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							97 lines
						
					
					
						
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							97 lines
						
					
					
						
							2.7 KiB
						
					
					
				/************************************************************************* | 
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 * GLFW - An OpenGL library | 
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 * API version: 3.0 | 
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 * WWW:         http://www.glfw.org/ | 
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 *------------------------------------------------------------------------ | 
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 * Copyright (c) 2002-2006 Marcus Geelnard | 
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 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
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 * | 
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 * This software is provided 'as-is', without any express or implied | 
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 * warranty. In no event will the authors be held liable for any damages | 
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 * arising from the use of this software. | 
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 * | 
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 * Permission is granted to anyone to use this software for any purpose, | 
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 * including commercial applications, and to alter it and redistribute it | 
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 * freely, subject to the following restrictions: | 
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 * | 
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 * 1. The origin of this software must not be misrepresented; you must not | 
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 *    claim that you wrote the original software. If you use this software | 
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 *    in a product, an acknowledgment in the product documentation would | 
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 *    be appreciated but is not required. | 
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 * | 
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 * 2. Altered source versions must be plainly marked as such, and must not | 
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 *    be misrepresented as being the original software. | 
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 * | 
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 * 3. This notice may not be removed or altered from any source | 
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 *    distribution. | 
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 * | 
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 *************************************************************************/ | 
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 | 
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#ifndef __glfw3_platform_h__ | 
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#define __glfw3_platform_h__ | 
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 | 
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#ifdef __cplusplus | 
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extern "C" { | 
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#endif | 
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 | 
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 | 
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/************************************************************************* | 
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 * System headers and types | 
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 *************************************************************************/ | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL) | 
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 | 
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 /* We are building for Win32 and WGL */ | 
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 #include <windows.h> | 
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 | 
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL) | 
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 | 
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 /* We are building for Cocoa and NSOpenGL */ | 
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 #if defined(__OBJC__) | 
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  #import <Cocoa/Cocoa.h> | 
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 #else | 
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  typedef void* id; | 
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 #endif | 
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 | 
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX) | 
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 | 
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 /* We are building for X11 and GLX */ | 
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 #include <X11/Xlib.h> | 
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 | 
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#else | 
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 | 
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 #error "No platform specified" | 
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 | 
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#endif | 
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 | 
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 | 
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/************************************************************************* | 
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 * Functions | 
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 *************************************************************************/ | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL) | 
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 | 
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow window); | 
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window); | 
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 | 
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL) | 
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 | 
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window); | 
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GLFWAPI id glfwGetNSGLContext(GLFWwindow window); | 
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 | 
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX) | 
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 | 
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GLFWAPI Display* glfwGetX11Display(void); | 
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 | 
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GLFWAPI Window glfwGetX11Window(GLFWwindow window); | 
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window); | 
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 | 
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#endif | 
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 | 
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#ifdef __cplusplus | 
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} | 
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#endif | 
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 | 
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#endif /* __glfw3_platform_h__ */ | 
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