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101 lines
2.7 KiB
101 lines
2.7 KiB
//======================================================================== |
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// Simple GLFW example |
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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//! [code] |
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#include <GLFW/glfw3.h> |
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#include <stdlib.h> |
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#include <stdio.h> |
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static void error_callback(int error, const char* description) |
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{ |
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fputs(description, stderr); |
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} |
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) |
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{ |
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) |
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glfwSetWindowShouldClose(window, GL_TRUE); |
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} |
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int main(void) |
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{ |
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GLFWwindow* window; |
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glfwSetErrorCallback(error_callback); |
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if (!glfwInit()) |
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exit(EXIT_FAILURE); |
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window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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glfwMakeContextCurrent(window); |
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glfwSetKeyCallback(window, key_callback); |
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while (!glfwWindowShouldClose(window)) |
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{ |
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float ratio; |
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int width, height; |
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glfwGetFramebufferSize(window, &width, &height); |
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ratio = width / (float) height; |
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glViewport(0, 0, width, height); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f); |
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glBegin(GL_TRIANGLES); |
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glColor3f(1.f, 0.f, 0.f); |
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glVertex3f(-0.6f, -0.4f, 0.f); |
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glColor3f(0.f, 1.f, 0.f); |
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glVertex3f(0.6f, -0.4f, 0.f); |
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glColor3f(0.f, 0.f, 1.f); |
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glVertex3f(0.f, 0.6f, 0.f); |
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glEnd(); |
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glfwSwapBuffers(window); |
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glfwPollEvents(); |
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} |
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glfwDestroyWindow(window); |
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glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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} |
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//! [code]
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