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239 lines
7.8 KiB
239 lines
7.8 KiB
/* |
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* The Wine project - Xinput Joystick Library |
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* Copyright 2008 Andrew Fenn |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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#ifndef __WINE_XINPUT_H |
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#define __WINE_XINPUT_H |
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#include <windef.h> |
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/* |
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* Bitmasks for the joysticks buttons, determines what has |
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* been pressed on the joystick, these need to be mapped |
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* to whatever device you're using instead of an xbox 360 |
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* joystick |
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*/ |
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#define XINPUT_GAMEPAD_DPAD_UP 0x0001 |
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#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 |
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#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 |
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#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 |
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#define XINPUT_GAMEPAD_START 0x0010 |
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#define XINPUT_GAMEPAD_BACK 0x0020 |
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#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 |
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#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 |
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#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 |
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#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 |
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#define XINPUT_GAMEPAD_A 0x1000 |
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#define XINPUT_GAMEPAD_B 0x2000 |
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#define XINPUT_GAMEPAD_X 0x4000 |
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#define XINPUT_GAMEPAD_Y 0x8000 |
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/* |
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* Defines the flags used to determine if the user is pushing |
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* down on a button, not holding a button, etc |
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*/ |
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#define XINPUT_KEYSTROKE_KEYDOWN 0x0001 |
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#define XINPUT_KEYSTROKE_KEYUP 0x0002 |
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#define XINPUT_KEYSTROKE_REPEAT 0x0004 |
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/* |
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* Defines the codes which are returned by XInputGetKeystroke |
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*/ |
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#define VK_PAD_A 0x5800 |
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#define VK_PAD_B 0x5801 |
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#define VK_PAD_X 0x5802 |
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#define VK_PAD_Y 0x5803 |
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#define VK_PAD_RSHOULDER 0x5804 |
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#define VK_PAD_LSHOULDER 0x5805 |
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#define VK_PAD_LTRIGGER 0x5806 |
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#define VK_PAD_RTRIGGER 0x5807 |
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#define VK_PAD_DPAD_UP 0x5810 |
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#define VK_PAD_DPAD_DOWN 0x5811 |
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#define VK_PAD_DPAD_LEFT 0x5812 |
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#define VK_PAD_DPAD_RIGHT 0x5813 |
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#define VK_PAD_START 0x5814 |
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#define VK_PAD_BACK 0x5815 |
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#define VK_PAD_LTHUMB_PRESS 0x5816 |
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#define VK_PAD_RTHUMB_PRESS 0x5817 |
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#define VK_PAD_LTHUMB_UP 0x5820 |
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#define VK_PAD_LTHUMB_DOWN 0x5821 |
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#define VK_PAD_LTHUMB_RIGHT 0x5822 |
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#define VK_PAD_LTHUMB_LEFT 0x5823 |
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#define VK_PAD_LTHUMB_UPLEFT 0x5824 |
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#define VK_PAD_LTHUMB_UPRIGHT 0x5825 |
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#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 |
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#define VK_PAD_LTHUMB_DOWNLEFT 0x5827 |
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#define VK_PAD_RTHUMB_UP 0x5830 |
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#define VK_PAD_RTHUMB_DOWN 0x5831 |
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#define VK_PAD_RTHUMB_RIGHT 0x5832 |
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#define VK_PAD_RTHUMB_LEFT 0x5833 |
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#define VK_PAD_RTHUMB_UPLEFT 0x5834 |
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#define VK_PAD_RTHUMB_UPRIGHT 0x5835 |
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#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 |
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#define VK_PAD_RTHUMB_DOWNLEFT 0x5837 |
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/* |
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* Deadzones are for analogue joystick controls on the joypad |
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* which determine when input should be assumed to be in the |
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* middle of the pad. This is a threshold to stop a joypad |
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* controlling the game when the player isn't touching the |
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* controls. |
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*/ |
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#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 |
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#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 |
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#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 |
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/* |
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* Defines what type of abilities the type of joystick has |
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* DEVTYPE_GAMEPAD is available for all joysticks, however |
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* there may be more specific identifiers for other joysticks |
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* which are being used. |
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*/ |
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#define XINPUT_DEVTYPE_GAMEPAD 0x01 |
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#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 |
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#define XINPUT_DEVSUBTYPE_WHEEL 0x02 |
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#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 |
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#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 |
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#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 |
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#define XINPUT_DEVSUBTYPE_GUITAR 0x06 |
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#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 |
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/* |
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* These are used with the XInputGetCapabilities function to |
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* determine the abilities to the joystick which has been |
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* plugged in. |
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*/ |
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#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 |
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#define XINPUT_FLAG_GAMEPAD 0x00000001 |
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/* |
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* Defines the status of the battery if one is used in the |
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* attached joystick. The first two define if the joystick |
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* supports a battery. Disconnected means that the joystick |
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* isn't connected. Wired shows that the joystick is a wired |
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* joystick. |
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*/ |
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#define BATTERY_DEVTYPE_GAMEPAD 0x00 |
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#define BATTERY_DEVTYPE_HEADSET 0x01 |
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#define BATTERY_TYPE_DISCONNECTED 0x00 |
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#define BATTERY_TYPE_WIRED 0x01 |
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#define BATTERY_TYPE_ALKALINE 0x02 |
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#define BATTERY_TYPE_NIMH 0x03 |
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#define BATTERY_TYPE_UNKNOWN 0xFF |
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#define BATTERY_LEVEL_EMPTY 0x00 |
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#define BATTERY_LEVEL_LOW 0x01 |
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#define BATTERY_LEVEL_MEDIUM 0x02 |
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#define BATTERY_LEVEL_FULL 0x03 |
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/* |
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* How many joysticks can be used with this library. Games that |
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* use the xinput library will not go over this number. |
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*/ |
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#define XUSER_MAX_COUNT 4 |
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#define XUSER_INDEX_ANY 0x000000FF |
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/* |
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* Defines the structure of an xbox 360 joystick. |
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*/ |
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typedef struct _XINPUT_GAMEPAD { |
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WORD wButtons; |
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BYTE bLeftTrigger; |
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BYTE bRightTrigger; |
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SHORT sThumbLX; |
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SHORT sThumbLY; |
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SHORT sThumbRX; |
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SHORT sThumbRY; |
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} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; |
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typedef struct _XINPUT_STATE { |
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DWORD dwPacketNumber; |
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XINPUT_GAMEPAD Gamepad; |
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} XINPUT_STATE, *PXINPUT_STATE; |
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/* |
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* Defines the structure of how much vibration is set on both the |
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* right and left motors in a joystick. If you're not using a 360 |
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* joystick you will have to map these to your device. |
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*/ |
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typedef struct _XINPUT_VIBRATION { |
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WORD wLeftMotorSpeed; |
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WORD wRightMotorSpeed; |
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} XINPUT_VIBRATION, *PXINPUT_VIBRATION; |
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/* |
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* Defines the structure for what kind of abilities the joystick has |
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* such abilities are things such as if the joystick has the ability |
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* to send and receive audio, if the joystick is in fact a driving |
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* wheel or perhaps if the joystick is some kind of dance pad or |
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* guitar. |
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*/ |
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typedef struct _XINPUT_CAPABILITIES { |
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BYTE Type; |
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BYTE SubType; |
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WORD Flags; |
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XINPUT_GAMEPAD Gamepad; |
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XINPUT_VIBRATION Vibration; |
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} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; |
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/* |
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* Defines the structure for a joystick input event which is |
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* retrieved using the function XInputGetKeystroke |
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*/ |
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typedef struct _XINPUT_KEYSTROKE { |
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WORD VirtualKey; |
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WCHAR Unicode; |
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WORD Flags; |
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BYTE UserIndex; |
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BYTE HidCode; |
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} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; |
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typedef struct _XINPUT_BATTERY_INFORMATION |
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{ |
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BYTE BatteryType; |
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BYTE BatteryLevel; |
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} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void WINAPI XInputEnable(WINBOOL); |
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DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); |
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DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); |
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DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); |
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DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); |
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DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); |
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DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* __WINE_XINPUT_H */
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