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							168 lines
						
					
					
						
							5.1 KiB
						
					
					
				
			
		
		
	
	
							168 lines
						
					
					
						
							5.1 KiB
						
					
					
				//======================================================================== | 
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// GLFW - An OpenGL library | 
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// Platform:    Cocoa/NSOpenGL | 
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// API Version: 3.0 | 
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// WWW:         http://www.glfw.org/ | 
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//------------------------------------------------------------------------ | 
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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 | 
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#include "internal.h" | 
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#include <sys/param.h> // For MAXPATHLEN | 
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 | 
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//======================================================================== | 
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// Change to our application bundle's resources directory, if present | 
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//======================================================================== | 
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 | 
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static void changeToResourcesDirectory(void) | 
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{ | 
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    char resourcesPath[MAXPATHLEN]; | 
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 | 
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    CFBundleRef bundle = CFBundleGetMainBundle(); | 
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    if (!bundle) | 
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        return; | 
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 | 
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    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); | 
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 | 
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    CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); | 
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    if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) | 
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    { | 
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        CFRelease(last); | 
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        CFRelease(resourcesURL); | 
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        return; | 
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    } | 
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 | 
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    CFRelease(last); | 
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 | 
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    if (!CFURLGetFileSystemRepresentation(resourcesURL, | 
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                                          true, | 
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                                          (UInt8*) resourcesPath, | 
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                                          MAXPATHLEN)) | 
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    { | 
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        CFRelease(resourcesURL); | 
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        return; | 
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    } | 
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 | 
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    CFRelease(resourcesURL); | 
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 | 
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    chdir(resourcesPath); | 
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} | 
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 | 
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 | 
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////////////////////////////////////////////////////////////////////////// | 
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//////                       GLFW platform API                      ////// | 
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////////////////////////////////////////////////////////////////////////// | 
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 | 
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//======================================================================== | 
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// Initialize the GLFW library | 
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//======================================================================== | 
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 | 
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int _glfwPlatformInit(void) | 
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{ | 
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    _glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init]; | 
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 | 
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    _glfwLibrary.NSGL.framework = | 
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        CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); | 
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    if (_glfwLibrary.NSGL.framework == NULL) | 
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    { | 
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        _glfwSetError(GLFW_PLATFORM_ERROR, "Failed to locate OpenGL framework"); | 
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        return GL_FALSE; | 
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    } | 
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 | 
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    changeToResourcesDirectory(); | 
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 | 
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    _glfwLibrary.NS.desktopMode = CGDisplayCopyDisplayMode(CGMainDisplayID()); | 
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 | 
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    // Save the original gamma ramp | 
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    _glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID()); | 
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    _glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp); | 
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    _glfwLibrary.currentRamp = _glfwLibrary.originalRamp; | 
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 | 
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    _glfwInitTimer(); | 
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 | 
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    _glfwInitJoysticks(); | 
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 | 
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    if (!_glfwInitOpenGL()) | 
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        return GL_FALSE; | 
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 | 
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    _glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); | 
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    if (!_glfwLibrary.NS.eventSource) | 
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        return GL_FALSE; | 
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 | 
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    CGEventSourceSetLocalEventsSuppressionInterval(_glfwLibrary.NS.eventSource, | 
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                                                   0.0); | 
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 | 
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    return GL_TRUE; | 
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} | 
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 | 
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 | 
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//======================================================================== | 
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// Close window, if open, and shut down GLFW | 
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//======================================================================== | 
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 | 
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int _glfwPlatformTerminate(void) | 
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{ | 
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    // TODO: Probably other cleanup | 
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 | 
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    if (_glfwLibrary.NS.eventSource) | 
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    { | 
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        CFRelease(_glfwLibrary.NS.eventSource); | 
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        _glfwLibrary.NS.eventSource = NULL; | 
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    } | 
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 | 
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    // Restore the original gamma ramp | 
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    if (_glfwLibrary.rampChanged) | 
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        _glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp); | 
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 | 
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    CGDisplayModeRelease(_glfwLibrary.NS.desktopMode); | 
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 | 
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    [NSApp setDelegate:nil]; | 
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    [_glfwLibrary.NS.delegate release]; | 
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    _glfwLibrary.NS.delegate = nil; | 
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 | 
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    [_glfwLibrary.NS.autoreleasePool release]; | 
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    _glfwLibrary.NS.autoreleasePool = nil; | 
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 | 
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    _glfwTerminateJoysticks(); | 
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 | 
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    _glfwTerminateOpenGL(); | 
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 | 
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    return GL_TRUE; | 
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} | 
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 | 
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 | 
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//======================================================================== | 
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// Get the GLFW version string | 
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//======================================================================== | 
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 | 
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const char* _glfwPlatformGetVersionString(void) | 
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{ | 
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    const char* version = _GLFW_VERSION_FULL | 
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#if defined(_GLFW_BUILD_DLL) | 
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        " dynamic" | 
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#endif | 
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        ; | 
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 | 
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    return version; | 
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} | 
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 | 
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 |