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							240 lines
						
					
					
						
							6.6 KiB
						
					
					
				| //======================================================================== | |
| // Window re-opener (open/close stress test) | |
| // Copyright (c) Camilla Löwy <elmindreda@glfw.org> | |
| // | |
| // This software is provided 'as-is', without any express or implied | |
| // warranty. In no event will the authors be held liable for any damages | |
| // arising from the use of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it | |
| // freely, subject to the following restrictions: | |
| // | |
| // 1. The origin of this software must not be misrepresented; you must not | |
| //    claim that you wrote the original software. If you use this software | |
| //    in a product, an acknowledgment in the product documentation would | |
| //    be appreciated but is not required. | |
| // | |
| // 2. Altered source versions must be plainly marked as such, and must not | |
| //    be misrepresented as being the original software. | |
| // | |
| // 3. This notice may not be removed or altered from any source | |
| //    distribution. | |
| // | |
| //======================================================================== | |
| // | |
| // This test came about as the result of bug #1262773 | |
| // | |
| // It closes and re-opens the GLFW window every five seconds, alternating | |
| // between windowed and full screen mode | |
| // | |
| // It also times and logs opening and closing actions and attempts to separate | |
| // user initiated window closing from its own | |
| // | |
| //======================================================================== | |
|  | |
| #include <glad/gl.h> | |
| #define GLFW_INCLUDE_NONE | |
| #include <GLFW/glfw3.h> | |
|  | |
| #include <time.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
|  | |
| #include "linmath.h" | |
|  | |
| static const char* vertex_shader_text = | |
| "#version 110\n" | |
| "uniform mat4 MVP;\n" | |
| "attribute vec2 vPos;\n" | |
| "void main()\n" | |
| "{\n" | |
| "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" | |
| "}\n"; | |
| 
 | |
| static const char* fragment_shader_text = | |
| "#version 110\n" | |
| "void main()\n" | |
| "{\n" | |
| "    gl_FragColor = vec4(1.0);\n" | |
| "}\n"; | |
| 
 | |
| static const vec2 vertices[4] = | |
| { | |
|     { -0.5f, -0.5f }, | |
|     {  0.5f, -0.5f }, | |
|     {  0.5f,  0.5f }, | |
|     { -0.5f,  0.5f } | |
| }; | |
| 
 | |
| static void error_callback(int error, const char* description) | |
| { | |
|     fprintf(stderr, "Error: %s\n", description); | |
| } | |
| 
 | |
| static void window_close_callback(GLFWwindow* window) | |
| { | |
|     printf("Close callback triggered\n"); | |
| } | |
| 
 | |
| static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | |
| { | |
|     if (action != GLFW_PRESS) | |
|         return; | |
| 
 | |
|     switch (key) | |
|     { | |
|         case GLFW_KEY_Q: | |
|         case GLFW_KEY_ESCAPE: | |
|             glfwSetWindowShouldClose(window, GLFW_TRUE); | |
|             break; | |
|     } | |
| } | |
| 
 | |
| static void close_window(GLFWwindow* window) | |
| { | |
|     double base = glfwGetTime(); | |
|     glfwDestroyWindow(window); | |
|     printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); | |
| } | |
| 
 | |
| int main(int argc, char** argv) | |
| { | |
|     int count = 0; | |
|     double base; | |
|     GLFWwindow* window; | |
| 
 | |
|     srand((unsigned int) time(NULL)); | |
| 
 | |
|     glfwSetErrorCallback(error_callback); | |
| 
 | |
|     if (!glfwInit()) | |
|         exit(EXIT_FAILURE); | |
| 
 | |
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | |
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | |
| 
 | |
|     for (;;) | |
|     { | |
|         int width, height; | |
|         GLFWmonitor* monitor = NULL; | |
|         GLuint vertex_shader, fragment_shader, program, vertex_buffer; | |
|         GLint mvp_location, vpos_location; | |
| 
 | |
|         if (count & 1) | |
|         { | |
|             int monitorCount; | |
|             GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); | |
|             monitor = monitors[rand() % monitorCount]; | |
|         } | |
| 
 | |
|         if (monitor) | |
|         { | |
|             const GLFWvidmode* mode = glfwGetVideoMode(monitor); | |
|             width = mode->width; | |
|             height = mode->height; | |
|         } | |
|         else | |
|         { | |
|             width = 640; | |
|             height = 480; | |
|         } | |
| 
 | |
|         base = glfwGetTime(); | |
| 
 | |
|         window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL); | |
|         if (!window) | |
|         { | |
|             glfwTerminate(); | |
|             exit(EXIT_FAILURE); | |
|         } | |
| 
 | |
|         if (monitor) | |
|         { | |
|             printf("Opening full screen window on monitor %s took %0.3f seconds\n", | |
|                    glfwGetMonitorName(monitor), | |
|                    glfwGetTime() - base); | |
|         } | |
|         else | |
|         { | |
|             printf("Opening regular window took %0.3f seconds\n", | |
|                    glfwGetTime() - base); | |
|         } | |
| 
 | |
|         glfwSetWindowCloseCallback(window, window_close_callback); | |
|         glfwSetKeyCallback(window, key_callback); | |
| 
 | |
|         glfwMakeContextCurrent(window); | |
|         gladLoadGL(glfwGetProcAddress); | |
|         glfwSwapInterval(1); | |
| 
 | |
|         vertex_shader = glCreateShader(GL_VERTEX_SHADER); | |
|         glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); | |
|         glCompileShader(vertex_shader); | |
| 
 | |
|         fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | |
|         glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); | |
|         glCompileShader(fragment_shader); | |
| 
 | |
|         program = glCreateProgram(); | |
|         glAttachShader(program, vertex_shader); | |
|         glAttachShader(program, fragment_shader); | |
|         glLinkProgram(program); | |
| 
 | |
|         mvp_location = glGetUniformLocation(program, "MVP"); | |
|         vpos_location = glGetAttribLocation(program, "vPos"); | |
| 
 | |
|         glGenBuffers(1, &vertex_buffer); | |
|         glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
|         glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
| 
 | |
|         glEnableVertexAttribArray(vpos_location); | |
|         glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, | |
|                               sizeof(vertices[0]), (void*) 0); | |
| 
 | |
|         glfwSetTime(0.0); | |
| 
 | |
|         while (glfwGetTime() < 5.0) | |
|         { | |
|             float ratio; | |
|             int width, height; | |
|             mat4x4 m, p, mvp; | |
| 
 | |
|             glfwGetFramebufferSize(window, &width, &height); | |
|             ratio = width / (float) height; | |
| 
 | |
|             glViewport(0, 0, width, height); | |
|             glClear(GL_COLOR_BUFFER_BIT); | |
| 
 | |
|             mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f); | |
| 
 | |
|             mat4x4_identity(m); | |
|             mat4x4_rotate_Z(m, m, (float) glfwGetTime()); | |
|             mat4x4_mul(mvp, p, m); | |
| 
 | |
|             glUseProgram(program); | |
|             glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | |
|             glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| 
 | |
|             glfwSwapBuffers(window); | |
|             glfwPollEvents(); | |
| 
 | |
|             if (glfwWindowShouldClose(window)) | |
|             { | |
|                 close_window(window); | |
|                 printf("User closed window\n"); | |
| 
 | |
|                 glfwTerminate(); | |
|                 exit(EXIT_SUCCESS); | |
|             } | |
|         } | |
| 
 | |
|         printf("Closing window\n"); | |
|         close_window(window); | |
| 
 | |
|         count++; | |
|     } | |
| 
 | |
|     glfwTerminate(); | |
| } | |
| 
 | |
| 
 |