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67 lines
2.4 KiB
67 lines
2.4 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: NSOpenGL |
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// API Version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#ifndef _nsgl_platform_h_ |
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#define _nsgl_platform_h_ |
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#define _GLFW_PLATFORM_FBCONFIG |
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl |
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL nsgl |
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//======================================================================== |
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// GLFW platform specific types |
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//======================================================================== |
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//------------------------------------------------------------------------ |
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// Platform-specific OpenGL context structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWcontextNSGL |
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{ |
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id pixelFormat; |
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id context; |
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} _GLFWcontextNSGL; |
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//------------------------------------------------------------------------ |
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// Platform-specific library global data for NSGL |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWlibraryNSGL |
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{ |
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// dlopen handle for dynamically loading OpenGL extension entry points |
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void* framework; |
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// TLS key for per-thread current context/window |
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pthread_key_t current; |
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} _GLFWlibraryNSGL; |
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#endif // _nsgl_platform_h_
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