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79 lines
2.9 KiB
79 lines
2.9 KiB
include_directories(${GLFW_SOURCE_DIR}/src |
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${GLFW_BINARY_DIR}/src |
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${glfw_INCLUDE_DIRS}) |
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if (MSVC) |
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add_definitions(-D_CRT_SECURE_NO_WARNINGS) |
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endif() |
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h) |
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set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c |
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joystick.c opengl.c time.c window.c) |
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if (_GLFW_COCOA_NSGL) |
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) |
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m |
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cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m |
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cocoa_opengl.m cocoa_time.c cocoa_window.m) |
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if (GLFW_NATIVE_API) |
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list(APPEND glfw_SOURCES cocoa_native.m) |
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endif() |
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# For some reason, CMake doesn't know about .m |
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) |
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elseif (_GLFW_WIN32_WGL) |
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h) |
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c |
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win32_gamma.c win32_init.c win32_input.c win32_joystick.c |
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win32_opengl.c win32_time.c win32_window.c) |
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if (GLFW_NATIVE_API) |
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list(APPEND glfw_SOURCES win32_native.c) |
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endif() |
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elseif (_GLFW_X11_GLX) |
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h) |
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c |
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x11_gamma.c x11_init.c x11_input.c x11_joystick.c |
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x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c) |
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if (GLFW_NATIVE_API) |
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list(APPEND glfw_SOURCES x11_native.c) |
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endif() |
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endif() |
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) |
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set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}") |
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if (BUILD_SHARED_LIBS) |
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# Include version information in the output |
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set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION}) |
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if (UNIX) |
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set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR}) |
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endif() |
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if (_GLFW_WIN32_WGL) |
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# The GLFW DLL needs a special compile-time macro and import library name |
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set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "") |
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if (MINGW) |
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") |
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else() |
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") |
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endif() |
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elseif (_GLFW_COCOA_NSGL) |
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC |
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get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS) |
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if (NOT glfw_CFLAGS) |
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set(glfw_CFLAGS "") |
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endif() |
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set_target_properties(glfw PROPERTIES |
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COMPILE_FLAGS "${glfw_CFLAGS} -fno-common") |
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endif() |
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target_link_libraries(glfw ${glfw_LIBRARIES}) |
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target_link_libraries(glfw LINK_INTERFACE_LIBRARIES) |
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endif() |
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install(TARGETS glfw DESTINATION lib${LIB_SUFFIX} ) |
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