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217 lines
5.8 KiB
217 lines
5.8 KiB
//======================================================================== |
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// Joystick input test |
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// |
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// This test displays the state of every button and axis of every connected |
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// joystick and/or gamepad |
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// |
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//======================================================================== |
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#include <GL/glfw3.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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typedef struct Joystick |
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{ |
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GLboolean present; |
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float* axes; |
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unsigned char* buttons; |
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int axis_count; |
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int button_count; |
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} Joystick; |
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static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; |
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static int joystick_count = 0; |
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static void window_size_callback(GLFWwindow window, int width, int height) |
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{ |
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glViewport(0, 0, width, height); |
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} |
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static void draw_joystick(Joystick* j, int x, int y, int width, int height) |
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{ |
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int i; |
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int axis_width, axis_height; |
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int button_width, button_height; |
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axis_width = width / j->axis_count; |
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axis_height = 3 * height / 4; |
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button_width = width / j->button_count; |
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button_height = height / 4; |
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for (i = 0; i < j->axis_count; i++) |
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{ |
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float value = j->axes[i] / 2.f + 0.5f; |
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glColor3f(0.3f, 0.3f, 0.3f); |
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glRecti(x + i * axis_width, |
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y, |
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x + (i + 1) * axis_width, |
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y + axis_height); |
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glColor3f(1.f, 1.f, 1.f); |
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glRecti(x + i * axis_width, |
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y + (int) (value * (axis_height - 5)), |
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x + (i + 1) * axis_width, |
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y + 5 + (int) (value * (axis_height - 5))); |
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} |
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for (i = 0; i < j->button_count; i++) |
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{ |
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if (j->buttons[i]) |
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glColor3f(1.f, 1.f, 1.f); |
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else |
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glColor3f(0.3f, 0.3f, 0.3f); |
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glRecti(x + i * button_width, |
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y + axis_height, |
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x + (i + 1) * button_width, |
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y + axis_height + button_height); |
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} |
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} |
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static void draw_joysticks(GLFWwindow window) |
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{ |
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int i, width, height; |
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glfwGetWindowSize(window, &width, &height); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(0.f, width, height, 0.f, 1.f, -1.f); |
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glMatrixMode(GL_MODELVIEW); |
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for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) |
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{ |
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Joystick* j = joysticks + i; |
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if (j->present) |
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{ |
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draw_joystick(j, |
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0, i * height / joystick_count, |
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width, height / joystick_count); |
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} |
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} |
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} |
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static void refresh_joysticks(void) |
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{ |
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int i; |
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for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) |
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{ |
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Joystick* j = joysticks + i; |
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if (glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_PRESENT)) |
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{ |
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int axis_count, button_count; |
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axis_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_AXES); |
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if (axis_count != j->axis_count) |
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{ |
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j->axis_count = axis_count; |
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j->axes = realloc(j->axes, j->axis_count * sizeof(float)); |
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} |
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glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count); |
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button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS); |
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if (button_count != j->button_count) |
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{ |
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j->button_count = button_count; |
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j->buttons = realloc(j->buttons, j->button_count); |
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} |
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glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, j->buttons, j->button_count); |
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if (!j->present) |
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{ |
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printf("Found joystick %i with %i axes, %i buttons\n", |
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i + 1, j->axis_count, j->button_count); |
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joystick_count++; |
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} |
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j->present = GL_TRUE; |
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} |
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else |
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{ |
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if (j->present) |
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{ |
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free(j->axes); |
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free(j->buttons); |
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memset(j, 0, sizeof(Joystick)); |
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printf("Lost joystick %i\n", i + 1); |
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joystick_count--; |
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} |
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} |
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} |
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} |
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int main(void) |
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{ |
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GLFWwindow window; |
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memset(joysticks, 0, sizeof(joysticks)); |
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if (!glfwInit()) |
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{ |
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); |
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exit(EXIT_FAILURE); |
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} |
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Joystick Test", NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); |
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exit(EXIT_FAILURE); |
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} |
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glfwSetWindowSizeCallback(window, window_size_callback); |
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glfwMakeContextCurrent(window); |
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glfwSwapInterval(1); |
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED)) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT); |
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refresh_joysticks(); |
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draw_joysticks(window); |
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glfwSwapBuffers(window); |
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glfwPollEvents(); |
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} |
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glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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} |
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