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104 lines
3.1 KiB
104 lines
3.1 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: Any |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#define _init_c_ |
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#include "internal.h" |
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//************************************************************************ |
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//**** GLFW user functions **** |
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//************************************************************************ |
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//======================================================================== |
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// Initialize various GLFW state |
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//======================================================================== |
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GLFWAPI int glfwInit(void) |
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{ |
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if (_glfwInitialized) |
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return GL_TRUE; |
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memset(&_glfwLibrary, 0, sizeof(_glfwLibrary)); |
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memset(&_glfwWin, 0, sizeof(_glfwWin )); |
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// Window is not yet opened |
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_glfwWin.opened = GL_FALSE; |
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// Default enable/disable settings |
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_glfwWin.sysKeysDisabled = GL_FALSE; |
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// Clear window hints |
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_glfwClearWindowHints(); |
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// Platform specific initialization |
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if (!_glfwPlatformInit()) |
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return GL_FALSE; |
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// Form now on, GLFW state is valid |
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_glfwInitialized = GL_TRUE; |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Close window and shut down library |
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//======================================================================== |
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GLFWAPI void glfwTerminate(void) |
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{ |
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if (!_glfwInitialized) |
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return; |
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// Platform specific termination |
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if (!_glfwPlatformTerminate()) |
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return; |
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// GLFW is no longer initialized |
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_glfwInitialized = GL_FALSE; |
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} |
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//======================================================================== |
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// Get GLFW version |
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//======================================================================== |
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GLFWAPI void glfwGetVersion(int *major, int *minor, int *rev) |
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{ |
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if (major != NULL) |
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*major = GLFW_VERSION_MAJOR; |
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if (minor != NULL) |
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*minor = GLFW_VERSION_MINOR; |
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if (rev != NULL) |
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*rev = GLFW_VERSION_REVISION; |
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} |
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