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132 lines
4.5 KiB
132 lines
4.5 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: X11/GLX |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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void (*glXGetProcAddress(const GLubyte* procName))(); |
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void (*glXGetProcAddressARB(const GLubyte* procName))(); |
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void (*glXGetProcAddressEXT(const GLubyte* procName))(); |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Make the OpenGL context associated with the specified window current |
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//======================================================================== |
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) |
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{ |
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if (window) |
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{ |
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glXMakeCurrent(_glfwLibrary.X11.display, |
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window->X11.handle, |
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window->GLX.context); |
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} |
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else |
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glXMakeCurrent(_glfwLibrary.X11.display, None, NULL); |
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} |
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//======================================================================== |
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// Swap OpenGL buffers |
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//======================================================================== |
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void _glfwPlatformSwapBuffers(void) |
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{ |
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glXSwapBuffers(_glfwLibrary.X11.display, |
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_glfwLibrary.currentWindow->X11.handle); |
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} |
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//======================================================================== |
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// Set double buffering swap interval |
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//======================================================================== |
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void _glfwPlatformSwapInterval(int interval) |
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{ |
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_GLFWwindow* window = _glfwLibrary.currentWindow; |
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if (window->GLX.EXT_swap_control) |
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{ |
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window->GLX.SwapIntervalEXT(_glfwLibrary.X11.display, |
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window->X11.handle, |
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interval); |
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} |
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else if (window->GLX.SGI_swap_control) |
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window->GLX.SwapIntervalSGI(interval); |
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} |
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//======================================================================== |
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// Check if an OpenGL extension is available at runtime |
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//======================================================================== |
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int _glfwPlatformExtensionSupported(const char* extension) |
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{ |
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const GLubyte* extensions; |
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// Get list of GLX extensions |
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extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.X11.display, |
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_glfwLibrary.X11.screen); |
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if (extensions != NULL) |
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{ |
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if (_glfwStringInExtensionString(extension, extensions)) |
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return GL_TRUE; |
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} |
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return GL_FALSE; |
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} |
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//======================================================================== |
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// Get the function pointer to an OpenGL function |
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//======================================================================== |
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void* _glfwPlatformGetProcAddress(const char* procname) |
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{ |
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return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname); |
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} |
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//======================================================================== |
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// Copies the specified OpenGL state categories from src to dst |
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//======================================================================== |
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask) |
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{ |
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glXCopyContext(_glfwLibrary.X11.display, |
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src->GLX.context, |
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dst->GLX.context, |
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mask); |
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} |
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