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							116 lines
						
					
					
						
							4.2 KiB
						
					
					
				| /*! | |
| 
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| @page internals Internal structure | |
| 
 | |
| @tableofcontents | |
| 
 | |
| There are several interfaces inside GLFW.  Each interface has its own area of | |
| responsibility and its own naming conventions. | |
| 
 | |
| 
 | |
| @section internals_public Public interface | |
| 
 | |
| The most well-known is the public interface, described in the glfw3.h header | |
| file.  This is implemented in source files shared by all platforms and these | |
| files contain no platform-specific code.  This code usually ends up calling the | |
| platform and internal interfaces to do the actual work. | |
| 
 | |
| The public interface uses the OpenGL naming conventions except with GLFW and | |
| glfw instead of GL and gl.  For struct members, where OpenGL sets no precedent, | |
| it use headless camel case. | |
| 
 | |
| Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits, | |
| `GLFW_RED_BITS` | |
| 
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| 
 | |
| @section internals_native Native interface | |
| 
 | |
| The [native interface](@ref native) is a small set of publicly available | |
| but platform-specific functions, described in the glfw3native.h header file and | |
| used to gain access to the underlying window, context and (on some platforms) | |
| display handles used by the platform interface. | |
| 
 | |
| The function names of the native interface are similar to those of the public | |
| interface, but embeds the name of the interface that the returned handle is | |
| from. | |
| 
 | |
| Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext | |
| 
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| 
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| @section internals_internal Internal interface | |
| 
 | |
| The internal interface consists of utility functions used by all other | |
| interfaces.  It is shared code implemented in the same shared source files as | |
| the public and event interfaces.  The internal interface is described in the | |
| internal.h header file. | |
| 
 | |
| The internal interface is in charge of GLFW's global data, which it stores in | |
| a `_GLFWlibrary` struct named `_glfw`. | |
| 
 | |
| The internal interface uses the same style as the public interface, except all | |
| global names have a leading underscore. | |
| 
 | |
| Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp` | |
| 
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| 
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| @section internals_platform Platform interface | |
| 
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| The platform interface implements all platform-specific operations as a service | |
| to the public interface.  This includes event processing.  The platform | |
| interface is never directly called by users of GLFW and never directly calls the | |
| user's code.  It is also prohibited from modifying the platform-independent part | |
| of the internal structs.  Instead, it calls the event interface when events | |
| interesting to GLFW are received. | |
| 
 | |
| The platform interface mirrors those parts of the public interface that needs to | |
| perform platform-specific operations on some or all platforms.  The are also | |
| named the same except that the glfw function prefix is replaced by | |
| _glfwPlatform. | |
| 
 | |
| Examples: @ref _glfwPlatformCreateWindow | |
| 
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| The platform interface also defines structs that contain platform-specific | |
| global and per-object state.  Their names mirror those of the internal | |
| interface, except that an interface-specific suffix is added. | |
| 
 | |
| Examples: `_GLFWwindowX11`, `_GLFWcontextWGL` | |
| 
 | |
| These structs are incorporated as members into the internal interface structs | |
| using special macros that name them after the specific interface used.  This | |
| prevents shared code from accidentally using these members. | |
| 
 | |
| Examples: `window.win32.handle`, `_glfw.x11.display` | |
| 
 | |
| 
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| @section internals_event Event interface | |
| 
 | |
| The event interface is implemented in the same shared source files as the public | |
| interface and is responsible for delivering the events it receives to the user, | |
| either via callbacks, via window state changes or both. | |
| 
 | |
| The function names of the event interface use a `_glfwInput` prefix and the | |
| ObjectEvent pattern. | |
| 
 | |
| Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion | |
| 
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| 
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| @section internals_static Static functions | |
| 
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| Static functions may be used by any interface and have no prefixes or suffixes. | |
| These use headless camel case. | |
| 
 | |
| Examples: `clearScrollOffsets` | |
| 
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| 
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| @section internals_config Configuration macros | |
| 
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| GLFW uses a number of configuration macros to select at compile time which | |
| interfaces and code paths to use.  They are defined in the glfw_config.h header file, | |
| which is generated from the `glfw_config.h.in` file by CMake. | |
| 
 | |
| Configuration macros the same style as tokens in the public interface, except | |
| with a leading underscore. | |
| 
 | |
| Examples: `_GLFW_HAS_GLXGETPROCADDRESS`  | |
| 
 | |
| */
 | |
| 
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