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47 lines
1.9 KiB
47 lines
1.9 KiB
/*! |
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@mainpage notitle |
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@section main_intro Introduction |
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GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and |
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Vulkan application development. It provides a simple, platform-independent API |
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for creating windows, contexts and surfaces, reading input, handling events, etc. |
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See @ref news_33 for highlights or the |
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[version history](https://www.glfw.org/changelog.html) for details. |
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@ref quick_guide is a guide for users new to GLFW. It takes you through how to |
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write a small but complete program. |
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There are guides for each section of the API: |
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- @ref intro_guide – initialization, error handling and high-level design |
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- @ref window_guide – creating and working with windows and framebuffers |
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- @ref context_guide – working with OpenGL and OpenGL ES contexts |
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- @ref vulkan_guide - working with Vulkan objects and extensions |
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- @ref monitor_guide – enumerating and working with monitors and video modes |
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- @ref input_guide – receiving events, polling and processing input |
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Once you have written a program, see @ref compile_guide and @ref build_guide. |
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The [reference documentation](modules.html) provides more detailed information |
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about specific functions. |
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@ref moving_guide explains what has changed and how to update existing code to |
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use the new API. |
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There is a section on @ref guarantees_limitations for pointer lifetimes, |
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reentrancy, thread safety, event order and backward and forward compatibility. |
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The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the |
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design, implementation and use of GLFW. |
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Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses |
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and what happens when they are not present on a given machine. |
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This documentation was generated with Doxygen. The sources for it are available |
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in both the [source distribution](https://www.glfw.org/download.html) and |
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[GitHub repository](https://github.com/glfw/glfw). |
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*/
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