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							234 lines
						
					
					
						
							6.2 KiB
						
					
					
				| //======================================================================== | |
| // Joystick input test | |
| // Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | |
| // | |
| // This software is provided 'as-is', without any express or implied | |
| // warranty. In no event will the authors be held liable for any damages | |
| // arising from the use of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it | |
| // freely, subject to the following restrictions: | |
| // | |
| // 1. The origin of this software must not be misrepresented; you must not | |
| //    claim that you wrote the original software. If you use this software | |
| //    in a product, an acknowledgment in the product documentation would | |
| //    be appreciated but is not required. | |
| // | |
| // 2. Altered source versions must be plainly marked as such, and must not | |
| //    be misrepresented as being the original software. | |
| // | |
| // 3. This notice may not be removed or altered from any source | |
| //    distribution. | |
| // | |
| //======================================================================== | |
| // | |
| // This test displays the state of every button and axis of every connected | |
| // joystick and/or gamepad | |
| // | |
| //======================================================================== | |
|  | |
| #include <GLFW/glfw3.h> | |
|  | |
| #include <stdio.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
|  | |
| #ifdef _MSC_VER | |
| #define strdup(x) _strdup(x) | |
| #endif | |
|  | |
| typedef struct Joystick | |
| { | |
|     GLboolean present; | |
|     char* name; | |
|     float* axes; | |
|     unsigned char* buttons; | |
|     int axis_count; | |
|     int button_count; | |
| } Joystick; | |
| 
 | |
| static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; | |
| static int joystick_count = 0; | |
| 
 | |
| static void error_callback(int error, const char* description) | |
| { | |
|     fprintf(stderr, "Error: %s\n", description); | |
| } | |
| 
 | |
| static void framebuffer_size_callback(GLFWwindow* window, int width, int height) | |
| { | |
|     glViewport(0, 0, width, height); | |
| } | |
| 
 | |
| static void draw_joystick(Joystick* j, int x, int y, int width, int height) | |
| { | |
|     int i; | |
|     const int axis_height = 3 * height / 4; | |
|     const int button_height = height / 4; | |
| 
 | |
|     if (j->axis_count) | |
|     { | |
|         const int axis_width = width / j->axis_count; | |
| 
 | |
|         for (i = 0;  i < j->axis_count;  i++) | |
|         { | |
|             float value = j->axes[i] / 2.f + 0.5f; | |
| 
 | |
|             glColor3f(0.3f, 0.3f, 0.3f); | |
|             glRecti(x + i * axis_width, | |
|                     y, | |
|                     x + (i + 1) * axis_width, | |
|                     y + axis_height); | |
| 
 | |
|             glColor3f(1.f, 1.f, 1.f); | |
|             glRecti(x + i * axis_width, | |
|                     y + (int) (value * (axis_height - 5)), | |
|                     x + (i + 1) * axis_width, | |
|                     y + 5 + (int) (value * (axis_height - 5))); | |
|         } | |
|     } | |
| 
 | |
|     if (j->button_count) | |
|     { | |
|         const int button_width = width / j->button_count; | |
| 
 | |
|         for (i = 0;  i < j->button_count;  i++) | |
|         { | |
|             if (j->buttons[i]) | |
|                 glColor3f(1.f, 1.f, 1.f); | |
|             else | |
|                 glColor3f(0.3f, 0.3f, 0.3f); | |
| 
 | |
|             glRecti(x + i * button_width, | |
|                     y + axis_height, | |
|                     x + (i + 1) * button_width, | |
|                     y + axis_height + button_height); | |
|         } | |
|     } | |
| } | |
| 
 | |
| static void draw_joysticks(GLFWwindow* window) | |
| { | |
|     int i, width, height; | |
| 
 | |
|     glfwGetFramebufferSize(window, &width, &height); | |
| 
 | |
|     glMatrixMode(GL_PROJECTION); | |
|     glLoadIdentity(); | |
|     glOrtho(0.f, width, height, 0.f, 1.f, -1.f); | |
|     glMatrixMode(GL_MODELVIEW); | |
| 
 | |
|     for (i = 0;  i < sizeof(joysticks) / sizeof(Joystick);  i++) | |
|     { | |
|         Joystick* j = joysticks + i; | |
| 
 | |
|         if (j->present) | |
|         { | |
|             draw_joystick(j, | |
|                           0, i * height / joystick_count, | |
|                           width, height / joystick_count); | |
|         } | |
|     } | |
| } | |
| 
 | |
| static void refresh_joysticks(void) | |
| { | |
|     int i; | |
| 
 | |
|     for (i = 0;  i < sizeof(joysticks) / sizeof(Joystick);  i++) | |
|     { | |
|         Joystick* j = joysticks + i; | |
| 
 | |
|         if (glfwJoystickPresent(GLFW_JOYSTICK_1 + i)) | |
|         { | |
|             const float* axes; | |
|             const unsigned char* buttons; | |
|             int axis_count, button_count; | |
| 
 | |
|             free(j->name); | |
|             j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i)); | |
| 
 | |
|             axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, &axis_count); | |
|             if (axis_count != j->axis_count) | |
|             { | |
|                 j->axis_count = axis_count; | |
|                 j->axes = realloc(j->axes, j->axis_count * sizeof(float)); | |
|             } | |
| 
 | |
|             memcpy(j->axes, axes, axis_count * sizeof(float)); | |
| 
 | |
|             buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, &button_count); | |
|             if (button_count != j->button_count) | |
|             { | |
|                 j->button_count = button_count; | |
|                 j->buttons = realloc(j->buttons, j->button_count); | |
|             } | |
| 
 | |
|             memcpy(j->buttons, buttons, button_count * sizeof(unsigned char)); | |
| 
 | |
|             if (!j->present) | |
|             { | |
|                 printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n", | |
|                        i + 1, j->name, j->axis_count, j->button_count); | |
| 
 | |
|                 joystick_count++; | |
|             } | |
| 
 | |
|             j->present = GL_TRUE; | |
|         } | |
|         else | |
|         { | |
|             if (j->present) | |
|             { | |
|                 printf("Lost joystick %i named \'%s\'\n", i + 1, j->name); | |
| 
 | |
|                 free(j->name); | |
|                 free(j->axes); | |
|                 free(j->buttons); | |
|                 memset(j, 0, sizeof(Joystick)); | |
| 
 | |
|                 joystick_count--; | |
|             } | |
|         } | |
|     } | |
| } | |
| 
 | |
| int main(void) | |
| { | |
|     GLFWwindow* window; | |
| 
 | |
|     memset(joysticks, 0, sizeof(joysticks)); | |
| 
 | |
|     glfwSetErrorCallback(error_callback); | |
| 
 | |
|     if (!glfwInit()) | |
|         exit(EXIT_FAILURE); | |
| 
 | |
|     window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL); | |
|     if (!window) | |
|     { | |
|         glfwTerminate(); | |
|         exit(EXIT_FAILURE); | |
|     } | |
| 
 | |
|     glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); | |
| 
 | |
|     glfwMakeContextCurrent(window); | |
|     glfwSwapInterval(1); | |
| 
 | |
|     while (!glfwWindowShouldClose(window)) | |
|     { | |
|         glClear(GL_COLOR_BUFFER_BIT); | |
| 
 | |
|         refresh_joysticks(); | |
|         draw_joysticks(window); | |
| 
 | |
|         glfwSwapBuffers(window); | |
|         glfwPollEvents(); | |
|     } | |
| 
 | |
|     glfwTerminate(); | |
|     exit(EXIT_SUCCESS); | |
| } | |
| 
 | |
| 
 |