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254 lines
7.8 KiB
254 lines
7.8 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Win32/WGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#include <stdlib.h> |
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#include <malloc.h> |
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#ifdef __BORLANDC__ |
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// With the Borland C++ compiler, we want to disable FPU exceptions |
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#include <float.h> |
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#endif // __BORLANDC__ |
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//======================================================================== |
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// GLFW DLL entry point |
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//======================================================================== |
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#if defined(_GLFW_BUILD_DLL) |
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
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{ |
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return TRUE; |
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} |
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#endif // _GLFW_BUILD_DLL |
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//======================================================================== |
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// Load necessary libraries (DLLs) |
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//======================================================================== |
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static GLboolean initLibraries(void) |
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{ |
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#ifndef _GLFW_NO_DLOAD_WINMM |
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// winmm.dll (for joystick and timer support) |
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_glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll"); |
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if (!_glfwLibrary.Win32.winmm.instance) |
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return GL_FALSE; |
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_glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) |
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW"); |
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_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T) |
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos"); |
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_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) |
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPosEx"); |
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_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T) |
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime"); |
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if (!_glfwLibrary.Win32.winmm.joyGetDevCaps || |
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!_glfwLibrary.Win32.winmm.joyGetPos || |
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!_glfwLibrary.Win32.winmm.joyGetPosEx || |
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!_glfwLibrary.Win32.winmm.timeGetTime) |
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{ |
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return GL_FALSE; |
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} |
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#endif // _GLFW_NO_DLOAD_WINMM |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Unload used libraries (DLLs) |
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//======================================================================== |
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static void freeLibraries(void) |
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{ |
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#ifndef _GLFW_NO_DLOAD_WINMM |
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if (_glfwLibrary.Win32.winmm.instance != NULL) |
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{ |
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FreeLibrary(_glfwLibrary.Win32.winmm.instance); |
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_glfwLibrary.Win32.winmm.instance = NULL; |
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} |
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#endif // _GLFW_NO_DLOAD_WINMM |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Returns a wide string version of the specified UTF-8 string |
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//======================================================================== |
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WCHAR* _glfwCreateWideStringFromUTF8(const char* source) |
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{ |
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WCHAR* target; |
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int length; |
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length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); |
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if (!length) |
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return NULL; |
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target = (WCHAR*) malloc(sizeof(WCHAR) * (length + 1)); |
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if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1)) |
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{ |
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free(target); |
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return NULL; |
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} |
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return target; |
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} |
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//======================================================================== |
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// Returns a UTF-8 string version of the specified wide string |
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//======================================================================== |
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char* _glfwCreateUTF8FromWideString(const WCHAR* source) |
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{ |
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char* target; |
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int length; |
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length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); |
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if (!length) |
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return NULL; |
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target = (char*) malloc(length + 1); |
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if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL)) |
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{ |
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free(target); |
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return NULL; |
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} |
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return target; |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Initialize various GLFW state |
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//======================================================================== |
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int _glfwPlatformInit(void) |
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{ |
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// To make SetForegroundWindow work as we want, we need to fiddle |
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// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early |
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// as possible in the hope of still being the foreground process) |
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SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, |
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&_glfwLibrary.Win32.foregroundLockTimeout, 0); |
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), |
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SPIF_SENDCHANGE); |
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if (!initLibraries()) |
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return GL_FALSE; |
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#ifdef __BORLANDC__ |
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// With the Borland C++ compiler, we want to disable FPU exceptions |
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// (this is recommended for OpenGL applications under Windows) |
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_control87(MCW_EM, MCW_EM); |
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#endif |
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_glfwLibrary.Win32.instance = GetModuleHandle(NULL); |
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// Save the original gamma ramp |
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_glfwLibrary.originalRampSize = 256; |
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_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp); |
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_glfwLibrary.currentRamp = _glfwLibrary.originalRamp; |
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_glfwInitTimer(); |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Close window and shut down library |
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//======================================================================== |
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int _glfwPlatformTerminate(void) |
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{ |
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// Restore the original gamma ramp |
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if (_glfwLibrary.rampChanged) |
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp); |
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if (_glfwLibrary.Win32.classAtom) |
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{ |
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UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.Win32.instance); |
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_glfwLibrary.Win32.classAtom = 0; |
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} |
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// TODO: Remove keyboard hook |
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freeLibraries(); |
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// Restore previous FOREGROUNDLOCKTIMEOUT system setting |
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, |
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UIntToPtr(_glfwLibrary.Win32.foregroundLockTimeout), |
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SPIF_SENDCHANGE); |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Get the GLFW version string |
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//======================================================================== |
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const char* _glfwPlatformGetVersionString(void) |
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{ |
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const char* version = _GLFW_VERSION_FULL |
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#if defined(__MINGW32__) |
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" MinGW" |
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#elif defined(_MSC_VER) |
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" Visual C++ " |
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#elif defined(__BORLANDC__) |
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" Borland C" |
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#else |
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" (unknown compiler)" |
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#endif |
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#if defined(_GLFW_BUILD_DLL) |
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" DLL" |
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#endif |
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#if !defined(_GLFW_NO_DLOAD_WINMM) |
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" load(winmm)" |
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#endif |
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; |
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return version; |
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} |
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