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53 lines
1.9 KiB
53 lines
1.9 KiB
//======================================================================== |
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// GLFW 3.4 Win32 - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for |
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// example to allow applications to correctly declare a GL_KHR_debug callback) |
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// but windows.h assumes no one will define APIENTRY before it does |
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#undef APIENTRY |
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#include <windows.h> |
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#define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32; |
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#define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32; |
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// Win32-specific thread local storage data |
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// |
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typedef struct _GLFWtlsWin32 |
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{ |
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GLFWbool allocated; |
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DWORD index; |
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} _GLFWtlsWin32; |
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// Win32-specific mutex data |
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// |
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typedef struct _GLFWmutexWin32 |
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{ |
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GLFWbool allocated; |
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CRITICAL_SECTION section; |
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} _GLFWmutexWin32; |
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