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							115 lines
						
					
					
						
							3.1 KiB
						
					
					
				
			
		
		
	
	
							115 lines
						
					
					
						
							3.1 KiB
						
					
					
				//======================================================================== | 
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// Fullscreen window (un)focus test | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This test is used to test window focusing and iconfication for | 
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// fullscreen windows with a video mode differing from the desktop mode | 
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// | 
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//======================================================================== | 
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 | 
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#include <GL/glfw3.h> | 
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 | 
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#include <stdio.h> | 
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#include <stdlib.h> | 
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 | 
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static GLboolean running = GL_TRUE; | 
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 | 
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static void error_callback(int error, const char* description) | 
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{ | 
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    fprintf(stderr, "Error: %s\n", description); | 
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} | 
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 | 
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static void window_focus_callback(GLFWwindow* window, int focused) | 
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{ | 
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    printf("%0.3f: Window %s\n", | 
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           glfwGetTime(), | 
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           focused ? "focused" : "defocused"); | 
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} | 
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 | 
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static void window_key_callback(GLFWwindow* window, int key, int action) | 
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{ | 
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    if (action != GLFW_PRESS) | 
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        return; | 
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 | 
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    switch (key) | 
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    { | 
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        case GLFW_KEY_ESCAPE: | 
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        { | 
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            printf("%0.3f: User pressed Escape\n", glfwGetTime()); | 
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            running = GL_FALSE; | 
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            break; | 
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        } | 
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 | 
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        case GLFW_KEY_SPACE: | 
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        { | 
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            printf("%0.3f: User pressed Space\n", glfwGetTime()); | 
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            glfwIconifyWindow(window); | 
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            break; | 
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        } | 
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    } | 
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} | 
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 | 
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static int window_close_callback(GLFWwindow* window) | 
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{ | 
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    printf("%0.3f: User closed window\n", glfwGetTime()); | 
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    running = GL_FALSE; | 
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    return GL_TRUE; | 
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} | 
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 | 
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int main(void) | 
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{ | 
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    GLFWwindow* window; | 
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 | 
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    glfwSetErrorCallback(error_callback); | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    window = glfwCreateWindow(640, 480, "Fullscreen focus", glfwGetPrimaryMonitor(), NULL); | 
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    if (!window) | 
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    { | 
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        glfwTerminate(); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    glfwMakeContextCurrent(window); | 
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    glfwSwapInterval(1); | 
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 | 
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    glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL); | 
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 | 
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    glfwSetWindowFocusCallback(window, window_focus_callback); | 
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    glfwSetKeyCallback(window, window_key_callback); | 
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    glfwSetWindowCloseCallback(window, window_close_callback); | 
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 | 
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    while (running) | 
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    { | 
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        glClear(GL_COLOR_BUFFER_BIT); | 
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        glfwSwapBuffers(window); | 
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        glfwWaitEvents(); | 
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    } | 
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 | 
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    glfwTerminate(); | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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 |