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93 lines
2.7 KiB
93 lines
2.7 KiB
//======================================================================== |
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// This is a small test application for GLFW. |
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// The program opens a window (640x480), and renders a spinning colored |
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// triangle (it is controlled with both the GLFW timer and the mouse). |
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//======================================================================== |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <GL/glfw3.h> |
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int main(void) |
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{ |
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int width, height, x; |
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GLFWwindow window; |
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// Initialise GLFW |
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if (!glfwInit()) |
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{ |
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fprintf(stderr, "Failed to initialize GLFW\n"); |
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exit(EXIT_FAILURE); |
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} |
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// Open a window and create its OpenGL context |
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window = glfwOpenWindow(640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL); |
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if (!window) |
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{ |
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fprintf(stderr, "Failed to open GLFW window\n"); |
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exit(EXIT_FAILURE); |
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} |
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// Ensure we can capture the escape key being pressed below |
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glfwEnable(window, GLFW_STICKY_KEYS); |
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// Enable vertical sync (on cards that support it) |
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glfwSwapInterval(1); |
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do |
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{ |
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double t = glfwGetTime(); |
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glfwGetMousePos(window, &x, NULL); |
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// Get window size (may be different than the requested size) |
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glfwGetWindowSize(window, &width, &height); |
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// Special case: avoid division by zero below |
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height = height > 0 ? height : 1; |
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glViewport(0, 0, width, height); |
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// Clear color buffer to black |
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glClearColor(0.f, 0.f, 0.f, 0.f); |
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glClear(GL_COLOR_BUFFER_BIT); |
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// Select and setup the projection matrix |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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gluPerspective(65.f, (GLfloat) width / (GLfloat) height, 1.f, 100.f); |
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// Select and setup the modelview matrix |
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glMatrixMode( GL_MODELVIEW ); |
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glLoadIdentity(); |
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gluLookAt(0.f, 1.f, 0.f, // Eye-position |
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0.f, 20.f, 0.f, // View-point |
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0.f, 0.f, 1.f); // Up-vector |
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// Draw a rotating colorful triangle |
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glTranslatef(0.f, 14.f, 0.f); |
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glRotatef(0.3f * (GLfloat) x + (GLfloat) t * 100.f, 0.f, 0.f, 1.f); |
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glBegin(GL_TRIANGLES); |
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glColor3f(1.f, 0.f, 0.f); |
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glVertex3f(-5.f, 0.f, -4.f); |
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glColor3f(0.f, 1.f, 0.f); |
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glVertex3f(5.f, 0.f, -4.f); |
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glColor3f(0.f, 0.f, 1.f); |
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glVertex3f(0.f, 0.f, 6.f); |
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glEnd(); |
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// Swap buffers |
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glfwSwapBuffers(); |
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glfwPollEvents(); |
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} // Check if the ESC key was pressed or the window was closed |
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while (glfwIsWindow(window) && |
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glfwGetKey(window, GLFW_KEY_ESC) != GLFW_PRESS); |
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// Close OpenGL window and terminate GLFW |
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glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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} |
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