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663 lines
21 KiB
663 lines
21 KiB
/************************************************************************* |
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* GLFW 3.5 - www.glfw.org |
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* A library for OpenGL, window and input |
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*------------------------------------------------------------------------ |
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* Copyright (c) 2002-2006 Marcus Geelnard |
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* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> |
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* |
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* This software is provided 'as-is', without any express or implied |
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* warranty. In no event will the authors be held liable for any damages |
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* arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, |
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* including commercial applications, and to alter it and redistribute it |
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* freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not |
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* claim that you wrote the original software. If you use this software |
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* in a product, an acknowledgment in the product documentation would |
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* be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not |
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* be misrepresented as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source |
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* distribution. |
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* |
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*************************************************************************/ |
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#ifndef _glfw3_native_h_ |
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#define _glfw3_native_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/************************************************************************* |
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* Doxygen documentation |
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*************************************************************************/ |
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/*! @file glfw3native.h |
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* @brief The header of the native access functions. |
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* |
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* This is the header file of the native access functions. See @ref native for |
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* more information. |
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*/ |
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/*! @defgroup native Native access |
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* @brief Functions related to accessing native handles. |
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* |
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* **By using the native access functions you assert that you know what you're |
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* doing and how to fix problems caused by using them. If you don't, you |
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* shouldn't be using them.** |
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* |
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* Before the inclusion of @ref glfw3native.h, you may define zero or more |
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* window system API macro and zero or more context creation API macros. |
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* |
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* The chosen backends must match those the library was compiled for. Failure |
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* to do this will cause a link-time error. |
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* |
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* The available window API macros are: |
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* * `GLFW_EXPOSE_NATIVE_WIN32` |
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* * `GLFW_EXPOSE_NATIVE_COCOA` |
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* * `GLFW_EXPOSE_NATIVE_X11` |
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* * `GLFW_EXPOSE_NATIVE_WAYLAND` |
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* |
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* The available context API macros are: |
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* * `GLFW_EXPOSE_NATIVE_WGL` |
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* * `GLFW_EXPOSE_NATIVE_NSGL` |
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* * `GLFW_EXPOSE_NATIVE_GLX` |
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* * `GLFW_EXPOSE_NATIVE_EGL` |
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* * `GLFW_EXPOSE_NATIVE_OSMESA` |
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* |
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* These macros select which of the native access functions that are declared |
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* and which platform-specific headers to include. It is then up your (by |
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* definition platform-specific) code to handle which of these should be |
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* defined. |
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* |
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* If you do not want the platform-specific headers to be included, define |
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* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header. |
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* |
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* @code |
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* #define GLFW_EXPOSE_NATIVE_WIN32 |
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* #define GLFW_EXPOSE_NATIVE_WGL |
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* #define GLFW_NATIVE_INCLUDE_NONE |
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* #include <GLFW/glfw3native.h> |
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* @endcode |
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*/ |
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/************************************************************************* |
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* System headers and types |
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*************************************************************************/ |
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#if !defined(GLFW_NATIVE_INCLUDE_NONE) |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) |
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/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for |
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* example to allow applications to correctly declare a GL_KHR_debug callback) |
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* but windows.h assumes no one will define APIENTRY before it does |
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*/ |
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#if defined(GLFW_APIENTRY_DEFINED) |
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#undef APIENTRY |
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#undef GLFW_APIENTRY_DEFINED |
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#endif |
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#include <windows.h> |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) |
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#if defined(__OBJC__) |
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#import <Cocoa/Cocoa.h> |
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#else |
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#include <ApplicationServices/ApplicationServices.h> |
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#include <objc/objc.h> |
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#endif |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) |
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#include <X11/Xlib.h> |
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#include <X11/extensions/Xrandr.h> |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) |
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#include <wayland-client.h> |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_WGL) |
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/* WGL is declared by windows.h */ |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_NSGL) |
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/* NSGL is declared by Cocoa.h */ |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_GLX) |
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/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by |
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* default it also acts as an OpenGL header |
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* However, glx.h will include gl.h, which will define it unconditionally |
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*/ |
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#if defined(GLFW_GLAPIENTRY_DEFINED) |
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#undef GLAPIENTRY |
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#undef GLFW_GLAPIENTRY_DEFINED |
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#endif |
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#include <GL/glx.h> |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_EGL) |
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#include <EGL/egl.h> |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_OSMESA) |
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/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by |
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* default it also acts as an OpenGL header |
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* However, osmesa.h will include gl.h, which will define it unconditionally |
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*/ |
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#if defined(GLFW_GLAPIENTRY_DEFINED) |
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#undef GLAPIENTRY |
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#undef GLFW_GLAPIENTRY_DEFINED |
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#endif |
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#include <GL/osmesa.h> |
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#endif |
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#endif /*GLFW_NATIVE_INCLUDE_NONE*/ |
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/************************************************************************* |
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* Functions |
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*************************************************************************/ |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) |
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/*! @brief Returns the adapter device name of the specified monitor. |
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* |
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* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) |
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* of the specified monitor, or `NULL` if an [error](@ref error_handling) |
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* occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.1. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); |
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/*! @brief Returns the display device name of the specified monitor. |
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* |
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* @return The UTF-8 encoded display device name (for example |
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* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.1. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); |
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/*! @brief Returns the `HWND` of the specified window. |
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* |
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* @return The `HWND` of the specified window, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @remark The `HDC` associated with the window can be queried with the |
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* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) |
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* function. |
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* @code |
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* HDC dc = GetDC(glfwGetWin32Window(window)); |
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* @endcode |
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* This DC is private and does not need to be released. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_WGL) |
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/*! @brief Returns the `HGLRC` of the specified window. |
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* |
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* @return The `HGLRC` of the specified window, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
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* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. |
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* |
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* @remark The `HDC` associated with the window can be queried with the |
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* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) |
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* function. |
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* @code |
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* HDC dc = GetDC(glfwGetWin32Window(window)); |
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* @endcode |
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* This DC is private and does not need to be released. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_COCOA) |
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/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. |
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* |
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* @return The `CGDirectDisplayID` of the specified monitor, or |
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* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.1. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); |
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/*! @brief Returns the `NSWindow` of the specified window. |
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* |
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* @return The `NSWindow` of the specified window, or `nil` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); |
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/*! @brief Returns the `NSView` of the specified window. |
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* |
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* @return The `NSView` of the specified window, or `nil` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.4. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI id glfwGetCocoaView(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_NSGL) |
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/*! @brief Returns the `NSOpenGLContext` of the specified window. |
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* |
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* @return The `NSOpenGLContext` of the specified window, or `nil` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
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* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_X11) |
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/*! @brief Returns the `Display` used by GLFW. |
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* |
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* @return The `Display` used by GLFW, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI Display* glfwGetX11Display(void); |
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|
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/*! @brief Returns the `RRCrtc` of the specified monitor. |
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* |
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* @return The `RRCrtc` of the specified monitor, or `None` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.1. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); |
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/*! @brief Returns the `RROutput` of the specified monitor. |
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* |
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* @return The `RROutput` of the specified monitor, or `None` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.1. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); |
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|
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/*! @brief Returns the `Window` of the specified window. |
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* |
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* @return The `Window` of the specified window, or `None` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window); |
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|
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/*! @brief Sets the current primary selection to the specified string. |
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* |
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* @param[in] string A UTF-8 encoded string. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
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* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. |
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* |
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* @pointer_lifetime The specified string is copied before this function |
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* returns. |
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* |
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* @thread_safety This function must only be called from the main thread. |
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* |
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* @sa @ref clipboard |
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* @sa glfwGetX11SelectionString |
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* @sa glfwSetClipboardString |
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* |
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* @since Added in version 3.3. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI void glfwSetX11SelectionString(const char* string); |
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/*! @brief Returns the contents of the current primary selection as a string. |
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* |
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* If the selection is empty or if its contents cannot be converted, `NULL` |
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* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. |
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* |
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* @return The contents of the selection as a UTF-8 encoded string, or `NULL` |
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* if an [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
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* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. |
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* |
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
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* should not free it yourself. It is valid until the next call to @ref |
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* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the |
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* library is terminated. |
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* |
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* @thread_safety This function must only be called from the main thread. |
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* |
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* @sa @ref clipboard |
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* @sa glfwSetX11SelectionString |
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* @sa glfwGetClipboardString |
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* |
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* @since Added in version 3.3. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI const char* glfwGetX11SelectionString(void); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_GLX) |
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/*! @brief Returns the `GLXContext` of the specified window. |
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* |
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* @return The `GLXContext` of the specified window, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
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* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); |
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|
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/*! @brief Returns the `GLXWindow` of the specified window. |
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* |
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* @return The `GLXWindow` of the specified window, or `None` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
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* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.2. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) |
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/*! @brief Returns the `struct wl_display*` used by GLFW. |
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* |
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* @return The `struct wl_display*` used by GLFW, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.2. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); |
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/*! @brief Returns the `struct wl_output*` of the specified monitor. |
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* |
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* @return The `struct wl_output*` of the specified monitor, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.2. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); |
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|
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/*! @brief Returns the main `struct wl_surface*` of the specified window. |
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* |
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* @return The main `struct wl_surface*` of the specified window, or `NULL` if |
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* an [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_UNAVAILABLE. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.2. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); |
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#endif |
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|
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#if defined(GLFW_EXPOSE_NATIVE_EGL) |
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/*! @brief Returns the `EGLDisplay` used by GLFW. |
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* |
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* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
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* |
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* @remark Because EGL is initialized on demand, this function will return |
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* `EGL_NO_DISPLAY` until the first context has been created via EGL. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void); |
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/*! @brief Returns the `EGLContext` of the specified window. |
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* |
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* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_NO_WINDOW_CONTEXT. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); |
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/*! @brief Returns the `EGLSurface` of the specified window. |
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* |
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* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_NO_WINDOW_CONTEXT. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.0. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_OSMESA) |
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/*! @brief Retrieves the color buffer associated with the specified window. |
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* |
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* @param[in] window The window whose color buffer to retrieve. |
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* @param[out] width Where to store the width of the color buffer, or `NULL`. |
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* @param[out] height Where to store the height of the color buffer, or `NULL`. |
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* @param[out] format Where to store the OSMesa pixel format of the color |
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* buffer, or `NULL`. |
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* @param[out] buffer Where to store the address of the color buffer, or |
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* `NULL`. |
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_NO_WINDOW_CONTEXT. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.3. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); |
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/*! @brief Retrieves the depth buffer associated with the specified window. |
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* |
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* @param[in] window The window whose depth buffer to retrieve. |
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* @param[out] width Where to store the width of the depth buffer, or `NULL`. |
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* @param[out] height Where to store the height of the depth buffer, or `NULL`. |
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* @param[out] bytesPerValue Where to store the number of bytes per depth |
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* buffer element, or `NULL`. |
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* @param[out] buffer Where to store the address of the depth buffer, or |
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* `NULL`. |
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an |
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* [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_NO_WINDOW_CONTEXT. |
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* |
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* @thread_safety This function may be called from any thread. Access is not |
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* synchronized. |
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* |
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* @since Added in version 3.3. |
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* |
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* @ingroup native |
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*/ |
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GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); |
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/*! @brief Returns the `OSMesaContext` of the specified window. |
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* |
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* @return The `OSMesaContext` of the specified window, or `NULL` if an |
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* [error](@ref error_handling) occurred. |
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* |
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_NO_WINDOW_CONTEXT. |
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* |
|
* @thread_safety This function may be called from any thread. Access is not |
|
* synchronized. |
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* |
|
* @since Added in version 3.3. |
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* |
|
* @ingroup native |
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*/ |
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GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* _glfw3_native_h_ */ |
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