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1595 lines
84 KiB
1595 lines
84 KiB
#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <glad/glad.h> |
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struct gladGLversionStruct GLVersion; |
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
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#define _GLAD_IS_SOME_NEW_VERSION 1 |
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#endif |
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static int max_loaded_major; |
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static int max_loaded_minor; |
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static const char *exts = NULL; |
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static int num_exts_i = 0; |
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static const char **exts_i = NULL; |
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static void get_exts(void) { |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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if(max_loaded_major < 3) { |
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#endif |
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exts = (const char *)glGetString(GL_EXTENSIONS); |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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} else { |
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int index; |
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num_exts_i = 0; |
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); |
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if (num_exts_i > 0) { |
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exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); |
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} |
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for(index = 0; index < num_exts_i; index++) { |
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exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); |
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} |
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} |
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#endif |
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} |
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static int has_ext(const char *ext) { |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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if(max_loaded_major < 3) { |
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#endif |
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const char *extensions; |
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const char *loc; |
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const char *terminator; |
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extensions = exts; |
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if(extensions == NULL || ext == NULL) { |
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return 0; |
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} |
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while(1) { |
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loc = strstr(extensions, ext); |
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if(loc == NULL) { |
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return 0; |
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} |
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terminator = loc + strlen(ext); |
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if((loc == extensions || *(loc - 1) == ' ') && |
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(*terminator == ' ' || *terminator == '\0')) { |
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return 1; |
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} |
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extensions = terminator; |
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} |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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} else { |
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int index; |
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for(index = 0; index < num_exts_i; index++) { |
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const char *e = exts_i[index]; |
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if(strcmp(e, ext) == 0) { |
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return 1; |
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} |
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} |
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} |
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#endif |
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return 0; |
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} |
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int GLAD_GL_VERSION_1_0; |
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int GLAD_GL_VERSION_1_1; |
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int GLAD_GL_VERSION_1_2; |
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int GLAD_GL_VERSION_1_3; |
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int GLAD_GL_VERSION_1_4; |
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int GLAD_GL_VERSION_1_5; |
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int GLAD_GL_VERSION_2_0; |
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int GLAD_GL_VERSION_2_1; |
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int GLAD_GL_VERSION_3_0; |
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int GLAD_GL_VERSION_3_1; |
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int GLAD_GL_VERSION_3_2; |
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
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PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
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PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; |
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PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; |
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PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; |
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PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; |
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PFNGLVERTEX2FVPROC glad_glVertex2fv; |
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PFNGLINDEXIPROC glad_glIndexi; |
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
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PFNGLRECTDVPROC glad_glRectdv; |
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
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PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; |
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PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; |
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PFNGLINDEXDPROC glad_glIndexd; |
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
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PFNGLINDEXFPROC glad_glIndexf; |
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PFNGLLINEWIDTHPROC glad_glLineWidth; |
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
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PFNGLGETMAPFVPROC glad_glGetMapfv; |
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PFNGLINDEXSPROC glad_glIndexs; |
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PFNGLCOMPILESHADERPROC glad_glCompileShader; |
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
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PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; |
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PFNGLINDEXFVPROC glad_glIndexfv; |
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PFNGLFOGIVPROC glad_glFogiv; |
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
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PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; |
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PFNGLLIGHTMODELIVPROC glad_glLightModeliv; |
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PFNGLCOLOR4UIPROC glad_glColor4ui; |
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PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; |
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PFNGLFOGFVPROC glad_glFogfv; |
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PFNGLENABLEIPROC glad_glEnablei; |
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PFNGLVERTEX4IVPROC glad_glVertex4iv; |
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PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; |
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PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; |
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PFNGLCREATESHADERPROC glad_glCreateShader; |
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PFNGLISBUFFERPROC glad_glIsBuffer; |
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
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PFNGLVERTEX4FVPROC glad_glVertex4fv; |
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PFNGLBINDTEXTUREPROC glad_glBindTexture; |
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PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
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PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; |
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PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
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PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; |
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PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
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PFNGLPOINTSIZEPROC glad_glPointSize; |
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PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
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PFNGLCOLOR4BVPROC glad_glColor4bv; |
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PFNGLRASTERPOS2FPROC glad_glRasterPos2f; |
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PFNGLRASTERPOS2DPROC glad_glRasterPos2d; |
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PFNGLLOADIDENTITYPROC glad_glLoadIdentity; |
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PFNGLRASTERPOS2IPROC glad_glRasterPos2i; |
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
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PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
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PFNGLCOLOR3BPROC glad_glColor3b; |
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
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PFNGLEDGEFLAGPROC glad_glEdgeFlag; |
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PFNGLVERTEX3DPROC glad_glVertex3d; |
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PFNGLVERTEX3FPROC glad_glVertex3f; |
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PFNGLVERTEX3IPROC glad_glVertex3i; |
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PFNGLCOLOR3IPROC glad_glColor3i; |
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PFNGLUNIFORM3FPROC glad_glUniform3f; |
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PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
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PFNGLCOLOR3SPROC glad_glColor3s; |
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PFNGLVERTEX3SPROC glad_glVertex3s; |
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PFNGLCOLORMASKIPROC glad_glColorMaski; |
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
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PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; |
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
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PFNGLVERTEX2IVPROC glad_glVertex2iv; |
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PFNGLCOLOR3SVPROC glad_glColor3sv; |
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
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PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
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PFNGLNORMALPOINTERPROC glad_glNormalPointer; |
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PFNGLVERTEX4SVPROC glad_glVertex4sv; |
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PFNGLPASSTHROUGHPROC glad_glPassThrough; |
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PFNGLFOGIPROC glad_glFogi; |
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PFNGLBEGINPROC glad_glBegin; |
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PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; |
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PFNGLCOLOR3UBVPROC glad_glColor3ubv; |
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PFNGLVERTEXPOINTERPROC glad_glVertexPointer; |
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PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; |
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
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PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
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PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
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PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; |
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PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; |
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PFNGLLIGHTFVPROC glad_glLightfv; |
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PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
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PFNGLCLEARPROC glad_glClear; |
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PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; |
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
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PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; |
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PFNGLISENABLEDPROC glad_glIsEnabled; |
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PFNGLSTENCILOPPROC glad_glStencilOp; |
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
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PFNGLTRANSLATEFPROC glad_glTranslatef; |
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PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
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PFNGLTRANSLATEDPROC glad_glTranslated; |
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PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; |
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
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PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
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PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; |
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PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; |
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
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PFNGLFOGCOORDFVPROC glad_glFogCoordfv; |
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PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; |
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
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PFNGLINDEXSVPROC glad_glIndexsv; |
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
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PFNGLVERTEX3IVPROC glad_glVertex3iv; |
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PFNGLBITMAPPROC glad_glBitmap; |
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PFNGLMATERIALIPROC glad_glMateriali; |
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PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
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PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
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PFNGLTEXCOORD4FPROC glad_glTexCoord4f; |
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PFNGLTEXCOORD4DPROC glad_glTexCoord4d; |
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PFNGLTEXCOORD4IPROC glad_glTexCoord4i; |
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PFNGLMATERIALFPROC glad_glMaterialf; |
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PFNGLTEXCOORD4SPROC glad_glTexCoord4s; |
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
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PFNGLISSHADERPROC glad_glIsShader; |
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PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; |
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PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
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PFNGLVERTEX3DVPROC glad_glVertex3dv; |
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
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PFNGLENABLEPROC glad_glEnable; |
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
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PFNGLCOLOR4FVPROC glad_glColor4fv; |
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PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; |
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PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; |
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PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
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PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; |
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PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; |
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PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; |
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PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; |
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PFNGLTEXGENFPROC glad_glTexGenf; |
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PFNGLGETPOINTERVPROC glad_glGetPointerv; |
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
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PFNGLNORMAL3FVPROC glad_glNormal3fv; |
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PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; |
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PFNGLDEPTHRANGEPROC glad_glDepthRange; |
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PFNGLFRUSTUMPROC glad_glFrustum; |
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PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; |
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
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PFNGLPUSHMATRIXPROC glad_glPushMatrix; |
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PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; |
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PFNGLORTHOPROC glad_glOrtho; |
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
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PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; |
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PFNGLCLEARINDEXPROC glad_glClearIndex; |
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PFNGLMAP1DPROC glad_glMap1d; |
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PFNGLMAP1FPROC glad_glMap1f; |
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PFNGLFLUSHPROC glad_glFlush; |
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
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PFNGLINDEXIVPROC glad_glIndexiv; |
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PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; |
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
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PFNGLPIXELZOOMPROC glad_glPixelZoom; |
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PFNGLFENCESYNCPROC glad_glFenceSync; |
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
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PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
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PFNGLLIGHTIPROC glad_glLighti; |
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PFNGLLIGHTFPROC glad_glLightf; |
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
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PFNGLCLAMPCOLORPROC glad_glClampColor; |
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PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
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PFNGLCLEARSTENCILPROC glad_glClearStencil; |
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PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; |
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PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; |
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PFNGLGENTEXTURESPROC glad_glGenTextures; |
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PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; |
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
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PFNGLINDEXPOINTERPROC glad_glIndexPointer; |
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PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
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PFNGLISSYNCPROC glad_glIsSync; |
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PFNGLVERTEX2FPROC glad_glVertex2f; |
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PFNGLVERTEX2DPROC glad_glVertex2d; |
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
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PFNGLUNIFORM2IPROC glad_glUniform2i; |
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PFNGLMAPGRID2DPROC glad_glMapGrid2d; |
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PFNGLMAPGRID2FPROC glad_glMapGrid2f; |
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PFNGLVERTEX2IPROC glad_glVertex2i; |
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
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PFNGLVERTEX2SPROC glad_glVertex2s; |
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PFNGLNORMAL3BVPROC glad_glNormal3bv; |
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PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
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PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; |
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PFNGLVERTEX3SVPROC glad_glVertex3sv; |
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PFNGLGENQUERIESPROC glad_glGenQueries; |
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PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; |
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PFNGLTEXENVFPROC glad_glTexEnvf; |
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
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PFNGLFOGCOORDDPROC glad_glFogCoordd; |
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PFNGLFOGCOORDFPROC glad_glFogCoordf; |
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
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PFNGLTEXENVIPROC glad_glTexEnvi; |
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PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; |
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PFNGLISENABLEDIPROC glad_glIsEnabledi; |
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PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
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PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; |
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PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
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PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
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PFNGLMATRIXMODEPROC glad_glMatrixMode; |
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PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; |
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PFNGLGETMAPIVPROC glad_glGetMapiv; |
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
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PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
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PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; |
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PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; |
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
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PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; |
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PFNGLCALLLISTPROC glad_glCallList; |
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PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; |
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PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
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PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; |
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PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
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PFNGLLIGHTMODELFPROC glad_glLightModelf; |
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
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PFNGLVERTEX2SVPROC glad_glVertex2sv; |
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PFNGLLIGHTMODELIPROC glad_glLightModeli; |
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PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; |
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PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
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PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
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PFNGLCALLLISTSPROC glad_glCallLists; |
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PFNGLMAPBUFFERPROC glad_glMapBuffer; |
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PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; |
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PFNGLTEXCOORD3IPROC glad_glTexCoord3i; |
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PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; |
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PFNGLRASTERPOS3IPROC glad_glRasterPos3i; |
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PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; |
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PFNGLRASTERPOS3DPROC glad_glRasterPos3d; |
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PFNGLRASTERPOS3FPROC glad_glRasterPos3f; |
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
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PFNGLTEXCOORD3FPROC glad_glTexCoord3f; |
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PFNGLDELETESYNCPROC glad_glDeleteSync; |
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PFNGLTEXCOORD3DPROC glad_glTexCoord3d; |
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
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PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
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PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
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PFNGLTEXCOORD3SPROC glad_glTexCoord3s; |
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PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
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PFNGLRASTERPOS3SPROC glad_glRasterPos3s; |
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PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
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PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; |
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PFNGLISLISTPROC glad_glIsList; |
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PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; |
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PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; |
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PFNGLCOLOR4SPROC glad_glColor4s; |
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PFNGLUSEPROGRAMPROC glad_glUseProgram; |
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PFNGLLINESTIPPLEPROC glad_glLineStipple; |
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PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; |
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
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PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; |
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PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
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PFNGLCOLOR4BPROC glad_glColor4b; |
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PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; |
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PFNGLCOLOR4FPROC glad_glColor4f; |
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PFNGLCOLOR4DPROC glad_glColor4d; |
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PFNGLCOLOR4IPROC glad_glColor4i; |
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
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PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; |
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PFNGLVERTEX2DVPROC glad_glVertex2dv; |
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PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; |
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PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
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PFNGLFINISHPROC glad_glFinish; |
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
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PFNGLDELETESHADERPROC glad_glDeleteShader; |
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PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
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PFNGLRASTERPOS2SPROC glad_glRasterPos2s; |
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PFNGLGETMAPDVPROC glad_glGetMapdv; |
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PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
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PFNGLMATERIALFVPROC glad_glMaterialfv; |
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PFNGLVIEWPORTPROC glad_glViewport; |
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PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
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PFNGLINDEXDVPROC glad_glIndexdv; |
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
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PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; |
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PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
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PFNGLCLEARDEPTHPROC glad_glClearDepth; |
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PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
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PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
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PFNGLTEXBUFFERPROC glad_glTexBuffer; |
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PFNGLPOPNAMEPROC glad_glPopName; |
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PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
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PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
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PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
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PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; |
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PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; |
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PFNGLRECTIPROC glad_glRecti; |
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PFNGLCOLOR4UBPROC glad_glColor4ub; |
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PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; |
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PFNGLRECTFPROC glad_glRectf; |
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PFNGLRECTDPROC glad_glRectd; |
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PFNGLNORMAL3SVPROC glad_glNormal3sv; |
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PFNGLNEWLISTPROC glad_glNewList; |
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PFNGLCOLOR4USPROC glad_glColor4us; |
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PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
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PFNGLHINTPROC glad_glHint; |
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PFNGLRECTSPROC glad_glRects; |
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PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; |
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PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; |
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PFNGLGETSTRINGPROC glad_glGetString; |
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PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; |
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PFNGLDETACHSHADERPROC glad_glDetachShader; |
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PFNGLSCALEFPROC glad_glScalef; |
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PFNGLENDQUERYPROC glad_glEndQuery; |
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PFNGLSCALEDPROC glad_glScaled; |
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PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; |
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PFNGLCOPYPIXELSPROC glad_glCopyPixels; |
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PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
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PFNGLPOPATTRIBPROC glad_glPopAttrib; |
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
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PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
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PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
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PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
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PFNGLINITNAMESPROC glad_glInitNames; |
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
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PFNGLCOLOR3DVPROC glad_glColor3dv; |
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PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
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PFNGLWAITSYNCPROC glad_glWaitSync; |
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PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
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PFNGLCOLORMATERIALPROC glad_glColorMaterial; |
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
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PFNGLUNIFORM1FPROC glad_glUniform1f; |
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
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PFNGLRENDERMODEPROC glad_glRenderMode; |
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
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PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; |
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PFNGLUNIFORM1IPROC glad_glUniform1i; |
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
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PFNGLUNIFORM3IPROC glad_glUniform3i; |
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PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; |
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
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PFNGLDISABLEPROC glad_glDisable; |
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PFNGLLOGICOPPROC glad_glLogicOp; |
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PFNGLEVALPOINT2PROC glad_glEvalPoint2; |
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PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; |
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PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; |
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PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
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PFNGLCOLOR3FPROC glad_glColor3f; |
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
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PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; |
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PFNGLRECTFVPROC glad_glRectfv; |
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PFNGLCULLFACEPROC glad_glCullFace; |
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PFNGLGETLIGHTFVPROC glad_glGetLightfv; |
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PFNGLCOLOR3DPROC glad_glColor3d; |
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PFNGLTEXGENDPROC glad_glTexGend; |
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PFNGLTEXGENIPROC glad_glTexGeni; |
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PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; |
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PFNGLGETSTRINGIPROC glad_glGetStringi; |
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PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; |
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PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; |
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PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; |
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PFNGLATTACHSHADERPROC glad_glAttachShader; |
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PFNGLFOGCOORDDVPROC glad_glFogCoorddv; |
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PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
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PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; |
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PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; |
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PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
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PFNGLTEXGENIVPROC glad_glTexGeniv; |
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PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; |
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PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; |
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; |
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PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
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PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; |
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PFNGLTEXENVFVPROC glad_glTexEnvfv; |
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PFNGLREADBUFFERPROC glad_glReadBuffer; |
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PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
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PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; |
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PFNGLLIGHTMODELFVPROC glad_glLightModelfv; |
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PFNGLDELETELISTSPROC glad_glDeleteLists; |
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PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; |
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PFNGLVERTEX4DVPROC glad_glVertex4dv; |
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PFNGLTEXCOORD2DPROC glad_glTexCoord2d; |
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PFNGLPOPMATRIXPROC glad_glPopMatrix; |
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PFNGLTEXCOORD2FPROC glad_glTexCoord2f; |
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PFNGLCOLOR4IVPROC glad_glColor4iv; |
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PFNGLINDEXUBVPROC glad_glIndexubv; |
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PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
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PFNGLTEXCOORD2IPROC glad_glTexCoord2i; |
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PFNGLRASTERPOS4DPROC glad_glRasterPos4d; |
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PFNGLRASTERPOS4FPROC glad_glRasterPos4f; |
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PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
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PFNGLTEXCOORD2SPROC glad_glTexCoord2s; |
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
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PFNGLVERTEX3FVPROC glad_glVertex3fv; |
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PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; |
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PFNGLMATERIALIVPROC glad_glMaterialiv; |
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PFNGLISPROGRAMPROC glad_glIsProgram; |
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PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
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PFNGLVERTEX4SPROC glad_glVertex4s; |
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PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
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PFNGLNORMAL3DVPROC glad_glNormal3dv; |
|
PFNGLUNIFORM4IPROC glad_glUniform4i; |
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
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PFNGLROTATEDPROC glad_glRotated; |
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PFNGLROTATEFPROC glad_glRotatef; |
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PFNGLVERTEX4IPROC glad_glVertex4i; |
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PFNGLREADPIXELSPROC glad_glReadPixels; |
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PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
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PFNGLLOADNAMEPROC glad_glLoadName; |
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PFNGLUNIFORM4FPROC glad_glUniform4f; |
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
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PFNGLSHADEMODELPROC glad_glShadeModel; |
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PFNGLMAPGRID1DPROC glad_glMapGrid1d; |
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
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PFNGLMAPGRID1FPROC glad_glMapGrid1f; |
|
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; |
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PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; |
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
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PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; |
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PFNGLALPHAFUNCPROC glad_glAlphaFunc; |
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PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
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PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; |
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
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PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
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PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; |
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PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
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PFNGLCOLOR4UIVPROC glad_glColor4uiv; |
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PFNGLRECTIVPROC glad_glRectiv; |
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PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; |
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PFNGLEVALMESH2PROC glad_glEvalMesh2; |
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PFNGLEVALMESH1PROC glad_glEvalMesh1; |
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PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; |
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PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
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PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
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PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; |
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PFNGLCOLOR4UBVPROC glad_glColor4ubv; |
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PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; |
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PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; |
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PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
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PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; |
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
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PFNGLTEXENVIVPROC glad_glTexEnviv; |
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
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PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
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PFNGLGENBUFFERSPROC glad_glGenBuffers; |
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PFNGLSELECTBUFFERPROC glad_glSelectBuffer; |
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PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
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PFNGLPUSHATTRIBPROC glad_glPushAttrib; |
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PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
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PFNGLBLENDFUNCPROC glad_glBlendFunc; |
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
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PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
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PFNGLLIGHTIVPROC glad_glLightiv; |
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PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
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PFNGLTEXGENFVPROC glad_glTexGenfv; |
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PFNGLENDPROC glad_glEnd; |
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
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PFNGLSCISSORPROC glad_glScissor; |
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PFNGLCLIPPLANEPROC glad_glClipPlane; |
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PFNGLPUSHNAMEPROC glad_glPushName; |
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PFNGLTEXGENDVPROC glad_glTexGendv; |
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PFNGLINDEXUBPROC glad_glIndexub; |
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PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; |
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PFNGLRASTERPOS4IPROC glad_glRasterPos4i; |
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PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; |
|
PFNGLCLEARCOLORPROC glad_glClearColor; |
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PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
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PFNGLNORMAL3SPROC glad_glNormal3s; |
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
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PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
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PFNGLBLENDCOLORPROC glad_glBlendColor; |
|
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; |
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PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
|
PFNGLCOLOR4DVPROC glad_glColor4dv; |
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; |
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; |
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; |
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
|
PFNGLNORMAL3IVPROC glad_glNormal3iv; |
|
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; |
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
|
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; |
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; |
|
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; |
|
PFNGLCOLOR3USPROC glad_glColor3us; |
|
PFNGLCOLOR3UIVPROC glad_glColor3uiv; |
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
|
PFNGLGETLIGHTIVPROC glad_glGetLightiv; |
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
|
PFNGLLISTBASEPROC glad_glListBase; |
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; |
|
PFNGLCOLOR3UBPROC glad_glColor3ub; |
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; |
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
|
PFNGLCOLOR3UIPROC glad_glColor3ui; |
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; |
|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; |
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; |
|
PFNGLCOLORMASKPROC glad_glColorMask; |
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s; |
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; |
|
PFNGLCOLOR4SVPROC glad_glColor4sv; |
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; |
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
|
PFNGLFOGFPROC glad_glFogf; |
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
|
PFNGLCOLOR3IVPROC glad_glColor3iv; |
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i; |
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d; |
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f; |
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
|
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; |
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; |
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s; |
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
|
PFNGLGENLISTSPROC glad_glGenLists; |
|
PFNGLCOLOR3BVPROC glad_glColor3bv; |
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv; |
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
|
PFNGLENDLISTPROC glad_glEndList; |
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
|
PFNGLCOLOR3USVPROC glad_glColor3usv; |
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; |
|
PFNGLDISABLEIPROC glad_glDisablei; |
|
PFNGLINDEXMASKPROC glad_glIndexMask; |
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; |
|
PFNGLSHADERSOURCEPROC glad_glShaderSource; |
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
|
PFNGLCLEARACCUMPROC glad_glClearAccum; |
|
PFNGLGETSYNCIVPROC glad_glGetSynciv; |
|
PFNGLUNIFORM2FPROC glad_glUniform2f; |
|
PFNGLBEGINQUERYPROC glad_glBeginQuery; |
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
|
PFNGLBINDBUFFERPROC glad_glBindBuffer; |
|
PFNGLMAP2DPROC glad_glMap2d; |
|
PFNGLMAP2FPROC glad_glMap2f; |
|
PFNGLVERTEX4DPROC glad_glVertex4d; |
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; |
|
PFNGLBUFFERDATAPROC glad_glBufferData; |
|
PFNGLEVALPOINT1PROC glad_glEvalPoint1; |
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; |
|
PFNGLGETERRORPROC glad_glGetError; |
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; |
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
|
PFNGLGETFLOATVPROC glad_glGetFloatv; |
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; |
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
|
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; |
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
|
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; |
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv; |
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; |
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
|
PFNGLACCUMPROC glad_glAccum; |
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; |
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; |
|
PFNGLISQUERYPROC glad_glIsQuery; |
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; |
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
|
PFNGLSTENCILMASKPROC glad_glStencilMask; |
|
PFNGLDRAWPIXELSPROC glad_glDrawPixels; |
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd; |
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf; |
|
PFNGLISTEXTUREPROC glad_glIsTexture; |
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; |
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; |
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; |
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
|
PFNGLVERTEX4FPROC glad_glVertex4f; |
|
PFNGLRECTSVPROC glad_glRectsv; |
|
PFNGLCOLOR4USVPROC glad_glColor4usv; |
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; |
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; |
|
PFNGLNORMAL3IPROC glad_glNormal3i; |
|
PFNGLNORMAL3FPROC glad_glNormal3f; |
|
PFNGLNORMAL3DPROC glad_glNormal3d; |
|
PFNGLNORMAL3BPROC glad_glNormal3b; |
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; |
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; |
|
PFNGLARRAYELEMENTPROC glad_glArrayElement; |
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
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PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
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PFNGLDEPTHMASKPROC glad_glDepthMask; |
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PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
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PFNGLCOLOR3FVPROC glad_glColor3fv; |
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PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
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PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
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PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
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PFNGLCOLORPOINTERPROC glad_glColorPointer; |
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PFNGLFRONTFACEPROC glad_glFrontFace; |
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
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int GLAD_GL_ARB_robustness; |
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int GLAD_GL_ARB_multisample; |
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int GLAD_GL_EXT_separate_specular_color; |
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PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; |
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PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; |
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PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; |
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PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; |
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PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; |
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PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; |
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PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; |
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PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; |
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PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; |
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PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; |
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PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; |
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PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; |
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PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; |
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PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; |
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PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; |
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PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; |
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PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; |
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PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; |
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PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; |
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PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; |
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PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; |
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static void load_GL_VERSION_1_0(GLADloadproc load) { |
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if(!GLAD_GL_VERSION_1_0) return; |
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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
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glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
|
glad_glHint = (PFNGLHINTPROC)load("glHint"); |
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
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glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
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glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
|
glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
|
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); |
|
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); |
|
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); |
|
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); |
|
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); |
|
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); |
|
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); |
|
glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); |
|
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); |
|
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); |
|
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); |
|
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); |
|
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); |
|
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); |
|
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); |
|
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); |
|
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); |
|
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); |
|
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); |
|
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); |
|
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); |
|
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); |
|
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); |
|
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); |
|
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); |
|
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); |
|
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); |
|
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); |
|
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); |
|
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); |
|
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); |
|
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); |
|
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); |
|
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); |
|
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); |
|
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); |
|
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); |
|
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); |
|
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); |
|
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); |
|
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); |
|
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); |
|
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); |
|
glad_glEnd = (PFNGLENDPROC)load("glEnd"); |
|
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); |
|
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); |
|
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); |
|
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); |
|
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); |
|
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); |
|
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); |
|
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); |
|
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); |
|
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); |
|
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); |
|
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); |
|
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); |
|
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); |
|
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); |
|
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); |
|
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); |
|
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); |
|
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); |
|
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); |
|
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); |
|
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); |
|
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); |
|
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); |
|
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); |
|
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); |
|
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); |
|
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); |
|
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); |
|
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); |
|
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); |
|
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); |
|
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); |
|
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); |
|
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); |
|
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); |
|
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); |
|
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); |
|
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); |
|
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); |
|
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); |
|
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); |
|
glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); |
|
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); |
|
glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); |
|
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); |
|
glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); |
|
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); |
|
glad_glRects = (PFNGLRECTSPROC)load("glRects"); |
|
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); |
|
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); |
|
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); |
|
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); |
|
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); |
|
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); |
|
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); |
|
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); |
|
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); |
|
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); |
|
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); |
|
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); |
|
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); |
|
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); |
|
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); |
|
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); |
|
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); |
|
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); |
|
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); |
|
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); |
|
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); |
|
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); |
|
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); |
|
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); |
|
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); |
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); |
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); |
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); |
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); |
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); |
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); |
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); |
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); |
|
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); |
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); |
|
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); |
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); |
|
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); |
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); |
|
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); |
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); |
|
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); |
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); |
|
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); |
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); |
|
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); |
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); |
|
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); |
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); |
|
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); |
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); |
|
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); |
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); |
|
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); |
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); |
|
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); |
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); |
|
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); |
|
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); |
|
glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); |
|
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); |
|
glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); |
|
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); |
|
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); |
|
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); |
|
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); |
|
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); |
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); |
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); |
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); |
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); |
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); |
|
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); |
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); |
|
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); |
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); |
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); |
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); |
|
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); |
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); |
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); |
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); |
|
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); |
|
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); |
|
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); |
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); |
|
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); |
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); |
|
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); |
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); |
|
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); |
|
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); |
|
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); |
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); |
|
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); |
|
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); |
|
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); |
|
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); |
|
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); |
|
glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); |
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); |
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); |
|
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); |
|
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); |
|
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); |
|
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); |
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); |
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); |
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); |
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); |
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); |
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); |
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); |
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); |
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); |
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); |
|
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); |
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); |
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); |
|
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); |
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); |
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); |
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); |
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); |
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); |
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); |
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); |
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); |
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); |
|
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); |
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); |
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); |
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); |
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); |
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); |
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); |
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); |
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); |
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); |
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); |
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); |
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); |
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); |
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); |
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); |
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); |
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); |
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); |
|
glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); |
|
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); |
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); |
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); |
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); |
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); |
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); |
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); |
|
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); |
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); |
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); |
|
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); |
|
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); |
|
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); |
|
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); |
|
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); |
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); |
|
} |
|
static void load_GL_VERSION_1_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_1) return; |
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); |
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); |
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); |
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); |
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); |
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); |
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); |
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); |
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); |
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); |
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); |
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); |
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); |
|
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); |
|
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); |
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); |
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); |
|
} |
|
static void load_GL_VERSION_1_2(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_2) return; |
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
|
} |
|
static void load_GL_VERSION_1_3(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_3) return; |
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); |
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); |
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); |
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); |
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); |
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); |
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); |
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); |
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); |
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); |
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); |
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); |
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); |
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); |
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); |
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); |
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); |
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); |
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); |
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); |
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); |
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); |
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); |
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); |
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); |
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); |
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); |
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); |
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); |
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); |
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); |
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); |
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); |
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); |
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); |
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); |
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); |
|
} |
|
static void load_GL_VERSION_1_4(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_4) return; |
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); |
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); |
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); |
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); |
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); |
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); |
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); |
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); |
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); |
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); |
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); |
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); |
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); |
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); |
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); |
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); |
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); |
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); |
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); |
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); |
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); |
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); |
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); |
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); |
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); |
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); |
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); |
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); |
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); |
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); |
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); |
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); |
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); |
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); |
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); |
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); |
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); |
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); |
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
|
} |
|
static void load_GL_VERSION_1_5(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_5) return; |
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
|
} |
|
static void load_GL_VERSION_2_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_2_0) return; |
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
|
} |
|
static void load_GL_VERSION_2_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_2_1) return; |
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
|
} |
|
static void load_GL_VERSION_3_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_0) return; |
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
|
} |
|
static void load_GL_VERSION_3_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_1) return; |
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
|
} |
|
static void load_GL_VERSION_3_2(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_2) return; |
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
|
} |
|
static void load_GL_ARB_multisample(GLADloadproc load) { |
|
if(!GLAD_GL_ARB_multisample) return; |
|
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); |
|
} |
|
static void load_GL_ARB_robustness(GLADloadproc load) { |
|
if(!GLAD_GL_ARB_robustness) return; |
|
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); |
|
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); |
|
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); |
|
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); |
|
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); |
|
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); |
|
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); |
|
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); |
|
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); |
|
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); |
|
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); |
|
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); |
|
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); |
|
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); |
|
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); |
|
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); |
|
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); |
|
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); |
|
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); |
|
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); |
|
} |
|
static void find_extensionsGL(void) { |
|
get_exts(); |
|
GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color"); |
|
GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample"); |
|
GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness"); |
|
} |
|
|
|
static void find_coreGL(void) { |
|
|
|
/* Thank you @elmindreda |
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 |
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36 |
|
*/ |
|
int i, major, minor; |
|
|
|
const char* version; |
|
const char* prefixes[] = { |
|
"OpenGL ES-CM ", |
|
"OpenGL ES-CL ", |
|
"OpenGL ES ", |
|
NULL |
|
}; |
|
|
|
version = (const char*) glGetString(GL_VERSION); |
|
if (!version) return; |
|
|
|
for (i = 0; prefixes[i]; i++) { |
|
const size_t length = strlen(prefixes[i]); |
|
if (strncmp(version, prefixes[i], length) == 0) { |
|
version += length; |
|
break; |
|
} |
|
} |
|
|
|
/* PR #18 */ |
|
#ifdef _MSC_VER |
|
sscanf_s(version, "%d.%d", &major, &minor); |
|
#else |
|
sscanf(version, "%d.%d", &major, &minor); |
|
#endif |
|
|
|
GLVersion.major = major; GLVersion.minor = minor; |
|
max_loaded_major = major; max_loaded_minor = minor; |
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
|
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) { |
|
max_loaded_major = 3; |
|
max_loaded_minor = 2; |
|
} |
|
} |
|
|
|
int gladLoadGLLoader(GLADloadproc load) { |
|
GLVersion.major = 0; GLVersion.minor = 0; |
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
|
if(glGetString == NULL) return 0; |
|
if(glGetString(GL_VERSION) == NULL) return 0; |
|
find_coreGL(); |
|
load_GL_VERSION_1_0(load); |
|
load_GL_VERSION_1_1(load); |
|
load_GL_VERSION_1_2(load); |
|
load_GL_VERSION_1_3(load); |
|
load_GL_VERSION_1_4(load); |
|
load_GL_VERSION_1_5(load); |
|
load_GL_VERSION_2_0(load); |
|
load_GL_VERSION_2_1(load); |
|
load_GL_VERSION_3_0(load); |
|
load_GL_VERSION_3_1(load); |
|
load_GL_VERSION_3_2(load); |
|
|
|
find_extensionsGL(); |
|
load_GL_ARB_multisample(load); |
|
load_GL_ARB_robustness(load); |
|
return GLVersion.major != 0 || GLVersion.minor != 0; |
|
} |
|
|
|
|