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181 lines
5.6 KiB
181 lines
5.6 KiB
/************************************************************************* |
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* GLFW - An OpenGL library |
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* API version: 3.0 |
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* WWW: http://www.glfw.org/ |
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*------------------------------------------------------------------------ |
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* Copyright (c) 2002-2006 Marcus Geelnard |
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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* |
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* This software is provided 'as-is', without any express or implied |
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* warranty. In no event will the authors be held liable for any damages |
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* arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, |
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* including commercial applications, and to alter it and redistribute it |
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* freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not |
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* claim that you wrote the original software. If you use this software |
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* in a product, an acknowledgment in the product documentation would |
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* be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not |
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* be misrepresented as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source |
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* distribution. |
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* |
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*************************************************************************/ |
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#ifndef _glfw3_native_h_ |
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#define _glfw3_native_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/************************************************************************* |
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* Doxygen documentation |
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*************************************************************************/ |
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/*! @defgroup native Native access |
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* |
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* <strong>By using the native API, you assert that you know what you are |
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* doing and how to fix problems caused by using it. If you don't, you |
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* shouldn't be using it.</strong> |
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* |
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* Before the inclusion of @ref glfw3native.h, you must define exactly one |
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* window API macro and exactly one context API macro. Failure to do this |
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* will cause a compile-time error. |
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* |
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* The available window API macros are: |
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* @arg @c GLFW_EXPOSE_NATIVE_WIN32 |
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* @arg @c GLFW_EXPOSE_NATIVE_COCOA |
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* @arg @c GLFW_EXPOSE_NATIVE_X11 |
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* |
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* The available context API macros are: |
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* @arg @c GLFW_EXPOSE_NATIVE_WGL |
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* @arg @c GLFW_EXPOSE_NATIVE_NSGL |
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* @arg @c GLFW_EXPOSE_NATIVE_GLX |
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* @arg @c GLFW_EXPOSE_NATIVE_EGL |
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* |
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* These macros select which of the native access functions are declared and |
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* which platform-specific headers to include. It is then up your (by |
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* definition platform-specific) code to handle which of these should be |
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* defined. |
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*/ |
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/************************************************************************* |
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* System headers and types |
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*************************************************************************/ |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) |
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#include <windows.h> |
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA) |
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#if defined(__OBJC__) |
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#import <Cocoa/Cocoa.h> |
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#else |
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typedef void* id; |
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#endif |
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#elif defined(GLFW_EXPOSE_NATIVE_X11) |
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#include <X11/Xlib.h> |
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#else |
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#error "No window API specified" |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_WGL) |
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/* WGL is declared by windows.h */ |
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL) |
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/* NSGL is declared by Cocoa.h */ |
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#elif defined(GLFW_EXPOSE_NATIVE_GLX) |
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#include <GL/glx.h> |
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#elif defined(GLFW_EXPOSE_NATIVE_EGL) |
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#include <EGL/egl.h> |
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#else |
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#error "No context API specified" |
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#endif |
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/************************************************************************* |
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* Functions |
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*************************************************************************/ |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) |
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/*! @brief Returns the @c HWND of the specified window. |
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* @return The @c HWND of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_WGL) |
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/*! @brief Returns the @c HGLRC of the specified window. |
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* @return The @c HGLRC of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_COCOA) |
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/*! @brief Returns the @c NSWindow of the specified window. |
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* @return The @c NSWindow of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_NSGL) |
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/*! @brief Returns the @c NSOpenGLContext of the specified window. |
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* @return The @c NSOpenGLContext of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_X11) |
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/*! @brief Returns the @c Display used by GLFW. |
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* @return The @c Display used by GLFW. |
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* @ingroup native |
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*/ |
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GLFWAPI Display* glfwGetX11Display(void); |
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/*! @brief Returns the @c Window of the specified window. |
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* @return The @c Window of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_GLX) |
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/*! @brief Returns the @c GLXContext of the specified window. |
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* @return The @c GLXContext of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); |
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#endif |
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#if defined(GLFW_EXPOSE_NATIVE_EGL) |
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/*! @brief Returns the @c EGLDisplay used by GLFW. |
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* @return The @c EGLDisplay used by GLFW. |
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* @ingroup native |
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*/ |
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void); |
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/*! @brief Returns the @c EGLContext of the specified window. |
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* @return The @c EGLContext of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); |
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/*! @brief Returns the @c EGLSurface of the specified window. |
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* @return The @c EGLSurface of the specified window. |
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* @ingroup native |
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*/ |
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* _glfw3_native_h_ */ |
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