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91 lines
3.0 KiB
91 lines
3.0 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: Any |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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//************************************************************************ |
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//**** GLFW user functions **** |
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//************************************************************************ |
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//======================================================================== |
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// Get a list of available video modes |
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//======================================================================== |
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GLFWAPI int glfwGetVideoModes(GLFWvidmode *list, int maxcount) |
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{ |
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int count, i, swap, res1, res2, depth1, depth2; |
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GLFWvidmode vm; |
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if (!_glfwInitialized || maxcount <= 0 || list == NULL) |
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return 0; |
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// Get list of video modes |
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count = _glfwPlatformGetVideoModes(list, maxcount); |
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// Sort list (bubble sort) |
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do |
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{ |
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swap = 0; |
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for (i = 0; i < count - 1; i++) |
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{ |
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res1 = list[i].Width*list[i].Height; |
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depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits; |
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res2 = list[i + 1].Width*list[i + 1].Height; |
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depth2 = list[i + 1].RedBits+list[i + 1].GreenBits+ |
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list[i + 1].BlueBits; |
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if ((depth2 < depth1) || ((depth2 == depth1) && (res2 < res1))) |
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{ |
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vm = list[i]; |
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list[i] = list[i + 1]; |
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list[i + 1] = vm; |
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swap = 1; |
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} |
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} |
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} |
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while (swap); |
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return count; |
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} |
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//======================================================================== |
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// Get the desktop video mode |
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//======================================================================== |
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GLFWAPI void glfwGetDesktopMode(GLFWvidmode *mode) |
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{ |
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if (!_glfwInitialized || mode == NULL) |
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return; |
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_glfwPlatformGetDesktopMode(mode); |
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} |
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