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							239 lines
						
					
					
						
							6.6 KiB
						
					
					
				
			
		
		
	
	
							239 lines
						
					
					
						
							6.6 KiB
						
					
					
				//======================================================================== | 
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// Window re-opener (open/close stress test) | 
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This test came about as the result of bug #1262773 | 
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// | 
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// It closes and re-opens the GLFW window every five seconds, alternating | 
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// between windowed and full screen mode | 
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// | 
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// It also times and logs opening and closing actions and attempts to separate | 
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// user initiated window closing from its own | 
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// | 
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//======================================================================== | 
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 | 
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#include <glad/glad.h> | 
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#include <GLFW/glfw3.h> | 
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 | 
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#include <time.h> | 
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#include <stdio.h> | 
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#include <stdlib.h> | 
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 | 
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#include "linmath.h" | 
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 | 
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static const char* vertex_shader_text = | 
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"#version 110\n" | 
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"uniform mat4 MVP;\n" | 
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"attribute vec2 vPos;\n" | 
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"void main()\n" | 
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"{\n" | 
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"    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" | 
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"}\n"; | 
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 | 
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static const char* fragment_shader_text = | 
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"#version 110\n" | 
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"void main()\n" | 
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"{\n" | 
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"    gl_FragColor = vec4(1.0);\n" | 
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"}\n"; | 
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 | 
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static const vec2 vertices[4] = | 
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{ | 
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    { -0.5f, -0.5f }, | 
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    {  0.5f, -0.5f }, | 
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    {  0.5f,  0.5f }, | 
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    { -0.5f,  0.5f } | 
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}; | 
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 | 
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static void error_callback(int error, const char* description) | 
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{ | 
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    fprintf(stderr, "Error: %s\n", description); | 
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} | 
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 | 
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static void window_close_callback(GLFWwindow* window) | 
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{ | 
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    printf("Close callback triggered\n"); | 
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} | 
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 | 
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | 
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{ | 
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    if (action != GLFW_PRESS) | 
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        return; | 
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 | 
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    switch (key) | 
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    { | 
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        case GLFW_KEY_Q: | 
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        case GLFW_KEY_ESCAPE: | 
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            glfwSetWindowShouldClose(window, GLFW_TRUE); | 
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            break; | 
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    } | 
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} | 
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 | 
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static void close_window(GLFWwindow* window) | 
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{ | 
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    double base = glfwGetTime(); | 
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    glfwDestroyWindow(window); | 
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    printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); | 
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} | 
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 | 
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int main(int argc, char** argv) | 
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{ | 
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    int count = 0; | 
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    double base; | 
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    GLFWwindow* window; | 
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 | 
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    srand((unsigned int) time(NULL)); | 
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 | 
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    glfwSetErrorCallback(error_callback); | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | 
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    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | 
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 | 
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    for (;;) | 
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    { | 
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        int width, height; | 
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        GLFWmonitor* monitor = NULL; | 
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        GLuint vertex_shader, fragment_shader, program, vertex_buffer; | 
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        GLint mvp_location, vpos_location; | 
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 | 
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        if (count & 1) | 
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        { | 
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            int monitorCount; | 
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            GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); | 
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            monitor = monitors[rand() % monitorCount]; | 
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        } | 
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 | 
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        if (monitor) | 
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        { | 
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            const GLFWvidmode* mode = glfwGetVideoMode(monitor); | 
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            width = mode->width; | 
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            height = mode->height; | 
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        } | 
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        else | 
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        { | 
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            width = 640; | 
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            height = 480; | 
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        } | 
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 | 
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        base = glfwGetTime(); | 
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 | 
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        window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL); | 
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        if (!window) | 
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        { | 
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            glfwTerminate(); | 
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            exit(EXIT_FAILURE); | 
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        } | 
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 | 
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        if (monitor) | 
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        { | 
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            printf("Opening full screen window on monitor %s took %0.3f seconds\n", | 
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                   glfwGetMonitorName(monitor), | 
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                   glfwGetTime() - base); | 
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        } | 
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        else | 
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        { | 
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            printf("Opening regular window took %0.3f seconds\n", | 
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                   glfwGetTime() - base); | 
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        } | 
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 | 
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        glfwSetWindowCloseCallback(window, window_close_callback); | 
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        glfwSetKeyCallback(window, key_callback); | 
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 | 
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        glfwMakeContextCurrent(window); | 
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        gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); | 
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        glfwSwapInterval(1); | 
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 | 
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        vertex_shader = glCreateShader(GL_VERTEX_SHADER); | 
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        glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); | 
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        glCompileShader(vertex_shader); | 
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 | 
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        fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | 
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        glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); | 
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        glCompileShader(fragment_shader); | 
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 | 
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        program = glCreateProgram(); | 
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        glAttachShader(program, vertex_shader); | 
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        glAttachShader(program, fragment_shader); | 
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        glLinkProgram(program); | 
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 | 
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        mvp_location = glGetUniformLocation(program, "MVP"); | 
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        vpos_location = glGetAttribLocation(program, "vPos"); | 
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 | 
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        glGenBuffers(1, &vertex_buffer); | 
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        glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | 
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        glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | 
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 | 
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        glEnableVertexAttribArray(vpos_location); | 
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        glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, | 
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                              sizeof(vertices[0]), (void*) 0); | 
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 | 
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        glfwSetTime(0.0); | 
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 | 
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        while (glfwGetTime() < 5.0) | 
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        { | 
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            float ratio; | 
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            int width, height; | 
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            mat4x4 m, p, mvp; | 
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 | 
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            glfwGetFramebufferSize(window, &width, &height); | 
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            ratio = width / (float) height; | 
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 | 
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            glViewport(0, 0, width, height); | 
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            glClear(GL_COLOR_BUFFER_BIT); | 
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 | 
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            mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f); | 
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 | 
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            mat4x4_identity(m); | 
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            mat4x4_rotate_Z(m, m, (float) glfwGetTime()); | 
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            mat4x4_mul(mvp, p, m); | 
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 | 
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            glUseProgram(program); | 
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            glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | 
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            glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
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 | 
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            glfwSwapBuffers(window); | 
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            glfwPollEvents(); | 
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 | 
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            if (glfwWindowShouldClose(window)) | 
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            { | 
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                close_window(window); | 
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                printf("User closed window\n"); | 
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 | 
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                glfwTerminate(); | 
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                exit(EXIT_SUCCESS); | 
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            } | 
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        } | 
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 | 
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        printf("Closing window\n"); | 
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        close_window(window); | 
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 | 
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        count++; | 
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    } | 
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 | 
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    glfwTerminate(); | 
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} | 
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 | 
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 |