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102 lines
3.6 KiB
102 lines
3.6 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Win32/WGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Initialise timer |
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//======================================================================== |
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void _glfwInitTimer(void) |
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{ |
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__int64 freq; |
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if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq)) |
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{ |
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_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE; |
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_glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq; |
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QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64); |
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} |
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else |
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{ |
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_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE; |
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_glfwLibrary.Win32.timer.resolution = 0.001; // winmm resolution is 1 ms |
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_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime(); |
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} |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Return timer value in seconds |
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//======================================================================== |
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double _glfwPlatformGetTime(void) |
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{ |
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double t; |
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__int64 t_64; |
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if (_glfwLibrary.Win32.timer.hasPerformanceCounter) |
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{ |
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QueryPerformanceCounter((LARGE_INTEGER*) &t_64); |
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t = (double)(t_64 - _glfwLibrary.Win32.timer.t0_64); |
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} |
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else |
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t = (double)(_glfw_timeGetTime() - _glfwLibrary.Win32.timer.t0_32); |
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return t * _glfwLibrary.Win32.timer.resolution; |
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} |
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//======================================================================== |
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// Set timer value in seconds |
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//======================================================================== |
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void _glfwPlatformSetTime(double t) |
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{ |
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__int64 t_64; |
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if (_glfwLibrary.Win32.timer.hasPerformanceCounter) |
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{ |
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QueryPerformanceCounter((LARGE_INTEGER*) &t_64); |
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_glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution); |
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} |
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else |
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_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0); |
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} |
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