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285 lines
7.9 KiB
285 lines
7.9 KiB
//======================================================================== |
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// GLFW 3.1 Win32 - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2015 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#include <math.h> |
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#define _GLFW_UPDATE_BUTTONS 1 |
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#define _GLFW_UPDATE_AXES 2 |
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// Returns a description fitting the specified XInput capabilities |
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// |
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static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic) |
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{ |
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switch (xic->SubType) |
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{ |
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case XINPUT_DEVSUBTYPE_WHEEL: |
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return "XInput Wheel"; |
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case XINPUT_DEVSUBTYPE_ARCADE_STICK: |
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return "XInput Arcade Stick"; |
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case XINPUT_DEVSUBTYPE_FLIGHT_STICK: |
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return "XInput Flight Stick"; |
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case XINPUT_DEVSUBTYPE_DANCE_PAD: |
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return "XInput Dance Pad"; |
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case XINPUT_DEVSUBTYPE_GUITAR: |
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return "XInput Guitar"; |
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case XINPUT_DEVSUBTYPE_DRUM_KIT: |
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return "XInput Drum Kit"; |
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case XINPUT_DEVSUBTYPE_GAMEPAD: |
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{ |
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if (xic->Flags & XINPUT_CAPS_WIRELESS) |
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return "Wireless Xbox 360 Controller"; |
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else |
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return "Xbox 360 Controller"; |
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} |
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} |
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return "Unknown XInput Device"; |
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} |
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// Attempt to open the specified joystick device |
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// TODO: Pack state arrays for non-gamepad devices |
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// |
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static GLFWbool openJoystickDevice(DWORD index) |
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{ |
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int joy; |
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XINPUT_CAPABILITIES xic; |
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_GLFWjoystickWin32* js; |
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) |
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{ |
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if (_glfw.win32_js[joy].present && _glfw.win32_js[joy].index == index) |
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return GLFW_FALSE; |
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} |
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) |
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{ |
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if (!_glfw.win32_js[joy].present) |
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break; |
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} |
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if (joy > GLFW_JOYSTICK_LAST) |
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return GLFW_FALSE; |
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if (_glfw_XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS) |
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return GLFW_FALSE; |
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js = _glfw.win32_js + joy; |
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js->axisCount = 6; |
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js->buttonCount = 14; |
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js->present = GLFW_TRUE; |
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js->name = strdup(getDeviceDescription(&xic)); |
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js->index = index; |
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_glfwInputJoystickChange(joy, GLFW_CONNECTED); |
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return GLFW_TRUE; |
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} |
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// Polls for and processes events the specified joystick |
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// |
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static GLFWbool pollJoystickEvents(_GLFWjoystickWin32* js, int flags) |
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{ |
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XINPUT_STATE xis; |
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DWORD result; |
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if (!_glfw.win32.xinput.instance) |
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return GLFW_FALSE; |
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if (!js->present) |
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return GLFW_FALSE; |
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result = _glfw_XInputGetState(js->index, &xis); |
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if (result != ERROR_SUCCESS) |
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{ |
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if (result == ERROR_DEVICE_NOT_CONNECTED) |
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{ |
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free(js->name); |
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memset(js, 0, sizeof(_GLFWjoystickWin32)); |
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_glfwInputJoystickChange((int) (js - _glfw.win32_js), GLFW_DISCONNECTED); |
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} |
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return GLFW_FALSE; |
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} |
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if (flags & _GLFW_UPDATE_AXES) |
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{ |
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if (sqrtf((float) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX + |
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xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) > |
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(float) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) |
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{ |
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js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f; |
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js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f; |
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} |
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else |
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{ |
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js->axes[0] = 0.f; |
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js->axes[1] = 0.f; |
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} |
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if (sqrtf((float) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX + |
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xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) > |
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(float) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) |
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{ |
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js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f; |
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js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f; |
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} |
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else |
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{ |
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js->axes[2] = 0.f; |
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js->axes[3] = 0.f; |
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} |
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if (xis.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) |
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js->axes[4] = xis.Gamepad.bLeftTrigger / 127.5f - 1.f; |
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else |
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js->axes[4] = -1.f; |
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if (xis.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) |
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js->axes[5] = xis.Gamepad.bRightTrigger / 127.5f - 1.f; |
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else |
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js->axes[5] = -1.f; |
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} |
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if (flags & _GLFW_UPDATE_BUTTONS) |
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{ |
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int i; |
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const WORD buttons[14] = |
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{ |
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XINPUT_GAMEPAD_A, |
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XINPUT_GAMEPAD_B, |
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XINPUT_GAMEPAD_X, |
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XINPUT_GAMEPAD_Y, |
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XINPUT_GAMEPAD_LEFT_SHOULDER, |
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XINPUT_GAMEPAD_RIGHT_SHOULDER, |
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XINPUT_GAMEPAD_BACK, |
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XINPUT_GAMEPAD_START, |
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XINPUT_GAMEPAD_LEFT_THUMB, |
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XINPUT_GAMEPAD_RIGHT_THUMB, |
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XINPUT_GAMEPAD_DPAD_UP, |
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XINPUT_GAMEPAD_DPAD_RIGHT, |
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XINPUT_GAMEPAD_DPAD_DOWN, |
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XINPUT_GAMEPAD_DPAD_LEFT |
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}; |
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for (i = 0; i < 14; i++) |
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js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0; |
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} |
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return GLFW_TRUE; |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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// Initialize joystick interface |
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// |
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void _glfwInitJoysticksWin32(void) |
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{ |
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_glfwDetectJoystickConnectionWin32(); |
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} |
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// Close all opened joystick handles |
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// |
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void _glfwTerminateJoysticksWin32(void) |
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{ |
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int joy; |
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) |
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free(_glfw.win32_js[joy].name); |
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} |
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// Looks for new joysticks |
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// |
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void _glfwDetectJoystickConnectionWin32(void) |
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{ |
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DWORD i; |
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if (!_glfw.win32.xinput.instance) |
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return; |
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for (i = 0; i < XUSER_MAX_COUNT; i++) |
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openJoystickDevice(i); |
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} |
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// Checks if any current joystick has been disconnected |
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// |
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void _glfwDetectJoystickDisconnectionWin32(void) |
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{ |
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DWORD i; |
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if (!_glfw.win32.xinput.instance) |
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return; |
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for (i = 0; i < XUSER_MAX_COUNT; i++) |
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pollJoystickEvents(_glfw.win32_js + i, 0); |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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int _glfwPlatformJoystickPresent(int joy) |
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{ |
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_GLFWjoystickWin32* js = _glfw.win32_js + joy; |
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return pollJoystickEvents(js, 0); |
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} |
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const float* _glfwPlatformGetJoystickAxes(int joy, int* count) |
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{ |
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_GLFWjoystickWin32* js = _glfw.win32_js + joy; |
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if (!pollJoystickEvents(js, _GLFW_UPDATE_AXES)) |
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return NULL; |
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*count = js->axisCount; |
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return js->axes; |
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} |
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const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) |
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{ |
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_GLFWjoystickWin32* js = _glfw.win32_js + joy; |
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if (!pollJoystickEvents(js, _GLFW_UPDATE_BUTTONS)) |
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return NULL; |
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*count = js->buttonCount; |
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return js->buttons; |
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} |
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const char* _glfwPlatformGetJoystickName(int joy) |
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{ |
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_GLFWjoystickWin32* js = _glfw.win32_js + joy; |
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if (!pollJoystickEvents(js, 0)) |
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return NULL; |
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return js->name; |
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} |
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