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							62 lines
						
					
					
						
							2.3 KiB
						
					
					
				//======================================================================== | 
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// GLFW - An OpenGL library | 
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// Platform:    NSOpenGL | 
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// API Version: 3.0 | 
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// WWW:         http://www.glfw.org/ | 
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//------------------------------------------------------------------------ | 
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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 | 
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#ifndef _nsgl_platform_h_ | 
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#define _nsgl_platform_h_ | 
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#define _GLFW_PLATFORM_CONTEXT_STATE        _GLFWcontextNSGL NSGL | 
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL NSGL | 
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//======================================================================== | 
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// GLFW platform specific types | 
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//======================================================================== | 
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 | 
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//------------------------------------------------------------------------ | 
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// Platform-specific OpenGL context structure | 
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//------------------------------------------------------------------------ | 
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typedef struct _GLFWcontextNSGL | 
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{ | 
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    id           pixelFormat; | 
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    id	         context; | 
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} _GLFWcontextNSGL; | 
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 | 
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//------------------------------------------------------------------------ | 
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// Platform-specific library global data for NSGL | 
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//------------------------------------------------------------------------ | 
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typedef struct _GLFWlibraryNSGL | 
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{ | 
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    // dlopen handle for dynamically loading OpenGL extension entry points | 
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    void*            framework; | 
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} _GLFWlibraryNSGL; | 
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#endif // _nsgl_platform_h_
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