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87 lines
3.7 KiB
87 lines
3.7 KiB
//======================================================================== |
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// GLFW 3.1 - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// As glfw_config.h.in, this file is used by CMake to produce the |
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// glfw_config.h configuration header file. If you are adding a feature |
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// requiring conditional compilation, this is where to add the macro. |
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//======================================================================== |
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// As glfw_config.h, this file defines compile-time option macros for a |
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// specific platform and development environment. If you are using the |
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// GLFW CMake files, modify glfw_config.h.in instead of this file. If you |
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// are using your own build system, make this file define the appropriate |
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// macros in whatever way is suitable. |
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//======================================================================== |
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// Define this to 1 if building GLFW for X11 |
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#cmakedefine _GLFW_X11 |
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// Define this to 1 if building GLFW for Win32 |
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#cmakedefine _GLFW_WIN32 |
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// Define this to 1 if building GLFW for Cocoa |
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#cmakedefine _GLFW_COCOA |
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// Define this to 1 if building GLFW for Wayland |
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#cmakedefine _GLFW_WAYLAND |
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// Define this to 1 if building GLFW for Mir |
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#cmakedefine _GLFW_MIR |
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// Define this to 1 if building GLFW for EGL |
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#cmakedefine _GLFW_EGL |
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// Define this to 1 if building GLFW for GLX |
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#cmakedefine _GLFW_GLX |
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// Define this to 1 if building GLFW for WGL |
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#cmakedefine _GLFW_WGL |
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// Define this to 1 if building GLFW for NSGL |
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#cmakedefine _GLFW_NSGL |
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// Define this to 1 if building as a shared library / dynamic library / DLL |
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#cmakedefine _GLFW_BUILD_DLL |
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// Define this to 1 if glfwSwapInterval should ignore DWM compositing status |
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#cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL |
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// Define this to 1 to force use of high-performance GPU on Optimus systems |
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#cmakedefine _GLFW_USE_OPTIMUS_HPG |
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// Define this to 1 if glXGetProcAddress is available |
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS |
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// Define this to 1 if glXGetProcAddressARB is available |
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB |
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// Define this to 1 if glXGetProcAddressEXT is available |
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT |
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// Define this to 1 if dlopen is available |
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#cmakedefine _GLFW_HAS_DLOPEN |
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// Define this to 1 if glfwInit should change the current directory |
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#cmakedefine _GLFW_USE_CHDIR |
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// Define this to 1 if glfwCreateWindow should populate the menu bar |
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#cmakedefine _GLFW_USE_MENUBAR |
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// Define this to 1 if windows should use full resolution on Retina displays |
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#cmakedefine _GLFW_USE_RETINA |
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// Define this to 1 if using OpenGL as the client library |
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#cmakedefine _GLFW_USE_OPENGL |
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// Define this to 1 if using OpenGL ES 1.1 as the client library |
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#cmakedefine _GLFW_USE_GLESV1 |
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// Define this to 1 if using OpenGL ES 2.0 as the client library |
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#cmakedefine _GLFW_USE_GLESV2 |
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