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							132 lines
						
					
					
						
							3.5 KiB
						
					
					
				| //======================================================================== | |
| // Multithreading test | |
| // Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | |
| // | |
| // This software is provided 'as-is', without any express or implied | |
| // warranty. In no event will the authors be held liable for any damages | |
| // arising from the use of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it | |
| // freely, subject to the following restrictions: | |
| // | |
| // 1. The origin of this software must not be misrepresented; you must not | |
| //    claim that you wrote the original software. If you use this software | |
| //    in a product, an acknowledgment in the product documentation would | |
| //    be appreciated but is not required. | |
| // | |
| // 2. Altered source versions must be plainly marked as such, and must not | |
| //    be misrepresented as being the original software. | |
| // | |
| // 3. This notice may not be removed or altered from any source | |
| //    distribution. | |
| // | |
| //======================================================================== | |
| // | |
| // This test is intended to verify whether the OpenGL context part of | |
| // the GLFW API is able to be used from multiple threads | |
| // | |
| //======================================================================== | |
|  | |
| #include "tinycthread.h" | |
|  | |
| #include <GLFW/glfw3.h> | |
|  | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <math.h> | |
|  | |
| typedef struct | |
| { | |
|     GLFWwindow* window; | |
|     const char* title; | |
|     float r, g, b; | |
|     thrd_t id; | |
| } Thread; | |
| 
 | |
| static volatile GLboolean running = GL_TRUE; | |
| 
 | |
| static void error_callback(int error, const char* description) | |
| { | |
|     fprintf(stderr, "Error: %s\n", description); | |
| } | |
| 
 | |
| static int thread_main(void* data) | |
| { | |
|     const Thread* thread = (const Thread*) data; | |
| 
 | |
|     glfwMakeContextCurrent(thread->window); | |
|     glfwSwapInterval(1); | |
| 
 | |
|     while (running) | |
|     { | |
|         const float v = (float) fabs(sin(glfwGetTime() * 2.f)); | |
|         glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); | |
| 
 | |
|         glClear(GL_COLOR_BUFFER_BIT); | |
|         glfwSwapBuffers(thread->window); | |
|     } | |
| 
 | |
|     glfwMakeContextCurrent(NULL); | |
|     return 0; | |
| } | |
| 
 | |
| int main(void) | |
| { | |
|     int i, result; | |
|     Thread threads[] = | |
|     { | |
|         { NULL, "Red", 1.f, 0.f, 0.f, 0 }, | |
|         { NULL, "Green", 0.f, 1.f, 0.f, 0 }, | |
|         { NULL, "Blue", 0.f, 0.f, 1.f, 0 } | |
|     }; | |
|     const int count = sizeof(threads) / sizeof(Thread); | |
| 
 | |
|     glfwSetErrorCallback(error_callback); | |
| 
 | |
|     if (!glfwInit()) | |
|         exit(EXIT_FAILURE); | |
| 
 | |
|     glfwWindowHint(GLFW_VISIBLE, GL_FALSE); | |
| 
 | |
|     for (i = 0;  i < count;  i++) | |
|     { | |
|         threads[i].window = glfwCreateWindow(200, 200, | |
|                                              threads[i].title, | |
|                                              NULL, NULL); | |
|         if (!threads[i].window) | |
|         { | |
|             glfwTerminate(); | |
|             exit(EXIT_FAILURE); | |
|         } | |
| 
 | |
|         glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); | |
|         glfwShowWindow(threads[i].window); | |
| 
 | |
|         if (thrd_create(&threads[i].id, thread_main, threads + i) != | |
|             thrd_success) | |
|         { | |
|             fprintf(stderr, "Failed to create secondary thread\n"); | |
| 
 | |
|             glfwTerminate(); | |
|             exit(EXIT_FAILURE); | |
|         } | |
|     } | |
| 
 | |
|     while (running) | |
|     { | |
|         glfwWaitEvents(); | |
| 
 | |
|         for (i = 0;  i < count;  i++) | |
|         { | |
|             if (glfwWindowShouldClose(threads[i].window)) | |
|                 running = GL_FALSE; | |
|         } | |
|     } | |
| 
 | |
|     for (i = 0;  i < count;  i++) | |
|         thrd_join(threads[i].id, &result); | |
| 
 | |
|     exit(EXIT_SUCCESS); | |
| } | |
| 
 | |
| 
 |