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382 lines
13 KiB
382 lines
13 KiB
//======================================================================== |
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// Event linter (event spewer) |
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// |
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// This test hooks every available callback and outputs their arguments |
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// |
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// Log messages go to stdout, error messages to stderr |
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// |
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// Every event also gets a (sequential) number to aid discussion of logs |
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// |
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//======================================================================== |
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#include <GL/glfw3.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <ctype.h> |
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#include <locale.h> |
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static GLboolean keyrepeat = 0; |
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static GLboolean systemkeys = 1; |
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static unsigned int counter = 0; |
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static const char* get_key_name(int key) |
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{ |
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switch (key) |
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{ |
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// Printable keys |
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case GLFW_KEY_A: return "A"; |
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case GLFW_KEY_B: return "B"; |
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case GLFW_KEY_C: return "C"; |
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case GLFW_KEY_D: return "D"; |
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case GLFW_KEY_E: return "E"; |
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case GLFW_KEY_F: return "F"; |
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case GLFW_KEY_G: return "G"; |
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case GLFW_KEY_H: return "H"; |
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case GLFW_KEY_I: return "I"; |
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case GLFW_KEY_J: return "J"; |
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case GLFW_KEY_K: return "K"; |
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case GLFW_KEY_L: return "L"; |
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case GLFW_KEY_M: return "M"; |
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case GLFW_KEY_N: return "N"; |
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case GLFW_KEY_O: return "O"; |
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case GLFW_KEY_P: return "P"; |
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case GLFW_KEY_Q: return "Q"; |
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case GLFW_KEY_R: return "R"; |
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case GLFW_KEY_S: return "S"; |
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case GLFW_KEY_T: return "T"; |
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case GLFW_KEY_U: return "U"; |
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case GLFW_KEY_V: return "V"; |
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case GLFW_KEY_W: return "W"; |
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case GLFW_KEY_X: return "X"; |
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case GLFW_KEY_Y: return "Y"; |
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case GLFW_KEY_Z: return "Z"; |
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case GLFW_KEY_1: return "1"; |
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case GLFW_KEY_2: return "2"; |
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case GLFW_KEY_3: return "3"; |
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case GLFW_KEY_4: return "4"; |
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case GLFW_KEY_5: return "5"; |
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case GLFW_KEY_6: return "6"; |
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case GLFW_KEY_7: return "7"; |
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case GLFW_KEY_8: return "8"; |
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case GLFW_KEY_9: return "9"; |
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case GLFW_KEY_0: return "0"; |
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case GLFW_KEY_SPACE: return "SPACE"; |
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case GLFW_KEY_MINUS: return "MINUS"; |
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case GLFW_KEY_EQUAL: return "EQUAL"; |
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case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET"; |
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case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET"; |
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case GLFW_KEY_BACKSLASH: return "BACKSLASH"; |
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case GLFW_KEY_SEMICOLON: return "SEMICOLON"; |
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case GLFW_KEY_APOSTROPHE: return "APOSTROPHE"; |
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case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT"; |
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case GLFW_KEY_COMMA: return "COMMA"; |
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case GLFW_KEY_PERIOD: return "PERIOD"; |
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case GLFW_KEY_SLASH: return "SLASH"; |
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case GLFW_KEY_WORLD_1: return "WORLD 1"; |
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case GLFW_KEY_WORLD_2: return "WORLD 2"; |
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// Function keys |
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case GLFW_KEY_ESCAPE: return "ESCAPE"; |
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case GLFW_KEY_F1: return "F1"; |
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case GLFW_KEY_F2: return "F2"; |
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case GLFW_KEY_F3: return "F3"; |
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case GLFW_KEY_F4: return "F4"; |
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case GLFW_KEY_F5: return "F5"; |
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case GLFW_KEY_F6: return "F6"; |
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case GLFW_KEY_F7: return "F7"; |
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case GLFW_KEY_F8: return "F8"; |
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case GLFW_KEY_F9: return "F9"; |
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case GLFW_KEY_F10: return "F10"; |
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case GLFW_KEY_F11: return "F11"; |
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case GLFW_KEY_F12: return "F12"; |
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case GLFW_KEY_F13: return "F13"; |
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case GLFW_KEY_F14: return "F14"; |
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case GLFW_KEY_F15: return "F15"; |
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case GLFW_KEY_F16: return "F16"; |
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case GLFW_KEY_F17: return "F17"; |
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case GLFW_KEY_F18: return "F18"; |
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case GLFW_KEY_F19: return "F19"; |
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case GLFW_KEY_F20: return "F20"; |
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case GLFW_KEY_F21: return "F21"; |
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case GLFW_KEY_F22: return "F22"; |
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case GLFW_KEY_F23: return "F23"; |
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case GLFW_KEY_F24: return "F24"; |
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case GLFW_KEY_F25: return "F25"; |
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case GLFW_KEY_UP: return "UP"; |
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case GLFW_KEY_DOWN: return "DOWN"; |
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case GLFW_KEY_LEFT: return "LEFT"; |
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case GLFW_KEY_RIGHT: return "RIGHT"; |
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case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT"; |
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case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT"; |
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case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL"; |
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case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL"; |
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case GLFW_KEY_LEFT_ALT: return "LEFT ALT"; |
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case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT"; |
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case GLFW_KEY_TAB: return "TAB"; |
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case GLFW_KEY_ENTER: return "ENTER"; |
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case GLFW_KEY_BACKSPACE: return "BACKSPACE"; |
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case GLFW_KEY_INSERT: return "INSERT"; |
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case GLFW_KEY_DELETE: return "DELETE"; |
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case GLFW_KEY_PAGE_UP: return "PAGE UP"; |
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case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN"; |
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case GLFW_KEY_HOME: return "HOME"; |
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case GLFW_KEY_END: return "END"; |
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case GLFW_KEY_KP_0: return "KEYPAD 0"; |
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case GLFW_KEY_KP_1: return "KEYPAD 1"; |
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case GLFW_KEY_KP_2: return "KEYPAD 2"; |
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case GLFW_KEY_KP_3: return "KEYPAD 3"; |
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case GLFW_KEY_KP_4: return "KEYPAD 4"; |
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case GLFW_KEY_KP_5: return "KEYPAD 5"; |
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case GLFW_KEY_KP_6: return "KEYPAD 6"; |
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case GLFW_KEY_KP_7: return "KEYPAD 7"; |
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case GLFW_KEY_KP_8: return "KEYPAD 8"; |
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case GLFW_KEY_KP_9: return "KEYPAD 9"; |
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case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE"; |
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case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY"; |
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case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT"; |
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case GLFW_KEY_KP_ADD: return "KEYPAD ADD"; |
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case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL"; |
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case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL"; |
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case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER"; |
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case GLFW_KEY_NUM_LOCK: return "NUM LOCK"; |
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case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK"; |
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case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK"; |
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case GLFW_KEY_PAUSE: return "PAUSE"; |
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case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER"; |
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case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER"; |
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case GLFW_KEY_MENU: return "MENU"; |
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default: return NULL; |
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} |
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} |
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static const char* get_action_name(int action) |
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{ |
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switch (action) |
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{ |
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case GLFW_PRESS: |
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return "was pressed"; |
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case GLFW_RELEASE: |
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return "was released"; |
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} |
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return "caused unknown action"; |
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} |
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static const char* get_button_name(int button) |
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{ |
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switch (button) |
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{ |
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case GLFW_MOUSE_BUTTON_LEFT: |
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return "left"; |
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case GLFW_MOUSE_BUTTON_RIGHT: |
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return "right"; |
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case GLFW_MOUSE_BUTTON_MIDDLE: |
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return "middle"; |
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} |
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return NULL; |
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} |
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static const char* get_character_string(int character) |
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{ |
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// This assumes UTF-8, which is stupid |
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static char result[6 + 1]; |
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int length = wctomb(result, character); |
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if (length == -1) |
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length = 0; |
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result[length] = '\0'; |
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return result; |
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} |
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static void window_size_callback(GLFWwindow window, int width, int height) |
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{ |
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printf("%08x at %0.3f: Window size: %i %i\n", |
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counter++, |
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glfwGetTime(), |
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width, |
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height); |
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glViewport(0, 0, width, height); |
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} |
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static int window_close_callback(GLFWwindow window) |
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{ |
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printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime()); |
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return 1; |
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} |
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static void window_refresh_callback(GLFWwindow window) |
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{ |
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printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime()); |
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} |
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static void window_focus_callback(GLFWwindow window, int activated) |
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{ |
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printf("%08x at %0.3f: Window %s\n", |
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counter++, |
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glfwGetTime(), |
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activated ? "activated" : "deactivated"); |
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} |
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static void window_iconify_callback(GLFWwindow window, int iconified) |
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{ |
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printf("%08x at %0.3f: Window was %s\n", |
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counter++, |
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glfwGetTime(), |
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iconified ? "iconified" : "restored"); |
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} |
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static void mouse_button_callback(GLFWwindow window, int button, int action) |
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{ |
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const char* name = get_button_name(button); |
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printf("%08x at %0.3f: Mouse button %i", counter++, glfwGetTime(), button); |
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if (name) |
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printf(" (%s) was %s\n", name, get_action_name(action)); |
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else |
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printf(" was %s\n", get_action_name(action)); |
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} |
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static void mouse_position_callback(GLFWwindow window, int x, int y) |
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{ |
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printf("%08x at %0.3f: Mouse position: %i %i\n", counter++, glfwGetTime(), x, y); |
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} |
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static void scroll_callback(GLFWwindow window, int x, int y) |
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{ |
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printf("%08x at %0.3f: Scroll: %i %i\n", counter++, glfwGetTime(), x, y); |
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} |
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static void key_callback(GLFWwindow window, int key, int action) |
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{ |
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const char* name = get_key_name(key); |
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printf("%08x at %0.3f: Key 0x%04x", counter++, glfwGetTime(), key); |
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if (name) |
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printf(" (%s) was %s\n", name, get_action_name(action)); |
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else |
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printf(" was %s\n", get_action_name(action)); |
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if (action != GLFW_PRESS) |
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return; |
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switch (key) |
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{ |
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case GLFW_KEY_R: |
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{ |
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keyrepeat = !keyrepeat; |
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if (keyrepeat) |
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glfwEnable(window, GLFW_KEY_REPEAT); |
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else |
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glfwDisable(window, GLFW_KEY_REPEAT); |
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printf("(( key repeat %s ))\n", keyrepeat ? "enabled" : "disabled"); |
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break; |
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} |
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case GLFW_KEY_S: |
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{ |
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systemkeys = !systemkeys; |
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if (systemkeys) |
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glfwEnable(window, GLFW_SYSTEM_KEYS); |
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else |
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glfwDisable(window, GLFW_SYSTEM_KEYS); |
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printf("(( system keys %s ))\n", systemkeys ? "enabled" : "disabled"); |
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break; |
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} |
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} |
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} |
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static void char_callback(GLFWwindow window, int character) |
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{ |
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printf("%08x at %0.3f: Character 0x%04x (%s) input\n", |
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counter++, |
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glfwGetTime(), |
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character, |
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get_character_string(character)); |
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} |
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int main(void) |
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{ |
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GLFWwindow window; |
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setlocale(LC_ALL, ""); |
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if (!glfwInit()) |
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{ |
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); |
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exit(1); |
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} |
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printf("Library initialized\n"); |
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); |
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exit(1); |
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} |
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printf("Window opened\n"); |
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glfwSwapInterval(1); |
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glfwSetWindowSizeCallback(window_size_callback); |
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glfwSetWindowCloseCallback(window_close_callback); |
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glfwSetWindowRefreshCallback(window_refresh_callback); |
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glfwSetWindowFocusCallback(window_focus_callback); |
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glfwSetWindowIconifyCallback(window_iconify_callback); |
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glfwSetMouseButtonCallback(mouse_button_callback); |
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glfwSetMousePosCallback(mouse_position_callback); |
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glfwSetScrollCallback(scroll_callback); |
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glfwSetKeyCallback(key_callback); |
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glfwSetCharCallback(char_callback); |
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printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled"); |
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printf("System keys should be %s\n", systemkeys ? "enabled" : "disabled"); |
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printf("Main loop starting\n"); |
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while (glfwIsWindow(window) == GL_TRUE) |
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{ |
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glfwWaitEvents(); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glfwSwapBuffers(); |
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glfwPollEvents(); |
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} |
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glfwTerminate(); |
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exit(0); |
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} |
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