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115 lines
3.4 KiB
115 lines
3.4 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Any |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#include <math.h> |
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#include <string.h> |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW public API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Calculate the gamma ramp table from specified values |
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//======================================================================== |
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GLFWAPI void glfwSetGammaFormula(float gamma, float blacklevel, float gain) |
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{ |
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int i, size = 256; |
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GLFWgammaramp ramp; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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for (i = 0; i < size; i++) |
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{ |
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float value = (float) i / ((float) (size - 1)); |
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// Apply gamma |
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value = pow(value, gamma) * 65535.f + 0.5f; |
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// Apply gain |
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value = gain * (value - 32767.5f) + 32767.5f; |
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// Apply black-level |
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value += blacklevel * 65535.f; |
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// Clamp values |
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if (value < 0.f) |
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value = 0.f; |
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else if (value > 65535.f) |
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value = 65535.f; |
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// Set the gamma ramp values |
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ramp.red[i] = (unsigned short) value; |
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ramp.green[i] = (unsigned short) value; |
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ramp.blue[i] = (unsigned short) value; |
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} |
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glfwSetGammaRamp(&ramp); |
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} |
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//======================================================================== |
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// Return the cached currently set gamma ramp |
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//======================================================================== |
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GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp) |
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{ |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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*ramp = _glfwLibrary.currentRamp; |
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} |
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//======================================================================== |
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// Make the specified gamma ramp current |
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//======================================================================== |
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GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp) |
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{ |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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_glfwPlatformSetGammaRamp(ramp); |
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_glfwLibrary.currentRamp = *ramp; |
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} |
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