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96 lines
2.7 KiB
96 lines
2.7 KiB
//======================================================================== |
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// Multithreading test |
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// |
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// This test is intended to verify whether the OpenGL context part of |
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// the GLFW API is able to be used from multiple threads |
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// |
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//======================================================================== |
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#include <GL/glfw3.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include "tinycthread.h" |
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static GLboolean running = GL_TRUE; |
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static int thread_start(void* data) |
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{ |
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GLFWwindow window = (GLFWwindow) data; |
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glfwMakeContextCurrent(window); |
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glfwSwapInterval(1); |
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while (running) |
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{ |
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const float red = (float) sin(glfwGetTime()) / 2.f + 0.5f; |
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glClearColor(red, 0.f, 0.f, 0.f); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glfwSwapBuffers(window); |
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} |
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glfwMakeContextCurrent(NULL); |
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return 0; |
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} |
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int main(void) |
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{ |
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int result; |
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GLFWwindow window; |
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thrd_t thread; |
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if (!glfwInit()) |
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{ |
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); |
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exit(EXIT_FAILURE); |
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} |
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Multithreading", NULL); |
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if (!window) |
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{ |
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); |
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exit(EXIT_FAILURE); |
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} |
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if (thrd_create(&thread, thread_start, window) == thrd_success) |
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{ |
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED)) |
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glfwWaitEvents(); |
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running = GL_FALSE; |
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thrd_join(thread, &result); |
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} |
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else |
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{ |
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fprintf(stderr, "Failed to create secondary thread\n"); |
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exit(EXIT_FAILURE); |
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} |
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exit(EXIT_SUCCESS); |
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} |
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