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56 lines
2.2 KiB
56 lines
2.2 KiB
//======================================================================== |
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// GLFW 3.1 WinMM - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2006-2014 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#ifndef _winmm_joystick_h_ |
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#define _winmm_joystick_h_ |
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#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ |
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_GLFWjoystickWinMM winmm_js[GLFW_JOYSTICK_LAST + 1] |
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//======================================================================== |
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// GLFW platform specific types |
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//======================================================================== |
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//------------------------------------------------------------------------ |
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// Platform-specific joystick structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWjoystickWinMM |
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{ |
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float axes[6]; |
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unsigned char buttons[36]; // 32 buttons plus one hat |
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char* name; |
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} _GLFWjoystickWinMM; |
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//======================================================================== |
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// Prototypes for platform specific internal functions |
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//======================================================================== |
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void _glfwInitJoysticks(void); |
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void _glfwTerminateJoysticks(void); |
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#endif // _winmm_joystick_h_
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