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							185 lines
						
					
					
						
							4.8 KiB
						
					
					
				| //======================================================================== | |
| // Context sharing test program | |
| // Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | |
| // | |
| // This software is provided 'as-is', without any express or implied | |
| // warranty. In no event will the authors be held liable for any damages | |
| // arising from the use of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it | |
| // freely, subject to the following restrictions: | |
| // | |
| // 1. The origin of this software must not be misrepresented; you must not | |
| //    claim that you wrote the original software. If you use this software | |
| //    in a product, an acknowledgment in the product documentation would | |
| //    be appreciated but is not required. | |
| // | |
| // 2. Altered source versions must be plainly marked as such, and must not | |
| //    be misrepresented as being the original software. | |
| // | |
| // 3. This notice may not be removed or altered from any source | |
| //    distribution. | |
| // | |
| //======================================================================== | |
| // | |
| // This program is used to test sharing of objects between contexts | |
| // | |
| //======================================================================== | |
|  | |
| #define GLFW_INCLUDE_GLU | |
| #include <GLFW/glfw3.h> | |
|  | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
|  | |
| #define WIDTH  400 | |
| #define HEIGHT 400 | |
| #define OFFSET 50 | |
|  | |
| static GLFWwindow* windows[2]; | |
| 
 | |
| static void error_callback(int error, const char* description) | |
| { | |
|     fprintf(stderr, "Error: %s\n", description); | |
| } | |
| 
 | |
| static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | |
| { | |
|     if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) | |
|         glfwSetWindowShouldClose(window, GL_TRUE); | |
| } | |
| 
 | |
| static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, int posY) | |
| { | |
|     GLFWwindow* window; | |
| 
 | |
|     glfwWindowHint(GLFW_VISIBLE, GL_FALSE); | |
|     window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share); | |
|     if (!window) | |
|         return NULL; | |
| 
 | |
|     glfwMakeContextCurrent(window); | |
|     glfwSwapInterval(1); | |
|     glfwSetWindowPos(window, posX, posY); | |
|     glfwShowWindow(window); | |
| 
 | |
|     glfwSetKeyCallback(window, key_callback); | |
| 
 | |
|     return window; | |
| } | |
| 
 | |
| static GLuint create_texture(void) | |
| { | |
|     int x, y; | |
|     char pixels[256 * 256]; | |
|     GLuint texture; | |
| 
 | |
|     glGenTextures(1, &texture); | |
|     glBindTexture(GL_TEXTURE_2D, texture); | |
| 
 | |
|     for (y = 0;  y < 256;  y++) | |
|     { | |
|         for (x = 0;  x < 256;  x++) | |
|             pixels[y * 256 + x] = rand() % 256; | |
|     } | |
| 
 | |
|     glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 
 | |
|     return texture; | |
| } | |
| 
 | |
| static void draw_quad(GLuint texture) | |
| { | |
|     int width, height; | |
|     glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height); | |
| 
 | |
|     glViewport(0, 0, width, height); | |
| 
 | |
|     glMatrixMode(GL_PROJECTION); | |
|     glLoadIdentity(); | |
|     gluOrtho2D(0.f, 1.f, 0.f, 1.f); | |
| 
 | |
|     glEnable(GL_TEXTURE_2D); | |
|     glBindTexture(GL_TEXTURE_2D, texture); | |
|     glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
| 
 | |
|     glBegin(GL_QUADS); | |
| 
 | |
|     glTexCoord2f(0.f, 0.f); | |
|     glVertex2f(0.f, 0.f); | |
| 
 | |
|     glTexCoord2f(1.f, 0.f); | |
|     glVertex2f(1.f, 0.f); | |
| 
 | |
|     glTexCoord2f(1.f, 1.f); | |
|     glVertex2f(1.f, 1.f); | |
| 
 | |
|     glTexCoord2f(0.f, 1.f); | |
|     glVertex2f(0.f, 1.f); | |
| 
 | |
|     glEnd(); | |
| } | |
| 
 | |
| int main(int argc, char** argv) | |
| { | |
|     int x, y, width; | |
|     GLuint texture; | |
| 
 | |
|     glfwSetErrorCallback(error_callback); | |
| 
 | |
|     if (!glfwInit()) | |
|         exit(EXIT_FAILURE); | |
| 
 | |
|     windows[0] = open_window("First", NULL, OFFSET, OFFSET); | |
|     if (!windows[0]) | |
|     { | |
|         glfwTerminate(); | |
|         exit(EXIT_FAILURE); | |
|     } | |
| 
 | |
|     // This is the one and only time we create a texture | |
|     // It is created inside the first context, created above | |
|     // It will then be shared with the second context, created below | |
|     texture = create_texture(); | |
| 
 | |
|     glfwGetWindowPos(windows[0], &x, &y); | |
|     glfwGetWindowSize(windows[0], &width, NULL); | |
| 
 | |
|     // Put the second window to the right of the first one | |
|     windows[1] = open_window("Second", windows[0], x + width + OFFSET, y); | |
|     if (!windows[1]) | |
|     { | |
|         glfwTerminate(); | |
|         exit(EXIT_FAILURE); | |
|     } | |
| 
 | |
|     // Set drawing color for both contexts | |
|     glfwMakeContextCurrent(windows[0]); | |
|     glColor3f(0.6f, 0.f, 0.6f); | |
|     glfwMakeContextCurrent(windows[1]); | |
|     glColor3f(0.6f, 0.6f, 0.f); | |
| 
 | |
|     glfwMakeContextCurrent(windows[0]); | |
| 
 | |
|     while (!glfwWindowShouldClose(windows[0]) && | |
|            !glfwWindowShouldClose(windows[1])) | |
|     { | |
|         glfwMakeContextCurrent(windows[0]); | |
|         draw_quad(texture); | |
| 
 | |
|         glfwMakeContextCurrent(windows[1]); | |
|         draw_quad(texture); | |
| 
 | |
|         glfwSwapBuffers(windows[0]); | |
|         glfwSwapBuffers(windows[1]); | |
| 
 | |
|         glfwWaitEvents(); | |
|     } | |
| 
 | |
|     glfwTerminate(); | |
|     exit(EXIT_SUCCESS); | |
| } | |
| 
 | |
| 
 |