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							93 lines
						
					
					
						
							2.5 KiB
						
					
					
				
			
		
		
	
	
							93 lines
						
					
					
						
							2.5 KiB
						
					
					
				//======================================================================== | 
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// Simple GLFW example | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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//! [code] | 
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 | 
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#include <GL/glfw3.h> | 
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 | 
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#include <stdlib.h> | 
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#include <stdio.h> | 
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 | 
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static void error_callback(int error, const char* description) | 
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{ | 
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    fputs(description, stderr); | 
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} | 
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 | 
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int main(void) | 
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{ | 
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    GLFWwindow* window; | 
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 | 
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    glfwSetErrorCallback(error_callback); | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); | 
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    if (!window) | 
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    { | 
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        glfwTerminate(); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    glfwMakeContextCurrent(window); | 
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 | 
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    while (!glfwWindowShouldClose(window)) | 
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    { | 
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        float ratio; | 
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        int width, height; | 
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 | 
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        glfwGetWindowSize(window, &width, &height); | 
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        ratio = width / (float) height; | 
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 | 
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        glViewport(0, 0, width, height); | 
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        glClear(GL_COLOR_BUFFER_BIT); | 
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 | 
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        glMatrixMode(GL_PROJECTION); | 
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        glLoadIdentity(); | 
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        glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f); | 
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        glMatrixMode(GL_MODELVIEW); | 
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 | 
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        glLoadIdentity(); | 
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        glRotatef(glfwGetTime() * 50.f, 0.f, 0.f, 1.f); | 
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 | 
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        glBegin(GL_TRIANGLES); | 
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        glColor3f(1.f, 0.f, 0.f); | 
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        glVertex3f(-0.6f, -0.4f, 0.f); | 
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        glColor3f(0.f, 1.f, 0.f); | 
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        glVertex3f(0.6f, -0.4f, 0.f); | 
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        glColor3f(0.f, 0.f, 1.f); | 
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        glVertex3f(0.f, 0.6f, 0.f); | 
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        glEnd(); | 
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 | 
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        glfwSwapBuffers(window); | 
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        glfwPollEvents(); | 
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    } | 
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 | 
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    glfwDestroyWindow(window); | 
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 | 
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    glfwTerminate(); | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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//! [code]
 | 
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 |