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187 lines
5.5 KiB
187 lines
5.5 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: Cocoa/NSOpenGL |
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// API Version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#ifndef _platform_h_ |
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#define _platform_h_ |
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// This is the Mac OS X version of GLFW |
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#define _GLFW_MAC_OS_X |
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#if defined(__OBJC__) |
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#import <Cocoa/Cocoa.h> |
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#else |
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typedef void *id; |
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#endif |
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#include "../../include/GL/glfw.h" |
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#ifndef GL_VERSION_3_0 |
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typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint); |
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#endif /*GL_VERSION_3_0*/ |
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//======================================================================== |
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// GLFW platform specific types |
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//======================================================================== |
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//------------------------------------------------------------------------ |
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// Pointer length integer |
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//------------------------------------------------------------------------ |
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typedef intptr_t GLFWintptr; |
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//------------------------------------------------------------------------ |
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// Window structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWwin_struct _GLFWwin; |
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struct _GLFWwin_struct { |
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// ========= PLATFORM INDEPENDENT MANDATORY PART ========================= |
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// User callback functions |
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GLFWwindowsizefun windowSizeCallback; |
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GLFWwindowclosefun windowCloseCallback; |
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GLFWwindowrefreshfun windowRefreshCallback; |
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GLFWmousebuttonfun mouseButtonCallback; |
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GLFWmouseposfun mousePosCallback; |
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GLFWmousewheelfun mouseWheelCallback; |
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GLFWkeyfun keyCallback; |
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GLFWcharfun charCallback; |
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// User selected window settings |
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int fullscreen; // Fullscreen flag |
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int mouseLock; // Mouse-lock flag |
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int autoPollEvents; // Auto polling flag |
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int sysKeysDisabled; // System keys disabled flag |
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int windowNoResize; // Resize- and maximize gadgets disabled flag |
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int refreshRate; // Vertical monitor refresh rate |
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// Window status & parameters |
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int opened; // Flag telling if window is opened or not |
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int active; // Application active flag |
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int iconified; // Window iconified flag |
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int width, height; // Window width and heigth |
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int accelerated; // GL_TRUE if window is HW accelerated |
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// Framebuffer attributes |
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int redBits; |
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int greenBits; |
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int blueBits; |
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int alphaBits; |
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int depthBits; |
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int stencilBits; |
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int accumRedBits; |
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int accumGreenBits; |
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int accumBlueBits; |
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int accumAlphaBits; |
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int auxBuffers; |
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int stereo; |
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int samples; |
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// OpenGL extensions and context attributes |
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int glMajor, glMinor, glRevision; |
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int glForward, glDebug, glProfile; |
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PFNGLGETSTRINGIPROC GetStringi; |
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// ========= PLATFORM SPECIFIC PART ====================================== |
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id window; |
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id pixelFormat; |
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id context; |
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id delegate; |
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unsigned int modifierFlags; |
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}; |
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GLFWGLOBAL _GLFWwin _glfwWin; |
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//------------------------------------------------------------------------ |
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// Library global data |
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//------------------------------------------------------------------------ |
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GLFWGLOBAL struct { |
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// ========= PLATFORM INDEPENDENT MANDATORY PART ========================= |
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// Window opening hints |
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_GLFWhints hints; |
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// ========= PLATFORM SPECIFIC PART ====================================== |
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// Timer data |
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struct { |
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double t0; |
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} Timer; |
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// dlopen handle for dynamically-loading extension function pointers |
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void *OpenGLFramework; |
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int Unbundled; |
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id DesktopMode; |
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id AutoreleasePool; |
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} _glfwLibrary; |
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//------------------------------------------------------------------------ |
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// User input status (some of this should go in _GLFWwin) |
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//------------------------------------------------------------------------ |
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GLFWGLOBAL struct { |
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// ========= PLATFORM INDEPENDENT MANDATORY PART ========================= |
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// Mouse status |
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int MousePosX, MousePosY; |
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int WheelPos; |
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char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ]; |
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// Keyboard status |
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char Key[ GLFW_KEY_LAST+1 ]; |
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int LastChar; |
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// User selected settings |
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int StickyKeys; |
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int StickyMouseButtons; |
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int KeyRepeat; |
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// ========= PLATFORM SPECIFIC PART ====================================== |
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double WheelPosFloating; |
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} _glfwInput; |
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#endif // _platform_h_
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