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				| //======================================================================== | |
| // Cursor & input mode tests | |
| // Copyright (c) Camilla Löwy <elmindreda@glfw.org> | |
| // | |
| // This software is provided 'as-is', without any express or implied | |
| // warranty. In no event will the authors be held liable for any damages | |
| // arising from the use of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it | |
| // freely, subject to the following restrictions: | |
| // | |
| // 1. The origin of this software must not be misrepresented; you must not | |
| //    claim that you wrote the original software. If you use this software | |
| //    in a product, an acknowledgment in the product documentation would | |
| //    be appreciated but is not required. | |
| // | |
| // 2. Altered source versions must be plainly marked as such, and must not | |
| //    be misrepresented as being the original software. | |
| // | |
| // 3. This notice may not be removed or altered from any source | |
| //    distribution. | |
| // | |
| //======================================================================== | |
| // | |
| // This test provides an interface to the cursor image and cursor mode | |
| // parts of the API. | |
| // | |
| // Custom cursor image generation by urraka. | |
| // | |
| //======================================================================== | |
|  | |
| #include <glad/glad.h> | |
| #include <GLFW/glfw3.h> | |
|  | |
| #if defined(_MSC_VER) | |
|  // Make MS math.h define M_PI | |
|  #define _USE_MATH_DEFINES | |
| #endif | |
|  | |
| #include <math.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
|  | |
| #include "linmath.h" | |
|  | |
| #define CURSOR_FRAME_COUNT 60 | |
|  | |
| static const char* vertex_shader_text = | |
| "#version 110\n" | |
| "uniform mat4 MVP;\n" | |
| "attribute vec2 vPos;\n" | |
| "void main()\n" | |
| "{\n" | |
| "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" | |
| "}\n"; | |
| 
 | |
| static const char* fragment_shader_text = | |
| "#version 110\n" | |
| "void main()\n" | |
| "{\n" | |
| "    gl_FragColor = vec4(1.0);\n" | |
| "}\n"; | |
| 
 | |
| static double cursor_x; | |
| static double cursor_y; | |
| static int swap_interval = 1; | |
| static int wait_events = GLFW_TRUE; | |
| static int animate_cursor = GLFW_FALSE; | |
| static int track_cursor = GLFW_FALSE; | |
| static GLFWcursor* standard_cursors[6]; | |
| 
 | |
| static void error_callback(int error, const char* description) | |
| { | |
|     fprintf(stderr, "Error: %s\n", description); | |
| } | |
| 
 | |
| static float star(int x, int y, float t) | |
| { | |
|     const float c = 64 / 2.f; | |
| 
 | |
|     const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f); | |
|     const float k = 64 * 0.046875f * i; | |
| 
 | |
|     const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c)); | |
| 
 | |
|     const float salpha = 1.f - dist / c; | |
|     const float xalpha = (float) x == c ? c : k / (float) fabs(x - c); | |
|     const float yalpha = (float) y == c ? c : k / (float) fabs(y - c); | |
| 
 | |
|     return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha)); | |
| } | |
| 
 | |
| static GLFWcursor* create_cursor_frame(float t) | |
| { | |
|     int i = 0, x, y; | |
|     unsigned char buffer[64 * 64 * 4]; | |
|     const GLFWimage image = { 64, 64, buffer }; | |
| 
 | |
|     for (y = 0;  y < image.width;  y++) | |
|     { | |
|         for (x = 0;  x < image.height;  x++) | |
|         { | |
|             buffer[i++] = 255; | |
|             buffer[i++] = 255; | |
|             buffer[i++] = 255; | |
|             buffer[i++] = (unsigned char) (255 * star(x, y, t)); | |
|         } | |
|     } | |
| 
 | |
|     return glfwCreateCursor(&image, image.width / 2, image.height / 2); | |
| } | |
| 
 | |
| static void cursor_position_callback(GLFWwindow* window, double x, double y) | |
| { | |
|     printf("%0.3f: Cursor position: %f %f (%+f %+f)\n", | |
|            glfwGetTime(), | |
|            x, y, x - cursor_x, y - cursor_y); | |
| 
 | |
|     cursor_x = x; | |
|     cursor_y = y; | |
| } | |
| 
 | |
| static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | |
| { | |
|     if (action != GLFW_PRESS) | |
|         return; | |
| 
 | |
|     switch (key) | |
|     { | |
|         case GLFW_KEY_A: | |
|         { | |
|             animate_cursor = !animate_cursor; | |
|             if (!animate_cursor) | |
|                 glfwSetCursor(window, NULL); | |
| 
 | |
|             break; | |
|         } | |
| 
 | |
|         case GLFW_KEY_ESCAPE: | |
|         { | |
|             if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED) | |
|             { | |
|                 glfwSetWindowShouldClose(window, GLFW_TRUE); | |
|                 break; | |
|             } | |
| 
 | |
|             /* FALLTHROUGH */ | |
|         } | |
| 
 | |
|         case GLFW_KEY_N: | |
|             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); | |
|             printf("(( cursor is normal ))\n"); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_D: | |
|             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); | |
|             printf("(( cursor is disabled ))\n"); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_H: | |
|             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); | |
|             printf("(( cursor is hidden ))\n"); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_SPACE: | |
|             swap_interval = 1 - swap_interval; | |
|             printf("(( swap interval: %i ))\n", swap_interval); | |
|             glfwSwapInterval(swap_interval); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_W: | |
|             wait_events = !wait_events; | |
|             printf("(( %sing for events ))\n", wait_events ? "wait" : "poll"); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_T: | |
|             track_cursor = !track_cursor; | |
|             break; | |
| 
 | |
|         case GLFW_KEY_0: | |
|             glfwSetCursor(window, NULL); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_1: | |
|             glfwSetCursor(window, standard_cursors[0]); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_2: | |
|             glfwSetCursor(window, standard_cursors[1]); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_3: | |
|             glfwSetCursor(window, standard_cursors[2]); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_4: | |
|             glfwSetCursor(window, standard_cursors[3]); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_5: | |
|             glfwSetCursor(window, standard_cursors[4]); | |
|             break; | |
| 
 | |
|         case GLFW_KEY_6: | |
|             glfwSetCursor(window, standard_cursors[5]); | |
|             break; | |
|     } | |
| } | |
| 
 | |
| int main(void) | |
| { | |
|     int i; | |
|     GLFWwindow* window; | |
|     GLFWcursor* star_cursors[CURSOR_FRAME_COUNT]; | |
|     GLFWcursor* current_frame = NULL; | |
|     GLuint vertex_buffer, vertex_shader, fragment_shader, program; | |
|     GLint mvp_location, vpos_location; | |
| 
 | |
|     glfwSetErrorCallback(error_callback); | |
| 
 | |
|     if (!glfwInit()) | |
|         exit(EXIT_FAILURE); | |
| 
 | |
|     for (i = 0;  i < CURSOR_FRAME_COUNT;  i++) | |
|     { | |
|         star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT); | |
|         if (!star_cursors[i]) | |
|         { | |
|             glfwTerminate(); | |
|             exit(EXIT_FAILURE); | |
|         } | |
|     } | |
| 
 | |
|     for (i = 0;  i < sizeof(standard_cursors) / sizeof(standard_cursors[0]);  i++) | |
|     { | |
|         const int shapes[] = { | |
|             GLFW_ARROW_CURSOR, | |
|             GLFW_IBEAM_CURSOR, | |
|             GLFW_CROSSHAIR_CURSOR, | |
|             GLFW_HAND_CURSOR, | |
|             GLFW_HRESIZE_CURSOR, | |
|             GLFW_VRESIZE_CURSOR | |
|         }; | |
| 
 | |
|         standard_cursors[i] = glfwCreateStandardCursor(shapes[i]); | |
|         if (!standard_cursors[i]) | |
|         { | |
|             glfwTerminate(); | |
|             exit(EXIT_FAILURE); | |
|         } | |
|     } | |
| 
 | |
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | |
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | |
| 
 | |
|     window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL); | |
|     if (!window) | |
|     { | |
|         glfwTerminate(); | |
|         exit(EXIT_FAILURE); | |
|     } | |
| 
 | |
|     glfwMakeContextCurrent(window); | |
|     gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); | |
| 
 | |
|     glGenBuffers(1, &vertex_buffer); | |
|     glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
| 
 | |
|     vertex_shader = glCreateShader(GL_VERTEX_SHADER); | |
|     glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); | |
|     glCompileShader(vertex_shader); | |
| 
 | |
|     fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | |
|     glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); | |
|     glCompileShader(fragment_shader); | |
| 
 | |
|     program = glCreateProgram(); | |
|     glAttachShader(program, vertex_shader); | |
|     glAttachShader(program, fragment_shader); | |
|     glLinkProgram(program); | |
| 
 | |
|     mvp_location = glGetUniformLocation(program, "MVP"); | |
|     vpos_location = glGetAttribLocation(program, "vPos"); | |
| 
 | |
|     glEnableVertexAttribArray(vpos_location); | |
|     glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, | |
|                           sizeof(vec2), (void*) 0); | |
|     glUseProgram(program); | |
| 
 | |
|     glfwGetCursorPos(window, &cursor_x, &cursor_y); | |
|     printf("Cursor position: %f %f\n", cursor_x, cursor_y); | |
| 
 | |
|     glfwSetCursorPosCallback(window, cursor_position_callback); | |
|     glfwSetKeyCallback(window, key_callback); | |
| 
 | |
|     while (!glfwWindowShouldClose(window)) | |
|     { | |
|         glClear(GL_COLOR_BUFFER_BIT); | |
| 
 | |
|         if (track_cursor) | |
|         { | |
|             int wnd_width, wnd_height, fb_width, fb_height; | |
|             float scale; | |
|             vec2 vertices[4]; | |
|             mat4x4 mvp; | |
| 
 | |
|             glfwGetWindowSize(window, &wnd_width, &wnd_height); | |
|             glfwGetFramebufferSize(window, &fb_width, &fb_height); | |
| 
 | |
|             glViewport(0, 0, fb_width, fb_height); | |
| 
 | |
|             scale = (float) fb_width / (float) wnd_width; | |
|             vertices[0][0] = 0.f; | |
|             vertices[0][1] = (float) (fb_height - cursor_y * scale); | |
|             vertices[1][0] = (float) fb_width; | |
|             vertices[1][1] = (float) (fb_height - cursor_y * scale); | |
|             vertices[2][0] = (float) (cursor_x * scale); | |
|             vertices[2][1] = 0.f; | |
|             vertices[3][0] = (float) (cursor_x * scale); | |
|             vertices[3][1] = (float) fb_height; | |
| 
 | |
|             glBufferData(GL_ARRAY_BUFFER, | |
|                          sizeof(vertices), | |
|                          vertices, | |
|                          GL_STREAM_DRAW); | |
| 
 | |
|             mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f); | |
|             glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | |
| 
 | |
|             glDrawArrays(GL_LINES, 0, 4); | |
|         } | |
| 
 | |
|         glfwSwapBuffers(window); | |
| 
 | |
|         if (animate_cursor) | |
|         { | |
|             const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT; | |
|             if (current_frame != star_cursors[i]) | |
|             { | |
|                 glfwSetCursor(window, star_cursors[i]); | |
|                 current_frame = star_cursors[i]; | |
|             } | |
|         } | |
|         else | |
|             current_frame = NULL; | |
| 
 | |
|         if (wait_events) | |
|         { | |
|             if (animate_cursor) | |
|                 glfwWaitEventsTimeout(1.0 / 30.0); | |
|             else | |
|                 glfwWaitEvents(); | |
|         } | |
|         else | |
|             glfwPollEvents(); | |
| 
 | |
|         // Workaround for an issue with msvcrt and mintty | |
|         fflush(stdout); | |
|     } | |
| 
 | |
|     glfwDestroyWindow(window); | |
| 
 | |
|     for (i = 0;  i < CURSOR_FRAME_COUNT;  i++) | |
|         glfwDestroyCursor(star_cursors[i]); | |
| 
 | |
|     for (i = 0;  i < sizeof(standard_cursors) / sizeof(standard_cursors[0]);  i++) | |
|         glfwDestroyCursor(standard_cursors[i]); | |
| 
 | |
|     glfwTerminate(); | |
|     exit(EXIT_SUCCESS); | |
| } | |
| 
 | |
| 
 |