You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
589 lines
19 KiB
589 lines
19 KiB
//======================================================================== |
|
// GLFW - An OpenGL library |
|
// Platform: Any |
|
// API version: 3.0 |
|
// WWW: http://www.glfw.org/ |
|
//------------------------------------------------------------------------ |
|
// Copyright (c) 2002-2006 Marcus Geelnard |
|
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
|
// |
|
// This software is provided 'as-is', without any express or implied |
|
// warranty. In no event will the authors be held liable for any damages |
|
// arising from the use of this software. |
|
// |
|
// Permission is granted to anyone to use this software for any purpose, |
|
// including commercial applications, and to alter it and redistribute it |
|
// freely, subject to the following restrictions: |
|
// |
|
// 1. The origin of this software must not be misrepresented; you must not |
|
// claim that you wrote the original software. If you use this software |
|
// in a product, an acknowledgment in the product documentation would |
|
// be appreciated but is not required. |
|
// |
|
// 2. Altered source versions must be plainly marked as such, and must not |
|
// be misrepresented as being the original software. |
|
// |
|
// 3. This notice may not be removed or altered from any source |
|
// distribution. |
|
// |
|
//======================================================================== |
|
|
|
#include "internal.h" |
|
|
|
#include <string.h> |
|
#include <limits.h> |
|
|
|
|
|
//======================================================================== |
|
// Parses the OpenGL version string and extracts the version number |
|
//======================================================================== |
|
|
|
static void parseGLVersion(int* major, int* minor, int* rev) |
|
{ |
|
GLuint _major, _minor = 0, _rev = 0; |
|
const GLubyte* version; |
|
const GLubyte* ptr; |
|
const char* glesPrefix = "OpenGL ES "; |
|
|
|
version = glGetString(GL_VERSION); |
|
if (!version) |
|
return; |
|
|
|
if (strncmp((const char*) version, glesPrefix, strlen(glesPrefix)) == 0) |
|
{ |
|
// The version string on OpenGL ES has a prefix before the version |
|
// number, so we skip past it and then continue as normal |
|
|
|
version += strlen(glesPrefix); |
|
} |
|
|
|
// Parse version from string |
|
|
|
ptr = version; |
|
for (_major = 0; *ptr >= '0' && *ptr <= '9'; ptr++) |
|
_major = 10 * _major + (*ptr - '0'); |
|
|
|
if (*ptr == '.') |
|
{ |
|
ptr++; |
|
for (_minor = 0; *ptr >= '0' && *ptr <= '9'; ptr++) |
|
_minor = 10 * _minor + (*ptr - '0'); |
|
|
|
if (*ptr == '.') |
|
{ |
|
ptr++; |
|
for (_rev = 0; *ptr >= '0' && *ptr <= '9'; ptr++) |
|
_rev = 10 * _rev + (*ptr - '0'); |
|
} |
|
} |
|
|
|
// Store result |
|
*major = _major; |
|
*minor = _minor; |
|
*rev = _rev; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
////// GLFW internal API ////// |
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
//======================================================================== |
|
// Return the available framebuffer config closest to the desired values |
|
// This is based on the manual GLX Visual selection from 2.6 |
|
//======================================================================== |
|
|
|
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, |
|
const _GLFWfbconfig* alternatives, |
|
unsigned int count) |
|
{ |
|
unsigned int i; |
|
unsigned int missing, leastMissing = UINT_MAX; |
|
unsigned int colorDiff, leastColorDiff = UINT_MAX; |
|
unsigned int extraDiff, leastExtraDiff = UINT_MAX; |
|
const _GLFWfbconfig* current; |
|
const _GLFWfbconfig* closest = NULL; |
|
|
|
for (i = 0; i < count; i++) |
|
{ |
|
current = alternatives + i; |
|
|
|
if (desired->stereo > 0 && current->stereo == 0) |
|
{ |
|
// Stereo is a hard constraint |
|
continue; |
|
} |
|
|
|
// Count number of missing buffers |
|
{ |
|
missing = 0; |
|
|
|
if (desired->alphaBits > 0 && current->alphaBits == 0) |
|
missing++; |
|
|
|
if (desired->depthBits > 0 && current->depthBits == 0) |
|
missing++; |
|
|
|
if (desired->stencilBits > 0 && current->stencilBits == 0) |
|
missing++; |
|
|
|
if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) |
|
missing += desired->auxBuffers - current->auxBuffers; |
|
|
|
if (desired->samples > 0 && current->samples == 0) |
|
{ |
|
// Technically, several multisampling buffers could be |
|
// involved, but that's a lower level implementation detail and |
|
// not important to us here, so we count them as one |
|
missing++; |
|
} |
|
} |
|
|
|
// These polynomials make many small channel size differences matter |
|
// less than one large channel size difference |
|
|
|
// Calculate color channel size difference value |
|
{ |
|
colorDiff = 0; |
|
|
|
if (desired->redBits > 0) |
|
{ |
|
colorDiff += (desired->redBits - current->redBits) * |
|
(desired->redBits - current->redBits); |
|
} |
|
|
|
if (desired->greenBits > 0) |
|
{ |
|
colorDiff += (desired->greenBits - current->greenBits) * |
|
(desired->greenBits - current->greenBits); |
|
} |
|
|
|
if (desired->blueBits > 0) |
|
{ |
|
colorDiff += (desired->blueBits - current->blueBits) * |
|
(desired->blueBits - current->blueBits); |
|
} |
|
} |
|
|
|
// Calculate non-color channel size difference value |
|
{ |
|
extraDiff = 0; |
|
|
|
if (desired->alphaBits > 0) |
|
{ |
|
extraDiff += (desired->alphaBits - current->alphaBits) * |
|
(desired->alphaBits - current->alphaBits); |
|
} |
|
|
|
if (desired->depthBits > 0) |
|
{ |
|
extraDiff += (desired->depthBits - current->depthBits) * |
|
(desired->depthBits - current->depthBits); |
|
} |
|
|
|
if (desired->stencilBits > 0) |
|
{ |
|
extraDiff += (desired->stencilBits - current->stencilBits) * |
|
(desired->stencilBits - current->stencilBits); |
|
} |
|
|
|
if (desired->accumRedBits > 0) |
|
{ |
|
extraDiff += (desired->accumRedBits - current->accumRedBits) * |
|
(desired->accumRedBits - current->accumRedBits); |
|
} |
|
|
|
if (desired->accumGreenBits > 0) |
|
{ |
|
extraDiff += (desired->accumGreenBits - current->accumGreenBits) * |
|
(desired->accumGreenBits - current->accumGreenBits); |
|
} |
|
|
|
if (desired->accumBlueBits > 0) |
|
{ |
|
extraDiff += (desired->accumBlueBits - current->accumBlueBits) * |
|
(desired->accumBlueBits - current->accumBlueBits); |
|
} |
|
|
|
if (desired->accumAlphaBits > 0) |
|
{ |
|
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * |
|
(desired->accumAlphaBits - current->accumAlphaBits); |
|
} |
|
|
|
if (desired->samples > 0) |
|
{ |
|
extraDiff += (desired->samples - current->samples) * |
|
(desired->samples - current->samples); |
|
} |
|
} |
|
|
|
// Figure out if the current one is better than the best one found so far |
|
// Least number of missing buffers is the most important heuristic, |
|
// then color buffer size match and lastly size match for other buffers |
|
|
|
if (missing < leastMissing) |
|
closest = current; |
|
else if (missing == leastMissing) |
|
{ |
|
if ((colorDiff < leastColorDiff) || |
|
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) |
|
{ |
|
closest = current; |
|
} |
|
} |
|
|
|
if (current == closest) |
|
{ |
|
leastMissing = missing; |
|
leastColorDiff = colorDiff; |
|
leastExtraDiff = extraDiff; |
|
} |
|
} |
|
|
|
return closest; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Checks whether the OpenGL part of the window config is sane |
|
// It blames glfwOpenWindow because that's the only caller |
|
//======================================================================== |
|
|
|
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig) |
|
{ |
|
if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0) |
|
{ |
|
// OpenGL 1.0 is the smallest valid version |
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL version requested"); |
|
return GL_FALSE; |
|
} |
|
if (wndconfig->glMajor == 1 && wndconfig->glMinor > 5) |
|
{ |
|
// OpenGL 1.x series ended with version 1.5 |
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL version requested"); |
|
return GL_FALSE; |
|
} |
|
else if (wndconfig->glMajor == 2 && wndconfig->glMinor > 1) |
|
{ |
|
// OpenGL 2.x series ended with version 2.1 |
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL version requested"); |
|
return GL_FALSE; |
|
} |
|
else if (wndconfig->glMajor == 3 && wndconfig->glMinor > 3) |
|
{ |
|
// OpenGL 3.x series ended with version 3.3 |
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL version requested"); |
|
return GL_FALSE; |
|
} |
|
else |
|
{ |
|
// For now, let everything else through |
|
} |
|
|
|
if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE) |
|
{ |
|
if (wndconfig->glMajor != 2 || wndconfig->glMinor < 0) |
|
{ |
|
// The OpenGL ES 2.0 profile is currently only defined for version |
|
// 2.0 (see {WGL|GLX}_EXT_create_context_es2_profile), but for |
|
// compatibility with future updates to OpenGL ES, we allow |
|
// everything 2.x and let the driver report invalid 2.x versions |
|
|
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL ES 2.x version requested"); |
|
return GL_FALSE; |
|
} |
|
} |
|
else if (wndconfig->glProfile) |
|
{ |
|
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE && |
|
wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE) |
|
{ |
|
_glfwSetError(GLFW_INVALID_ENUM, "glfwOpenWindow: Invalid OpenGL profile requested"); |
|
return GL_FALSE; |
|
} |
|
|
|
if (wndconfig->glMajor < 3 || (wndconfig->glMajor == 3 && wndconfig->glMinor < 2)) |
|
{ |
|
// Desktop OpenGL context profiles are only defined for version 3.2 |
|
// and above |
|
|
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Context profiles only exist for OpenGL version 3.2 and above"); |
|
return GL_FALSE; |
|
} |
|
} |
|
|
|
if (wndconfig->glForward && wndconfig->glMajor < 3) |
|
{ |
|
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above |
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Forward compatibility only exist for OpenGL version 3.0 and above"); |
|
return GL_FALSE; |
|
} |
|
|
|
if (wndconfig->glRobustness) |
|
{ |
|
if (wndconfig->glRobustness != GLFW_OPENGL_NO_RESET_NOTIFICATION && |
|
wndconfig->glRobustness != GLFW_OPENGL_LOSE_CONTEXT_ON_RESET) |
|
{ |
|
_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL robustness mode requested"); |
|
return GL_FALSE; |
|
} |
|
} |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
//======================================================================== |
|
// Checks whether the specified context fulfils the requirements |
|
// It blames glfwOpenWindow because that's the only caller |
|
//======================================================================== |
|
|
|
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig) |
|
{ |
|
parseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision); |
|
|
|
// As these are hard constraints when non-zero, we can simply copy them |
|
window->glProfile = wndconfig->glProfile; |
|
window->glForward = wndconfig->glForward; |
|
window->glRobustness = wndconfig->glRobustness; |
|
|
|
if (window->glMajor < wndconfig->glMajor || |
|
(window->glMajor == wndconfig->glMajor && |
|
window->glMinor < wndconfig->glMinor)) |
|
{ |
|
// The desired OpenGL version is greater than the actual version |
|
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context |
|
// /and/ the user has requested an OpenGL version greater than 1.0 |
|
|
|
// For API consistency, we emulate the behavior of the |
|
// {GLX|WGL}_ARB_create_context extension and fail here |
|
|
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "glfwOpenWindow: The requested OpenGL version is not available"); |
|
return GL_FALSE; |
|
} |
|
|
|
if (window->glMajor > 2) |
|
{ |
|
// OpenGL 3.0+ uses a different function for extension string retrieval |
|
// We cache it here instead of in glfwExtensionSupported mostly to alert |
|
// users as early as possible that their build may be broken |
|
|
|
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); |
|
if (!window->GetStringi) |
|
{ |
|
// This is a very common problem among people who compile GLFW |
|
// on X11/GLX using custom build systems, as it needs explicit |
|
// configuration in order to work |
|
|
|
_glfwSetError(GLFW_PLATFORM_ERROR, "glfwOpenWindow: Entry point retrieval is broken; see the build documentation for your platform"); |
|
return GL_FALSE; |
|
} |
|
} |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Check if a string can be found in an OpenGL extension string |
|
//======================================================================== |
|
|
|
int _glfwStringInExtensionString(const char* string, |
|
const GLubyte* extensions) |
|
{ |
|
const GLubyte* start; |
|
GLubyte* where; |
|
GLubyte* terminator; |
|
|
|
// It takes a bit of care to be fool-proof about parsing the |
|
// OpenGL extensions string. Don't be fooled by sub-strings, |
|
// etc. |
|
start = extensions; |
|
for (;;) |
|
{ |
|
where = (GLubyte*) strstr((const char*) start, string); |
|
if (!where) |
|
return GL_FALSE; |
|
|
|
terminator = where + strlen(string); |
|
if (where == start || *(where - 1) == ' ') |
|
{ |
|
if (*terminator == ' ' || *terminator == '\0') |
|
break; |
|
} |
|
|
|
start = terminator; |
|
} |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
////// GLFW public API ////// |
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
//======================================================================== |
|
// Swap buffers (double-buffering) |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSwapBuffers(void) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
if (!_glfwLibrary.currentWindow) |
|
{ |
|
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL); |
|
return; |
|
} |
|
|
|
if (_glfwLibrary.currentWindow) |
|
_glfwPlatformSwapBuffers(); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set double buffering swap interval (0 = vsync off) |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwSwapInterval(int interval) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
if (!_glfwLibrary.currentWindow) |
|
{ |
|
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL); |
|
return; |
|
} |
|
|
|
_glfwPlatformSwapInterval(interval); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Check if an OpenGL extension is available at runtime |
|
//======================================================================== |
|
|
|
GLFWAPI int glfwExtensionSupported(const char* extension) |
|
{ |
|
const GLubyte* extensions; |
|
_GLFWwindow* window; |
|
GLubyte* where; |
|
GLint count; |
|
int i; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return GL_FALSE; |
|
} |
|
|
|
window = _glfwLibrary.currentWindow; |
|
if (!window) |
|
{ |
|
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL); |
|
return GL_FALSE; |
|
} |
|
|
|
// Extension names should not have spaces |
|
where = (GLubyte*) strchr(extension, ' '); |
|
if (where || *extension == '\0') |
|
return GL_FALSE; |
|
|
|
if (window->glMajor < 3) |
|
{ |
|
// Check if extension is in the old style OpenGL extensions string |
|
|
|
extensions = glGetString(GL_EXTENSIONS); |
|
if (extensions != NULL) |
|
{ |
|
if (_glfwStringInExtensionString(extension, extensions)) |
|
return GL_TRUE; |
|
} |
|
} |
|
else |
|
{ |
|
// Check if extension is in the modern OpenGL extensions string list |
|
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &count); |
|
|
|
for (i = 0; i < count; i++) |
|
{ |
|
if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i), |
|
extension) == 0) |
|
{ |
|
return GL_TRUE; |
|
} |
|
} |
|
} |
|
|
|
// Additional platform specific extension checking (e.g. WGL) |
|
if (_glfwPlatformExtensionSupported(extension)) |
|
return GL_TRUE; |
|
|
|
return GL_FALSE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Get the function pointer to an OpenGL function. |
|
// This function can be used to get access to extended OpenGL functions. |
|
//======================================================================== |
|
|
|
GLFWAPI void* glfwGetProcAddress(const char* procname) |
|
{ |
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return NULL; |
|
} |
|
|
|
if (!_glfwLibrary.currentWindow) |
|
{ |
|
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL); |
|
return NULL; |
|
} |
|
|
|
return _glfwPlatformGetProcAddress(procname); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Returns the OpenGL version |
|
//======================================================================== |
|
|
|
GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev) |
|
{ |
|
_GLFWwindow* window; |
|
|
|
if (!_glfwInitialized) |
|
{ |
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
|
return; |
|
} |
|
|
|
window = _glfwLibrary.currentWindow; |
|
if (!window) |
|
{ |
|
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL); |
|
return; |
|
} |
|
|
|
if (major != NULL) |
|
*major = window->glMajor; |
|
|
|
if (minor != NULL) |
|
*minor = window->glMinor; |
|
|
|
if (rev != NULL) |
|
*rev = window->glRevision; |
|
} |
|
|
|
|