A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
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This adds the GLFW_SCALE_FRAMEBUFFER window hint, enabling control of
framebuffer scaling across Wayland and macOS. On macOS, this window
hint is a new name for GLFW_COCOA_RETINA_FRAMEBUFFER, and both hint
names will modify the same hint.
This is now a more symmetric counterpart to GLFW_SCALE_TO_MONITOR and,
weirdly, they each apply neatly to half of the supported platforms.
This commit is mostly documentation updates to better integrate and
contrast these two scaling mechanisms.