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671 lines
20 KiB
671 lines
20 KiB
//======================================================================== |
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// GLFW 3.2 EGL - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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|
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <assert.h> |
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// Return a description of the specified EGL error |
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// |
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static const char* getErrorString(EGLint error) |
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{ |
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switch (error) |
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{ |
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case EGL_SUCCESS: |
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return "Success"; |
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case EGL_NOT_INITIALIZED: |
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return "EGL is not or could not be initialized"; |
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case EGL_BAD_ACCESS: |
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return "EGL cannot access a requested resource"; |
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case EGL_BAD_ALLOC: |
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return "EGL failed to allocate resources for the requested operation"; |
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case EGL_BAD_ATTRIBUTE: |
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return "An unrecognized attribute or attribute value was passed in the attribute list"; |
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case EGL_BAD_CONTEXT: |
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return "An EGLContext argument does not name a valid EGL rendering context"; |
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case EGL_BAD_CONFIG: |
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return "An EGLConfig argument does not name a valid EGL frame buffer configuration"; |
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case EGL_BAD_CURRENT_SURFACE: |
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return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid"; |
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case EGL_BAD_DISPLAY: |
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return "An EGLDisplay argument does not name a valid EGL display connection"; |
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case EGL_BAD_SURFACE: |
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return "An EGLSurface argument does not name a valid surface configured for GL rendering"; |
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case EGL_BAD_MATCH: |
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return "Arguments are inconsistent"; |
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case EGL_BAD_PARAMETER: |
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return "One or more argument values are invalid"; |
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case EGL_BAD_NATIVE_PIXMAP: |
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return "A NativePixmapType argument does not refer to a valid native pixmap"; |
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case EGL_BAD_NATIVE_WINDOW: |
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return "A NativeWindowType argument does not refer to a valid native window"; |
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case EGL_CONTEXT_LOST: |
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return "The application must destroy all contexts and reinitialise"; |
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} |
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return "UNKNOWN EGL ERROR"; |
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} |
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// Returns the specified attribute of the specified EGLConfig |
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// |
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static int getConfigAttrib(EGLConfig config, int attrib) |
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{ |
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int value; |
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_glfw_eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); |
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return value; |
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} |
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// Return a list of available and usable framebuffer configs |
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// |
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static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig, |
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const _GLFWfbconfig* desired, |
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EGLConfig* result) |
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{ |
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EGLConfig* nativeConfigs; |
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_GLFWfbconfig* usableConfigs; |
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const _GLFWfbconfig* closest; |
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int i, nativeCount, usableCount; |
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_glfw_eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); |
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if (!nativeCount) |
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{ |
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); |
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return GLFW_FALSE; |
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} |
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nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); |
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_glfw_eglGetConfigs(_glfw.egl.display, nativeConfigs, |
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nativeCount, &nativeCount); |
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usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); |
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usableCount = 0; |
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for (i = 0; i < nativeCount; i++) |
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{ |
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const EGLConfig n = nativeConfigs[i]; |
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_GLFWfbconfig* u = usableConfigs + usableCount; |
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// Only consider RGB(A) EGLConfigs |
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if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER)) |
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continue; |
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// Only consider window EGLConfigs |
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if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) |
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continue; |
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#if defined(_GLFW_X11) |
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// Only consider EGLConfigs with associated Visuals |
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if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID)) |
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continue; |
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#endif // _GLFW_X11 |
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if (ctxconfig->api == GLFW_OPENGL_ES_API) |
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{ |
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if (ctxconfig->major == 1) |
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{ |
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if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) |
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continue; |
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} |
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else |
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{ |
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if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) |
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continue; |
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} |
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} |
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else if (ctxconfig->api == GLFW_OPENGL_API) |
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{ |
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if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) |
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continue; |
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} |
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u->redBits = getConfigAttrib(n, EGL_RED_SIZE); |
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u->greenBits = getConfigAttrib(n, EGL_GREEN_SIZE); |
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u->blueBits = getConfigAttrib(n, EGL_BLUE_SIZE); |
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u->alphaBits = getConfigAttrib(n, EGL_ALPHA_SIZE); |
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u->depthBits = getConfigAttrib(n, EGL_DEPTH_SIZE); |
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u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE); |
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u->samples = getConfigAttrib(n, EGL_SAMPLES); |
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u->doublebuffer = GLFW_TRUE; |
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u->egl = n; |
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usableCount++; |
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} |
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closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); |
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if (closest) |
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*result = closest->egl; |
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free(nativeConfigs); |
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free(usableConfigs); |
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return closest ? GLFW_TRUE : GLFW_FALSE; |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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// Initialize EGL |
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// |
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int _glfwInitContextAPI(void) |
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{ |
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int i; |
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const char* sonames[] = |
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{ |
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#if defined(_GLFW_WIN32) |
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"libEGL.dll", |
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"EGL.dll", |
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#elif defined(_GLFW_COCOA) |
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"libEGL.dylib", |
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#else |
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"libEGL.so.1", |
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#endif |
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NULL |
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}; |
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if (!_glfwCreateContextTLS()) |
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return GLFW_FALSE; |
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for (i = 0; sonames[i]; i++) |
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{ |
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_glfw.egl.handle = _glfw_dlopen(sonames[i]); |
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if (_glfw.egl.handle) |
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break; |
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} |
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if (!_glfw.egl.handle) |
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{ |
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to load EGL"); |
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return GLFW_FALSE; |
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} |
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_glfw.egl.GetConfigAttrib = |
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_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib"); |
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_glfw.egl.GetConfigs = |
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_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs"); |
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_glfw.egl.GetDisplay = |
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_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay"); |
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_glfw.egl.GetError = |
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_glfw_dlsym(_glfw.egl.handle, "eglGetError"); |
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_glfw.egl.Initialize = |
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_glfw_dlsym(_glfw.egl.handle, "eglInitialize"); |
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_glfw.egl.Terminate = |
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_glfw_dlsym(_glfw.egl.handle, "eglTerminate"); |
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_glfw.egl.BindAPI = |
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_glfw_dlsym(_glfw.egl.handle, "eglBindAPI"); |
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_glfw.egl.CreateContext = |
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_glfw_dlsym(_glfw.egl.handle, "eglCreateContext"); |
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_glfw.egl.DestroySurface = |
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_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface"); |
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_glfw.egl.DestroyContext = |
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_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext"); |
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_glfw.egl.CreateWindowSurface = |
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_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface"); |
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_glfw.egl.MakeCurrent = |
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_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent"); |
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_glfw.egl.SwapBuffers = |
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_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers"); |
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_glfw.egl.SwapInterval = |
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_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval"); |
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_glfw.egl.QueryString = |
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_glfw_dlsym(_glfw.egl.handle, "eglQueryString"); |
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_glfw.egl.GetProcAddress = |
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_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress"); |
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_glfw.egl.display = |
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_glfw_eglGetDisplay((EGLNativeDisplayType)_GLFW_EGL_NATIVE_DISPLAY); |
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if (_glfw.egl.display == EGL_NO_DISPLAY) |
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{ |
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_glfwInputError(GLFW_API_UNAVAILABLE, |
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"EGL: Failed to get EGL display: %s", |
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getErrorString(_glfw_eglGetError())); |
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return GLFW_FALSE; |
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} |
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if (!_glfw_eglInitialize(_glfw.egl.display, |
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&_glfw.egl.major, |
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&_glfw.egl.minor)) |
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{ |
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_glfwInputError(GLFW_API_UNAVAILABLE, |
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"EGL: Failed to initialize EGL: %s", |
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getErrorString(_glfw_eglGetError())); |
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return GLFW_FALSE; |
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} |
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_glfw.egl.KHR_create_context = |
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_glfwPlatformExtensionSupported("EGL_KHR_create_context"); |
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_glfw.egl.KHR_create_context_no_error = |
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_glfwPlatformExtensionSupported("EGL_KHR_create_context_no_error"); |
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return GLFW_TRUE; |
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} |
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// Terminate EGL |
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// |
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void _glfwTerminateContextAPI(void) |
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{ |
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if (_glfw_eglTerminate) |
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_glfw_eglTerminate(_glfw.egl.display); |
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if (_glfw.egl.handle) |
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{ |
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_glfw_dlclose(_glfw.egl.handle); |
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_glfw.egl.handle = NULL; |
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} |
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_glfwDestroyContextTLS(); |
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} |
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#define setEGLattrib(attribName, attribValue) \ |
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{ \ |
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attribs[index++] = attribName; \ |
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attribs[index++] = attribValue; \ |
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assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ |
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} |
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// Create the OpenGL or OpenGL ES context |
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// |
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int _glfwCreateContext(_GLFWwindow* window, |
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const _GLFWctxconfig* ctxconfig, |
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const _GLFWfbconfig* fbconfig) |
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{ |
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int attribs[40]; |
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EGLConfig config; |
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EGLContext share = NULL; |
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if (ctxconfig->share) |
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share = ctxconfig->share->egl.context; |
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if (!chooseFBConfigs(ctxconfig, fbconfig, &config)) |
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{ |
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE, |
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"EGL: Failed to find a suitable EGLConfig"); |
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return GLFW_FALSE; |
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} |
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if (ctxconfig->api == GLFW_OPENGL_ES_API) |
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{ |
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if (!_glfw_eglBindAPI(EGL_OPENGL_ES_API)) |
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{ |
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_glfwInputError(GLFW_API_UNAVAILABLE, |
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"EGL: Failed to bind OpenGL ES: %s", |
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getErrorString(_glfw_eglGetError())); |
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return GLFW_FALSE; |
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} |
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} |
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else |
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{ |
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if (!_glfw_eglBindAPI(EGL_OPENGL_API)) |
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{ |
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_glfwInputError(GLFW_API_UNAVAILABLE, |
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"EGL: Failed to bind OpenGL: %s", |
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getErrorString(_glfw_eglGetError())); |
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return GLFW_FALSE; |
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} |
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} |
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if (_glfw.egl.KHR_create_context) |
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{ |
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int index = 0, mask = 0, flags = 0; |
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if (ctxconfig->api == GLFW_OPENGL_API) |
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{ |
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if (ctxconfig->forward) |
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flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; |
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if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) |
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mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; |
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else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) |
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mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; |
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if (_glfw.egl.KHR_create_context_no_error) |
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{ |
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if (ctxconfig->noerror) |
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flags |= EGL_CONTEXT_OPENGL_NO_ERROR_KHR; |
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} |
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} |
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if (ctxconfig->debug) |
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flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; |
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if (ctxconfig->robustness) |
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{ |
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if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) |
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{ |
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setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, |
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EGL_NO_RESET_NOTIFICATION_KHR); |
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} |
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else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) |
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{ |
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setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, |
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EGL_LOSE_CONTEXT_ON_RESET_KHR); |
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} |
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flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; |
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} |
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if (ctxconfig->major != 1 || ctxconfig->minor != 0) |
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{ |
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setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); |
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setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); |
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} |
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if (mask) |
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setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); |
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if (flags) |
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setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags); |
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setEGLattrib(EGL_NONE, EGL_NONE); |
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} |
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else |
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{ |
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int index = 0; |
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if (ctxconfig->api == GLFW_OPENGL_ES_API) |
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setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); |
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setEGLattrib(EGL_NONE, EGL_NONE); |
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} |
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// Context release behaviors (GL_KHR_context_flush_control) are not yet |
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// supported on EGL but are not a hard constraint, so ignore and continue |
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window->egl.context = _glfw_eglCreateContext(_glfw.egl.display, |
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config, share, attribs); |
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if (window->egl.context == EGL_NO_CONTEXT) |
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{ |
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_glfwInputError(GLFW_VERSION_UNAVAILABLE, |
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"EGL: Failed to create context: %s", |
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getErrorString(_glfw_eglGetError())); |
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return GLFW_FALSE; |
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} |
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window->egl.surface = |
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_glfw_eglCreateWindowSurface(_glfw.egl.display, |
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config, |
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(EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW, |
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NULL); |
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if (window->egl.surface == EGL_NO_SURFACE) |
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{ |
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_glfwInputError(GLFW_PLATFORM_ERROR, |
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"EGL: Failed to create window surface: %s", |
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getErrorString(_glfw_eglGetError())); |
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return GLFW_FALSE; |
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} |
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window->egl.config = config; |
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// Load the appropriate client library |
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{ |
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int i; |
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const char** sonames; |
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const char* es1sonames[] = |
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{ |
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#if defined(_GLFW_WIN32) |
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"GLESv1_CM.dll", |
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"libGLES_CM.dll", |
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#elif defined(_GLFW_COCOA) |
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"libGLESv1_CM.dylib", |
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#else |
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"libGLESv1_CM.so.1", |
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"libGLES_CM.so.1", |
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#endif |
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NULL |
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}; |
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const char* es2sonames[] = |
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{ |
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#if defined(_GLFW_WIN32) |
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"GLESv2.dll", |
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"libGLESv2.dll", |
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#elif defined(_GLFW_COCOA) |
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"libGLESv2.dylib", |
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#else |
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"libGLESv2.so.2", |
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#endif |
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NULL |
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}; |
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const char* glsonames[] = |
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{ |
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#if defined(_GLFW_WIN32) |
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#elif defined(_GLFW_COCOA) |
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#else |
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"libGL.so.1", |
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#endif |
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NULL |
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}; |
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if (ctxconfig->api == GLFW_OPENGL_ES_API) |
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{ |
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if (ctxconfig->major == 1) |
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sonames = es1sonames; |
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else |
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sonames = es2sonames; |
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} |
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else |
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sonames = glsonames; |
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for (i = 0; sonames[i]; i++) |
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{ |
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window->egl.client = _glfw_dlopen(sonames[i]); |
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if (window->egl.client) |
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break; |
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} |
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|
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if (!window->egl.client) |
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{ |
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_glfwInputError(GLFW_API_UNAVAILABLE, |
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"EGL: Failed to load client library"); |
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return GLFW_FALSE; |
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} |
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} |
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return GLFW_TRUE; |
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} |
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#undef setEGLattrib |
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|
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// Destroy the OpenGL context |
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// |
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void _glfwDestroyContext(_GLFWwindow* window) |
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{ |
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#if defined(_GLFW_X11) |
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// NOTE: Do not unload libGL.so.1 while the X11 display is still open, |
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// as it will make XCloseDisplay segfault |
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if (window->context.api != GLFW_OPENGL_API) |
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#endif // _GLFW_X11 |
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{ |
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if (window->egl.client) |
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{ |
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_glfw_dlclose(window->egl.client); |
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window->egl.client = NULL; |
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} |
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} |
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|
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if (window->egl.surface) |
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{ |
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_glfw_eglDestroySurface(_glfw.egl.display, window->egl.surface); |
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window->egl.surface = EGL_NO_SURFACE; |
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} |
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|
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if (window->egl.context) |
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{ |
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_glfw_eglDestroyContext(_glfw.egl.display, window->egl.context); |
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window->egl.context = EGL_NO_CONTEXT; |
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} |
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} |
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|
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// Returns the Visual and depth of the chosen EGLConfig |
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// |
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#if defined(_GLFW_X11) |
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GLFWbool _glfwChooseVisual(const _GLFWctxconfig* ctxconfig, |
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const _GLFWfbconfig* fbconfig, |
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Visual** visual, int* depth) |
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{ |
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XVisualInfo* result; |
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XVisualInfo desired; |
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EGLConfig native; |
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EGLint visualID = 0, count = 0; |
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const long vimask = VisualScreenMask | VisualIDMask; |
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|
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if (!chooseFBConfigs(ctxconfig, fbconfig, &native)) |
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{ |
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE, |
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"EGL: Failed to find a suitable EGLConfig"); |
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return GLFW_FALSE; |
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} |
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|
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_glfw_eglGetConfigAttrib(_glfw.egl.display, native, |
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EGL_NATIVE_VISUAL_ID, &visualID); |
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|
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desired.screen = _glfw.x11.screen; |
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desired.visualid = visualID; |
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|
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result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count); |
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if (!result) |
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{ |
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_glfwInputError(GLFW_PLATFORM_ERROR, |
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"EGL: Failed to retrieve Visual for EGLConfig"); |
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return GLFW_FALSE; |
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} |
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|
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*visual = result->visual; |
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*depth = result->depth; |
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|
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XFree(result); |
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return GLFW_TRUE; |
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} |
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#endif // _GLFW_X11 |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
////// GLFW platform API ////// |
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) |
|
{ |
|
if (window) |
|
{ |
|
_glfw_eglMakeCurrent(_glfw.egl.display, |
|
window->egl.surface, |
|
window->egl.surface, |
|
window->egl.context); |
|
} |
|
else |
|
{ |
|
_glfw_eglMakeCurrent(_glfw.egl.display, |
|
EGL_NO_SURFACE, |
|
EGL_NO_SURFACE, |
|
EGL_NO_CONTEXT); |
|
} |
|
|
|
_glfwSetContextTLS(window); |
|
} |
|
|
|
void _glfwPlatformSwapBuffers(_GLFWwindow* window) |
|
{ |
|
_glfw_eglSwapBuffers(_glfw.egl.display, window->egl.surface); |
|
} |
|
|
|
void _glfwPlatformSwapInterval(int interval) |
|
{ |
|
_glfw_eglSwapInterval(_glfw.egl.display, interval); |
|
} |
|
|
|
int _glfwPlatformExtensionSupported(const char* extension) |
|
{ |
|
const char* extensions = _glfw_eglQueryString(_glfw.egl.display, |
|
EGL_EXTENSIONS); |
|
if (extensions) |
|
{ |
|
if (_glfwStringInExtensionString(extension, extensions)) |
|
return GLFW_TRUE; |
|
} |
|
|
|
return GLFW_FALSE; |
|
} |
|
|
|
GLFWglproc _glfwPlatformGetProcAddress(const char* procname) |
|
{ |
|
_GLFWwindow* window = _glfwPlatformGetCurrentContext(); |
|
|
|
if (window->egl.client) |
|
{ |
|
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->egl.client, procname); |
|
if (proc) |
|
return proc; |
|
} |
|
|
|
return _glfw_eglGetProcAddress(procname); |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
////// GLFW native API ////// |
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
GLFWAPI EGLDisplay glfwGetEGLDisplay(void) |
|
{ |
|
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY); |
|
return _glfw.egl.display; |
|
} |
|
|
|
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); |
|
|
|
if (window->context.api == GLFW_NO_API) |
|
{ |
|
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); |
|
return EGL_NO_CONTEXT; |
|
} |
|
|
|
return window->egl.context; |
|
} |
|
|
|
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) |
|
{ |
|
_GLFWwindow* window = (_GLFWwindow*) handle; |
|
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); |
|
|
|
if (window->context.api == GLFW_NO_API) |
|
{ |
|
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); |
|
return EGL_NO_SURFACE; |
|
} |
|
|
|
return window->egl.surface; |
|
} |
|
|
|
|