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6444 lines
232 KiB
6444 lines
232 KiB
/************************************************************************* |
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* GLFW 3.4 - www.glfw.org |
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* A library for OpenGL, window and input |
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*------------------------------------------------------------------------ |
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* Copyright (c) 2002-2006 Marcus Geelnard |
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* Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> |
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* |
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* This software is provided 'as-is', without any express or implied |
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* warranty. In no event will the authors be held liable for any damages |
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* arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, |
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* including commercial applications, and to alter it and redistribute it |
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* freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not |
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* claim that you wrote the original software. If you use this software |
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* in a product, an acknowledgment in the product documentation would |
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* be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not |
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* be misrepresented as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source |
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* distribution. |
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* |
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*************************************************************************/ |
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#ifndef _glfw3_h_ |
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#define _glfw3_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/************************************************************************* |
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* Doxygen documentation |
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*************************************************************************/ |
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/*! @file glfw3.h |
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* @brief The header of the GLFW 3 API. |
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* |
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* This is the header file of the GLFW 3 API. It defines all its types and |
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* declares all its functions. |
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* |
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* For more information about how to use this file, see @ref build_include. |
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*/ |
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/*! @defgroup context Context reference |
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* @brief Functions and types related to OpenGL and OpenGL ES contexts. |
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* |
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* This is the reference documentation for OpenGL and OpenGL ES context related |
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* functions. For more task-oriented information, see the @ref context_guide. |
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*/ |
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/*! @defgroup vulkan Vulkan support reference |
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* @brief Functions and types related to Vulkan. |
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* |
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* This is the reference documentation for Vulkan related functions and types. |
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* For more task-oriented information, see the @ref vulkan_guide. |
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*/ |
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/*! @defgroup init Initialization, version and error reference |
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* @brief Functions and types related to initialization and error handling. |
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* |
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* This is the reference documentation for initialization and termination of |
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* the library, version management and error handling. For more task-oriented |
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* information, see the @ref intro_guide. |
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*/ |
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/*! @defgroup input Input reference |
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* @brief Functions and types related to input handling. |
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* |
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* This is the reference documentation for input related functions and types. |
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* For more task-oriented information, see the @ref input_guide. |
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*/ |
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/*! @defgroup monitor Monitor reference |
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* @brief Functions and types related to monitors. |
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* |
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* This is the reference documentation for monitor related functions and types. |
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* For more task-oriented information, see the @ref monitor_guide. |
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*/ |
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/*! @defgroup window Window reference |
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* @brief Functions and types related to windows. |
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* |
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* This is the reference documentation for window related functions and types, |
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* including creation, deletion and event polling. For more task-oriented |
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* information, see the @ref window_guide. |
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*/ |
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/************************************************************************* |
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* Compiler- and platform-specific preprocessor work |
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*************************************************************************/ |
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/* If we are we on Windows, we want a single define for it. |
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*/ |
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#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) |
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#define _WIN32 |
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#endif /* _WIN32 */ |
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/* Include because most Windows GLU headers need wchar_t and |
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* the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. |
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* Include it unconditionally to avoid surprising side-effects. |
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*/ |
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#include <stddef.h> |
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/* Include because it is needed by Vulkan and related functions. |
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* Include it unconditionally to avoid surprising side-effects. |
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*/ |
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#include <stdint.h> |
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#if defined(GLFW_INCLUDE_VULKAN) |
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#include <vulkan/vulkan.h> |
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#endif /* Vulkan header */ |
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/* The Vulkan header may have indirectly included windows.h (because of |
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* VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. |
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*/ |
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/* It is customary to use APIENTRY for OpenGL function pointer declarations on |
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* all platforms. Additionally, the Windows OpenGL header needs APIENTRY. |
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*/ |
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#if !defined(APIENTRY) |
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#if defined(_WIN32) |
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#define APIENTRY __stdcall |
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#else |
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#define APIENTRY |
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#endif |
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#define GLFW_APIENTRY_DEFINED |
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#endif /* APIENTRY */ |
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/* Some Windows OpenGL headers need this. |
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*/ |
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#if !defined(WINGDIAPI) && defined(_WIN32) |
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#define WINGDIAPI __declspec(dllimport) |
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#define GLFW_WINGDIAPI_DEFINED |
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#endif /* WINGDIAPI */ |
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/* Some Windows GLU headers need this. |
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*/ |
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#if !defined(CALLBACK) && defined(_WIN32) |
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#define CALLBACK __stdcall |
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#define GLFW_CALLBACK_DEFINED |
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#endif /* CALLBACK */ |
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/* Include the chosen OpenGL or OpenGL ES headers. |
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*/ |
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#if defined(GLFW_INCLUDE_ES1) |
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#include <GLES/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES/glext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES2) |
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#include <GLES2/gl2.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES3) |
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#include <GLES3/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES31) |
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#include <GLES3/gl31.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES32) |
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#include <GLES3/gl32.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_GLCOREARB) |
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#if defined(__APPLE__) |
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#include <OpenGL/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <OpenGL/gl3ext.h> |
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#endif /*GLFW_INCLUDE_GLEXT*/ |
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#else /*__APPLE__*/ |
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#include <GL/glcorearb.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GL/glext.h> |
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#endif |
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#endif /*__APPLE__*/ |
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#elif defined(GLFW_INCLUDE_GLU) |
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#if defined(__APPLE__) |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <OpenGL/glu.h> |
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#endif |
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#else /*__APPLE__*/ |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <GL/glu.h> |
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#endif |
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#endif /*__APPLE__*/ |
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#elif !defined(GLFW_INCLUDE_NONE) && \ |
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!defined(__gl_h_) && \ |
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!defined(__gles1_gl_h_) && \ |
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!defined(__gles2_gl2_h_) && \ |
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!defined(__gles2_gl3_h_) && \ |
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!defined(__gles2_gl31_h_) && \ |
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!defined(__gles2_gl32_h_) && \ |
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!defined(__gl_glcorearb_h_) && \ |
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!defined(__gl2_h_) /*legacy*/ && \ |
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!defined(__gl3_h_) /*legacy*/ && \ |
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!defined(__gl31_h_) /*legacy*/ && \ |
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!defined(__gl32_h_) /*legacy*/ && \ |
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!defined(__glcorearb_h_) /*legacy*/ && \ |
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!defined(__GL_H__) /*non-standard*/ && \ |
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!defined(__gltypes_h_) /*non-standard*/ && \ |
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!defined(__glee_h_) /*non-standard*/ |
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#if defined(__APPLE__) |
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#if !defined(GLFW_INCLUDE_GLEXT) |
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#define GL_GLEXT_LEGACY |
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#endif |
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#include <OpenGL/gl.h> |
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#else /*__APPLE__*/ |
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#include <GL/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GL/glext.h> |
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#endif |
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#endif /*__APPLE__*/ |
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#endif /* OpenGL and OpenGL ES headers */ |
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) |
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/* GLFW_DLL must be defined by applications that are linking against the DLL |
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* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW |
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* configuration header when compiling the DLL version of the library. |
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*/ |
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#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" |
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#endif |
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/* GLFWAPI is used to declare public API functions for export |
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* from the DLL / shared library / dynamic library. |
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*/ |
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#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) |
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/* We are building GLFW as a Win32 DLL */ |
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#define GLFWAPI __declspec(dllexport) |
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#elif defined(_WIN32) && defined(GLFW_DLL) |
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/* We are calling a GLFW Win32 DLL */ |
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#define GLFWAPI __declspec(dllimport) |
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#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) |
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/* We are building GLFW as a Unix shared library */ |
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#define GLFWAPI __attribute__((visibility("default"))) |
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#else |
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#define GLFWAPI |
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#endif |
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/************************************************************************* |
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* GLFW API tokens |
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*************************************************************************/ |
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/*! @name GLFW version macros |
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* @{ */ |
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/*! @brief The major version number of the GLFW header. |
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* |
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* The major version number of the GLFW header. This is incremented when the |
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* API is changed in non-compatible ways. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_MAJOR 3 |
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/*! @brief The minor version number of the GLFW header. |
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* |
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* The minor version number of the GLFW header. This is incremented when |
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* features are added to the API but it remains backward-compatible. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_MINOR 4 |
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/*! @brief The revision number of the GLFW header. |
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* |
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* The revision number of the GLFW header. This is incremented when a bug fix |
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* release is made that does not contain any API changes. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_REVISION 0 |
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/*! @} */ |
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/*! @brief One. |
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* |
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* This is only semantic sugar for the number 1. You can instead use `1` or |
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* `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal |
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* to one. |
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* |
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* @ingroup init |
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*/ |
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#define GLFW_TRUE 1 |
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/*! @brief Zero. |
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* |
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* This is only semantic sugar for the number 0. You can instead use `0` or |
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* `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is |
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* equal to zero. |
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* |
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* @ingroup init |
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*/ |
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#define GLFW_FALSE 0 |
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/*! @name Key and button actions |
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* @{ */ |
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/*! @brief The key or mouse button was released. |
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* |
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* The key or mouse button was released. |
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* |
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* @ingroup input |
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*/ |
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#define GLFW_RELEASE 0 |
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/*! @brief The key or mouse button was pressed. |
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* |
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* The key or mouse button was pressed. |
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* |
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* @ingroup input |
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*/ |
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#define GLFW_PRESS 1 |
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/*! @brief The key was held down until it repeated. |
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* |
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* The key was held down until it repeated. |
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* |
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* @ingroup input |
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*/ |
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#define GLFW_REPEAT 2 |
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/*! @} */ |
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/*! @defgroup hat_state Joystick hat states |
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* @brief Joystick hat states. |
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* |
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* See [joystick hat input](@ref joystick_hat) for how these are used. |
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* |
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* @ingroup input |
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* @{ */ |
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#define GLFW_HAT_CENTERED 0 |
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#define GLFW_HAT_UP 1 |
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#define GLFW_HAT_RIGHT 2 |
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#define GLFW_HAT_DOWN 4 |
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#define GLFW_HAT_LEFT 8 |
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#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) |
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#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) |
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#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) |
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#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) |
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/*! @ingroup input |
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*/ |
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#define GLFW_KEY_UNKNOWN -1 |
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/*! @} */ |
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/*! @defgroup keys Keyboard key tokens |
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* @brief Keyboard key tokens. |
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* |
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* See [key input](@ref input_key) for how these are used. |
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* |
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* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), |
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* but re-arranged to map to 7-bit ASCII for printable keys (function keys are |
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* put in the 256+ range). |
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* |
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* The naming of the key codes follow these rules: |
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* - The US keyboard layout is used |
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* - Names of printable alphanumeric characters are used (e.g. "A", "R", |
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* "3", etc.) |
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* - For non-alphanumeric characters, Unicode:ish names are used (e.g. |
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* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not |
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* correspond to the Unicode standard (usually for brevity) |
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* - Keys that lack a clear US mapping are named "WORLD_x" |
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* - For non-printable keys, custom names are used (e.g. "F4", |
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* "BACKSPACE", etc.) |
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* |
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* @ingroup input |
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* @{ |
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*/ |
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/* Printable keys */ |
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#define GLFW_KEY_SPACE 32 |
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#define GLFW_KEY_APOSTROPHE 39 /* ' */ |
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#define GLFW_KEY_COMMA 44 /* , */ |
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#define GLFW_KEY_MINUS 45 /* - */ |
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#define GLFW_KEY_PERIOD 46 /* . */ |
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#define GLFW_KEY_SLASH 47 /* / */ |
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#define GLFW_KEY_0 48 |
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#define GLFW_KEY_1 49 |
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#define GLFW_KEY_2 50 |
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#define GLFW_KEY_3 51 |
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#define GLFW_KEY_4 52 |
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#define GLFW_KEY_5 53 |
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#define GLFW_KEY_6 54 |
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#define GLFW_KEY_7 55 |
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#define GLFW_KEY_8 56 |
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#define GLFW_KEY_9 57 |
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#define GLFW_KEY_SEMICOLON 59 /* ; */ |
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#define GLFW_KEY_EQUAL 61 /* = */ |
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#define GLFW_KEY_A 65 |
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#define GLFW_KEY_B 66 |
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#define GLFW_KEY_C 67 |
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#define GLFW_KEY_D 68 |
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#define GLFW_KEY_E 69 |
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#define GLFW_KEY_F 70 |
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#define GLFW_KEY_G 71 |
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#define GLFW_KEY_H 72 |
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#define GLFW_KEY_I 73 |
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#define GLFW_KEY_J 74 |
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#define GLFW_KEY_K 75 |
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#define GLFW_KEY_L 76 |
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#define GLFW_KEY_M 77 |
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#define GLFW_KEY_N 78 |
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#define GLFW_KEY_O 79 |
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#define GLFW_KEY_P 80 |
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#define GLFW_KEY_Q 81 |
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#define GLFW_KEY_R 82 |
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#define GLFW_KEY_S 83 |
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#define GLFW_KEY_T 84 |
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#define GLFW_KEY_U 85 |
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#define GLFW_KEY_V 86 |
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#define GLFW_KEY_W 87 |
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#define GLFW_KEY_X 88 |
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#define GLFW_KEY_Y 89 |
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#define GLFW_KEY_Z 90 |
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#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ |
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#define GLFW_KEY_BACKSLASH 92 /* \ */ |
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#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ |
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#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ |
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#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ |
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#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ |
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|
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/* Function keys */ |
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#define GLFW_KEY_ESCAPE 256 |
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#define GLFW_KEY_ENTER 257 |
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#define GLFW_KEY_TAB 258 |
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#define GLFW_KEY_BACKSPACE 259 |
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#define GLFW_KEY_INSERT 260 |
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#define GLFW_KEY_DELETE 261 |
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#define GLFW_KEY_RIGHT 262 |
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#define GLFW_KEY_LEFT 263 |
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#define GLFW_KEY_DOWN 264 |
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#define GLFW_KEY_UP 265 |
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#define GLFW_KEY_PAGE_UP 266 |
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#define GLFW_KEY_PAGE_DOWN 267 |
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#define GLFW_KEY_HOME 268 |
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#define GLFW_KEY_END 269 |
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#define GLFW_KEY_CAPS_LOCK 280 |
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#define GLFW_KEY_SCROLL_LOCK 281 |
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#define GLFW_KEY_NUM_LOCK 282 |
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#define GLFW_KEY_PRINT_SCREEN 283 |
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#define GLFW_KEY_PAUSE 284 |
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#define GLFW_KEY_F1 290 |
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#define GLFW_KEY_F2 291 |
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#define GLFW_KEY_F3 292 |
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#define GLFW_KEY_F4 293 |
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#define GLFW_KEY_F5 294 |
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#define GLFW_KEY_F6 295 |
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#define GLFW_KEY_F7 296 |
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#define GLFW_KEY_F8 297 |
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#define GLFW_KEY_F9 298 |
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#define GLFW_KEY_F10 299 |
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#define GLFW_KEY_F11 300 |
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#define GLFW_KEY_F12 301 |
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#define GLFW_KEY_F13 302 |
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#define GLFW_KEY_F14 303 |
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#define GLFW_KEY_F15 304 |
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#define GLFW_KEY_F16 305 |
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#define GLFW_KEY_F17 306 |
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#define GLFW_KEY_F18 307 |
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#define GLFW_KEY_F19 308 |
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#define GLFW_KEY_F20 309 |
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#define GLFW_KEY_F21 310 |
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#define GLFW_KEY_F22 311 |
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#define GLFW_KEY_F23 312 |
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#define GLFW_KEY_F24 313 |
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#define GLFW_KEY_F25 314 |
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#define GLFW_KEY_KP_0 320 |
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#define GLFW_KEY_KP_1 321 |
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#define GLFW_KEY_KP_2 322 |
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#define GLFW_KEY_KP_3 323 |
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#define GLFW_KEY_KP_4 324 |
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#define GLFW_KEY_KP_5 325 |
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#define GLFW_KEY_KP_6 326 |
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#define GLFW_KEY_KP_7 327 |
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#define GLFW_KEY_KP_8 328 |
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#define GLFW_KEY_KP_9 329 |
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#define GLFW_KEY_KP_DECIMAL 330 |
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#define GLFW_KEY_KP_DIVIDE 331 |
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#define GLFW_KEY_KP_MULTIPLY 332 |
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#define GLFW_KEY_KP_SUBTRACT 333 |
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#define GLFW_KEY_KP_ADD 334 |
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#define GLFW_KEY_KP_ENTER 335 |
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#define GLFW_KEY_KP_EQUAL 336 |
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#define GLFW_KEY_LEFT_SHIFT 340 |
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#define GLFW_KEY_LEFT_CONTROL 341 |
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#define GLFW_KEY_LEFT_ALT 342 |
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#define GLFW_KEY_LEFT_SUPER 343 |
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#define GLFW_KEY_RIGHT_SHIFT 344 |
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#define GLFW_KEY_RIGHT_CONTROL 345 |
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#define GLFW_KEY_RIGHT_ALT 346 |
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#define GLFW_KEY_RIGHT_SUPER 347 |
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#define GLFW_KEY_MENU 348 |
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#define GLFW_KEY_LAST GLFW_KEY_MENU |
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|
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/*! @} */ |
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/*! @defgroup mods Modifier key flags |
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* @brief Modifier key flags. |
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* |
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* See [key input](@ref input_key) for how these are used. |
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* |
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* @ingroup input |
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* @{ */ |
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|
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/*! @brief If this bit is set one or more Shift keys were held down. |
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* |
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* If this bit is set one or more Shift keys were held down. |
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*/ |
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#define GLFW_MOD_SHIFT 0x0001 |
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/*! @brief If this bit is set one or more Control keys were held down. |
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* |
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* If this bit is set one or more Control keys were held down. |
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*/ |
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#define GLFW_MOD_CONTROL 0x0002 |
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/*! @brief If this bit is set one or more Alt keys were held down. |
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* |
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* If this bit is set one or more Alt keys were held down. |
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*/ |
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#define GLFW_MOD_ALT 0x0004 |
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/*! @brief If this bit is set one or more Super keys were held down. |
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* |
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* If this bit is set one or more Super keys were held down. |
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*/ |
|
#define GLFW_MOD_SUPER 0x0008 |
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/*! @brief If this bit is set the Caps Lock key is enabled. |
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* |
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* If this bit is set the Caps Lock key is enabled and the @ref |
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* GLFW_LOCK_KEY_MODS input mode is set. |
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*/ |
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#define GLFW_MOD_CAPS_LOCK 0x0010 |
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/*! @brief If this bit is set the Num Lock key is enabled. |
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* |
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* If this bit is set the Num Lock key is enabled and the @ref |
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* GLFW_LOCK_KEY_MODS input mode is set. |
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*/ |
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#define GLFW_MOD_NUM_LOCK 0x0020 |
|
|
|
/*! @} */ |
|
|
|
/*! @defgroup buttons Mouse buttons |
|
* @brief Mouse button IDs. |
|
* |
|
* See [mouse button input](@ref input_mouse_button) for how these are used. |
|
* |
|
* @ingroup input |
|
* @{ */ |
|
#define GLFW_MOUSE_BUTTON_1 0 |
|
#define GLFW_MOUSE_BUTTON_2 1 |
|
#define GLFW_MOUSE_BUTTON_3 2 |
|
#define GLFW_MOUSE_BUTTON_4 3 |
|
#define GLFW_MOUSE_BUTTON_5 4 |
|
#define GLFW_MOUSE_BUTTON_6 5 |
|
#define GLFW_MOUSE_BUTTON_7 6 |
|
#define GLFW_MOUSE_BUTTON_8 7 |
|
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 |
|
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 |
|
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 |
|
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 |
|
/*! @} */ |
|
|
|
/*! @defgroup joysticks Joysticks |
|
* @brief Joystick IDs. |
|
* |
|
* See [joystick input](@ref joystick) for how these are used. |
|
* |
|
* @ingroup input |
|
* @{ */ |
|
#define GLFW_JOYSTICK_1 0 |
|
#define GLFW_JOYSTICK_2 1 |
|
#define GLFW_JOYSTICK_3 2 |
|
#define GLFW_JOYSTICK_4 3 |
|
#define GLFW_JOYSTICK_5 4 |
|
#define GLFW_JOYSTICK_6 5 |
|
#define GLFW_JOYSTICK_7 6 |
|
#define GLFW_JOYSTICK_8 7 |
|
#define GLFW_JOYSTICK_9 8 |
|
#define GLFW_JOYSTICK_10 9 |
|
#define GLFW_JOYSTICK_11 10 |
|
#define GLFW_JOYSTICK_12 11 |
|
#define GLFW_JOYSTICK_13 12 |
|
#define GLFW_JOYSTICK_14 13 |
|
#define GLFW_JOYSTICK_15 14 |
|
#define GLFW_JOYSTICK_16 15 |
|
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 |
|
/*! @} */ |
|
|
|
/*! @defgroup gamepad_buttons Gamepad buttons |
|
* @brief Gamepad buttons. |
|
* |
|
* See @ref gamepad for how these are used. |
|
* |
|
* @ingroup input |
|
* @{ */ |
|
#define GLFW_GAMEPAD_BUTTON_A 0 |
|
#define GLFW_GAMEPAD_BUTTON_B 1 |
|
#define GLFW_GAMEPAD_BUTTON_X 2 |
|
#define GLFW_GAMEPAD_BUTTON_Y 3 |
|
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 |
|
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 |
|
#define GLFW_GAMEPAD_BUTTON_BACK 6 |
|
#define GLFW_GAMEPAD_BUTTON_START 7 |
|
#define GLFW_GAMEPAD_BUTTON_GUIDE 8 |
|
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 |
|
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 |
|
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 |
|
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 |
|
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 |
|
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 |
|
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT |
|
|
|
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A |
|
#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B |
|
#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X |
|
#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y |
|
/*! @} */ |
|
|
|
/*! @defgroup gamepad_axes Gamepad axes |
|
* @brief Gamepad axes. |
|
* |
|
* See @ref gamepad for how these are used. |
|
* |
|
* @ingroup input |
|
* @{ */ |
|
#define GLFW_GAMEPAD_AXIS_LEFT_X 0 |
|
#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
|
#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
|
#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
|
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
|
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
|
#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
|
/*! @} */ |
|
|
|
/*! @defgroup errors Error codes |
|
* @brief Error codes. |
|
* |
|
* See [error handling](@ref error_handling) for how these are used. |
|
* |
|
* @ingroup init |
|
* @{ */ |
|
/*! @brief No error has occurred. |
|
* |
|
* No error has occurred. |
|
* |
|
* @analysis Yay. |
|
*/ |
|
#define GLFW_NO_ERROR 0 |
|
/*! @brief GLFW has not been initialized. |
|
* |
|
* This occurs if a GLFW function was called that must not be called unless the |
|
* library is [initialized](@ref intro_init). |
|
* |
|
* @analysis Application programmer error. Initialize GLFW before calling any |
|
* function that requires initialization. |
|
*/ |
|
#define GLFW_NOT_INITIALIZED 0x00010001 |
|
/*! @brief No context is current for this thread. |
|
* |
|
* This occurs if a GLFW function was called that needs and operates on the |
|
* current OpenGL or OpenGL ES context but no context is current on the calling |
|
* thread. One such function is @ref glfwSwapInterval. |
|
* |
|
* @analysis Application programmer error. Ensure a context is current before |
|
* calling functions that require a current context. |
|
*/ |
|
#define GLFW_NO_CURRENT_CONTEXT 0x00010002 |
|
/*! @brief One of the arguments to the function was an invalid enum value. |
|
* |
|
* One of the arguments to the function was an invalid enum value, for example |
|
* requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. |
|
* |
|
* @analysis Application programmer error. Fix the offending call. |
|
*/ |
|
#define GLFW_INVALID_ENUM 0x00010003 |
|
/*! @brief One of the arguments to the function was an invalid value. |
|
* |
|
* One of the arguments to the function was an invalid value, for example |
|
* requesting a non-existent OpenGL or OpenGL ES version like 2.7. |
|
* |
|
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead |
|
* result in a @ref GLFW_VERSION_UNAVAILABLE error. |
|
* |
|
* @analysis Application programmer error. Fix the offending call. |
|
*/ |
|
#define GLFW_INVALID_VALUE 0x00010004 |
|
/*! @brief A memory allocation failed. |
|
* |
|
* A memory allocation failed. |
|
* |
|
* @analysis A bug in GLFW or the underlying operating system. Report the bug |
|
* to our [issue tracker](https://github.com/glfw/glfw/issues). |
|
*/ |
|
#define GLFW_OUT_OF_MEMORY 0x00010005 |
|
/*! @brief GLFW could not find support for the requested API on the system. |
|
* |
|
* GLFW could not find support for the requested API on the system. |
|
* |
|
* @analysis The installed graphics driver does not support the requested |
|
* API, or does not support it via the chosen context creation API. |
|
* Below are a few examples. |
|
* |
|
* @par |
|
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only |
|
* supports OpenGL ES via EGL, while Nvidia and Intel only support it via |
|
* a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa |
|
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary |
|
* driver. Older graphics drivers do not support Vulkan. |
|
*/ |
|
#define GLFW_API_UNAVAILABLE 0x00010006 |
|
/*! @brief The requested OpenGL or OpenGL ES version is not available. |
|
* |
|
* The requested OpenGL or OpenGL ES version (including any requested context |
|
* or framebuffer hints) is not available on this machine. |
|
* |
|
* @analysis The machine does not support your requirements. If your |
|
* application is sufficiently flexible, downgrade your requirements and try |
|
* again. Otherwise, inform the user that their machine does not match your |
|
* requirements. |
|
* |
|
* @par |
|
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 |
|
* comes out before the 4.x series gets that far, also fail with this error and |
|
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions |
|
* will exist. |
|
*/ |
|
#define GLFW_VERSION_UNAVAILABLE 0x00010007 |
|
/*! @brief A platform-specific error occurred that does not match any of the |
|
* more specific categories. |
|
* |
|
* A platform-specific error occurred that does not match any of the more |
|
* specific categories. |
|
* |
|
* @analysis A bug or configuration error in GLFW, the underlying operating |
|
* system or its drivers, or a lack of required resources. Report the issue to |
|
* our [issue tracker](https://github.com/glfw/glfw/issues). |
|
*/ |
|
#define GLFW_PLATFORM_ERROR 0x00010008 |
|
/*! @brief The requested format is not supported or available. |
|
* |
|
* If emitted during window creation, the requested pixel format is not |
|
* supported. |
|
* |
|
* If emitted when querying the clipboard, the contents of the clipboard could |
|
* not be converted to the requested format. |
|
* |
|
* @analysis If emitted during window creation, one or more |
|
* [hard constraints](@ref window_hints_hard) did not match any of the |
|
* available pixel formats. If your application is sufficiently flexible, |
|
* downgrade your requirements and try again. Otherwise, inform the user that |
|
* their machine does not match your requirements. |
|
* |
|
* @par |
|
* If emitted when querying the clipboard, ignore the error or report it to |
|
* the user, as appropriate. |
|
*/ |
|
#define GLFW_FORMAT_UNAVAILABLE 0x00010009 |
|
/*! @brief The specified window does not have an OpenGL or OpenGL ES context. |
|
* |
|
* A window that does not have an OpenGL or OpenGL ES context was passed to |
|
* a function that requires it to have one. |
|
* |
|
* @analysis Application programmer error. Fix the offending call. |
|
*/ |
|
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A |
|
/*! @brief The specified cursor shape is not available. |
|
* |
|
* The specified standard cursor shape is not available, either because the |
|
* current platform cursor theme does not provide it or because it is not |
|
* available on the platform. |
|
* |
|
* @analysis Platform or system settings limitation. Pick another |
|
* [standard cursor shape](@ref shapes) or create a |
|
* [custom cursor](@ref cursor_custom). |
|
*/ |
|
#define GLFW_CURSOR_UNAVAILABLE 0x0001000B |
|
/*! @brief The requested feature is not provided by the platform. |
|
* |
|
* The requested feature is not provided by the platform, so GLFW is unable to |
|
* implement it. The documentation for each function notes if it could emit |
|
* this error. |
|
* |
|
* @analysis Platform or platform version limitation. The error can be ignored |
|
* unless the feature is critical to the application. |
|
* |
|
* @par |
|
* A function call that emits this error has no effect other than the error and |
|
* updating any existing out parameters. |
|
*/ |
|
#define GLFW_FEATURE_UNAVAILABLE 0x0001000C |
|
/*! @brief The requested feature is not implemented for the platform. |
|
* |
|
* The requested feature has not yet been implemented in GLFW for this platform. |
|
* |
|
* @analysis An incomplete implementation of GLFW for this platform, hopefully |
|
* fixed in a future release. The error can be ignored unless the feature is |
|
* critical to the application. |
|
* |
|
* @par |
|
* A function call that emits this error has no effect other than the error and |
|
* updating any existing out parameters. |
|
*/ |
|
#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D |
|
/*! @brief Platform unavailable or no matching platform was found. |
|
* |
|
* If emitted during initialization, no matching platform was found. If @ref |
|
* GLFW_PLATFORM is set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of the |
|
* platforms supported by this library binary, except for the Null platform. If set to |
|
* a specific platform, it is either not supported by this library binary or GLFW was not |
|
* able to detect it. |
|
* |
|
* If emitted by a native access function, GLFW was initialized for a different platform |
|
* than the function is for. |
|
* |
|
* @analysis Failure to detect any platform usually only happens on non-macOS Unix |
|
* systems, either when no window system is running or the program was run from |
|
* a terminal that does not have the necessary environment variables. Fall back to |
|
* a different platform if possible or notify the user that no usable platform was |
|
* detected. |
|
* |
|
* Failure to detect a specific platform may have the same cause as above or be because |
|
* support for that platform was not compiled in. Call @ref glfwPlatformSupported to |
|
* check whether a specific platform is supported by a library binary. |
|
*/ |
|
#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E |
|
/*! @} */ |
|
|
|
/*! @addtogroup window |
|
* @{ */ |
|
/*! @brief Input focus window hint and attribute |
|
* |
|
* Input focus [window hint](@ref GLFW_FOCUSED_hint) or |
|
* [window attribute](@ref GLFW_FOCUSED_attrib). |
|
*/ |
|
#define GLFW_FOCUSED 0x00020001 |
|
/*! @brief Window iconification window attribute |
|
* |
|
* Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). |
|
*/ |
|
#define GLFW_ICONIFIED 0x00020002 |
|
/*! @brief Window resize-ability window hint and attribute |
|
* |
|
* Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and |
|
* [window attribute](@ref GLFW_RESIZABLE_attrib). |
|
*/ |
|
#define GLFW_RESIZABLE 0x00020003 |
|
/*! @brief Window visibility window hint and attribute |
|
* |
|
* Window visibility [window hint](@ref GLFW_VISIBLE_hint) and |
|
* [window attribute](@ref GLFW_VISIBLE_attrib). |
|
*/ |
|
#define GLFW_VISIBLE 0x00020004 |
|
/*! @brief Window decoration window hint and attribute |
|
* |
|
* Window decoration [window hint](@ref GLFW_DECORATED_hint) and |
|
* [window attribute](@ref GLFW_DECORATED_attrib). |
|
*/ |
|
#define GLFW_DECORATED 0x00020005 |
|
/*! @brief Window auto-iconification window hint and attribute |
|
* |
|
* Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and |
|
* [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). |
|
*/ |
|
#define GLFW_AUTO_ICONIFY 0x00020006 |
|
/*! @brief Window decoration window hint and attribute |
|
* |
|
* Window decoration [window hint](@ref GLFW_FLOATING_hint) and |
|
* [window attribute](@ref GLFW_FLOATING_attrib). |
|
*/ |
|
#define GLFW_FLOATING 0x00020007 |
|
/*! @brief Window maximization window hint and attribute |
|
* |
|
* Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and |
|
* [window attribute](@ref GLFW_MAXIMIZED_attrib). |
|
*/ |
|
#define GLFW_MAXIMIZED 0x00020008 |
|
/*! @brief Cursor centering window hint |
|
* |
|
* Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). |
|
*/ |
|
#define GLFW_CENTER_CURSOR 0x00020009 |
|
/*! @brief Window framebuffer transparency hint and attribute |
|
* |
|
* Window framebuffer transparency |
|
* [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and |
|
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). |
|
*/ |
|
#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A |
|
/*! @brief Mouse cursor hover window attribute. |
|
* |
|
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). |
|
*/ |
|
#define GLFW_HOVERED 0x0002000B |
|
/*! @brief Input focus on calling show window hint and attribute |
|
* |
|
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or |
|
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). |
|
*/ |
|
#define GLFW_FOCUS_ON_SHOW 0x0002000C |
|
|
|
/*! @brief Mouse input transparency window hint and attribute |
|
* |
|
* Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or |
|
* [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). |
|
*/ |
|
#define GLFW_MOUSE_PASSTHROUGH 0x0002000D |
|
|
|
/*! @brief Initial position x-coordinate window hint. |
|
* |
|
* Initial position x-coordinate [window hint](@ref GLFW_POSITION_X). |
|
*/ |
|
#define GLFW_POSITION_X 0x0002000E |
|
|
|
/*! @brief Initial position y-coordinate window hint. |
|
* |
|
* Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y). |
|
*/ |
|
#define GLFW_POSITION_Y 0x0002000F |
|
|
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_RED_BITS). |
|
*/ |
|
#define GLFW_RED_BITS 0x00021001 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). |
|
*/ |
|
#define GLFW_GREEN_BITS 0x00021002 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). |
|
*/ |
|
#define GLFW_BLUE_BITS 0x00021003 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). |
|
*/ |
|
#define GLFW_ALPHA_BITS 0x00021004 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). |
|
*/ |
|
#define GLFW_DEPTH_BITS 0x00021005 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). |
|
*/ |
|
#define GLFW_STENCIL_BITS 0x00021006 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). |
|
*/ |
|
#define GLFW_ACCUM_RED_BITS 0x00021007 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). |
|
*/ |
|
#define GLFW_ACCUM_GREEN_BITS 0x00021008 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). |
|
*/ |
|
#define GLFW_ACCUM_BLUE_BITS 0x00021009 |
|
/*! @brief Framebuffer bit depth hint. |
|
* |
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). |
|
*/ |
|
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A |
|
/*! @brief Framebuffer auxiliary buffer hint. |
|
* |
|
* Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). |
|
*/ |
|
#define GLFW_AUX_BUFFERS 0x0002100B |
|
/*! @brief OpenGL stereoscopic rendering hint. |
|
* |
|
* OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). |
|
*/ |
|
#define GLFW_STEREO 0x0002100C |
|
/*! @brief Framebuffer MSAA samples hint. |
|
* |
|
* Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). |
|
*/ |
|
#define GLFW_SAMPLES 0x0002100D |
|
/*! @brief Framebuffer sRGB hint. |
|
* |
|
* Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). |
|
*/ |
|
#define GLFW_SRGB_CAPABLE 0x0002100E |
|
/*! @brief Monitor refresh rate hint. |
|
* |
|
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). |
|
*/ |
|
#define GLFW_REFRESH_RATE 0x0002100F |
|
/*! @brief Framebuffer double buffering hint and attribute. |
|
* |
|
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and |
|
* [attribute](@ref GLFW_DOUBLEBUFFER_attrib). |
|
*/ |
|
#define GLFW_DOUBLEBUFFER 0x00021010 |
|
|
|
/*! @brief Context client API hint and attribute. |
|
* |
|
* Context client API [hint](@ref GLFW_CLIENT_API_hint) and |
|
* [attribute](@ref GLFW_CLIENT_API_attrib). |
|
*/ |
|
#define GLFW_CLIENT_API 0x00022001 |
|
/*! @brief Context client API major version hint and attribute. |
|
* |
|
* Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) |
|
* and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 |
|
/*! @brief Context client API minor version hint and attribute. |
|
* |
|
* Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) |
|
* and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 |
|
/*! @brief Context client API revision number attribute. |
|
* |
|
* Context client API revision number |
|
* [attribute](@ref GLFW_CONTEXT_REVISION_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_REVISION 0x00022004 |
|
/*! @brief Context robustness hint and attribute. |
|
* |
|
* Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) |
|
* and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 |
|
/*! @brief OpenGL forward-compatibility hint and attribute. |
|
* |
|
* OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) |
|
* and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). |
|
*/ |
|
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 |
|
/*! @brief Debug mode context hint and attribute. |
|
* |
|
* Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and |
|
* [attribute](@ref GLFW_CONTEXT_DEBUG_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_DEBUG 0x00022007 |
|
/*! @brief Legacy name for compatibility. |
|
* |
|
* This is an alias for compatibility with earlier versions. |
|
*/ |
|
#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG |
|
/*! @brief OpenGL profile hint and attribute. |
|
* |
|
* OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and |
|
* [attribute](@ref GLFW_OPENGL_PROFILE_attrib). |
|
*/ |
|
#define GLFW_OPENGL_PROFILE 0x00022008 |
|
/*! @brief Context flush-on-release hint and attribute. |
|
* |
|
* Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and |
|
* [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 |
|
/*! @brief Context error suppression hint and attribute. |
|
* |
|
* Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and |
|
* [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_NO_ERROR 0x0002200A |
|
/*! @brief Context creation API hint and attribute. |
|
* |
|
* Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and |
|
* [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). |
|
*/ |
|
#define GLFW_CONTEXT_CREATION_API 0x0002200B |
|
/*! @brief Window content area scaling window |
|
* [window hint](@ref GLFW_SCALE_TO_MONITOR). |
|
*/ |
|
#define GLFW_SCALE_TO_MONITOR 0x0002200C |
|
/*! @brief macOS specific |
|
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). |
|
*/ |
|
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 |
|
/*! @brief macOS specific |
|
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). |
|
*/ |
|
#define GLFW_COCOA_FRAME_NAME 0x00023002 |
|
/*! @brief macOS specific |
|
* [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). |
|
*/ |
|
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 |
|
/*! @brief X11 specific |
|
* [window hint](@ref GLFW_X11_CLASS_NAME_hint). |
|
*/ |
|
#define GLFW_X11_CLASS_NAME 0x00024001 |
|
/*! @brief X11 specific |
|
* [window hint](@ref GLFW_X11_CLASS_NAME_hint). |
|
*/ |
|
#define GLFW_X11_INSTANCE_NAME 0x00024002 |
|
#define GLFW_WIN32_KEYBOARD_MENU 0x00025001 |
|
/*! @brief Wayland specific |
|
* [window hint](@ref GLFW_WAYLAND_APP_ID_hint). |
|
* |
|
* Allows specification of the Wayland app_id. |
|
*/ |
|
#define GLFW_WAYLAND_APP_ID 0x00026001 |
|
/*! @} */ |
|
|
|
#define GLFW_NO_API 0 |
|
#define GLFW_OPENGL_API 0x00030001 |
|
#define GLFW_OPENGL_ES_API 0x00030002 |
|
|
|
#define GLFW_NO_ROBUSTNESS 0 |
|
#define GLFW_NO_RESET_NOTIFICATION 0x00031001 |
|
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 |
|
|
|
#define GLFW_OPENGL_ANY_PROFILE 0 |
|
#define GLFW_OPENGL_CORE_PROFILE 0x00032001 |
|
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 |
|
|
|
#define GLFW_CURSOR 0x00033001 |
|
#define GLFW_STICKY_KEYS 0x00033002 |
|
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 |
|
#define GLFW_LOCK_KEY_MODS 0x00033004 |
|
#define GLFW_RAW_MOUSE_MOTION 0x00033005 |
|
|
|
#define GLFW_CURSOR_NORMAL 0x00034001 |
|
#define GLFW_CURSOR_HIDDEN 0x00034002 |
|
#define GLFW_CURSOR_DISABLED 0x00034003 |
|
#define GLFW_CURSOR_CAPTURED 0x00034004 |
|
|
|
#define GLFW_ANY_RELEASE_BEHAVIOR 0 |
|
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 |
|
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 |
|
|
|
#define GLFW_NATIVE_CONTEXT_API 0x00036001 |
|
#define GLFW_EGL_CONTEXT_API 0x00036002 |
|
#define GLFW_OSMESA_CONTEXT_API 0x00036003 |
|
|
|
#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001 |
|
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002 |
|
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003 |
|
#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004 |
|
#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005 |
|
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007 |
|
#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008 |
|
|
|
#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001 |
|
#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002 |
|
|
|
#define GLFW_ANY_POSITION 0x80000000 |
|
|
|
/*! @defgroup shapes Standard cursor shapes |
|
* @brief Standard system cursor shapes. |
|
* |
|
* These are the [standard cursor shapes](@ref cursor_standard) that can be |
|
* requested from the platform (window system). |
|
* |
|
* @ingroup input |
|
* @{ */ |
|
|
|
/*! @brief The regular arrow cursor shape. |
|
* |
|
* The regular arrow cursor shape. |
|
*/ |
|
#define GLFW_ARROW_CURSOR 0x00036001 |
|
/*! @brief The text input I-beam cursor shape. |
|
* |
|
* The text input I-beam cursor shape. |
|
*/ |
|
#define GLFW_IBEAM_CURSOR 0x00036002 |
|
/*! @brief The crosshair cursor shape. |
|
* |
|
* The crosshair cursor shape. |
|
*/ |
|
#define GLFW_CROSSHAIR_CURSOR 0x00036003 |
|
/*! @brief The pointing hand cursor shape. |
|
* |
|
* The pointing hand cursor shape. |
|
*/ |
|
#define GLFW_POINTING_HAND_CURSOR 0x00036004 |
|
/*! @brief The horizontal resize/move arrow shape. |
|
* |
|
* The horizontal resize/move arrow shape. This is usually a horizontal |
|
* double-headed arrow. |
|
*/ |
|
#define GLFW_RESIZE_EW_CURSOR 0x00036005 |
|
/*! @brief The vertical resize/move arrow shape. |
|
* |
|
* The vertical resize/move shape. This is usually a vertical double-headed |
|
* arrow. |
|
*/ |
|
#define GLFW_RESIZE_NS_CURSOR 0x00036006 |
|
/*! @brief The top-left to bottom-right diagonal resize/move arrow shape. |
|
* |
|
* The top-left to bottom-right diagonal resize/move shape. This is usually |
|
* a diagonal double-headed arrow. |
|
* |
|
* @note @macos This shape is provided by a private system API and may fail |
|
* with @ref GLFW_CURSOR_UNAVAILABLE in the future. |
|
* |
|
* @note @x11 This shape is provided by a newer standard not supported by all |
|
* cursor themes. |
|
* |
|
* @note @wayland This shape is provided by a newer standard not supported by |
|
* all cursor themes. |
|
*/ |
|
#define GLFW_RESIZE_NWSE_CURSOR 0x00036007 |
|
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape. |
|
* |
|
* The top-right to bottom-left diagonal resize/move shape. This is usually |
|
* a diagonal double-headed arrow. |
|
* |
|
* @note @macos This shape is provided by a private system API and may fail |
|
* with @ref GLFW_CURSOR_UNAVAILABLE in the future. |
|
* |
|
* @note @x11 This shape is provided by a newer standard not supported by all |
|
* cursor themes. |
|
* |
|
* @note @wayland This shape is provided by a newer standard not supported by |
|
* all cursor themes. |
|
*/ |
|
#define GLFW_RESIZE_NESW_CURSOR 0x00036008 |
|
/*! @brief The omni-directional resize/move cursor shape. |
|
* |
|
* The omni-directional resize cursor/move shape. This is usually either |
|
* a combined horizontal and vertical double-headed arrow or a grabbing hand. |
|
*/ |
|
#define GLFW_RESIZE_ALL_CURSOR 0x00036009 |
|
/*! @brief The operation-not-allowed shape. |
|
* |
|
* The operation-not-allowed shape. This is usually a circle with a diagonal |
|
* line through it. |
|
* |
|
* @note @x11 This shape is provided by a newer standard not supported by all |
|
* cursor themes. |
|
* |
|
* @note @wayland This shape is provided by a newer standard not supported by |
|
* all cursor themes. |
|
*/ |
|
#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A |
|
/*! @brief Legacy name for compatibility. |
|
* |
|
* This is an alias for compatibility with earlier versions. |
|
*/ |
|
#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR |
|
/*! @brief Legacy name for compatibility. |
|
* |
|
* This is an alias for compatibility with earlier versions. |
|
*/ |
|
#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR |
|
/*! @brief Legacy name for compatibility. |
|
* |
|
* This is an alias for compatibility with earlier versions. |
|
*/ |
|
#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR |
|
/*! @} */ |
|
|
|
#define GLFW_CONNECTED 0x00040001 |
|
#define GLFW_DISCONNECTED 0x00040002 |
|
|
|
/*! @addtogroup init |
|
* @{ */ |
|
/*! @brief Joystick hat buttons init hint. |
|
* |
|
* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). |
|
*/ |
|
#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 |
|
/*! @brief ANGLE rendering backend init hint. |
|
* |
|
* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint). |
|
*/ |
|
#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002 |
|
/*! @brief Platform selection init hint. |
|
* |
|
* Platform selection [init hint](@ref GLFW_PLATFORM). |
|
*/ |
|
#define GLFW_PLATFORM 0x00050003 |
|
/*! @brief macOS specific init hint. |
|
* |
|
* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). |
|
*/ |
|
#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 |
|
/*! @brief macOS specific init hint. |
|
* |
|
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). |
|
*/ |
|
#define GLFW_COCOA_MENUBAR 0x00051002 |
|
/*! @brief X11 specific init hint. |
|
* |
|
* X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). |
|
*/ |
|
#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 |
|
/*! @brief Wayland specific init hint. |
|
* |
|
* Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint). |
|
*/ |
|
#define GLFW_WAYLAND_LIBDECOR 0x00053001 |
|
/*! @} */ |
|
|
|
/*! @addtogroup init |
|
* @{ */ |
|
/*! @brief Hint value that enables automatic platform selection. |
|
* |
|
* Hint value for @ref GLFW_PLATFORM that enables automatic platform selection. |
|
*/ |
|
#define GLFW_ANY_PLATFORM 0x00060000 |
|
#define GLFW_PLATFORM_WIN32 0x00060001 |
|
#define GLFW_PLATFORM_COCOA 0x00060002 |
|
#define GLFW_PLATFORM_WAYLAND 0x00060003 |
|
#define GLFW_PLATFORM_X11 0x00060004 |
|
#define GLFW_PLATFORM_NULL 0x00060005 |
|
/*! @} */ |
|
|
|
#define GLFW_DONT_CARE -1 |
|
|
|
|
|
/************************************************************************* |
|
* GLFW API types |
|
*************************************************************************/ |
|
|
|
/*! @brief Client API function pointer type. |
|
* |
|
* Generic function pointer used for returning client API function pointers |
|
* without forcing a cast from a regular pointer. |
|
* |
|
* @sa @ref context_glext |
|
* @sa @ref glfwGetProcAddress |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
typedef void (*GLFWglproc)(void); |
|
|
|
/*! @brief Vulkan API function pointer type. |
|
* |
|
* Generic function pointer used for returning Vulkan API function pointers |
|
* without forcing a cast from a regular pointer. |
|
* |
|
* @sa @ref vulkan_proc |
|
* @sa @ref glfwGetInstanceProcAddress |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup vulkan |
|
*/ |
|
typedef void (*GLFWvkproc)(void); |
|
|
|
/*! @brief Opaque monitor object. |
|
* |
|
* Opaque monitor object. |
|
* |
|
* @see @ref monitor_object |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWmonitor GLFWmonitor; |
|
|
|
/*! @brief Opaque window object. |
|
* |
|
* Opaque window object. |
|
* |
|
* @see @ref window_object |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef struct GLFWwindow GLFWwindow; |
|
|
|
/*! @brief Opaque cursor object. |
|
* |
|
* Opaque cursor object. |
|
* |
|
* @see @ref cursor_object |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef struct GLFWcursor GLFWcursor; |
|
|
|
/*! @brief The function pointer type for memory allocation callbacks. |
|
* |
|
* This is the function pointer type for memory allocation callbacks. A memory |
|
* allocation callback function has the following signature: |
|
* @code |
|
* void* function_name(size_t size, void* user) |
|
* @endcode |
|
* |
|
* This function must return either a memory block at least `size` bytes long, |
|
* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation |
|
* failures gracefully yet. |
|
* |
|
* This function may be called during @ref glfwInit but before the library is |
|
* flagged as initialized, as well as during @ref glfwTerminate after the |
|
* library is no longer flagged as initialized. |
|
* |
|
* Any memory allocated by this function will be deallocated during library |
|
* termination or earlier. |
|
* |
|
* The size will always be greater than zero. Allocations of size zero are filtered out |
|
* before reaching the custom allocator. |
|
* |
|
* @param[in] size The minimum size, in bytes, of the memory block. |
|
* @param[in] user The user-defined pointer from the allocator. |
|
* @return The address of the newly allocated memory block, or `NULL` if an |
|
* error occurred. |
|
* |
|
* @pointer_lifetime The returned memory block must be valid at least until it |
|
* is deallocated. |
|
* |
|
* @reentrancy This function should not call any GLFW function. |
|
* |
|
* @thread_safety This function may be called from any thread that calls GLFW functions. |
|
* |
|
* @sa @ref init_allocator |
|
* @sa @ref GLFWallocator |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
typedef void* (* GLFWallocatefun)(size_t size, void* user); |
|
|
|
/*! @brief The function pointer type for memory reallocation callbacks. |
|
* |
|
* This is the function pointer type for memory reallocation callbacks. |
|
* A memory reallocation callback function has the following signature: |
|
* @code |
|
* void* function_name(void* block, size_t size, void* user) |
|
* @endcode |
|
* |
|
* This function must return a memory block at least `size` bytes long, or |
|
* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation |
|
* failures gracefully yet. |
|
* |
|
* This function may be called during @ref glfwInit but before the library is |
|
* flagged as initialized, as well as during @ref glfwTerminate after the |
|
* library is no longer flagged as initialized. |
|
* |
|
* Any memory allocated by this function will be deallocated during library |
|
* termination or earlier. |
|
* |
|
* The block address will never be `NULL` and the size will always be greater than zero. |
|
* Reallocations of a block to size zero are converted into deallocations. Reallocations |
|
* of `NULL` to a non-zero size are converted into regular allocations. |
|
* |
|
* @param[in] block The address of the memory block to reallocate. |
|
* @param[in] size The new minimum size, in bytes, of the memory block. |
|
* @param[in] user The user-defined pointer from the allocator. |
|
* @return The address of the newly allocated or resized memory block, or |
|
* `NULL` if an error occurred. |
|
* |
|
* @pointer_lifetime The returned memory block must be valid at least until it |
|
* is deallocated. |
|
* |
|
* @reentrancy This function should not call any GLFW function. |
|
* |
|
* @thread_safety This function may be called from any thread that calls GLFW functions. |
|
* |
|
* @sa @ref init_allocator |
|
* @sa @ref GLFWallocator |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); |
|
|
|
/*! @brief The function pointer type for memory deallocation callbacks. |
|
* |
|
* This is the function pointer type for memory deallocation callbacks. |
|
* A memory deallocation callback function has the following signature: |
|
* @code |
|
* void function_name(void* block, void* user) |
|
* @endcode |
|
* |
|
* This function may deallocate the specified memory block. This memory block |
|
* will have been allocated with the same allocator. |
|
* |
|
* This function may be called during @ref glfwInit but before the library is |
|
* flagged as initialized, as well as during @ref glfwTerminate after the |
|
* library is no longer flagged as initialized. |
|
* |
|
* The block address will never be `NULL`. Deallocations of `NULL` are filtered out |
|
* before reaching the custom allocator. |
|
* |
|
* @param[in] block The address of the memory block to deallocate. |
|
* @param[in] user The user-defined pointer from the allocator. |
|
* |
|
* @pointer_lifetime The specified memory block will not be accessed by GLFW |
|
* after this function is called. |
|
* |
|
* @reentrancy This function should not call any GLFW function. |
|
* |
|
* @thread_safety This function may be called from any thread that calls GLFW functions. |
|
* |
|
* @sa @ref init_allocator |
|
* @sa @ref GLFWallocator |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
typedef void (* GLFWdeallocatefun)(void* block, void* user); |
|
|
|
/*! @brief The function pointer type for error callbacks. |
|
* |
|
* This is the function pointer type for error callbacks. An error callback |
|
* function has the following signature: |
|
* @code |
|
* void callback_name(int error_code, const char* description) |
|
* @endcode |
|
* |
|
* @param[in] error_code An [error code](@ref errors). Future releases may add |
|
* more error codes. |
|
* @param[in] description A UTF-8 encoded string describing the error. |
|
* |
|
* @pointer_lifetime The error description string is valid until the callback |
|
* function returns. |
|
* |
|
* @sa @ref error_handling |
|
* @sa @ref glfwSetErrorCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
typedef void (* GLFWerrorfun)(int error_code, const char* description); |
|
|
|
/*! @brief The function pointer type for window position callbacks. |
|
* |
|
* This is the function pointer type for window position callbacks. A window |
|
* position callback function has the following signature: |
|
* @code |
|
* void callback_name(GLFWwindow* window, int xpos, int ypos) |
|
* @endcode |
|
* |
|
* @param[in] window The window that was moved. |
|
* @param[in] xpos The new x-coordinate, in screen coordinates, of the |
|
* upper-left corner of the content area of the window. |
|
* @param[in] ypos The new y-coordinate, in screen coordinates, of the |
|
* upper-left corner of the content area of the window. |
|
* |
|
* @sa @ref window_pos |
|
* @sa @ref glfwSetWindowPosCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); |
|
|
|
/*! @brief The function pointer type for window size callbacks. |
|
* |
|
* This is the function pointer type for window size callbacks. A window size |
|
* callback function has the following signature: |
|
* @code |
|
* void callback_name(GLFWwindow* window, int width, int height) |
|
* @endcode |
|
* |
|
* @param[in] window The window that was resized. |
|
* @param[in] width The new width, in screen coordinates, of the window. |
|
* @param[in] height The new height, in screen coordinates, of the window. |
|
* |
|
* @sa @ref window_size |
|
* @sa @ref glfwSetWindowSizeCallback |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); |
|
|
|
/*! @brief The function pointer type for window close callbacks. |
|
* |
|
* This is the function pointer type for window close callbacks. A window |
|
* close callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window) |
|
* @endcode |
|
* |
|
* @param[in] window The window that the user attempted to close. |
|
* |
|
* @sa @ref window_close |
|
* @sa @ref glfwSetWindowCloseCallback |
|
* |
|
* @since Added in version 2.5. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowclosefun)(GLFWwindow* window); |
|
|
|
/*! @brief The function pointer type for window content refresh callbacks. |
|
* |
|
* This is the function pointer type for window content refresh callbacks. |
|
* A window content refresh callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window); |
|
* @endcode |
|
* |
|
* @param[in] window The window whose content needs to be refreshed. |
|
* |
|
* @sa @ref window_refresh |
|
* @sa @ref glfwSetWindowRefreshCallback |
|
* |
|
* @since Added in version 2.5. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); |
|
|
|
/*! @brief The function pointer type for window focus callbacks. |
|
* |
|
* This is the function pointer type for window focus callbacks. A window |
|
* focus callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int focused) |
|
* @endcode |
|
* |
|
* @param[in] window The window that gained or lost input focus. |
|
* @param[in] focused `GLFW_TRUE` if the window was given input focus, or |
|
* `GLFW_FALSE` if it lost it. |
|
* |
|
* @sa @ref window_focus |
|
* @sa @ref glfwSetWindowFocusCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); |
|
|
|
/*! @brief The function pointer type for window iconify callbacks. |
|
* |
|
* This is the function pointer type for window iconify callbacks. A window |
|
* iconify callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int iconified) |
|
* @endcode |
|
* |
|
* @param[in] window The window that was iconified or restored. |
|
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or |
|
* `GLFW_FALSE` if it was restored. |
|
* |
|
* @sa @ref window_iconify |
|
* @sa @ref glfwSetWindowIconifyCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); |
|
|
|
/*! @brief The function pointer type for window maximize callbacks. |
|
* |
|
* This is the function pointer type for window maximize callbacks. A window |
|
* maximize callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int maximized) |
|
* @endcode |
|
* |
|
* @param[in] window The window that was maximized or restored. |
|
* @param[in] maximized `GLFW_TRUE` if the window was maximized, or |
|
* `GLFW_FALSE` if it was restored. |
|
* |
|
* @sa @ref window_maximize |
|
* @sa glfwSetWindowMaximizeCallback |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); |
|
|
|
/*! @brief The function pointer type for framebuffer size callbacks. |
|
* |
|
* This is the function pointer type for framebuffer size callbacks. |
|
* A framebuffer size callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int width, int height) |
|
* @endcode |
|
* |
|
* @param[in] window The window whose framebuffer was resized. |
|
* @param[in] width The new width, in pixels, of the framebuffer. |
|
* @param[in] height The new height, in pixels, of the framebuffer. |
|
* |
|
* @sa @ref window_fbsize |
|
* @sa @ref glfwSetFramebufferSizeCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); |
|
|
|
/*! @brief The function pointer type for window content scale callbacks. |
|
* |
|
* This is the function pointer type for window content scale callbacks. |
|
* A window content scale callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, float xscale, float yscale) |
|
* @endcode |
|
* |
|
* @param[in] window The window whose content scale changed. |
|
* @param[in] xscale The new x-axis content scale of the window. |
|
* @param[in] yscale The new y-axis content scale of the window. |
|
* |
|
* @sa @ref window_scale |
|
* @sa @ref glfwSetWindowContentScaleCallback |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); |
|
|
|
/*! @brief The function pointer type for mouse button callbacks. |
|
* |
|
* This is the function pointer type for mouse button callback functions. |
|
* A mouse button callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int button, int action, int mods) |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] button The [mouse button](@ref buttons) that was pressed or |
|
* released. |
|
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases |
|
* may add more actions. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa @ref input_mouse_button |
|
* @sa @ref glfwSetMouseButtonCallback |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle and modifier mask parameters. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); |
|
|
|
/*! @brief The function pointer type for cursor position callbacks. |
|
* |
|
* This is the function pointer type for cursor position callbacks. A cursor |
|
* position callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, double xpos, double ypos); |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] xpos The new cursor x-coordinate, relative to the left edge of |
|
* the content area. |
|
* @param[in] ypos The new cursor y-coordinate, relative to the top edge of the |
|
* content area. |
|
* |
|
* @sa @ref cursor_pos |
|
* @sa @ref glfwSetCursorPosCallback |
|
* |
|
* @since Added in version 3.0. Replaces `GLFWmouseposfun`. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); |
|
|
|
/*! @brief The function pointer type for cursor enter/leave callbacks. |
|
* |
|
* This is the function pointer type for cursor enter/leave callbacks. |
|
* A cursor enter/leave callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int entered) |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] entered `GLFW_TRUE` if the cursor entered the window's content |
|
* area, or `GLFW_FALSE` if it left it. |
|
* |
|
* @sa @ref cursor_enter |
|
* @sa @ref glfwSetCursorEnterCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); |
|
|
|
/*! @brief The function pointer type for scroll callbacks. |
|
* |
|
* This is the function pointer type for scroll callbacks. A scroll callback |
|
* function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, double xoffset, double yoffset) |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] xoffset The scroll offset along the x-axis. |
|
* @param[in] yoffset The scroll offset along the y-axis. |
|
* |
|
* @sa @ref scrolling |
|
* @sa @ref glfwSetScrollCallback |
|
* |
|
* @since Added in version 3.0. Replaces `GLFWmousewheelfun`. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); |
|
|
|
/*! @brief The function pointer type for keyboard key callbacks. |
|
* |
|
* This is the function pointer type for keyboard key callbacks. A keyboard |
|
* key callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] key The [keyboard key](@ref keys) that was pressed or released. |
|
* @param[in] scancode The platform-specific scancode of the key. |
|
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future |
|
* releases may add more actions. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa @ref input_key |
|
* @sa @ref glfwSetKeyCallback |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle, scancode and modifier mask parameters. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); |
|
|
|
/*! @brief The function pointer type for Unicode character callbacks. |
|
* |
|
* This is the function pointer type for Unicode character callbacks. |
|
* A Unicode character callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, unsigned int codepoint) |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] codepoint The Unicode code point of the character. |
|
* |
|
* @sa @ref input_char |
|
* @sa @ref glfwSetCharCallback |
|
* |
|
* @since Added in version 2.4. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); |
|
|
|
/*! @brief The function pointer type for Unicode character with modifiers |
|
* callbacks. |
|
* |
|
* This is the function pointer type for Unicode character with modifiers |
|
* callbacks. It is called for each input character, regardless of what |
|
* modifier keys are held down. A Unicode character with modifiers callback |
|
* function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods) |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] codepoint The Unicode code point of the character. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa @ref input_char |
|
* @sa @ref glfwSetCharModsCallback |
|
* |
|
* @deprecated Scheduled for removal in version 4.0. |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); |
|
|
|
/*! @brief The function pointer type for path drop callbacks. |
|
* |
|
* This is the function pointer type for path drop callbacks. A path drop |
|
* callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWwindow* window, int path_count, const char* paths[]) |
|
* @endcode |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] path_count The number of dropped paths. |
|
* @param[in] paths The UTF-8 encoded file and/or directory path names. |
|
* |
|
* @pointer_lifetime The path array and its strings are valid until the |
|
* callback function returns. |
|
* |
|
* @sa @ref path_drop |
|
* @sa @ref glfwSetDropCallback |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); |
|
|
|
/*! @brief The function pointer type for monitor configuration callbacks. |
|
* |
|
* This is the function pointer type for monitor configuration callbacks. |
|
* A monitor callback function has the following signature: |
|
* @code |
|
* void function_name(GLFWmonitor* monitor, int event) |
|
* @endcode |
|
* |
|
* @param[in] monitor The monitor that was connected or disconnected. |
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future |
|
* releases may add more events. |
|
* |
|
* @sa @ref monitor_event |
|
* @sa @ref glfwSetMonitorCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); |
|
|
|
/*! @brief The function pointer type for joystick configuration callbacks. |
|
* |
|
* This is the function pointer type for joystick configuration callbacks. |
|
* A joystick configuration callback function has the following signature: |
|
* @code |
|
* void function_name(int jid, int event) |
|
* @endcode |
|
* |
|
* @param[in] jid The joystick that was connected or disconnected. |
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future |
|
* releases may add more events. |
|
* |
|
* @sa @ref joystick_event |
|
* @sa @ref glfwSetJoystickCallback |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWjoystickfun)(int jid, int event); |
|
|
|
/*! @brief Video mode type. |
|
* |
|
* This describes a single video mode. |
|
* |
|
* @sa @ref monitor_modes |
|
* @sa @ref glfwGetVideoMode |
|
* @sa @ref glfwGetVideoModes |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added refresh rate member. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWvidmode |
|
{ |
|
/*! The width, in screen coordinates, of the video mode. |
|
*/ |
|
int width; |
|
/*! The height, in screen coordinates, of the video mode. |
|
*/ |
|
int height; |
|
/*! The bit depth of the red channel of the video mode. |
|
*/ |
|
int redBits; |
|
/*! The bit depth of the green channel of the video mode. |
|
*/ |
|
int greenBits; |
|
/*! The bit depth of the blue channel of the video mode. |
|
*/ |
|
int blueBits; |
|
/*! The refresh rate, in Hz, of the video mode. |
|
*/ |
|
int refreshRate; |
|
} GLFWvidmode; |
|
|
|
/*! @brief Gamma ramp. |
|
* |
|
* This describes the gamma ramp for a monitor. |
|
* |
|
* @sa @ref monitor_gamma |
|
* @sa @ref glfwGetGammaRamp |
|
* @sa @ref glfwSetGammaRamp |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWgammaramp |
|
{ |
|
/*! An array of value describing the response of the red channel. |
|
*/ |
|
unsigned short* red; |
|
/*! An array of value describing the response of the green channel. |
|
*/ |
|
unsigned short* green; |
|
/*! An array of value describing the response of the blue channel. |
|
*/ |
|
unsigned short* blue; |
|
/*! The number of elements in each array. |
|
*/ |
|
unsigned int size; |
|
} GLFWgammaramp; |
|
|
|
/*! @brief Image data. |
|
* |
|
* This describes a single 2D image. See the documentation for each related |
|
* function what the expected pixel format is. |
|
* |
|
* @sa @ref cursor_custom |
|
* @sa @ref window_icon |
|
* |
|
* @since Added in version 2.1. |
|
* @glfw3 Removed format and bytes-per-pixel members. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef struct GLFWimage |
|
{ |
|
/*! The width, in pixels, of this image. |
|
*/ |
|
int width; |
|
/*! The height, in pixels, of this image. |
|
*/ |
|
int height; |
|
/*! The pixel data of this image, arranged left-to-right, top-to-bottom. |
|
*/ |
|
unsigned char* pixels; |
|
} GLFWimage; |
|
|
|
/*! @brief Gamepad input state |
|
* |
|
* This describes the input state of a gamepad. |
|
* |
|
* @sa @ref gamepad |
|
* @sa @ref glfwGetGamepadState |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef struct GLFWgamepadstate |
|
{ |
|
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` |
|
* or `GLFW_RELEASE`. |
|
*/ |
|
unsigned char buttons[15]; |
|
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 |
|
* to 1.0 inclusive. |
|
*/ |
|
float axes[6]; |
|
} GLFWgamepadstate; |
|
|
|
/*! @brief |
|
* |
|
* @sa @ref init_allocator |
|
* @sa @ref glfwInitAllocator |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
typedef struct GLFWallocator |
|
{ |
|
GLFWallocatefun allocate; |
|
GLFWreallocatefun reallocate; |
|
GLFWdeallocatefun deallocate; |
|
void* user; |
|
} GLFWallocator; |
|
|
|
|
|
/************************************************************************* |
|
* GLFW API functions |
|
*************************************************************************/ |
|
|
|
/*! @brief Initializes the GLFW library. |
|
* |
|
* This function initializes the GLFW library. Before most GLFW functions can |
|
* be used, GLFW must be initialized, and before an application terminates GLFW |
|
* should be terminated in order to free any resources allocated during or |
|
* after initialization. |
|
* |
|
* If this function fails, it calls @ref glfwTerminate before returning. If it |
|
* succeeds, you should call @ref glfwTerminate before the application exits. |
|
* |
|
* Additional calls to this function after successful initialization but before |
|
* termination will return `GLFW_TRUE` immediately. |
|
* |
|
* The @ref GLFW_PLATFORM init hint controls which platforms are considered during |
|
* initialization. This also depends on which platforms the library was compiled to |
|
* support. |
|
* |
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @macos This function will change the current directory of the |
|
* application to the `Contents/Resources` subdirectory of the application's |
|
* bundle, if present. This can be disabled with the @ref |
|
* GLFW_COCOA_CHDIR_RESOURCES init hint. |
|
* |
|
* @remark @macos This function will create the main menu and dock icon for the |
|
* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to |
|
* contain a menu bar. Otherwise a minimal menu bar is created manually with |
|
* common commands like Hide, Quit and About. The About entry opens a minimal |
|
* about dialog with information from the application's bundle. The menu bar |
|
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init |
|
* hint. |
|
* |
|
* @remark @x11 This function will set the `LC_CTYPE` category of the |
|
* application locale according to the current environment if that category is |
|
* still "C". This is because the "C" locale breaks Unicode text input. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref intro_init |
|
* @sa @ref glfwInitHint |
|
* @sa @ref glfwInitAllocator |
|
* @sa @ref glfwTerminate |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI int glfwInit(void); |
|
|
|
/*! @brief Terminates the GLFW library. |
|
* |
|
* This function destroys all remaining windows and cursors, restores any |
|
* modified gamma ramps and frees any other allocated resources. Once this |
|
* function is called, you must again call @ref glfwInit successfully before |
|
* you will be able to use most GLFW functions. |
|
* |
|
* If GLFW has been successfully initialized, this function should be called |
|
* before the application exits. If initialization fails, there is no need to |
|
* call this function, as it is called by @ref glfwInit before it returns |
|
* failure. |
|
* |
|
* This function has no effect if GLFW is not initialized. |
|
* |
|
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark This function may be called before @ref glfwInit. |
|
* |
|
* @warning The contexts of any remaining windows must not be current on any |
|
* other thread when this function is called. |
|
* |
|
* @reentrancy This function must not be called from a callback. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref intro_init |
|
* @sa @ref glfwInit |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwTerminate(void); |
|
|
|
/*! @brief Sets the specified init hint to the desired value. |
|
* |
|
* This function sets hints for the next initialization of GLFW. |
|
* |
|
* The values you set hints to are never reset by GLFW, but they only take |
|
* effect during initialization. Once GLFW has been initialized, any values |
|
* you set will be ignored until the library is terminated and initialized |
|
* again. |
|
* |
|
* Some hints are platform specific. These may be set on any platform but they |
|
* will only affect their specific platform. Other platforms will ignore them. |
|
* Setting these hints requires no platform specific headers or functions. |
|
* |
|
* @param[in] hint The [init hint](@ref init_hints) to set. |
|
* @param[in] value The new value of the init hint. |
|
* |
|
* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref |
|
* GLFW_INVALID_VALUE. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa init_hints |
|
* @sa glfwInit |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwInitHint(int hint, int value); |
|
|
|
/*! @brief Sets the init allocator to the desired value. |
|
* |
|
* To use the default allocator, call this function with a `NULL` argument. |
|
* |
|
* If you specify an allocator struct, every member must be a valid function |
|
* pointer. If any member is `NULL`, this function emits @ref |
|
* GLFW_INVALID_VALUE and the init allocator is unchanged. |
|
* |
|
* @param[in] allocator The allocator to use at the next initialization, or |
|
* `NULL` to use the default one. |
|
* |
|
* @errors Possible errors include @ref GLFW_INVALID_VALUE. |
|
* |
|
* @pointer_lifetime The specified allocator is copied before this function |
|
* returns. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref init_allocator |
|
* @sa @ref glfwInit |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator); |
|
|
|
#if defined(VK_VERSION_1_0) |
|
|
|
/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function. |
|
* |
|
* This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all |
|
* Vulkan related entry point queries. |
|
* |
|
* This feature is mostly useful on macOS, if your copy of the Vulkan loader is in |
|
* a location where GLFW cannot find it through dynamic loading, or if you are still |
|
* using the static library version of the loader. |
|
* |
|
* If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard |
|
* name and get this function from there. This is the default behavior. |
|
* |
|
* The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on |
|
* Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is |
|
* also loading it via these names then you probably don't need to use this function. |
|
* |
|
* The function address you set is never reset by GLFW, but it only takes effect during |
|
* initialization. Once GLFW has been initialized, any updates will be ignored until the |
|
* library is terminated and initialized again. |
|
* |
|
* @param[in] loader The address of the function to use, or `NULL`. |
|
* |
|
* @par Loader function signature |
|
* @code |
|
* PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name) |
|
* @endcode |
|
* For more information about this function, see the |
|
* [Vulkan Registry](https://www.khronos.org/registry/vulkan/). |
|
* |
|
* @errors None. |
|
* |
|
* @remark This function may be called before @ref glfwInit. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref vulkan_loader |
|
* @sa @ref glfwInit |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader); |
|
|
|
#endif /*VK_VERSION_1_0*/ |
|
|
|
/*! @brief Retrieves the version of the GLFW library. |
|
* |
|
* This function retrieves the major, minor and revision numbers of the GLFW |
|
* library. It is intended for when you are using GLFW as a shared library and |
|
* want to ensure that you are using the minimum required version. |
|
* |
|
* Any or all of the version arguments may be `NULL`. |
|
* |
|
* @param[out] major Where to store the major version number, or `NULL`. |
|
* @param[out] minor Where to store the minor version number, or `NULL`. |
|
* @param[out] rev Where to store the revision number, or `NULL`. |
|
* |
|
* @errors None. |
|
* |
|
* @remark This function may be called before @ref glfwInit. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref intro_version |
|
* @sa @ref glfwGetVersionString |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); |
|
|
|
/*! @brief Returns a string describing the compile-time configuration. |
|
* |
|
* This function returns the compile-time generated |
|
* [version string](@ref intro_version_string) of the GLFW library binary. It describes |
|
* the version, platforms, compiler and any platform or operating system specific |
|
* compile-time options. It should not be confused with the OpenGL or OpenGL ES version |
|
* string, queried with `glGetString`. |
|
* |
|
* __Do not use the version string__ to parse the GLFW library version. The |
|
* @ref glfwGetVersion function provides the version of the running library |
|
* binary in numerical format. |
|
* |
|
* __Do not use the version string__ to parse what platforms are supported. The @ref |
|
* glfwPlatformSupported function lets you query platform support. |
|
* |
|
* @return The ASCII encoded GLFW version string. |
|
* |
|
* @errors None. |
|
* |
|
* @remark This function may be called before @ref glfwInit. |
|
* |
|
* @pointer_lifetime The returned string is static and compile-time generated. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref intro_version |
|
* @sa @ref glfwGetVersion |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI const char* glfwGetVersionString(void); |
|
|
|
/*! @brief Returns and clears the last error for the calling thread. |
|
* |
|
* This function returns and clears the [error code](@ref errors) of the last |
|
* error that occurred on the calling thread, and optionally a UTF-8 encoded |
|
* human-readable description of it. If no error has occurred since the last |
|
* call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is |
|
* set to `NULL`. |
|
* |
|
* @param[in] description Where to store the error description pointer, or `NULL`. |
|
* @return The last error code for the calling thread, or @ref GLFW_NO_ERROR |
|
* (zero). |
|
* |
|
* @errors None. |
|
* |
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
|
* should not free it yourself. It is guaranteed to be valid only until the |
|
* next error occurs or the library is terminated. |
|
* |
|
* @remark This function may be called before @ref glfwInit. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref error_handling |
|
* @sa @ref glfwSetErrorCallback |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI int glfwGetError(const char** description); |
|
|
|
/*! @brief Sets the error callback. |
|
* |
|
* This function sets the error callback, which is called with an error code |
|
* and a human-readable description each time a GLFW error occurs. |
|
* |
|
* The error code is set before the callback is called. Calling @ref |
|
* glfwGetError from the error callback will return the same value as the error |
|
* code argument. |
|
* |
|
* The error callback is called on the thread where the error occurred. If you |
|
* are using GLFW from multiple threads, your error callback needs to be |
|
* written accordingly. |
|
* |
|
* Because the description string may have been generated specifically for that |
|
* error, it is not guaranteed to be valid after the callback has returned. If |
|
* you wish to use it after the callback returns, you need to make a copy. |
|
* |
|
* Once set, the error callback remains set even after the library has been |
|
* terminated. |
|
* |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set. |
|
* |
|
* @callback_signature |
|
* @code |
|
* void callback_name(int error_code, const char* description) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [callback pointer type](@ref GLFWerrorfun). |
|
* |
|
* @errors None. |
|
* |
|
* @remark This function may be called before @ref glfwInit. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref error_handling |
|
* @sa @ref glfwGetError |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); |
|
|
|
/*! @brief Returns the currently selected platform. |
|
* |
|
* This function returns the platform that was selected during initialization. The |
|
* returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, |
|
* `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. |
|
* |
|
* @return The currently selected platform, or zero if an error occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref platform |
|
* @sa @ref glfwPlatformSupported |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI int glfwGetPlatform(void); |
|
|
|
/*! @brief Returns whether the library includes support for the specified platform. |
|
* |
|
* This function returns whether the library was compiled with support for the specified |
|
* platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, |
|
* `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. |
|
* |
|
* @param[in] platform The platform to query. |
|
* @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise. |
|
* |
|
* @errors Possible errors include @ref GLFW_INVALID_ENUM. |
|
* |
|
* @remark This function may be called before @ref glfwInit. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref platform |
|
* @sa @ref glfwGetPlatform |
|
* |
|
* @since Added in version 3.4. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI int glfwPlatformSupported(int platform); |
|
|
|
/*! @brief Returns the currently connected monitors. |
|
* |
|
* This function returns an array of handles for all currently connected |
|
* monitors. The primary monitor is always first in the returned array. If no |
|
* monitors were found, this function returns `NULL`. |
|
* |
|
* @param[out] count Where to store the number of monitors in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of monitor handles, or `NULL` if no monitors were found or |
|
* if an [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You |
|
* should not free it yourself. It is guaranteed to be valid only until the |
|
* monitor configuration changes or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_monitors |
|
* @sa @ref monitor_event |
|
* @sa @ref glfwGetPrimaryMonitor |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); |
|
|
|
/*! @brief Returns the primary monitor. |
|
* |
|
* This function returns the primary monitor. This is usually the monitor |
|
* where elements like the task bar or global menu bar are located. |
|
* |
|
* @return The primary monitor, or `NULL` if no monitors were found or if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @remark The primary monitor is always first in the array returned by @ref |
|
* glfwGetMonitors. |
|
* |
|
* @sa @ref monitor_monitors |
|
* @sa @ref glfwGetMonitors |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); |
|
|
|
/*! @brief Returns the position of the monitor's viewport on the virtual screen. |
|
* |
|
* This function returns the position, in screen coordinates, of the upper-left |
|
* corner of the specified monitor. |
|
* |
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` position arguments will be set to zero. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. |
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_properties |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); |
|
|
|
/*! @brief Retrieves the work area of the monitor. |
|
* |
|
* This function returns the position, in screen coordinates, of the upper-left |
|
* corner of the work area of the specified monitor along with the work area |
|
* size in screen coordinates. The work area is defined as the area of the |
|
* monitor not occluded by the window system task bar where present. If no |
|
* task bar exists then the work area is the monitor resolution in screen |
|
* coordinates. |
|
* |
|
* Any or all of the position and size arguments may be `NULL`. If an error |
|
* occurs, all non-`NULL` position and size arguments will be set to zero. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. |
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. |
|
* @param[out] width Where to store the monitor width, or `NULL`. |
|
* @param[out] height Where to store the monitor height, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_workarea |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); |
|
|
|
/*! @brief Returns the physical size of the monitor. |
|
* |
|
* This function returns the size, in millimetres, of the display area of the |
|
* specified monitor. |
|
* |
|
* Some platforms do not provide accurate monitor size information, either |
|
* because the monitor |
|
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) |
|
* data is incorrect or because the driver does not report it accurately. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] widthMM Where to store the width, in millimetres, of the |
|
* monitor's display area, or `NULL`. |
|
* @param[out] heightMM Where to store the height, in millimetres, of the |
|
* monitor's display area, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @remark @win32 On Windows 8 and earlier the physical size is calculated from |
|
* the current resolution and system DPI instead of querying the monitor EDID data. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_properties |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); |
|
|
|
/*! @brief Retrieves the content scale for the specified monitor. |
|
* |
|
* This function retrieves the content scale for the specified monitor. The |
|
* content scale is the ratio between the current DPI and the platform's |
|
* default DPI. This is especially important for text and any UI elements. If |
|
* the pixel dimensions of your UI scaled by this look appropriate on your |
|
* machine then it should appear at a reasonable size on other machines |
|
* regardless of their DPI and scaling settings. This relies on the system DPI |
|
* and scaling settings being somewhat correct. |
|
* |
|
* The content scale may depend on both the monitor resolution and pixel |
|
* density and on user settings. It may be very different from the raw DPI |
|
* calculated from the physical size and current resolution. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] xscale Where to store the x-axis content scale, or `NULL`. |
|
* @param[out] yscale Where to store the y-axis content scale, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_scale |
|
* @sa @ref glfwGetWindowContentScale |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); |
|
|
|
/*! @brief Returns the name of the specified monitor. |
|
* |
|
* This function returns a human-readable name, encoded as UTF-8, of the |
|
* specified monitor. The name typically reflects the make and model of the |
|
* monitor and is not guaranteed to be unique among the connected monitors. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The UTF-8 encoded name of the monitor, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified monitor is |
|
* disconnected or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_properties |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); |
|
|
|
/*! @brief Sets the user pointer of the specified monitor. |
|
* |
|
* This function sets the user-defined pointer of the specified monitor. The |
|
* current value is retained until the monitor is disconnected. The initial |
|
* value is `NULL`. |
|
* |
|
* This function may be called from the monitor callback, even for a monitor |
|
* that is being disconnected. |
|
* |
|
* @param[in] monitor The monitor whose pointer to set. |
|
* @param[in] pointer The new value. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref monitor_userptr |
|
* @sa @ref glfwGetMonitorUserPointer |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); |
|
|
|
/*! @brief Returns the user pointer of the specified monitor. |
|
* |
|
* This function returns the current value of the user-defined pointer of the |
|
* specified monitor. The initial value is `NULL`. |
|
* |
|
* This function may be called from the monitor callback, even for a monitor |
|
* that is being disconnected. |
|
* |
|
* @param[in] monitor The monitor whose pointer to return. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref monitor_userptr |
|
* @sa @ref glfwSetMonitorUserPointer |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); |
|
|
|
/*! @brief Sets the monitor configuration callback. |
|
* |
|
* This function sets the monitor configuration callback, or removes the |
|
* currently set callback. This is called when a monitor is connected to or |
|
* disconnected from the system. |
|
* |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWmonitor* monitor, int event) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWmonitorfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_event |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); |
|
|
|
/*! @brief Returns the available video modes for the specified monitor. |
|
* |
|
* This function returns an array of all video modes supported by the specified |
|
* monitor. The returned array is sorted in ascending order, first by color |
|
* bit depth (the sum of all channel depths), then by resolution area (the |
|
* product of width and height), then resolution width and finally by refresh |
|
* rate. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] count Where to store the number of video modes in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of video modes, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified monitor is |
|
* disconnected, this function is called again for that monitor or the library |
|
* is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_modes |
|
* @sa @ref glfwGetVideoMode |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Changed to return an array of modes for a specific monitor. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); |
|
|
|
/*! @brief Returns the current mode of the specified monitor. |
|
* |
|
* This function returns the current video mode of the specified monitor. If |
|
* you have created a full screen window for that monitor, the return value |
|
* will depend on whether that window is iconified. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The current mode of the monitor, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified monitor is |
|
* disconnected or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_modes |
|
* @sa @ref glfwGetVideoModes |
|
* |
|
* @since Added in version 3.0. Replaces `glfwGetDesktopMode`. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); |
|
|
|
/*! @brief Generates a gamma ramp and sets it for the specified monitor. |
|
* |
|
* This function generates an appropriately sized gamma ramp from the specified |
|
* exponent and then calls @ref glfwSetGammaRamp with it. The value must be |
|
* a finite number greater than zero. |
|
* |
|
* The software controlled gamma ramp is applied _in addition_ to the hardware |
|
* gamma correction, which today is usually an approximation of sRGB gamma. |
|
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce |
|
* the default (usually sRGB-like) behavior. |
|
* |
|
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref |
|
* GLFW_SRGB_CAPABLE hint. |
|
* |
|
* @param[in] monitor The monitor whose gamma ramp to set. |
|
* @param[in] gamma The desired exponent. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE, |
|
* @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark @wayland Gamma handling is a privileged protocol, this function |
|
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_gamma |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); |
|
|
|
/*! @brief Returns the current gamma ramp for the specified monitor. |
|
* |
|
* This function returns the current gamma ramp of the specified monitor. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The current gamma ramp, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR |
|
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark @wayland Gamma handling is a privileged protocol, this function |
|
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while |
|
* returning `NULL`. |
|
* |
|
* @pointer_lifetime The returned structure and its arrays are allocated and |
|
* freed by GLFW. You should not free them yourself. They are valid until the |
|
* specified monitor is disconnected, this function is called again for that |
|
* monitor or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_gamma |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); |
|
|
|
/*! @brief Sets the current gamma ramp for the specified monitor. |
|
* |
|
* This function sets the current gamma ramp for the specified monitor. The |
|
* original gamma ramp for that monitor is saved by GLFW the first time this |
|
* function is called and is restored by @ref glfwTerminate. |
|
* |
|
* The software controlled gamma ramp is applied _in addition_ to the hardware |
|
* gamma correction, which today is usually an approximation of sRGB gamma. |
|
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce |
|
* the default (usually sRGB-like) behavior. |
|
* |
|
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref |
|
* GLFW_SRGB_CAPABLE hint. |
|
* |
|
* @param[in] monitor The monitor whose gamma ramp to set. |
|
* @param[in] ramp The gamma ramp to use. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR |
|
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark The size of the specified gamma ramp should match the size of the |
|
* current ramp for that monitor. |
|
* |
|
* @remark @win32 The gamma ramp size must be 256. |
|
* |
|
* @remark @wayland Gamma handling is a privileged protocol, this function |
|
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @pointer_lifetime The specified gamma ramp is copied before this function |
|
* returns. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref monitor_gamma |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); |
|
|
|
/*! @brief Resets all window hints to their default values. |
|
* |
|
* This function resets all window hints to their |
|
* [default values](@ref window_hints_values). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_hints |
|
* @sa @ref glfwWindowHint |
|
* @sa @ref glfwWindowHintString |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwDefaultWindowHints(void); |
|
|
|
/*! @brief Sets the specified window hint to the desired value. |
|
* |
|
* This function sets hints for the next call to @ref glfwCreateWindow. The |
|
* hints, once set, retain their values until changed by a call to this |
|
* function or @ref glfwDefaultWindowHints, or until the library is terminated. |
|
* |
|
* Only integer value hints can be set with this function. String value hints |
|
* are set with @ref glfwWindowHintString. |
|
* |
|
* This function does not check whether the specified hint values are valid. |
|
* If you set hints to invalid values this will instead be reported by the next |
|
* call to @ref glfwCreateWindow. |
|
* |
|
* Some hints are platform specific. These may be set on any platform but they |
|
* will only affect their specific platform. Other platforms will ignore them. |
|
* Setting these hints requires no platform specific headers or functions. |
|
* |
|
* @param[in] hint The [window hint](@ref window_hints) to set. |
|
* @param[in] value The new value of the window hint. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_hints |
|
* @sa @ref glfwWindowHintString |
|
* @sa @ref glfwDefaultWindowHints |
|
* |
|
* @since Added in version 3.0. Replaces `glfwOpenWindowHint`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWindowHint(int hint, int value); |
|
|
|
/*! @brief Sets the specified window hint to the desired value. |
|
* |
|
* This function sets hints for the next call to @ref glfwCreateWindow. The |
|
* hints, once set, retain their values until changed by a call to this |
|
* function or @ref glfwDefaultWindowHints, or until the library is terminated. |
|
* |
|
* Only string type hints can be set with this function. Integer value hints |
|
* are set with @ref glfwWindowHint. |
|
* |
|
* This function does not check whether the specified hint values are valid. |
|
* If you set hints to invalid values this will instead be reported by the next |
|
* call to @ref glfwCreateWindow. |
|
* |
|
* Some hints are platform specific. These may be set on any platform but they |
|
* will only affect their specific platform. Other platforms will ignore them. |
|
* Setting these hints requires no platform specific headers or functions. |
|
* |
|
* @param[in] hint The [window hint](@ref window_hints) to set. |
|
* @param[in] value The new value of the window hint. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @pointer_lifetime The specified string is copied before this function |
|
* returns. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_hints |
|
* @sa @ref glfwWindowHint |
|
* @sa @ref glfwDefaultWindowHints |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWindowHintString(int hint, const char* value); |
|
|
|
/*! @brief Creates a window and its associated context. |
|
* |
|
* This function creates a window and its associated OpenGL or OpenGL ES |
|
* context. Most of the options controlling how the window and its context |
|
* should be created are specified with [window hints](@ref window_hints). |
|
* |
|
* Successful creation does not change which context is current. Before you |
|
* can use the newly created context, you need to |
|
* [make it current](@ref context_current). For information about the `share` |
|
* parameter, see @ref context_sharing. |
|
* |
|
* The created window, framebuffer and context may differ from what you |
|
* requested, as not all parameters and hints are |
|
* [hard constraints](@ref window_hints_hard). This includes the size of the |
|
* window, especially for full screen windows. To query the actual attributes |
|
* of the created window, framebuffer and context, see @ref |
|
* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. |
|
* |
|
* To create a full screen window, you need to specify the monitor the window |
|
* will cover. If no monitor is specified, the window will be windowed mode. |
|
* Unless you have a way for the user to choose a specific monitor, it is |
|
* recommended that you pick the primary monitor. For more information on how |
|
* to query connected monitors, see @ref monitor_monitors. |
|
* |
|
* For full screen windows, the specified size becomes the resolution of the |
|
* window's _desired video mode_. As long as a full screen window is not |
|
* iconified, the supported video mode most closely matching the desired video |
|
* mode is set for the specified monitor. For more information about full |
|
* screen windows, including the creation of so called _windowed full screen_ |
|
* or _borderless full screen_ windows, see @ref window_windowed_full_screen. |
|
* |
|
* Once you have created the window, you can switch it between windowed and |
|
* full screen mode with @ref glfwSetWindowMonitor. This will not affect its |
|
* OpenGL or OpenGL ES context. |
|
* |
|
* By default, newly created windows use the placement recommended by the |
|
* window system. To create the window at a specific position, set the @ref |
|
* GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To |
|
* restore the default behavior, set either or both hints back to |
|
* `GLFW_ANY_POSITION`. |
|
* |
|
* As long as at least one full screen window is not iconified, the screensaver |
|
* is prohibited from starting. |
|
* |
|
* Window systems put limits on window sizes. Very large or very small window |
|
* dimensions may be overridden by the window system on creation. Check the |
|
* actual [size](@ref window_size) after creation. |
|
* |
|
* The [swap interval](@ref buffer_swap) is not set during window creation and |
|
* the initial value may vary depending on driver settings and defaults. |
|
* |
|
* @param[in] width The desired width, in screen coordinates, of the window. |
|
* This must be greater than zero. |
|
* @param[in] height The desired height, in screen coordinates, of the window. |
|
* This must be greater than zero. |
|
* @param[in] title The initial, UTF-8 encoded window title. |
|
* @param[in] monitor The monitor to use for full screen mode, or `NULL` for |
|
* windowed mode. |
|
* @param[in] share The window whose context to share resources with, or `NULL` |
|
* to not share resources. |
|
* @return The handle of the created window, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref |
|
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @win32 Window creation will fail if the Microsoft GDI software |
|
* OpenGL implementation is the only one available. |
|
* |
|
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it |
|
* will be set as the initial icon for the window. If no such icon is present, |
|
* the `IDI_APPLICATION` icon will be used instead. To set a different icon, |
|
* see @ref glfwSetWindowIcon. |
|
* |
|
* @remark @win32 The context to share resources with must not be current on |
|
* any other thread. |
|
* |
|
* @remark @macos The OS only supports core profile contexts for OpenGL |
|
* versions 3.2 and later. Before creating an OpenGL context of version 3.2 or |
|
* later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) |
|
* hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all |
|
* on macOS. |
|
* |
|
* @remark @macos The GLFW window has no icon, as it is not a document |
|
* window, but the dock icon will be the same as the application bundle's icon. |
|
* For more information on bundles, see the |
|
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) |
|
* in the Mac Developer Library. |
|
* |
|
* @remark @macos On OS X 10.10 and later the window frame will not be rendered |
|
* at full resolution on Retina displays unless the |
|
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) |
|
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the |
|
* application bundle's `Info.plist`. For more information, see |
|
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) |
|
* in the Mac Developer Library. The GLFW test and example programs use |
|
* a custom `Info.plist` template for this, which can be found as |
|
* `CMake/Info.plist.in` in the source tree. |
|
* |
|
* @remark @macos When activating frame autosaving with |
|
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified |
|
* window size and position may be overridden by previously saved values. |
|
* |
|
* @remark @x11 Some window managers will not respect the placement of |
|
* initially hidden windows. |
|
* |
|
* @remark @x11 Due to the asynchronous nature of X11, it may take a moment for |
|
* a window to reach its requested state. This means you may not be able to |
|
* query the final size, position or other attributes directly after window |
|
* creation. |
|
* |
|
* @remark @x11 The class part of the `WM_CLASS` window property will by |
|
* default be set to the window title passed to this function. The instance |
|
* part will use the contents of the `RESOURCE_NAME` environment variable, if |
|
* present and not empty, or fall back to the window title. Set the |
|
* [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and |
|
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to |
|
* override this. |
|
* |
|
* @remark @wayland Compositors should implement the xdg-decoration protocol |
|
* for GLFW to decorate the window properly. If this protocol isn't |
|
* supported, or if the compositor prefers client-side decorations, a very |
|
* simple fallback frame will be drawn using the wp_viewporter protocol. A |
|
* compositor can still emit close, maximize or fullscreen events, using for |
|
* instance a keybind mechanism. If neither of these protocols is supported, |
|
* the window won't be decorated. |
|
* |
|
* @remark @wayland A full screen window will not attempt to change the mode, |
|
* no matter what the requested size or refresh rate. |
|
* |
|
* @remark @wayland Screensaver inhibition requires the idle-inhibit protocol |
|
* to be implemented in the user's compositor. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_creation |
|
* @sa @ref glfwDestroyWindow |
|
* |
|
* @since Added in version 3.0. Replaces `glfwOpenWindow`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); |
|
|
|
/*! @brief Destroys the specified window and its context. |
|
* |
|
* This function destroys the specified window and its context. On calling |
|
* this function, no further callbacks will be called for that window. |
|
* |
|
* If the context of the specified window is current on the main thread, it is |
|
* detached before being destroyed. |
|
* |
|
* @param[in] window The window to destroy. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @note The context of the specified window must not be current on any other |
|
* thread when this function is called. |
|
* |
|
* @reentrancy This function must not be called from a callback. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_creation |
|
* @sa @ref glfwCreateWindow |
|
* |
|
* @since Added in version 3.0. Replaces `glfwCloseWindow`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwDestroyWindow(GLFWwindow* window); |
|
|
|
/*! @brief Checks the close flag of the specified window. |
|
* |
|
* This function returns the value of the close flag of the specified window. |
|
* |
|
* @param[in] window The window to query. |
|
* @return The value of the close flag. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref window_close |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); |
|
|
|
/*! @brief Sets the close flag of the specified window. |
|
* |
|
* This function sets the value of the close flag of the specified window. |
|
* This can be used to override the user's attempt to close the window, or |
|
* to signal that it should be closed. |
|
* |
|
* @param[in] window The window whose flag to change. |
|
* @param[in] value The new value. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref window_close |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); |
|
|
|
/*! @brief Sets the title of the specified window. |
|
* |
|
* This function sets the window title, encoded as UTF-8, of the specified |
|
* window. |
|
* |
|
* @param[in] window The window whose title to change. |
|
* @param[in] title The UTF-8 encoded window title. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @macos The window title will not be updated until the next time you |
|
* process events. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_title |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); |
|
|
|
/*! @brief Sets the icon for the specified window. |
|
* |
|
* This function sets the icon of the specified window. If passed an array of |
|
* candidate images, those of or closest to the sizes desired by the system are |
|
* selected. If no images are specified, the window reverts to its default |
|
* icon. |
|
* |
|
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight |
|
* bits per channel with the red channel first. They are arranged canonically |
|
* as packed sequential rows, starting from the top-left corner. |
|
* |
|
* The desired image sizes varies depending on platform and system settings. |
|
* The selected images will be rescaled as needed. Good sizes include 16x16, |
|
* 32x32 and 48x48. |
|
* |
|
* @param[in] window The window whose icon to set. |
|
* @param[in] count The number of images in the specified array, or zero to |
|
* revert to the default window icon. |
|
* @param[in] images The images to create the icon from. This is ignored if |
|
* count is zero. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref |
|
* GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @pointer_lifetime The specified image data is copied before this function |
|
* returns. |
|
* |
|
* @remark @macos Regular windows do not have icons on macOS. This function |
|
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as |
|
* the application bundle's icon. For more information on bundles, see the |
|
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) |
|
* in the Mac Developer Library. |
|
* |
|
* @remark @wayland There is no existing protocol to change an icon, the |
|
* window will thus inherit the one defined in the application's desktop file. |
|
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_icon |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); |
|
|
|
/*! @brief Retrieves the position of the content area of the specified window. |
|
* |
|
* This function retrieves the position, in screen coordinates, of the |
|
* upper-left corner of the content area of the specified window. |
|
* |
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` position arguments will be set to zero. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of |
|
* the content area, or `NULL`. |
|
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of |
|
* the content area, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark @wayland There is no way for an application to retrieve the global |
|
* position of its windows. This function will emit @ref |
|
* GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_pos |
|
* @sa @ref glfwSetWindowPos |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); |
|
|
|
/*! @brief Sets the position of the content area of the specified window. |
|
* |
|
* This function sets the position, in screen coordinates, of the upper-left |
|
* corner of the content area of the specified windowed mode window. If the |
|
* window is a full screen window, this function does nothing. |
|
* |
|
* __Do not use this function__ to move an already visible window unless you |
|
* have very good reasons for doing so, as it will confuse and annoy the user. |
|
* |
|
* The window manager may put limits on what positions are allowed. GLFW |
|
* cannot and should not override these limits. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] xpos The x-coordinate of the upper-left corner of the content area. |
|
* @param[in] ypos The y-coordinate of the upper-left corner of the content area. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark @wayland There is no way for an application to set the global |
|
* position of its windows. This function will emit @ref |
|
* GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_pos |
|
* @sa @ref glfwGetWindowPos |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); |
|
|
|
/*! @brief Retrieves the size of the content area of the specified window. |
|
* |
|
* This function retrieves the size, in screen coordinates, of the content area |
|
* of the specified window. If you wish to retrieve the size of the |
|
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] window The window whose size to retrieve. |
|
* @param[out] width Where to store the width, in screen coordinates, of the |
|
* content area, or `NULL`. |
|
* @param[out] height Where to store the height, in screen coordinates, of the |
|
* content area, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* @sa @ref glfwSetWindowSize |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); |
|
|
|
/*! @brief Sets the size limits of the specified window. |
|
* |
|
* This function sets the size limits of the content area of the specified |
|
* window. If the window is full screen, the size limits only take effect |
|
* once it is made windowed. If the window is not resizable, this function |
|
* does nothing. |
|
* |
|
* The size limits are applied immediately to a windowed mode window and may |
|
* cause it to be resized. |
|
* |
|
* The maximum dimensions must be greater than or equal to the minimum |
|
* dimensions and all must be greater than or equal to zero. |
|
* |
|
* @param[in] window The window to set limits for. |
|
* @param[in] minwidth The minimum width, in screen coordinates, of the content |
|
* area, or `GLFW_DONT_CARE`. |
|
* @param[in] minheight The minimum height, in screen coordinates, of the |
|
* content area, or `GLFW_DONT_CARE`. |
|
* @param[in] maxwidth The maximum width, in screen coordinates, of the content |
|
* area, or `GLFW_DONT_CARE`. |
|
* @param[in] maxheight The maximum height, in screen coordinates, of the |
|
* content area, or `GLFW_DONT_CARE`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark If you set size limits and an aspect ratio that conflict, the |
|
* results are undefined. |
|
* |
|
* @remark @wayland The size limits will not be applied until the window is |
|
* actually resized, either by the user or by the compositor. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_sizelimits |
|
* @sa @ref glfwSetWindowAspectRatio |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); |
|
|
|
/*! @brief Sets the aspect ratio of the specified window. |
|
* |
|
* This function sets the required aspect ratio of the content area of the |
|
* specified window. If the window is full screen, the aspect ratio only takes |
|
* effect once it is made windowed. If the window is not resizable, this |
|
* function does nothing. |
|
* |
|
* The aspect ratio is specified as a numerator and a denominator and both |
|
* values must be greater than zero. For example, the common 16:9 aspect ratio |
|
* is specified as 16 and 9, respectively. |
|
* |
|
* If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect |
|
* ratio limit is disabled. |
|
* |
|
* The aspect ratio is applied immediately to a windowed mode window and may |
|
* cause it to be resized. |
|
* |
|
* @param[in] window The window to set limits for. |
|
* @param[in] numer The numerator of the desired aspect ratio, or |
|
* `GLFW_DONT_CARE`. |
|
* @param[in] denom The denominator of the desired aspect ratio, or |
|
* `GLFW_DONT_CARE`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark If you set size limits and an aspect ratio that conflict, the |
|
* results are undefined. |
|
* |
|
* @remark @wayland The aspect ratio will not be applied until the window is |
|
* actually resized, either by the user or by the compositor. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_sizelimits |
|
* @sa @ref glfwSetWindowSizeLimits |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); |
|
|
|
/*! @brief Sets the size of the content area of the specified window. |
|
* |
|
* This function sets the size, in screen coordinates, of the content area of |
|
* the specified window. |
|
* |
|
* For full screen windows, this function updates the resolution of its desired |
|
* video mode and switches to the video mode closest to it, without affecting |
|
* the window's context. As the context is unaffected, the bit depths of the |
|
* framebuffer remain unchanged. |
|
* |
|
* If you wish to update the refresh rate of the desired video mode in addition |
|
* to its resolution, see @ref glfwSetWindowMonitor. |
|
* |
|
* The window manager may put limits on what sizes are allowed. GLFW cannot |
|
* and should not override these limits. |
|
* |
|
* @param[in] window The window to resize. |
|
* @param[in] width The desired width, in screen coordinates, of the window |
|
* content area. |
|
* @param[in] height The desired height, in screen coordinates, of the window |
|
* content area. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @wayland A full screen window will not attempt to change the mode, |
|
* no matter what the requested size. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* @sa @ref glfwGetWindowSize |
|
* @sa @ref glfwSetWindowMonitor |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); |
|
|
|
/*! @brief Retrieves the size of the framebuffer of the specified window. |
|
* |
|
* This function retrieves the size, in pixels, of the framebuffer of the |
|
* specified window. If you wish to retrieve the size of the window in screen |
|
* coordinates, see @ref glfwGetWindowSize. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] window The window whose framebuffer to query. |
|
* @param[out] width Where to store the width, in pixels, of the framebuffer, |
|
* or `NULL`. |
|
* @param[out] height Where to store the height, in pixels, of the framebuffer, |
|
* or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_fbsize |
|
* @sa @ref glfwSetFramebufferSizeCallback |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); |
|
|
|
/*! @brief Retrieves the size of the frame of the window. |
|
* |
|
* This function retrieves the size, in screen coordinates, of each edge of the |
|
* frame of the specified window. This size includes the title bar, if the |
|
* window has one. The size of the frame may vary depending on the |
|
* [window-related hints](@ref window_hints_wnd) used to create it. |
|
* |
|
* Because this function retrieves the size of each window frame edge and not |
|
* the offset along a particular coordinate axis, the retrieved values will |
|
* always be zero or positive. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] window The window whose frame size to query. |
|
* @param[out] left Where to store the size, in screen coordinates, of the left |
|
* edge of the window frame, or `NULL`. |
|
* @param[out] top Where to store the size, in screen coordinates, of the top |
|
* edge of the window frame, or `NULL`. |
|
* @param[out] right Where to store the size, in screen coordinates, of the |
|
* right edge of the window frame, or `NULL`. |
|
* @param[out] bottom Where to store the size, in screen coordinates, of the |
|
* bottom edge of the window frame, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); |
|
|
|
/*! @brief Retrieves the content scale for the specified window. |
|
* |
|
* This function retrieves the content scale for the specified window. The |
|
* content scale is the ratio between the current DPI and the platform's |
|
* default DPI. This is especially important for text and any UI elements. If |
|
* the pixel dimensions of your UI scaled by this look appropriate on your |
|
* machine then it should appear at a reasonable size on other machines |
|
* regardless of their DPI and scaling settings. This relies on the system DPI |
|
* and scaling settings being somewhat correct. |
|
* |
|
* On platforms where each monitors can have its own content scale, the window |
|
* content scale will depend on which monitor the system considers the window |
|
* to be on. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[out] xscale Where to store the x-axis content scale, or `NULL`. |
|
* @param[out] yscale Where to store the y-axis content scale, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_scale |
|
* @sa @ref glfwSetWindowContentScaleCallback |
|
* @sa @ref glfwGetMonitorContentScale |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); |
|
|
|
/*! @brief Returns the opacity of the whole window. |
|
* |
|
* This function returns the opacity of the window, including any decorations. |
|
* |
|
* The opacity (or alpha) value is a positive finite number between zero and |
|
* one, where zero is fully transparent and one is fully opaque. If the system |
|
* does not support whole window transparency, this function always returns one. |
|
* |
|
* The initial opacity value for newly created windows is one. |
|
* |
|
* @param[in] window The window to query. |
|
* @return The opacity value of the specified window. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_transparency |
|
* @sa @ref glfwSetWindowOpacity |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); |
|
|
|
/*! @brief Sets the opacity of the whole window. |
|
* |
|
* This function sets the opacity of the window, including any decorations. |
|
* |
|
* The opacity (or alpha) value is a positive finite number between zero and |
|
* one, where zero is fully transparent and one is fully opaque. |
|
* |
|
* The initial opacity value for newly created windows is one. |
|
* |
|
* A window created with framebuffer transparency may not use whole window |
|
* transparency. The results of doing this are undefined. |
|
* |
|
* @param[in] window The window to set the opacity for. |
|
* @param[in] opacity The desired opacity of the specified window. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark @wayland There is no way to set an opacity factor for a window. |
|
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_transparency |
|
* @sa @ref glfwGetWindowOpacity |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); |
|
|
|
/*! @brief Iconifies the specified window. |
|
* |
|
* This function iconifies (minimizes) the specified window if it was |
|
* previously restored. If the window is already iconified, this function does |
|
* nothing. |
|
* |
|
* If the specified window is a full screen window, GLFW restores the original |
|
* video mode of the monitor. The window's desired video mode is set again |
|
* when the window is restored. |
|
* |
|
* @param[in] window The window to iconify. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t |
|
* be able to restore it. This is a design decision of the xdg-shell |
|
* protocol. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_iconify |
|
* @sa @ref glfwRestoreWindow |
|
* @sa @ref glfwMaximizeWindow |
|
* |
|
* @since Added in version 2.1. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwIconifyWindow(GLFWwindow* window); |
|
|
|
/*! @brief Restores the specified window. |
|
* |
|
* This function restores the specified window if it was previously iconified |
|
* (minimized) or maximized. If the window is already restored, this function |
|
* does nothing. |
|
* |
|
* If the specified window is an iconified full screen window, its desired |
|
* video mode is set again for its monitor when the window is restored. |
|
* |
|
* @param[in] window The window to restore. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_iconify |
|
* @sa @ref glfwIconifyWindow |
|
* @sa @ref glfwMaximizeWindow |
|
* |
|
* @since Added in version 2.1. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwRestoreWindow(GLFWwindow* window); |
|
|
|
/*! @brief Maximizes the specified window. |
|
* |
|
* This function maximizes the specified window if it was previously not |
|
* maximized. If the window is already maximized, this function does nothing. |
|
* |
|
* If the specified window is a full screen window, this function does nothing. |
|
* |
|
* @param[in] window The window to maximize. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_iconify |
|
* @sa @ref glfwIconifyWindow |
|
* @sa @ref glfwRestoreWindow |
|
* |
|
* @since Added in GLFW 3.2. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); |
|
|
|
/*! @brief Makes the specified window visible. |
|
* |
|
* This function makes the specified window visible if it was previously |
|
* hidden. If the window is already visible or is in full screen mode, this |
|
* function does nothing. |
|
* |
|
* By default, windowed mode windows are focused when shown |
|
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint |
|
* to change this behavior for all newly created windows, or change the |
|
* behavior for an existing window with @ref glfwSetWindowAttrib. |
|
* |
|
* @param[in] window The window to make visible. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @wayland Because Wayland wants every frame of the desktop to be |
|
* complete, this function does not immediately make the window visible. |
|
* Instead it will become visible the next time the window framebuffer is |
|
* updated after this call. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_hide |
|
* @sa @ref glfwHideWindow |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwShowWindow(GLFWwindow* window); |
|
|
|
/*! @brief Hides the specified window. |
|
* |
|
* This function hides the specified window if it was previously visible. If |
|
* the window is already hidden or is in full screen mode, this function does |
|
* nothing. |
|
* |
|
* @param[in] window The window to hide. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_hide |
|
* @sa @ref glfwShowWindow |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwHideWindow(GLFWwindow* window); |
|
|
|
/*! @brief Brings the specified window to front and sets input focus. |
|
* |
|
* This function brings the specified window to front and sets input focus. |
|
* The window should already be visible and not iconified. |
|
* |
|
* By default, both windowed and full screen mode windows are focused when |
|
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to |
|
* disable this behavior. |
|
* |
|
* Also by default, windowed mode windows are focused when shown |
|
* with @ref glfwShowWindow. Set the |
|
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. |
|
* |
|
* __Do not use this function__ to steal focus from other applications unless |
|
* you are certain that is what the user wants. Focus stealing can be |
|
* extremely disruptive. |
|
* |
|
* For a less disruptive way of getting the user's attention, see |
|
* [attention requests](@ref window_attention). |
|
* |
|
* @param[in] window The window to give input focus. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark @wayland It is not possible for an application to set the input |
|
* focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_focus |
|
* @sa @ref window_attention |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwFocusWindow(GLFWwindow* window); |
|
|
|
/*! @brief Requests user attention to the specified window. |
|
* |
|
* This function requests user attention to the specified window. On |
|
* platforms where this is not supported, attention is requested to the |
|
* application as a whole. |
|
* |
|
* Once the user has given attention, usually by focusing the window or |
|
* application, the system will end the request automatically. |
|
* |
|
* @param[in] window The window to request attention to. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @macos Attention is requested to the application as a whole, not the |
|
* specific window. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_attention |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); |
|
|
|
/*! @brief Returns the monitor that the window uses for full screen mode. |
|
* |
|
* This function returns the handle of the monitor that the specified window is |
|
* in full screen on. |
|
* |
|
* @param[in] window The window to query. |
|
* @return The monitor, or `NULL` if the window is in windowed mode or an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_monitor |
|
* @sa @ref glfwSetWindowMonitor |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); |
|
|
|
/*! @brief Sets the mode, monitor, video mode and placement of a window. |
|
* |
|
* This function sets the monitor that the window uses for full screen mode or, |
|
* if the monitor is `NULL`, makes it windowed mode. |
|
* |
|
* When setting a monitor, this function updates the width, height and refresh |
|
* rate of the desired video mode and switches to the video mode closest to it. |
|
* The window position is ignored when setting a monitor. |
|
* |
|
* When the monitor is `NULL`, the position, width and height are used to |
|
* place the window content area. The refresh rate is ignored when no monitor |
|
* is specified. |
|
* |
|
* If you only wish to update the resolution of a full screen window or the |
|
* size of a windowed mode window, see @ref glfwSetWindowSize. |
|
* |
|
* When a window transitions from full screen to windowed mode, this function |
|
* restores any previous window settings such as whether it is decorated, |
|
* floating, resizable, has size or aspect ratio limits, etc. |
|
* |
|
* @param[in] window The window whose monitor, size or video mode to set. |
|
* @param[in] monitor The desired monitor, or `NULL` to set windowed mode. |
|
* @param[in] xpos The desired x-coordinate of the upper-left corner of the |
|
* content area. |
|
* @param[in] ypos The desired y-coordinate of the upper-left corner of the |
|
* content area. |
|
* @param[in] width The desired with, in screen coordinates, of the content |
|
* area or video mode. |
|
* @param[in] height The desired height, in screen coordinates, of the content |
|
* area or video mode. |
|
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, |
|
* or `GLFW_DONT_CARE`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise |
|
* affected by any resizing or mode switching, although you may need to update |
|
* your viewport if the framebuffer size has changed. |
|
* |
|
* @remark @wayland The desired window position is ignored, as there is no way |
|
* for an application to set this property. |
|
* |
|
* @remark @wayland Setting the window to full screen will not attempt to |
|
* change the mode, no matter what the requested size or refresh rate. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_monitor |
|
* @sa @ref window_full_screen |
|
* @sa @ref glfwGetWindowMonitor |
|
* @sa @ref glfwSetWindowSize |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); |
|
|
|
/*! @brief Returns an attribute of the specified window. |
|
* |
|
* This function returns the value of an attribute of the specified window or |
|
* its OpenGL or OpenGL ES context. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to |
|
* return. |
|
* @return The value of the attribute, or zero if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark Framebuffer related hints are not window attributes. See @ref |
|
* window_attribs_fb for more information. |
|
* |
|
* @remark Zero is a valid value for many window and context related |
|
* attributes so you cannot use a return value of zero as an indication of |
|
* errors. However, this function should not fail as long as it is passed |
|
* valid arguments and the library has been [initialized](@ref intro_init). |
|
* |
|
* @remark @wayland The Wayland protocol provides no way to check whether a |
|
* window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_attribs |
|
* @sa @ref glfwSetWindowAttrib |
|
* |
|
* @since Added in version 3.0. Replaces `glfwGetWindowParam` and |
|
* `glfwGetGLVersion`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); |
|
|
|
/*! @brief Sets an attribute of the specified window. |
|
* |
|
* This function sets the value of an attribute of the specified window. |
|
* |
|
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), |
|
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), |
|
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), |
|
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and |
|
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). |
|
* [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib) |
|
* |
|
* Some of these attributes are ignored for full screen windows. The new |
|
* value will take effect if the window is later made windowed. |
|
* |
|
* Some of these attributes are ignored for windowed mode windows. The new |
|
* value will take effect if the window is later made full screen. |
|
* |
|
* @param[in] window The window to set the attribute for. |
|
* @param[in] attrib A supported window attribute. |
|
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref |
|
* GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @remark Calling @ref glfwGetWindowAttrib will always return the latest |
|
* value, even if that value is ignored by the current mode of the window. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_attribs |
|
* @sa @ref glfwGetWindowAttrib |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); |
|
|
|
/*! @brief Sets the user pointer of the specified window. |
|
* |
|
* This function sets the user-defined pointer of the specified window. The |
|
* current value is retained until the window is destroyed. The initial value |
|
* is `NULL`. |
|
* |
|
* @param[in] window The window whose pointer to set. |
|
* @param[in] pointer The new value. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref window_userptr |
|
* @sa @ref glfwGetWindowUserPointer |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); |
|
|
|
/*! @brief Returns the user pointer of the specified window. |
|
* |
|
* This function returns the current value of the user-defined pointer of the |
|
* specified window. The initial value is `NULL`. |
|
* |
|
* @param[in] window The window whose pointer to return. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref window_userptr |
|
* @sa @ref glfwSetWindowUserPointer |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); |
|
|
|
/*! @brief Sets the position callback for the specified window. |
|
* |
|
* This function sets the position callback of the specified window, which is |
|
* called when the window is moved. The callback is provided with the |
|
* position, in screen coordinates, of the upper-left corner of the content |
|
* area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int xpos, int ypos) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowposfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @remark @wayland This callback will never be called, as there is no way for |
|
* an application to know its global position. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_pos |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); |
|
|
|
/*! @brief Sets the size callback for the specified window. |
|
* |
|
* This function sets the size callback of the specified window, which is |
|
* called when the window is resized. The callback is provided with the size, |
|
* in screen coordinates, of the content area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int width, int height) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowsizefun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter and return value. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); |
|
|
|
/*! @brief Sets the close callback for the specified window. |
|
* |
|
* This function sets the close callback of the specified window, which is |
|
* called when the user attempts to close the window, for example by clicking |
|
* the close widget in the title bar. |
|
* |
|
* The close flag is set before this callback is called, but you can modify it |
|
* at any time with @ref glfwSetWindowShouldClose. |
|
* |
|
* The close callback is not triggered by @ref glfwDestroyWindow. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowclosefun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @remark @macos Selecting Quit from the application menu will trigger the |
|
* close callback for all windows. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_close |
|
* |
|
* @since Added in version 2.5. |
|
* @glfw3 Added window handle parameter and return value. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); |
|
|
|
/*! @brief Sets the refresh callback for the specified window. |
|
* |
|
* This function sets the refresh callback of the specified window, which is |
|
* called when the content area of the window needs to be redrawn, for example |
|
* if the window has been exposed after having been covered by another window. |
|
* |
|
* On compositing window systems such as Aero, Compiz, Aqua or Wayland, where |
|
* the window contents are saved off-screen, this callback may be called only |
|
* very infrequently or never at all. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window); |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowrefreshfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_refresh |
|
* |
|
* @since Added in version 2.5. |
|
* @glfw3 Added window handle parameter and return value. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); |
|
|
|
/*! @brief Sets the focus callback for the specified window. |
|
* |
|
* This function sets the focus callback of the specified window, which is |
|
* called when the window gains or loses input focus. |
|
* |
|
* After the focus callback is called for a window that lost input focus, |
|
* synthetic key and mouse button release events will be generated for all such |
|
* that had been pressed. For more information, see @ref glfwSetKeyCallback |
|
* and @ref glfwSetMouseButtonCallback. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int focused) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowfocusfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_focus |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); |
|
|
|
/*! @brief Sets the iconify callback for the specified window. |
|
* |
|
* This function sets the iconification callback of the specified window, which |
|
* is called when the window is iconified or restored. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int iconified) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowiconifyfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_iconify |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); |
|
|
|
/*! @brief Sets the maximize callback for the specified window. |
|
* |
|
* This function sets the maximization callback of the specified window, which |
|
* is called when the window is maximized or restored. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int maximized) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowmaximizefun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_maximize |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); |
|
|
|
/*! @brief Sets the framebuffer resize callback for the specified window. |
|
* |
|
* This function sets the framebuffer resize callback of the specified window, |
|
* which is called when the framebuffer of the specified window is resized. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int width, int height) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWframebuffersizefun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_fbsize |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); |
|
|
|
/*! @brief Sets the window content scale callback for the specified window. |
|
* |
|
* This function sets the window content scale callback of the specified window, |
|
* which is called when the content scale of the specified window changes. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, float xscale, float yscale) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWwindowcontentscalefun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref window_scale |
|
* @sa @ref glfwGetWindowContentScale |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); |
|
|
|
/*! @brief Processes all pending events. |
|
* |
|
* This function processes only those events that are already in the event |
|
* queue and then returns immediately. Processing events will cause the window |
|
* and input callbacks associated with those events to be called. |
|
* |
|
* On some platforms, a window move, resize or menu operation will cause event |
|
* processing to block. This is due to how event processing is designed on |
|
* those platforms. You can use the |
|
* [window refresh callback](@ref window_refresh) to redraw the contents of |
|
* your window when necessary during such operations. |
|
* |
|
* Do not assume that callbacks you set will _only_ be called in response to |
|
* event processing functions like this one. While it is necessary to poll for |
|
* events, window systems that require GLFW to register callbacks of its own |
|
* can pass events to GLFW in response to many window system function calls. |
|
* GLFW will pass those events on to the application callbacks before |
|
* returning. |
|
* |
|
* Event processing is not required for joystick input to work. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @reentrancy This function must not be called from a callback. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref events |
|
* @sa @ref glfwWaitEvents |
|
* @sa @ref glfwWaitEventsTimeout |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwPollEvents(void); |
|
|
|
/*! @brief Waits until events are queued and processes them. |
|
* |
|
* This function puts the calling thread to sleep until at least one event is |
|
* available in the event queue. Once one or more events are available, |
|
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue |
|
* are processed and the function then returns immediately. Processing events |
|
* will cause the window and input callbacks associated with those events to be |
|
* called. |
|
* |
|
* Since not all events are associated with callbacks, this function may return |
|
* without a callback having been called even if you are monitoring all |
|
* callbacks. |
|
* |
|
* On some platforms, a window move, resize or menu operation will cause event |
|
* processing to block. This is due to how event processing is designed on |
|
* those platforms. You can use the |
|
* [window refresh callback](@ref window_refresh) to redraw the contents of |
|
* your window when necessary during such operations. |
|
* |
|
* Do not assume that callbacks you set will _only_ be called in response to |
|
* event processing functions like this one. While it is necessary to poll for |
|
* events, window systems that require GLFW to register callbacks of its own |
|
* can pass events to GLFW in response to many window system function calls. |
|
* GLFW will pass those events on to the application callbacks before |
|
* returning. |
|
* |
|
* Event processing is not required for joystick input to work. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @reentrancy This function must not be called from a callback. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref events |
|
* @sa @ref glfwPollEvents |
|
* @sa @ref glfwWaitEventsTimeout |
|
* |
|
* @since Added in version 2.5. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWaitEvents(void); |
|
|
|
/*! @brief Waits with timeout until events are queued and processes them. |
|
* |
|
* This function puts the calling thread to sleep until at least one event is |
|
* available in the event queue, or until the specified timeout is reached. If |
|
* one or more events are available, it behaves exactly like @ref |
|
* glfwPollEvents, i.e. the events in the queue are processed and the function |
|
* then returns immediately. Processing events will cause the window and input |
|
* callbacks associated with those events to be called. |
|
* |
|
* The timeout value must be a positive finite number. |
|
* |
|
* Since not all events are associated with callbacks, this function may return |
|
* without a callback having been called even if you are monitoring all |
|
* callbacks. |
|
* |
|
* On some platforms, a window move, resize or menu operation will cause event |
|
* processing to block. This is due to how event processing is designed on |
|
* those platforms. You can use the |
|
* [window refresh callback](@ref window_refresh) to redraw the contents of |
|
* your window when necessary during such operations. |
|
* |
|
* Do not assume that callbacks you set will _only_ be called in response to |
|
* event processing functions like this one. While it is necessary to poll for |
|
* events, window systems that require GLFW to register callbacks of its own |
|
* can pass events to GLFW in response to many window system function calls. |
|
* GLFW will pass those events on to the application callbacks before |
|
* returning. |
|
* |
|
* Event processing is not required for joystick input to work. |
|
* |
|
* @param[in] timeout The maximum amount of time, in seconds, to wait. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @reentrancy This function must not be called from a callback. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref events |
|
* @sa @ref glfwPollEvents |
|
* @sa @ref glfwWaitEvents |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWaitEventsTimeout(double timeout); |
|
|
|
/*! @brief Posts an empty event to the event queue. |
|
* |
|
* This function posts an empty event from the current thread to the event |
|
* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref events |
|
* @sa @ref glfwWaitEvents |
|
* @sa @ref glfwWaitEventsTimeout |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwPostEmptyEvent(void); |
|
|
|
/*! @brief Returns the value of an input option for the specified window. |
|
* |
|
* This function returns the value of an input option for the specified window. |
|
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, |
|
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or |
|
* @ref GLFW_RAW_MOUSE_MOTION. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, |
|
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or |
|
* `GLFW_RAW_MOUSE_MOTION`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref glfwSetInputMode |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); |
|
|
|
/*! @brief Sets an input option for the specified window. |
|
* |
|
* This function sets an input mode option for the specified window. The mode |
|
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, |
|
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or |
|
* @ref GLFW_RAW_MOUSE_MOTION. |
|
* |
|
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor |
|
* modes: |
|
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. |
|
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the |
|
* content area of the window but does not restrict the cursor from leaving. |
|
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual |
|
* and unlimited cursor movement. This is useful for implementing for |
|
* example 3D camera controls. |
|
* - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the |
|
* content area of the window. |
|
* |
|
* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to |
|
* enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are |
|
* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` |
|
* the next time it is called even if the key had been released before the |
|
* call. This is useful when you are only interested in whether keys have been |
|
* pressed but not when or in which order. |
|
* |
|
* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either |
|
* `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. |
|
* If sticky mouse buttons are enabled, a mouse button press will ensure that |
|
* @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even |
|
* if the mouse button had been released before the call. This is useful when |
|
* you are only interested in whether mouse buttons have been pressed but not |
|
* when or in which order. |
|
* |
|
* If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to |
|
* enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, |
|
* callbacks that receive modifier bits will also have the @ref |
|
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, |
|
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. |
|
* |
|
* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` |
|
* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is |
|
* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, |
|
* attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref |
|
* glfwRawMouseMotionSupported to check for support. |
|
* |
|
* @param[in] window The window whose input mode to set. |
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, |
|
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or |
|
* `GLFW_RAW_MOUSE_MOTION`. |
|
* @param[in] value The new value of the specified input mode. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref |
|
* GLFW_FEATURE_UNAVAILABLE (see above). |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref glfwGetInputMode |
|
* |
|
* @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); |
|
|
|
/*! @brief Returns whether raw mouse motion is supported. |
|
* |
|
* This function returns whether raw mouse motion is supported on the current |
|
* system. This status does not change after GLFW has been initialized so you |
|
* only need to check this once. If you attempt to enable raw motion on |
|
* a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. |
|
* |
|
* Raw mouse motion is closer to the actual motion of the mouse across |
|
* a surface. It is not affected by the scaling and acceleration applied to |
|
* the motion of the desktop cursor. That processing is suitable for a cursor |
|
* while raw motion is better for controlling for example a 3D camera. Because |
|
* of this, raw mouse motion is only provided when the cursor is disabled. |
|
* |
|
* @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, |
|
* or `GLFW_FALSE` otherwise. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref raw_mouse_motion |
|
* @sa @ref glfwSetInputMode |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwRawMouseMotionSupported(void); |
|
|
|
/*! @brief Returns the layout-specific name of the specified printable key. |
|
* |
|
* This function returns the name of the specified printable key, encoded as |
|
* UTF-8. This is typically the character that key would produce without any |
|
* modifier keys, intended for displaying key bindings to the user. For dead |
|
* keys, it is typically the diacritic it would add to a character. |
|
* |
|
* __Do not use this function__ for [text input](@ref input_char). You will |
|
* break text input for many languages even if it happens to work for yours. |
|
* |
|
* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, |
|
* otherwise the scancode is ignored. If you specify a non-printable key, or |
|
* `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this |
|
* function returns `NULL` but does not emit an error. |
|
* |
|
* This behavior allows you to always pass in the arguments in the |
|
* [key callback](@ref input_key) without modification. |
|
* |
|
* The printable keys are: |
|
* - `GLFW_KEY_APOSTROPHE` |
|
* - `GLFW_KEY_COMMA` |
|
* - `GLFW_KEY_MINUS` |
|
* - `GLFW_KEY_PERIOD` |
|
* - `GLFW_KEY_SLASH` |
|
* - `GLFW_KEY_SEMICOLON` |
|
* - `GLFW_KEY_EQUAL` |
|
* - `GLFW_KEY_LEFT_BRACKET` |
|
* - `GLFW_KEY_RIGHT_BRACKET` |
|
* - `GLFW_KEY_BACKSLASH` |
|
* - `GLFW_KEY_WORLD_1` |
|
* - `GLFW_KEY_WORLD_2` |
|
* - `GLFW_KEY_0` to `GLFW_KEY_9` |
|
* - `GLFW_KEY_A` to `GLFW_KEY_Z` |
|
* - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` |
|
* - `GLFW_KEY_KP_DECIMAL` |
|
* - `GLFW_KEY_KP_DIVIDE` |
|
* - `GLFW_KEY_KP_MULTIPLY` |
|
* - `GLFW_KEY_KP_SUBTRACT` |
|
* - `GLFW_KEY_KP_ADD` |
|
* - `GLFW_KEY_KP_EQUAL` |
|
* |
|
* Names for printable keys depend on keyboard layout, while names for |
|
* non-printable keys are the same across layouts but depend on the application |
|
* language and should be localized along with other user interface text. |
|
* |
|
* @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. |
|
* @param[in] scancode The scancode of the key to query. |
|
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark The contents of the returned string may change when a keyboard |
|
* layout change event is received. |
|
* |
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref input_key_name |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetKeyName(int key, int scancode); |
|
|
|
/*! @brief Returns the platform-specific scancode of the specified key. |
|
* |
|
* This function returns the platform-specific scancode of the specified key. |
|
* |
|
* If the specified [key token](@ref keys) corresponds to a physical key not |
|
* supported on the current platform then this method will return `-1`. |
|
* Calling this function with anything other than a key token will return `-1` |
|
* and generate a @ref GLFW_INVALID_ENUM error. |
|
* |
|
* @param[in] key Any [key token](@ref keys). |
|
* @return The platform-specific scancode for the key, or `-1` if the key is |
|
* not supported on the current platform or an [error](@ref error_handling) |
|
* occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref input_key |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetKeyScancode(int key); |
|
|
|
/*! @brief Returns the last reported state of a keyboard key for the specified |
|
* window. |
|
* |
|
* This function returns the last state reported for the specified key to the |
|
* specified window. The returned state is one of `GLFW_PRESS` or |
|
* `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback. |
|
* |
|
* If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns |
|
* `GLFW_PRESS` the first time you call it for a key that was pressed, even if |
|
* that key has already been released. |
|
* |
|
* The key functions deal with physical keys, with [key tokens](@ref keys) |
|
* named after their use on the standard US keyboard layout. If you want to |
|
* input text, use the Unicode character callback instead. |
|
* |
|
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be |
|
* used with this function. |
|
* |
|
* __Do not use this function__ to implement [text input](@ref input_char). |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is |
|
* not a valid key for this function. |
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref input_key |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetKey(GLFWwindow* window, int key); |
|
|
|
/*! @brief Returns the last reported state of a mouse button for the specified |
|
* window. |
|
* |
|
* This function returns the last state reported for the specified mouse button |
|
* to the specified window. The returned state is one of `GLFW_PRESS` or |
|
* `GLFW_RELEASE`. |
|
* |
|
* If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function |
|
* returns `GLFW_PRESS` the first time you call it for a mouse button that was |
|
* pressed, even if that mouse button has already been released. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] button The desired [mouse button](@ref buttons). |
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref input_mouse_button |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); |
|
|
|
/*! @brief Retrieves the position of the cursor relative to the content area of |
|
* the window. |
|
* |
|
* This function returns the position of the cursor, in screen coordinates, |
|
* relative to the upper-left corner of the content area of the specified |
|
* window. |
|
* |
|
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor |
|
* position is unbounded and limited only by the minimum and maximum values of |
|
* a `double`. |
|
* |
|
* The coordinate can be converted to their integer equivalents with the |
|
* `floor` function. Casting directly to an integer type works for positive |
|
* coordinates, but fails for negative ones. |
|
* |
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` position arguments will be set to zero. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[out] xpos Where to store the cursor x-coordinate, relative to the |
|
* left edge of the content area, or `NULL`. |
|
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to |
|
* top edge of the content area, or `NULL`. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_pos |
|
* @sa @ref glfwSetCursorPos |
|
* |
|
* @since Added in version 3.0. Replaces `glfwGetMousePos`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); |
|
|
|
/*! @brief Sets the position of the cursor, relative to the content area of the |
|
* window. |
|
* |
|
* This function sets the position, in screen coordinates, of the cursor |
|
* relative to the upper-left corner of the content area of the specified |
|
* window. The window must have input focus. If the window does not have |
|
* input focus when this function is called, it fails silently. |
|
* |
|
* __Do not use this function__ to implement things like camera controls. GLFW |
|
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the |
|
* cursor, transparently re-centers it and provides unconstrained cursor |
|
* motion. See @ref glfwSetInputMode for more information. |
|
* |
|
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is |
|
* unconstrained and limited only by the minimum and maximum values of |
|
* a `double`. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] xpos The desired x-coordinate, relative to the left edge of the |
|
* content area. |
|
* @param[in] ypos The desired y-coordinate, relative to the top edge of the |
|
* content area. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). |
|
* |
|
* @remark @wayland This function will only work when the cursor mode is |
|
* `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_pos |
|
* @sa @ref glfwGetCursorPos |
|
* |
|
* @since Added in version 3.0. Replaces `glfwSetMousePos`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); |
|
|
|
/*! @brief Creates a custom cursor. |
|
* |
|
* Creates a new custom cursor image that can be set for a window with @ref |
|
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. |
|
* Any remaining cursors are destroyed by @ref glfwTerminate. |
|
* |
|
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight |
|
* bits per channel with the red channel first. They are arranged canonically |
|
* as packed sequential rows, starting from the top-left corner. |
|
* |
|
* The cursor hotspot is specified in pixels, relative to the upper-left corner |
|
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis |
|
* points to the right and the Y-axis points down. |
|
* |
|
* @param[in] image The desired cursor image. |
|
* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. |
|
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. |
|
* @return The handle of the created cursor, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The specified image data is copied before this function |
|
* returns. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_object |
|
* @sa @ref glfwDestroyCursor |
|
* @sa @ref glfwCreateStandardCursor |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); |
|
|
|
/*! @brief Creates a cursor with a standard shape. |
|
* |
|
* Returns a cursor with a standard shape, that can be set for a window with |
|
* @ref glfwSetCursor. The images for these cursors come from the system |
|
* cursor theme and their exact appearance will vary between platforms. |
|
* |
|
* Most of these shapes are guaranteed to exist on every supported platform but |
|
* a few may not be present. See the table below for details. |
|
* |
|
* Cursor shape | Windows | macOS | X11 | Wayland |
|
* ------------------------------ | ------- | ----- | ------ | ------- |
|
* @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes |
|
* @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes |
|
* @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes |
|
* @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes |
|
* @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes |
|
* @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes |
|
* @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup> |
|
* @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup> |
|
* @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes |
|
* @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup> |
|
* |
|
* 1) This uses a private system API and may fail in the future. |
|
* |
|
* 2) This uses a newer standard that not all cursor themes support. |
|
* |
|
* If the requested shape is not available, this function emits a @ref |
|
* GLFW_CURSOR_UNAVAILABLE error and returns `NULL`. |
|
* |
|
* @param[in] shape One of the [standard shapes](@ref shapes). |
|
* @return A new cursor ready to use or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_standard |
|
* @sa @ref glfwCreateCursor |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); |
|
|
|
/*! @brief Destroys a cursor. |
|
* |
|
* This function destroys a cursor previously created with @ref |
|
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref |
|
* glfwTerminate. |
|
* |
|
* If the specified cursor is current for any window, that window will be |
|
* reverted to the default cursor. This does not affect the cursor mode. |
|
* |
|
* @param[in] cursor The cursor object to destroy. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @reentrancy This function must not be called from a callback. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_object |
|
* @sa @ref glfwCreateCursor |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); |
|
|
|
/*! @brief Sets the cursor for the window. |
|
* |
|
* This function sets the cursor image to be used when the cursor is over the |
|
* content area of the specified window. The set cursor will only be visible |
|
* when the [cursor mode](@ref cursor_mode) of the window is |
|
* `GLFW_CURSOR_NORMAL`. |
|
* |
|
* On some platforms, the set cursor may not be visible unless the window also |
|
* has input focus. |
|
* |
|
* @param[in] window The window to set the cursor for. |
|
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default |
|
* arrow cursor. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_object |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); |
|
|
|
/*! @brief Sets the key callback. |
|
* |
|
* This function sets the key callback of the specified window, which is called |
|
* when a key is pressed, repeated or released. |
|
* |
|
* The key functions deal with physical keys, with layout independent |
|
* [key tokens](@ref keys) named after their values in the standard US keyboard |
|
* layout. If you want to input text, use the |
|
* [character callback](@ref glfwSetCharCallback) instead. |
|
* |
|
* When a window loses input focus, it will generate synthetic key release |
|
* events for all pressed keys with associated key tokens. You can tell these |
|
* events from user-generated events by the fact that the synthetic ones are |
|
* generated after the focus loss event has been processed, i.e. after the |
|
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
|
* |
|
* The scancode of a key is specific to that platform or sometimes even to that |
|
* machine. Scancodes are intended to allow users to bind keys that don't have |
|
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their |
|
* state is not saved and so it cannot be queried with @ref glfwGetKey. |
|
* |
|
* Sometimes GLFW needs to generate synthetic key events, in which case the |
|
* scancode may be zero. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new key callback, or `NULL` to remove the currently |
|
* set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWkeyfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref input_key |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter and return value. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); |
|
|
|
/*! @brief Sets the Unicode character callback. |
|
* |
|
* This function sets the character callback of the specified window, which is |
|
* called when a Unicode character is input. |
|
* |
|
* The character callback is intended for Unicode text input. As it deals with |
|
* characters, it is keyboard layout dependent, whereas the |
|
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 |
|
* to physical keys, as a key may produce zero, one or more characters. If you |
|
* want to know whether a specific physical key was pressed or released, see |
|
* the key callback instead. |
|
* |
|
* The character callback behaves as system text input normally does and will |
|
* not be called if modifier keys are held down that would prevent normal text |
|
* input on that platform, for example a Super (Command) key on macOS or Alt key |
|
* on Windows. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, unsigned int codepoint) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWcharfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref input_char |
|
* |
|
* @since Added in version 2.4. |
|
* @glfw3 Added window handle parameter and return value. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); |
|
|
|
/*! @brief Sets the Unicode character with modifiers callback. |
|
* |
|
* This function sets the character with modifiers callback of the specified |
|
* window, which is called when a Unicode character is input regardless of what |
|
* modifier keys are used. |
|
* |
|
* The character with modifiers callback is intended for implementing custom |
|
* Unicode character input. For regular Unicode text input, see the |
|
* [character callback](@ref glfwSetCharCallback). Like the character |
|
* callback, the character with modifiers callback deals with characters and is |
|
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as |
|
* a key may produce zero, one or more characters. If you want to know whether |
|
* a specific physical key was pressed or released, see the |
|
* [key callback](@ref glfwSetKeyCallback) instead. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWcharmodsfun). |
|
* |
|
* @deprecated Scheduled for removal in version 4.0. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref input_char |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); |
|
|
|
/*! @brief Sets the mouse button callback. |
|
* |
|
* This function sets the mouse button callback of the specified window, which |
|
* is called when a mouse button is pressed or released. |
|
* |
|
* When a window loses input focus, it will generate synthetic mouse button |
|
* release events for all pressed mouse buttons. You can tell these events |
|
* from user-generated events by the fact that the synthetic ones are generated |
|
* after the focus loss event has been processed, i.e. after the |
|
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int button, int action, int mods) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWmousebuttonfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref input_mouse_button |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter and return value. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); |
|
|
|
/*! @brief Sets the cursor position callback. |
|
* |
|
* This function sets the cursor position callback of the specified window, |
|
* which is called when the cursor is moved. The callback is provided with the |
|
* position, in screen coordinates, relative to the upper-left corner of the |
|
* content area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, double xpos, double ypos); |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWcursorposfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_pos |
|
* |
|
* @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); |
|
|
|
/*! @brief Sets the cursor enter/leave callback. |
|
* |
|
* This function sets the cursor boundary crossing callback of the specified |
|
* window, which is called when the cursor enters or leaves the content area of |
|
* the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int entered) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWcursorenterfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref cursor_enter |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); |
|
|
|
/*! @brief Sets the scroll callback. |
|
* |
|
* This function sets the scroll callback of the specified window, which is |
|
* called when a scrolling device is used, such as a mouse wheel or scrolling |
|
* area of a touchpad. |
|
* |
|
* The scroll callback receives all scrolling input, like that from a mouse |
|
* wheel or a touchpad scrolling area. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new scroll callback, or `NULL` to remove the |
|
* currently set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, double xoffset, double yoffset) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWscrollfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref scrolling |
|
* |
|
* @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); |
|
|
|
/*! @brief Sets the path drop callback. |
|
* |
|
* This function sets the path drop callback of the specified window, which is |
|
* called when one or more dragged paths are dropped on the window. |
|
* |
|
* Because the path array and its strings may have been generated specifically |
|
* for that event, they are not guaranteed to be valid after the callback has |
|
* returned. If you wish to use them after the callback returns, you need to |
|
* make a deep copy. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] callback The new file drop callback, or `NULL` to remove the |
|
* currently set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(GLFWwindow* window, int path_count, const char* paths[]) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWdropfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @remark @wayland File drop is currently unimplemented. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref path_drop |
|
* |
|
* @since Added in version 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); |
|
|
|
/*! @brief Returns whether the specified joystick is present. |
|
* |
|
* This function returns whether the specified joystick is present. |
|
* |
|
* There is no need to call this function before other functions that accept |
|
* a joystick ID, as they all check for presence before performing any other |
|
* work. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref joystick |
|
* |
|
* @since Added in version 3.0. Replaces `glfwGetJoystickParam`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwJoystickPresent(int jid); |
|
|
|
/*! @brief Returns the values of all axes of the specified joystick. |
|
* |
|
* This function returns the values of all axes of the specified joystick. |
|
* Each element in the array is a value between -1.0 and 1.0. |
|
* |
|
* If the specified joystick is not present this function will return `NULL` |
|
* but will not generate an error. This can be used instead of first calling |
|
* @ref glfwJoystickPresent. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @param[out] count Where to store the number of axis values in the returned |
|
* array. This is set to zero if the joystick is not present or an error |
|
* occurred. |
|
* @return An array of axis values, or `NULL` if the joystick is not present or |
|
* an [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified joystick is |
|
* disconnected or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref joystick_axis |
|
* |
|
* @since Added in version 3.0. Replaces `glfwGetJoystickPos`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); |
|
|
|
/*! @brief Returns the state of all buttons of the specified joystick. |
|
* |
|
* This function returns the state of all buttons of the specified joystick. |
|
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* For backward compatibility with earlier versions that did not have @ref |
|
* glfwGetJoystickHats, the button array also includes all hats, each |
|
* represented as four buttons. The hats are in the same order as returned by |
|
* __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and |
|
* _left_. To disable these extra buttons, set the @ref |
|
* GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. |
|
* |
|
* If the specified joystick is not present this function will return `NULL` |
|
* but will not generate an error. This can be used instead of first calling |
|
* @ref glfwJoystickPresent. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @param[out] count Where to store the number of button states in the returned |
|
* array. This is set to zero if the joystick is not present or an error |
|
* occurred. |
|
* @return An array of button states, or `NULL` if the joystick is not present |
|
* or an [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified joystick is |
|
* disconnected or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref joystick_button |
|
* |
|
* @since Added in version 2.2. |
|
* @glfw3 Changed to return a dynamic array. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); |
|
|
|
/*! @brief Returns the state of all hats of the specified joystick. |
|
* |
|
* This function returns the state of all hats of the specified joystick. |
|
* Each element in the array is one of the following values: |
|
* |
|
* Name | Value |
|
* ---- | ----- |
|
* `GLFW_HAT_CENTERED` | 0 |
|
* `GLFW_HAT_UP` | 1 |
|
* `GLFW_HAT_RIGHT` | 2 |
|
* `GLFW_HAT_DOWN` | 4 |
|
* `GLFW_HAT_LEFT` | 8 |
|
* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` |
|
* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` |
|
* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` |
|
* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` |
|
* |
|
* The diagonal directions are bitwise combinations of the primary (up, right, |
|
* down and left) directions and you can test for these individually by ANDing |
|
* it with the corresponding direction. |
|
* |
|
* @code |
|
* if (hats[2] & GLFW_HAT_RIGHT) |
|
* { |
|
* // State of hat 2 could be right-up, right or right-down |
|
* } |
|
* @endcode |
|
* |
|
* If the specified joystick is not present this function will return `NULL` |
|
* but will not generate an error. This can be used instead of first calling |
|
* @ref glfwJoystickPresent. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @param[out] count Where to store the number of hat states in the returned |
|
* array. This is set to zero if the joystick is not present or an error |
|
* occurred. |
|
* @return An array of hat states, or `NULL` if the joystick is not present |
|
* or an [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified joystick is |
|
* disconnected, this function is called again for that joystick or the library |
|
* is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref joystick_hat |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); |
|
|
|
/*! @brief Returns the name of the specified joystick. |
|
* |
|
* This function returns the name, encoded as UTF-8, of the specified joystick. |
|
* The returned string is allocated and freed by GLFW. You should not free it |
|
* yourself. |
|
* |
|
* If the specified joystick is not present this function will return `NULL` |
|
* but will not generate an error. This can be used instead of first calling |
|
* @ref glfwJoystickPresent. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick |
|
* is not present or an [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified joystick is |
|
* disconnected or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref joystick_name |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetJoystickName(int jid); |
|
|
|
/*! @brief Returns the SDL compatible GUID of the specified joystick. |
|
* |
|
* This function returns the SDL compatible GUID, as a UTF-8 encoded |
|
* hexadecimal string, of the specified joystick. The returned string is |
|
* allocated and freed by GLFW. You should not free it yourself. |
|
* |
|
* The GUID is what connects a joystick to a gamepad mapping. A connected |
|
* joystick will always have a GUID even if there is no gamepad mapping |
|
* assigned to it. |
|
* |
|
* If the specified joystick is not present this function will return `NULL` |
|
* but will not generate an error. This can be used instead of first calling |
|
* @ref glfwJoystickPresent. |
|
* |
|
* The GUID uses the format introduced in SDL 2.0.5. This GUID tries to |
|
* uniquely identify the make and model of a joystick but does not identify |
|
* a specific unit, e.g. all wired Xbox 360 controllers will have the same |
|
* GUID on that platform. The GUID for a unit may vary between platforms |
|
* depending on what hardware information the platform specific APIs provide. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick |
|
* is not present or an [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified joystick is |
|
* disconnected or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref gamepad |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetJoystickGUID(int jid); |
|
|
|
/*! @brief Sets the user pointer of the specified joystick. |
|
* |
|
* This function sets the user-defined pointer of the specified joystick. The |
|
* current value is retained until the joystick is disconnected. The initial |
|
* value is `NULL`. |
|
* |
|
* This function may be called from the joystick callback, even for a joystick |
|
* that is being disconnected. |
|
* |
|
* @param[in] jid The joystick whose pointer to set. |
|
* @param[in] pointer The new value. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref joystick_userptr |
|
* @sa @ref glfwGetJoystickUserPointer |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); |
|
|
|
/*! @brief Returns the user pointer of the specified joystick. |
|
* |
|
* This function returns the current value of the user-defined pointer of the |
|
* specified joystick. The initial value is `NULL`. |
|
* |
|
* This function may be called from the joystick callback, even for a joystick |
|
* that is being disconnected. |
|
* |
|
* @param[in] jid The joystick whose pointer to return. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
|
* |
|
* @sa @ref joystick_userptr |
|
* @sa @ref glfwSetJoystickUserPointer |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void* glfwGetJoystickUserPointer(int jid); |
|
|
|
/*! @brief Returns whether the specified joystick has a gamepad mapping. |
|
* |
|
* This function returns whether the specified joystick is both present and has |
|
* a gamepad mapping. |
|
* |
|
* If the specified joystick is present but does not have a gamepad mapping |
|
* this function will return `GLFW_FALSE` but will not generate an error. Call |
|
* @ref glfwJoystickPresent to check if a joystick is present regardless of |
|
* whether it has a mapping. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, |
|
* or `GLFW_FALSE` otherwise. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref gamepad |
|
* @sa @ref glfwGetGamepadState |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwJoystickIsGamepad(int jid); |
|
|
|
/*! @brief Sets the joystick configuration callback. |
|
* |
|
* This function sets the joystick configuration callback, or removes the |
|
* currently set callback. This is called when a joystick is connected to or |
|
* disconnected from the system. |
|
* |
|
* For joystick connection and disconnection events to be delivered on all |
|
* platforms, you need to call one of the [event processing](@ref events) |
|
* functions. Joystick disconnection may also be detected and the callback |
|
* called by joystick functions. The function will then return whatever it |
|
* returns if the joystick is not present. |
|
* |
|
* @param[in] callback The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @callback_signature |
|
* @code |
|
* void function_name(int jid, int event) |
|
* @endcode |
|
* For more information about the callback parameters, see the |
|
* [function pointer type](@ref GLFWjoystickfun). |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref joystick_event |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); |
|
|
|
/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. |
|
* |
|
* This function parses the specified ASCII encoded string and updates the |
|
* internal list with any gamepad mappings it finds. This string may |
|
* contain either a single gamepad mapping or many mappings separated by |
|
* newlines. The parser supports the full format of the `gamecontrollerdb.txt` |
|
* source file including empty lines and comments. |
|
* |
|
* See @ref gamepad_mapping for a description of the format. |
|
* |
|
* If there is already a gamepad mapping for a given GUID in the internal list, |
|
* it will be replaced by the one passed to this function. If the library is |
|
* terminated and re-initialized the internal list will revert to the built-in |
|
* default. |
|
* |
|
* @param[in] string The string containing the gamepad mappings. |
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_VALUE. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref gamepad |
|
* @sa @ref glfwJoystickIsGamepad |
|
* @sa @ref glfwGetGamepadName |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwUpdateGamepadMappings(const char* string); |
|
|
|
/*! @brief Returns the human-readable gamepad name for the specified joystick. |
|
* |
|
* This function returns the human-readable name of the gamepad from the |
|
* gamepad mapping assigned to the specified joystick. |
|
* |
|
* If the specified joystick is not present or does not have a gamepad mapping |
|
* this function will return `NULL` but will not generate an error. Call |
|
* @ref glfwJoystickPresent to check whether it is present regardless of |
|
* whether it has a mapping. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @return The UTF-8 encoded name of the gamepad, or `NULL` if the |
|
* joystick is not present, does not have a mapping or an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. |
|
* |
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the specified joystick is |
|
* disconnected, the gamepad mappings are updated or the library is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref gamepad |
|
* @sa @ref glfwJoystickIsGamepad |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetGamepadName(int jid); |
|
|
|
/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. |
|
* |
|
* This function retrieves the state of the specified joystick remapped to |
|
* an Xbox-like gamepad. |
|
* |
|
* If the specified joystick is not present or does not have a gamepad mapping |
|
* this function will return `GLFW_FALSE` but will not generate an error. Call |
|
* @ref glfwJoystickPresent to check whether it is present regardless of |
|
* whether it has a mapping. |
|
* |
|
* The Guide button may not be available for input as it is often hooked by the |
|
* system or the Steam client. |
|
* |
|
* Not all devices have all the buttons or axes provided by @ref |
|
* GLFWgamepadstate. Unavailable buttons and axes will always report |
|
* `GLFW_RELEASE` and 0.0 respectively. |
|
* |
|
* @param[in] jid The [joystick](@ref joysticks) to query. |
|
* @param[out] state The gamepad input state of the joystick. |
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is |
|
* connected, it has no gamepad mapping or an [error](@ref error_handling) |
|
* occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_ENUM. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref gamepad |
|
* @sa @ref glfwUpdateGamepadMappings |
|
* @sa @ref glfwJoystickIsGamepad |
|
* |
|
* @since Added in version 3.3. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); |
|
|
|
/*! @brief Sets the clipboard to the specified string. |
|
* |
|
* This function sets the system clipboard to the specified, UTF-8 encoded |
|
* string. |
|
* |
|
* @param[in] window Deprecated. Any valid window or `NULL`. |
|
* @param[in] string A UTF-8 encoded string. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The specified string is copied before this function |
|
* returns. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref clipboard |
|
* @sa @ref glfwGetClipboardString |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); |
|
|
|
/*! @brief Returns the contents of the clipboard as a string. |
|
* |
|
* This function returns the contents of the system clipboard, if it contains |
|
* or is convertible to a UTF-8 encoded string. If the clipboard is empty or |
|
* if its contents cannot be converted, `NULL` is returned and a @ref |
|
* GLFW_FORMAT_UNAVAILABLE error is generated. |
|
* |
|
* @param[in] window Deprecated. Any valid window or `NULL`. |
|
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` |
|
* if an [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
|
* should not free it yourself. It is valid until the next call to @ref |
|
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library |
|
* is terminated. |
|
* |
|
* @thread_safety This function must only be called from the main thread. |
|
* |
|
* @sa @ref clipboard |
|
* @sa @ref glfwSetClipboardString |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); |
|
|
|
/*! @brief Returns the GLFW time. |
|
* |
|
* This function returns the current GLFW time, in seconds. Unless the time |
|
* has been set using @ref glfwSetTime it measures time elapsed since GLFW was |
|
* initialized. |
|
* |
|
* This function and @ref glfwSetTime are helper functions on top of @ref |
|
* glfwGetTimerFrequency and @ref glfwGetTimerValue. |
|
* |
|
* The resolution of the timer is system dependent, but is usually on the order |
|
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic |
|
* time source on each operating system. |
|
* |
|
* @return The current time, in seconds, or zero if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. Reading and |
|
* writing of the internal base time is not atomic, so it needs to be |
|
* externally synchronized with calls to @ref glfwSetTime. |
|
* |
|
* @sa @ref time |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI double glfwGetTime(void); |
|
|
|
/*! @brief Sets the GLFW time. |
|
* |
|
* This function sets the current GLFW time, in seconds. The value must be |
|
* a positive finite number less than or equal to 18446744073.0, which is |
|
* approximately 584.5 years. |
|
* |
|
* This function and @ref glfwGetTime are helper functions on top of @ref |
|
* glfwGetTimerFrequency and @ref glfwGetTimerValue. |
|
* |
|
* @param[in] time The new value, in seconds. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_INVALID_VALUE. |
|
* |
|
* @remark The upper limit of GLFW time is calculated as |
|
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations |
|
* storing nanoseconds in 64 bits. The limit may be increased in the future. |
|
* |
|
* @thread_safety This function may be called from any thread. Reading and |
|
* writing of the internal base time is not atomic, so it needs to be |
|
* externally synchronized with calls to @ref glfwGetTime. |
|
* |
|
* @sa @ref time |
|
* |
|
* @since Added in version 2.2. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetTime(double time); |
|
|
|
/*! @brief Returns the current value of the raw timer. |
|
* |
|
* This function returns the current value of the raw timer, measured in |
|
* 1 / frequency seconds. To get the frequency, call @ref |
|
* glfwGetTimerFrequency. |
|
* |
|
* @return The value of the timer, or zero if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref time |
|
* @sa @ref glfwGetTimerFrequency |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI uint64_t glfwGetTimerValue(void); |
|
|
|
/*! @brief Returns the frequency, in Hz, of the raw timer. |
|
* |
|
* This function returns the frequency, in Hz, of the raw timer. |
|
* |
|
* @return The frequency of the timer, in Hz, or zero if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref time |
|
* @sa @ref glfwGetTimerValue |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI uint64_t glfwGetTimerFrequency(void); |
|
|
|
/*! @brief Makes the context of the specified window current for the calling |
|
* thread. |
|
* |
|
* This function makes the OpenGL or OpenGL ES context of the specified window |
|
* current on the calling thread. It can also detach the current context from |
|
* the calling thread without making a new one current by passing in `NULL`. |
|
* |
|
* A context must only be made current on a single thread at a time and each |
|
* thread can have only a single current context at a time. Making a context |
|
* current detaches any previously current context on the calling thread. |
|
* |
|
* When moving a context between threads, you must detach it (make it |
|
* non-current) on the old thread before making it current on the new one. |
|
* |
|
* By default, making a context non-current implicitly forces a pipeline flush. |
|
* On machines that support `GL_KHR_context_flush_control`, you can control |
|
* whether a context performs this flush by setting the |
|
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) |
|
* hint. |
|
* |
|
* The specified window must have an OpenGL or OpenGL ES context. Specifying |
|
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT |
|
* error. |
|
* |
|
* @param[in] window The window whose context to make current, or `NULL` to |
|
* detach the current context. |
|
* |
|
* @remarks If the previously current context was created via a different |
|
* context creation API than the one passed to this function, GLFW will still |
|
* detach the previous one from its API before making the new one current. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref context_current |
|
* @sa @ref glfwGetCurrentContext |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); |
|
|
|
/*! @brief Returns the window whose context is current on the calling thread. |
|
* |
|
* This function returns the window whose OpenGL or OpenGL ES context is |
|
* current on the calling thread. |
|
* |
|
* @return The window whose context is current, or `NULL` if no window's |
|
* context is current. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref context_current |
|
* @sa @ref glfwMakeContextCurrent |
|
* |
|
* @since Added in version 3.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI GLFWwindow* glfwGetCurrentContext(void); |
|
|
|
/*! @brief Swaps the front and back buffers of the specified window. |
|
* |
|
* This function swaps the front and back buffers of the specified window when |
|
* rendering with OpenGL or OpenGL ES. If the swap interval is greater than |
|
* zero, the GPU driver waits the specified number of screen updates before |
|
* swapping the buffers. |
|
* |
|
* The specified window must have an OpenGL or OpenGL ES context. Specifying |
|
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT |
|
* error. |
|
* |
|
* This function does not apply to Vulkan. If you are rendering with Vulkan, |
|
* see `vkQueuePresentKHR` instead. |
|
* |
|
* @param[in] window The window whose buffers to swap. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark __EGL:__ The context of the specified window must be current on the |
|
* calling thread. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref buffer_swap |
|
* @sa @ref glfwSwapInterval |
|
* |
|
* @since Added in version 1.0. |
|
* @glfw3 Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSwapBuffers(GLFWwindow* window); |
|
|
|
/*! @brief Sets the swap interval for the current context. |
|
* |
|
* This function sets the swap interval for the current OpenGL or OpenGL ES |
|
* context, i.e. the number of screen updates to wait from the time @ref |
|
* glfwSwapBuffers was called before swapping the buffers and returning. This |
|
* is sometimes called _vertical synchronization_, _vertical retrace |
|
* synchronization_ or just _vsync_. |
|
* |
|
* A context that supports either of the `WGL_EXT_swap_control_tear` and |
|
* `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap |
|
* intervals, which allows the driver to swap immediately even if a frame |
|
* arrives a little bit late. You can check for these extensions with @ref |
|
* glfwExtensionSupported. |
|
* |
|
* A context must be current on the calling thread. Calling this function |
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
|
* |
|
* This function does not apply to Vulkan. If you are rendering with Vulkan, |
|
* see the present mode of your swapchain instead. |
|
* |
|
* @param[in] interval The minimum number of screen updates to wait for |
|
* until the buffers are swapped by @ref glfwSwapBuffers. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark This function is not called during context creation, leaving the |
|
* swap interval set to whatever is the default for that API. This is done |
|
* because some swap interval extensions used by GLFW do not allow the swap |
|
* interval to be reset to zero once it has been set to a non-zero value. |
|
* |
|
* @remark Some GPU drivers do not honor the requested swap interval, either |
|
* because of a user setting that overrides the application's request or due to |
|
* bugs in the driver. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref buffer_swap |
|
* @sa @ref glfwSwapBuffers |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI void glfwSwapInterval(int interval); |
|
|
|
/*! @brief Returns whether the specified extension is available. |
|
* |
|
* This function returns whether the specified |
|
* [API extension](@ref context_glext) is supported by the current OpenGL or |
|
* OpenGL ES context. It searches both for client API extension and context |
|
* creation API extensions. |
|
* |
|
* A context must be current on the calling thread. Calling this function |
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
|
* |
|
* As this functions retrieves and searches one or more extension strings each |
|
* call, it is recommended that you cache its results if it is going to be used |
|
* frequently. The extension strings will not change during the lifetime of |
|
* a context, so there is no danger in doing this. |
|
* |
|
* This function does not apply to Vulkan. If you are using Vulkan, see @ref |
|
* glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` |
|
* and `vkEnumerateDeviceExtensionProperties` instead. |
|
* |
|
* @param[in] extension The ASCII encoded name of the extension. |
|
* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` |
|
* otherwise. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref |
|
* GLFW_PLATFORM_ERROR. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref context_glext |
|
* @sa @ref glfwGetProcAddress |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI int glfwExtensionSupported(const char* extension); |
|
|
|
/*! @brief Returns the address of the specified function for the current |
|
* context. |
|
* |
|
* This function returns the address of the specified OpenGL or OpenGL ES |
|
* [core or extension function](@ref context_glext), if it is supported |
|
* by the current context. |
|
* |
|
* A context must be current on the calling thread. Calling this function |
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
|
* |
|
* This function does not apply to Vulkan. If you are rendering with Vulkan, |
|
* see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and |
|
* `vkGetDeviceProcAddr` instead. |
|
* |
|
* @param[in] procname The ASCII encoded name of the function. |
|
* @return The address of the function, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark The address of a given function is not guaranteed to be the same |
|
* between contexts. |
|
* |
|
* @remark This function may return a non-`NULL` address despite the |
|
* associated version or extension not being available. Always check the |
|
* context version or extension string first. |
|
* |
|
* @pointer_lifetime The returned function pointer is valid until the context |
|
* is destroyed or the library is terminated. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref context_glext |
|
* @sa @ref glfwExtensionSupported |
|
* |
|
* @since Added in version 1.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); |
|
|
|
/*! @brief Returns whether the Vulkan loader and an ICD have been found. |
|
* |
|
* This function returns whether the Vulkan loader and any minimally functional |
|
* ICD have been found. |
|
* |
|
* The availability of a Vulkan loader and even an ICD does not by itself guarantee that |
|
* surface creation or even instance creation is possible. Call @ref |
|
* glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan |
|
* surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to |
|
* check whether a queue family of a physical device supports image presentation. |
|
* |
|
* @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` |
|
* otherwise. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref vulkan_support |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup vulkan |
|
*/ |
|
GLFWAPI int glfwVulkanSupported(void); |
|
|
|
/*! @brief Returns the Vulkan instance extensions required by GLFW. |
|
* |
|
* This function returns an array of names of Vulkan instance extensions required |
|
* by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the |
|
* list will always contain `VK_KHR_surface`, so if you don't require any |
|
* additional extensions you can pass this list directly to the |
|
* `VkInstanceCreateInfo` struct. |
|
* |
|
* If Vulkan is not available on the machine, this function returns `NULL` and |
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported |
|
* to check whether Vulkan is at least minimally available. |
|
* |
|
* If Vulkan is available but no set of extensions allowing window surface |
|
* creation was found, this function returns `NULL`. You may still use Vulkan |
|
* for off-screen rendering and compute work. |
|
* |
|
* @param[out] count Where to store the number of extensions in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of ASCII encoded extension names, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_API_UNAVAILABLE. |
|
* |
|
* @remark Additional extensions may be required by future versions of GLFW. |
|
* You should check if any extensions you wish to enable are already in the |
|
* returned array, as it is an error to specify an extension more than once in |
|
* the `VkInstanceCreateInfo` struct. |
|
* |
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You |
|
* should not free it yourself. It is guaranteed to be valid only until the |
|
* library is terminated. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref vulkan_ext |
|
* @sa @ref glfwCreateWindowSurface |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup vulkan |
|
*/ |
|
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); |
|
|
|
#if defined(VK_VERSION_1_0) |
|
|
|
/*! @brief Returns the address of the specified Vulkan instance function. |
|
* |
|
* This function returns the address of the specified Vulkan core or extension |
|
* function for the specified instance. If instance is set to `NULL` it can |
|
* return any function exported from the Vulkan loader, including at least the |
|
* following functions: |
|
* |
|
* - `vkEnumerateInstanceExtensionProperties` |
|
* - `vkEnumerateInstanceLayerProperties` |
|
* - `vkCreateInstance` |
|
* - `vkGetInstanceProcAddr` |
|
* |
|
* If Vulkan is not available on the machine, this function returns `NULL` and |
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported |
|
* to check whether Vulkan is at least minimally available. |
|
* |
|
* This function is equivalent to calling `vkGetInstanceProcAddr` with |
|
* a platform-specific query of the Vulkan loader as a fallback. |
|
* |
|
* @param[in] instance The Vulkan instance to query, or `NULL` to retrieve |
|
* functions related to instance creation. |
|
* @param[in] procname The ASCII encoded name of the function. |
|
* @return The address of the function, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
|
* GLFW_API_UNAVAILABLE. |
|
* |
|
* @pointer_lifetime The returned function pointer is valid until the library |
|
* is terminated. |
|
* |
|
* @thread_safety This function may be called from any thread. |
|
* |
|
* @sa @ref vulkan_proc |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup vulkan |
|
*/ |
|
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); |
|
|
|
/*! @brief Returns whether the specified queue family can present images. |
|
* |
|
* This function returns whether the specified queue family of the specified |
|
* physical device supports presentation to the platform GLFW was built for. |
|
* |
|
* If Vulkan or the required window surface creation instance extensions are |
|
* not available on the machine, or if the specified instance was not created |
|
* with the required extensions, this function returns `GLFW_FALSE` and |
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported |
|
* to check whether Vulkan is at least minimally available and @ref |
|
* glfwGetRequiredInstanceExtensions to check what instance extensions are |
|
* required. |
|
* |
|
* @param[in] instance The instance that the physical device belongs to. |
|
* @param[in] device The physical device that the queue family belongs to. |
|
* @param[in] queuefamily The index of the queue family to query. |
|
* @return `GLFW_TRUE` if the queue family supports presentation, or |
|
* `GLFW_FALSE` otherwise. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. |
|
* |
|
* @remark @macos This function currently always returns `GLFW_TRUE`, as the |
|
* `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide |
|
* a `vkGetPhysicalDevice*PresentationSupport` type function. |
|
* |
|
* @thread_safety This function may be called from any thread. For |
|
* synchronization details of Vulkan objects, see the Vulkan specification. |
|
* |
|
* @sa @ref vulkan_present |
|
* |
|
* @since Added in version 3.2. |
|
* |
|
* @ingroup vulkan |
|
*/ |
|
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); |
|
|
|
/*! @brief Creates a Vulkan surface for the specified window. |
|
* |
|
* This function creates a Vulkan surface for the specified window. |
|
* |
|
* If the Vulkan loader or at least one minimally functional ICD were not found, |
|
* this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref |
|
* GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether |
|
* Vulkan is at least minimally available. |
|
* |
|
* If the required window surface creation instance extensions are not |
|
* available or if the specified instance was not created with these extensions |
|
* enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and |
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref |
|
* glfwGetRequiredInstanceExtensions to check what instance extensions are |
|
* required. |
|
* |
|
* The window surface cannot be shared with another API so the window must |
|
* have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) |
|
* set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error |
|
* and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. |
|
* |
|
* The window surface must be destroyed before the specified Vulkan instance. |
|
* It is the responsibility of the caller to destroy the window surface. GLFW |
|
* does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the |
|
* surface. |
|
* |
|
* @param[in] instance The Vulkan instance to create the surface in. |
|
* @param[in] window The window to create the surface for. |
|
* @param[in] allocator The allocator to use, or `NULL` to use the default |
|
* allocator. |
|
* @param[out] surface Where to store the handle of the surface. This is set |
|
* to `VK_NULL_HANDLE` if an error occurred. |
|
* @return `VK_SUCCESS` if successful, or a Vulkan error code if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
|
* GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE |
|
* |
|
* @remark If an error occurs before the creation call is made, GLFW returns |
|
* the Vulkan error code most appropriate for the error. Appropriate use of |
|
* @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should |
|
* eliminate almost all occurrences of these errors. |
|
* |
|
* @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the |
|
* `VK_MVK_macos_surface` extension as a fallback. The name of the selected |
|
* extension, if any, is included in the array returned by @ref |
|
* glfwGetRequiredInstanceExtensions. |
|
* |
|
* @remark @macos This function creates and sets a `CAMetalLayer` instance for |
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* the window content view, which is required for MoltenVK to function. |
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* |
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* @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension, |
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* with the `VK_KHR_xlib_surface` extension as a fallback. You can make |
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* `VK_KHR_xlib_surface` the preferred extension by setting the |
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* [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init |
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* hint. The name of the selected extension, if any, is included in the array |
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* returned by @ref glfwGetRequiredInstanceExtensions. |
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* |
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* @thread_safety This function may be called from any thread. For |
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* synchronization details of Vulkan objects, see the Vulkan specification. |
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* |
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* @sa @ref vulkan_surface |
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* @sa @ref glfwGetRequiredInstanceExtensions |
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* |
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* @since Added in version 3.2. |
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* |
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* @ingroup vulkan |
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*/ |
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GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); |
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#endif /*VK_VERSION_1_0*/ |
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/************************************************************************* |
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* Global definition cleanup |
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*************************************************************************/ |
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/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ |
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|
#ifdef GLFW_WINGDIAPI_DEFINED |
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#undef WINGDIAPI |
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#undef GLFW_WINGDIAPI_DEFINED |
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#endif |
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#ifdef GLFW_CALLBACK_DEFINED |
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#undef CALLBACK |
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#undef GLFW_CALLBACK_DEFINED |
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#endif |
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|
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/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally |
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* defined by some gl.h variants (OpenBSD) so define it after if needed. |
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*/ |
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#ifndef GLAPIENTRY |
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#define GLAPIENTRY APIENTRY |
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#define GLFW_GLAPIENTRY_DEFINED |
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#endif |
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* _glfw3_h_ */ |
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