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							249 lines
						
					
					
						
							7.0 KiB
						
					
					
				
			
		
		
	
	
							249 lines
						
					
					
						
							7.0 KiB
						
					
					
				//======================================================================== | 
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// Vsync enabling test | 
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This test renders a high contrast, horizontally moving bar, allowing for | 
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// visual verification of whether the set swap interval is indeed obeyed | 
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// | 
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//======================================================================== | 
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 | 
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#include <glad/glad.h> | 
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#include <GLFW/glfw3.h> | 
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 | 
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#include <stdio.h> | 
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#include <stdlib.h> | 
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#include <math.h> | 
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 | 
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#include "linmath.h" | 
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 | 
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static const struct | 
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{ | 
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    float x, y; | 
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} vertices[4] = | 
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{ | 
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    { -0.25f, -1.f }, | 
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    {  0.25f, -1.f }, | 
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    {  0.25f,  1.f }, | 
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    { -0.25f,  1.f } | 
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}; | 
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 | 
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static const char* vertex_shader_text = | 
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"#version 110\n" | 
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"uniform mat4 MVP;\n" | 
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"attribute vec2 vPos;\n" | 
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"void main()\n" | 
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"{\n" | 
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"    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" | 
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"}\n"; | 
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 | 
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static const char* fragment_shader_text = | 
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"#version 110\n" | 
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"void main()\n" | 
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"{\n" | 
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"    gl_FragColor = vec4(1.0);\n" | 
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"}\n"; | 
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 | 
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static int swap_tear; | 
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static int swap_interval; | 
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static double frame_rate; | 
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 | 
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static void update_window_title(GLFWwindow* window) | 
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{ | 
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    char title[256]; | 
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 | 
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    snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)", | 
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             swap_interval, | 
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             (swap_tear && swap_interval < 0) ? " (swap tear)" : "", | 
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             frame_rate); | 
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 | 
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    glfwSetWindowTitle(window, title); | 
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} | 
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 | 
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static void set_swap_interval(GLFWwindow* window, int interval) | 
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{ | 
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    swap_interval = interval; | 
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    glfwSwapInterval(swap_interval); | 
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    update_window_title(window); | 
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} | 
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 | 
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static void error_callback(int error, const char* description) | 
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{ | 
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    fprintf(stderr, "Error: %s\n", description); | 
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} | 
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 | 
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | 
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{ | 
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    if (action != GLFW_PRESS) | 
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        return; | 
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 | 
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    switch (key) | 
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    { | 
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        case GLFW_KEY_UP: | 
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        { | 
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            if (swap_interval + 1 > swap_interval) | 
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                set_swap_interval(window, swap_interval + 1); | 
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            break; | 
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        } | 
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 | 
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        case GLFW_KEY_DOWN: | 
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        { | 
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            if (swap_tear) | 
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            { | 
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                if (swap_interval - 1 < swap_interval) | 
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                    set_swap_interval(window, swap_interval - 1); | 
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            } | 
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            else | 
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            { | 
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                if (swap_interval - 1 >= 0) | 
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                    set_swap_interval(window, swap_interval - 1); | 
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            } | 
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            break; | 
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        } | 
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 | 
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        case GLFW_KEY_ESCAPE: | 
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            glfwSetWindowShouldClose(window, 1); | 
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            break; | 
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 | 
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        case GLFW_KEY_F11: | 
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        case GLFW_KEY_ENTER: | 
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        { | 
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            static int x, y, width, height; | 
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 | 
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            if (mods != GLFW_MOD_ALT) | 
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                return; | 
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 | 
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            if (glfwGetWindowMonitor(window)) | 
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                glfwSetWindowMonitor(window, NULL, x, y, width, height, 0); | 
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            else | 
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            { | 
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                GLFWmonitor* monitor = glfwGetPrimaryMonitor(); | 
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                const GLFWvidmode* mode = glfwGetVideoMode(monitor); | 
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                glfwGetWindowPos(window, &x, &y); | 
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                glfwGetWindowSize(window, &width, &height); | 
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                glfwSetWindowMonitor(window, monitor, | 
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                                     0, 0, mode->width, mode->height, | 
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                                     mode->refreshRate); | 
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            } | 
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 | 
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            break; | 
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        } | 
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    } | 
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} | 
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 | 
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int main(int argc, char** argv) | 
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{ | 
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    unsigned long frame_count = 0; | 
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    double last_time, current_time; | 
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    GLFWwindow* window; | 
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    GLuint vertex_buffer, vertex_shader, fragment_shader, program; | 
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    GLint mvp_location, vpos_location; | 
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 | 
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    glfwSetErrorCallback(error_callback); | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | 
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    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | 
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 | 
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    window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL); | 
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    if (!window) | 
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    { | 
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        glfwTerminate(); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    glfwMakeContextCurrent(window); | 
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    gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); | 
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    set_swap_interval(window, 0); | 
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 | 
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    last_time = glfwGetTime(); | 
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    frame_rate = 0.0; | 
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    swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") || | 
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                 glfwExtensionSupported("GLX_EXT_swap_control_tear")); | 
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 | 
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    glfwSetKeyCallback(window, key_callback); | 
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 | 
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    glGenBuffers(1, &vertex_buffer); | 
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    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | 
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    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | 
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 | 
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    vertex_shader = glCreateShader(GL_VERTEX_SHADER); | 
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    glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); | 
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    glCompileShader(vertex_shader); | 
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 | 
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    fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | 
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    glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); | 
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    glCompileShader(fragment_shader); | 
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 | 
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    program = glCreateProgram(); | 
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    glAttachShader(program, vertex_shader); | 
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    glAttachShader(program, fragment_shader); | 
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    glLinkProgram(program); | 
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 | 
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    mvp_location = glGetUniformLocation(program, "MVP"); | 
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    vpos_location = glGetAttribLocation(program, "vPos"); | 
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 | 
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    glEnableVertexAttribArray(vpos_location); | 
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    glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, | 
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                          sizeof(vertices[0]), (void*) 0); | 
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 | 
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    while (!glfwWindowShouldClose(window)) | 
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    { | 
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        int width, height; | 
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        mat4x4 m, p, mvp; | 
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        float position = cosf((float) glfwGetTime() * 4.f) * 0.75f; | 
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 | 
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        glfwGetFramebufferSize(window, &width, &height); | 
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 | 
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        glViewport(0, 0, width, height); | 
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        glClear(GL_COLOR_BUFFER_BIT); | 
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 | 
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        mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f); | 
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        mat4x4_translate(m, position, 0.f, 0.f); | 
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        mat4x4_mul(mvp, p, m); | 
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 | 
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        glUseProgram(program); | 
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        glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | 
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        glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
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 | 
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        glfwSwapBuffers(window); | 
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        glfwPollEvents(); | 
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 | 
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        frame_count++; | 
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 | 
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        current_time = glfwGetTime(); | 
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        if (current_time - last_time > 1.0) | 
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        { | 
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            frame_rate = frame_count / (current_time - last_time); | 
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            frame_count = 0; | 
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            last_time = current_time; | 
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            update_window_title(window); | 
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        } | 
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    } | 
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 | 
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    glfwTerminate(); | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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 |