
| 	T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet; | |
| 
 | |
| 	T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet; | |
| 	T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet; | |
| 	T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; | |
| 	T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; | |
| } | |
| LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M) | |
| { | |
| 	mat4x4_dup(R, M); | |
| 	float s = 1.f; | |
| 	vec3 h; | |
| 
 | |
| 	vec3_norm(R[2], R[2]); | |
| 	 | |
| 	s = vec3_mul_inner(R[1], R[2]); | |
| 	vec3_scale(h, R[2], s); | |
| 	vec3_sub(R[1], R[1], h); | |
| 	vec3_norm(R[1], R[1]); | |
| 
 | |
| 	s = vec3_mul_inner(R[0], R[2]); | |
| 	vec3_scale(h, R[2], s); | |
| 	vec3_sub(R[0], R[0], h); | |
| 
 | |
| 	s = vec3_mul_inner(R[0], R[1]); | |
| 	vec3_scale(h, R[1], s); | |
| 	vec3_sub(R[0], R[0], h); | |
| 	vec3_norm(R[0], R[0]); | |
| } | |
| 
 | |
| LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) | |
| { | |
| 	M[0][0] = 2.f*n/(r-l); | |
| 	M[0][1] = M[0][2] = M[0][3] = 0.f; | |
| 	 | |
| 	M[1][1] = 2.f*n/(t-b); | |
| 	M[1][0] = M[1][2] = M[1][3] = 0.f; | |
| 
 | |
| 	M[2][0] = (r+l)/(r-l); | |
| 	M[2][1] = (t+b)/(t-b); | |
| 	M[2][2] = -(f+n)/(f-n); | |
| 	M[2][3] = -1.f; | |
| 	 | |
| 	M[3][2] = -2.f*(f*n)/(f-n); | |
| 	M[3][0] = M[3][1] = M[3][3] = 0.f; | |
| } | |
| LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) | |
| { | |
| 	M[0][0] = 2.f/(r-l); | |
| 	M[0][1] = M[0][2] = M[0][3] = 0.f; | |
| 
 | |
| 	M[1][1] = 2.f/(t-b); | |
| 	M[1][0] = M[1][2] = M[1][3] = 0.f; | |
| 
 | |
| 	M[2][2] = -2.f/(f-n); | |
| 	M[2][0] = M[2][1] = M[2][3] = 0.f; | |
| 	 | |
| 	M[3][0] = -(r+l)/(r-l); | |
| 	M[3][1] = -(t+b)/(t-b); | |
| 	M[3][2] = -(f+n)/(f-n); | |
| 	M[3][3] = 1.f; | |
| } | |
| LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) | |
| { | |
| 	/* NOTE: Degrees are an unhandy unit to work with. | |
| 	 * linmath.h uses radians for everything! */ | |
| 	float const a = 1.f / tanf(y_fov / 2.f); | |
| 
 | |
| 	m[0][0] = a / aspect; | |
| 	m[0][1] = 0.f; | |
| 	m[0][2] = 0.f; | |
| 	m[0][3] = 0.f; | |
| 
 | |
| 	m[1][0] = 0.f; | |
| 	m[1][1] = a; | |
| 	m[1][2] = 0.f; | |
| 	m[1][3] = 0.f; | |
| 
 | |
| 	m[2][0] = 0.f; | |
| 	m[2][1] = 0.f; | |
| 	m[2][2] = -((f + n) / (f - n)); | |
| 	m[2][3] = -1.f; | |
| 
 | |
| 	m[3][0] = 0.f; | |
| 	m[3][1] = 0.f; | |
| 	m[3][2] = -((2.f * f * n) / (f - n)); | |
| 	m[3][3] = 0.f; | |
| } | |
| LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up) | |
| { | |
| 	/* Adapted from Android's OpenGL Matrix.java.                        */ | |
| 	/* See the OpenGL GLUT documentation for gluLookAt for a description */ | |
| 	/* of the algorithm. We implement it in a straightforward way:       */ | |
| 
 | |
| 	/* TODO: The negation of of can be spared by swapping the order of | |
| 	 *       operands in the following cross products in the right way. */ | |
| 	vec3 f; | |
| 	vec3_sub(f, center, eye);	 | |
| 	vec3_norm(f, f);	 | |
| 	 | |
| 	vec3 s; | |
| 	vec3_mul_cross(s, f, up); | |
| 	vec3_norm(s, s); | |
| 
 | |
| 	vec3 t; | |
| 	vec3_mul_cross(t, s, f); | |
| 
 | |
| 	m[0][0] =  s[0]; | |
| 	m[0][1] =  t[0]; | |
| 	m[0][2] = -f[0]; | |
| 	m[0][3] =   0.f; | |
| 
 | |
| 	m[1][0] =  s[1]; | |
| 	m[1][1] =  t[1]; | |
| 	m[1][2] = -f[1]; | |
| 	m[1][3] =   0.f; | |
| 
 | |
| 	m[2][0] =  s[2]; | |
| 	m[2][1] =  t[2]; | |
| 	m[2][2] = -f[2]; | |
| 	m[2][3] =   0.f; | |
| 
 | |
| 	m[3][0] =  0.f; | |
| 	m[3][1] =  0.f; | |
| 	m[3][2] =  0.f; | |
| 	m[3][3] =  1.f; | |
| 
 | |
| 	mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); | |
| } | |
| 
 | |
| typedef float quat[4]; | |
| #define quat_add vec4_add | |
| #define quat_sub vec4_sub | |
| #define quat_norm vec4_norm | |
| #define quat_scale vec4_scale | |
| #define quat_mul_inner vec4_mul_inner | |
|  | |
| LINMATH_H_FUNC void quat_identity(quat q) | |
| { | |
| 	q[0] = q[1] = q[2] = 0.f; | |
| 	q[3] = 1.f; | |
| } | |
| LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q) | |
| { | |
| 	vec3 w; | |
| 	vec3_mul_cross(r, p, q); | |
| 	vec3_scale(w, p, q[3]); | |
| 	vec3_add(r, r, w); | |
| 	vec3_scale(w, q, p[3]); | |
| 	vec3_add(r, r, w); | |
| 	r[3] = p[3]*q[3] - vec3_mul_inner(p, q); | |
| } | |
| LINMATH_H_FUNC void quat_conj(quat r, quat const q) | |
| { | |
| 	int i; | |
| 	for(i=0; i<3; ++i) | |
| 		r[i] = -q[i]; | |
| 	r[3] = q[3]; | |
| } | |
| LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) { | |
|     vec3 axis_norm; | |
|     vec3_norm(axis_norm, axis); | |
|     float s = sinf(angle / 2); | |
|     float c = cosf(angle / 2); | |
|     vec3_scale(r, axis_norm, s); | |
|     r[3] = c; | |
| } | |
| LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v) | |
| { | |
| /* | |
|  * Method by Fabian 'ryg' Giessen (of Farbrausch) | |
| t = 2 * cross(q.xyz, v) | |
| v' = v + q.w * t + cross(q.xyz, t) | |
|  */ | |
| 	vec3 t; | |
| 	vec3 q_xyz = {q[0], q[1], q[2]}; | |
| 	vec3 u = {q[0], q[1], q[2]}; | |
| 
 | |
| 	vec3_mul_cross(t, q_xyz, v); | |
| 	vec3_scale(t, t, 2); | |
| 
 | |
| 	vec3_mul_cross(u, q_xyz, t); | |
| 	vec3_scale(t, t, q[3]); | |
| 
 | |
| 	vec3_add(r, v, t); | |
| 	vec3_add(r, r, u); | |
| } | |
| LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q) | |
| { | |
| 	float a = q[3]; | |
| 	float b = q[0]; | |
| 	float c = q[1]; | |
| 	float d = q[2]; | |
| 	float a2 = a*a; | |
| 	float b2 = b*b; | |
| 	float c2 = c*c; | |
| 	float d2 = d*d; | |
| 	 | |
| 	M[0][0] = a2 + b2 - c2 - d2; | |
| 	M[0][1] = 2.f*(b*c + a*d); | |
| 	M[0][2] = 2.f*(b*d - a*c); | |
| 	M[0][3] = 0.f; | |
| 
 | |
| 	M[1][0] = 2*(b*c - a*d); | |
| 	M[1][1] = a2 - b2 + c2 - d2; | |
| 	M[1][2] = 2.f*(c*d + a*b); | |
| 	M[1][3] = 0.f; | |
| 
 | |
| 	M[2][0] = 2.f*(b*d + a*c); | |
| 	M[2][1] = 2.f*(c*d - a*b); | |
| 	M[2][2] = a2 - b2 - c2 + d2; | |
| 	M[2][3] = 0.f; | |
| 
 | |
| 	M[3][0] = M[3][1] = M[3][2] = 0.f; | |
| 	M[3][3] = 1.f; | |
| } | |
| 
 | |
| LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q) | |
| { | |
| /*  XXX: The way this is written only works for orthogonal matrices. */ | |
| /* TODO: Take care of non-orthogonal case. */ | |
| 	quat_mul_vec3(R[0], q, M[0]); | |
| 	quat_mul_vec3(R[1], q, M[1]); | |
| 	quat_mul_vec3(R[2], q, M[2]); | |
| 
 | |
| 	R[3][0] = R[3][1] = R[3][2] = 0.f; | |
| 	R[0][3] = M[0][3]; | |
| 	R[1][3] = M[1][3]; | |
| 	R[2][3] = M[2][3]; | |
| 	R[3][3] = M[3][3];  // typically 1.0, but here we make it general | |
| } | |
| LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M) | |
| { | |
| 	float r=0.f; | |
| 	int i; | |
| 
 | |
| 	int perm[] = { 0, 1, 2, 0, 1 }; | |
| 	int *p = perm; | |
| 
 | |
| 	for(i = 0; i<3; i++) { | |
| 		float m = M[i][i]; | |
| 		if( m < r ) | |
| 			continue; | |
| 		m = r; | |
| 		p = &perm[i]; | |
| 	} | |
| 
 | |
| 	r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); | |
| 
 | |
| 	if(r < 1e-6) { | |
| 		q[0] = 1.f; | |
| 		q[1] = q[2] = q[3] = 0.f; | |
| 		return; | |
| 	} | |
| 
 | |
| 	q[0] = r/2.f; | |
| 	q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r); | |
| 	q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r); | |
| 	q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r); | |
| } | |
| 
 | |
| LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s) | |
| { | |
| 	vec2 a; memcpy(a, _a, sizeof(a)); | |
| 	vec2 b; memcpy(b, _b, sizeof(b)); | |
| 	 | |
| 	float z_a = 0.f; | |
| 	float z_b = 0.f; | |
| 
 | |
| 	if(vec2_len(a) < 1.f) { | |
| 		z_a = sqrtf(1.f - vec2_mul_inner(a, a)); | |
| 	} else { | |
| 		vec2_norm(a, a); | |
| 	} | |
| 
 | |
| 	if(vec2_len(b) < 1.f) { | |
| 		z_b = sqrtf(1.f - vec2_mul_inner(b, b)); | |
| 	} else { | |
| 		vec2_norm(b, b); | |
| 	} | |
| 	 | |
| 	vec3 a_ = {a[0], a[1], z_a}; | |
| 	vec3 b_ = {b[0], b[1], z_b}; | |
| 
 | |
| 	vec3 c_; | |
| 	vec3_mul_cross(c_, a_, b_); | |
| 
 | |
| 	float const angle = acos(vec3_mul_inner(a_, b_)) * s; | |
| 	mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle); | |
| } | |
| #endif
 | |
| 
 |