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232 lines
6.5 KiB
232 lines
6.5 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: Any |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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//======================================================================== |
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// |
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//======================================================================== |
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GLFWAPI int glfwGetKey(int key) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return GLFW_RELEASE; |
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// Is it a valid key? |
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if (key < 0 || key > GLFW_KEY_LAST) |
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return GLFW_RELEASE; |
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if (_glfwInput.Key[key] == GLFW_STICK) |
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{ |
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// Sticky mode: release key now |
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_glfwInput.Key[key] = GLFW_RELEASE; |
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return GLFW_PRESS; |
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} |
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return (int) _glfwInput.Key[key]; |
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} |
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//======================================================================== |
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// |
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//======================================================================== |
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GLFWAPI int glfwGetMouseButton(int button) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return GLFW_RELEASE; |
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// Is it a valid mouse button? |
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) |
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return GLFW_RELEASE; |
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if (_glfwInput.MouseButton[button] == GLFW_STICK) |
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{ |
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// Sticky mode: release mouse button now |
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_glfwInput.MouseButton[button] = GLFW_RELEASE; |
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return GLFW_PRESS; |
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} |
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return (int) _glfwInput.MouseButton[button]; |
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} |
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//======================================================================== |
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// |
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//======================================================================== |
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GLFWAPI void glfwGetMousePos(int *xpos, int *ypos) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Return mouse position |
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if (xpos != NULL) |
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*xpos = _glfwInput.MousePosX; |
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if (ypos != NULL) |
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*ypos = _glfwInput.MousePosY; |
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} |
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//======================================================================== |
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// |
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//======================================================================== |
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GLFWAPI void glfwSetMousePos(int xpos, int ypos) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Don't do anything if the mouse position did not change |
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if (xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY) |
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return; |
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// Set GLFW mouse position |
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_glfwInput.MousePosX = xpos; |
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_glfwInput.MousePosY = ypos; |
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// If we have a locked mouse, do not change cursor position |
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if (_glfwWin.mouseLock) |
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return; |
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// Update physical cursor position |
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_glfwPlatformSetMouseCursorPos(xpos, ypos); |
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} |
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//======================================================================== |
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// |
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//======================================================================== |
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GLFWAPI int glfwGetMouseWheel(void) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return 0; |
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// Return mouse wheel position |
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return _glfwInput.WheelPos; |
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} |
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//======================================================================== |
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// |
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//======================================================================== |
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GLFWAPI void glfwSetMouseWheel(int pos) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Set mouse wheel position |
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_glfwInput.WheelPos = pos; |
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} |
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//======================================================================== |
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// Set callback function for keyboard input |
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//======================================================================== |
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Set callback function |
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_glfwWin.keyCallback = cbfun; |
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} |
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//======================================================================== |
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// Set callback function for character input |
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//======================================================================== |
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Set callback function |
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_glfwWin.charCallback = cbfun; |
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} |
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//======================================================================== |
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// Set callback function for mouse clicks |
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//======================================================================== |
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Set callback function |
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_glfwWin.mouseButtonCallback = cbfun; |
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} |
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//======================================================================== |
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// Set callback function for mouse moves |
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//======================================================================== |
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GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Set callback function |
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_glfwWin.mousePosCallback = cbfun; |
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// Call the callback function to let the application know the current |
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// mouse position |
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if (cbfun) |
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cbfun(_glfwInput.MousePosX, _glfwInput.MousePosY); |
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} |
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//======================================================================== |
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// Set callback function for mouse wheel |
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//======================================================================== |
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GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun) |
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{ |
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if (!_glfwInitialized || !_glfwWin.opened) |
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return; |
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// Set callback function |
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_glfwWin.mouseWheelCallback = cbfun; |
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// Call the callback function to let the application know the current |
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// mouse wheel position |
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if (cbfun) |
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cbfun(_glfwInput.WheelPos); |
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} |
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